Beetlecat Posted April 19, 2021 Share Posted April 19, 2021 7 hours ago, Caerfinon said: OK, I have been informed by higher powers (wife) that supper is delayed. So here we go: Card: RTX 2070 SUPER Driver: 466.11 (was previously 465.89 ) Loaded game in sandbox mode. KSP ver 1.11.1.3066 TUFX is working normal. No menu issues. No glitching. No issues in ksp.log @Beetlecat That's actually good to know, in part. My rolling back of the driver may have "fixed" it in part due to the cleanup of my driver configs. I'll try re-updating again. Quote Link to comment Share on other sites More sharing options...
avalancha Posted April 27, 2021 Share Posted April 27, 2021 Hello everyone, I searched the topic and read the OP, but I don't see any mention of CKAN. Is there a chance this mod will come to CKAN at some point? Thanks a ton for your work! Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted April 29, 2021 Share Posted April 29, 2021 (edited) Hi guys. I'm coming from the KS3P mod and I've spent some times understanding how to make profiles. How would it be possible to change the color of the ambiant light and the color of the shadows, if possible ? Edited April 29, 2021 by OnlyLightMatters Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted April 30, 2021 Share Posted April 30, 2021 I found how to edit the profiles and exported them but where can I find my exported file? I just want to have one setting for all scenes, how exactly do I do this? Quote Link to comment Share on other sites More sharing options...
Jhorriga Posted June 13, 2021 Share Posted June 13, 2021 Having issues with shadows being glitchy, any way to fix this? I'm running scatterer and EVE alongside TUFX Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 13, 2021 Share Posted June 13, 2021 15 minutes ago, Jhorriga said: Having issues with shadows being glitchy you might try changing your scatterer quality preset to something higher. i was having a lot of shadow shading issues, and that's what fixed them for me. The latest scatterer release changed the default quality value to be lower, so if you're like me, you started seeing these when you updated to the latest scatterer. sorry if it's not that - but that's what worked for me. you can see my pictures in the scatterer thread. Quote Link to comment Share on other sites More sharing options...
Errol Posted June 16, 2021 Share Posted June 16, 2021 I am using TUFX with Astronomer's Visual Pack and I'm finding that the orbit prediction lines from maneuver nodes are really dim (almost invisible) when I zoom in to a certain point (kinda hard to plan maneuvers while being forced to zoom out to see be able to see what I am doing). Resolved when I remove TUFX. I really don't know what any of the settings for tufx do, does anyone know if any of them are specific to orbit lines? I'm also using scatterer and E.V.E. Quote Link to comment Share on other sites More sharing options...
editor99 Posted June 17, 2021 Share Posted June 17, 2021 (edited) Um does anyone have reflective ground? It really bugs me out Edited June 17, 2021 by editor99 Quote Link to comment Share on other sites More sharing options...
theleg Posted June 23, 2021 Share Posted June 23, 2021 I have made a TUFX profiles repository here, for all those who are looking for good TUFX profiles- Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 28, 2021 Share Posted June 28, 2021 Would be cool to see IVA support implemented at some point. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 28, 2021 Share Posted June 28, 2021 3 minutes ago, alberro+ said: IVA support I don’t really see a use case for that. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 28, 2021 Share Posted June 28, 2021 2 minutes ago, Spaceman.Spiff said: I don’t really see a use case for that. Why not? I think it would greatly improve how IVA's look. Especially for folks like me who use RPM, and spend a bit more time in them. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 28, 2021 Share Posted June 28, 2021 5 minutes ago, alberro+ said: Why not? I think it would greatly improve how IVA's look. Especially for folks like me who use RPM, and spend a bit more time in them. Ah good point. Quote Link to comment Share on other sites More sharing options...
editor99 Posted July 12, 2021 Share Posted July 12, 2021 On 6/28/2021 at 10:38 AM, alberro+ said: Would be cool to see IVA support implemented at some point. +vab maybe Quote Link to comment Share on other sites More sharing options...
Vovical Posted July 17, 2021 Share Posted July 17, 2021 Given that this uses the Unity Post Processing package, do you think it'd be possible to implement this mod into KSP2, given it is on Unity? Maybe even being able to use the same .cfg files from the first game? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 17, 2021 Share Posted July 17, 2021 1 hour ago, Vovical said: Given that this uses the Unity Post Processing package, do you think it'd be possible to implement this mod into KSP2, given it is on Unity? Maybe even being able to use the same .cfg files from the first game? Well, "I'm sure it's possible" -- but let's wait to see what KSP already provides by way of visuals/adjustments. Quote Link to comment Share on other sites More sharing options...
viveleroi Posted July 21, 2021 Share Posted July 21, 2021 Is this working on 1.12? Quote Link to comment Share on other sites More sharing options...
editor99 Posted July 21, 2021 Share Posted July 21, 2021 Yup. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted August 1, 2021 Share Posted August 1, 2021 On 4/27/2021 at 3:08 PM, avalancha said: Hello everyone, I searched the topic and read the OP, but I don't see any mention of CKAN. Is there a chance this mod will come to CKAN at some point? Thanks a ton for your work! I don't know if you already found it, but TUFX is now on CKAN. Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted August 20, 2021 Share Posted August 20, 2021 On 1/27/2021 at 11:46 PM, Dakitess said: Is there any known issue regarding the inability to take Supersize Screenshot while using TUFx ? On 2/12/2021 at 3:52 PM, JonnyOThan said: Huh, I came here to ask this exact question. I'm seeing the same problem. On 1.12.2 with the latest TUFX SCREENSHOT_SUPERSIZE appears to be malfunctioning. I have a LOT of mods, though (JNSQ, EVE, Scatterer, Planetshine, others), so I'm hoping somebody else has some insight before I dive in and start trying to isolate the problem to open a Github issue. Quote Link to comment Share on other sites More sharing options...
Kerdel Posted August 21, 2021 Share Posted August 21, 2021 is TUFX not able to do post processing in the VAB? Quote Link to comment Share on other sites More sharing options...
AlpacaMall Posted August 27, 2021 Share Posted August 27, 2021 On 7/31/2021 at 6:09 PM, DeadJohn said: I don't know if you already found it, but TUFX is now on CKAN. Is it still on CKAN? I can't find it, I tried searching for "TUFX" and "post processing". Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted August 27, 2021 Share Posted August 27, 2021 3 minutes ago, AlpacaMall said: Is it still on CKAN? I can't find it, I tried searching for "TUFX" and "post processing". It's showing up for me, listed as "TUFX". Try hitting the "Refresh" button? Quote Link to comment Share on other sites More sharing options...
bigboibru Posted September 13, 2021 Share Posted September 13, 2021 Hi all, Does TUFX work with DirectX 12 and also with Scatterer (in KSP 1.12.x)? Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted September 13, 2021 Share Posted September 13, 2021 9 minutes ago, bigboibru said: Hi all, Does TUFX work with DirectX 12 and also with Scatterer (in KSP 1.12.x)? You should not use DX12 with KSP. Quote Link to comment Share on other sites More sharing options...
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