linuxgurugamer Posted December 22, 2021 Author Share Posted December 22, 2021 6 hours ago, baldamundo said: Was there any update or workaround re compatibility with Tantares? Or should we just not use the engines with weird vectoring/integrated verniers with GravityTurn? no, may not be for a while Quote Link to comment Share on other sites More sharing options...
baldamundo Posted December 22, 2021 Share Posted December 22, 2021 3 minutes ago, linuxgurugamer said: no, may not be for a while That's a shame - think this is the best launch autopilot i've played yet! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 22, 2021 Author Share Posted December 22, 2021 8 hours ago, baldamundo said: That's a shame - think this is the best launch autopilot i've played yet! Maybe, but I'm busy with 2 other big mods, and not everyone uses Tantares. I've never used it myself, will try to look at it in a month or so Quote Link to comment Share on other sites More sharing options...
Frostiken Posted March 13, 2022 Share Posted March 13, 2022 I found a bug: GT wants to create files based on the name of the vessel. However, you can put invalid Windows characters into a vessel name, but it explodes GT when it tries to create/read those files. In this case, you can't put a colon in a file name, GT apparently didn't get that memo, so when you reach space, GT has a meltdown and spams the log with this. Quote Link to comment Share on other sites More sharing options...
shakuvendell Posted April 24, 2022 Share Posted April 24, 2022 Got a similar error to Frostiken today. Vessel name is "Explorer-7/Juno-2". The slash is part of the vessel's name. It's an Explorer-7 on a Juno-2 launch vehicle. Gravity turn has created a folder called "gt_launchdb_Explorer-7" and inside is a config file called "Juno-2_Kerbin.cfg" Seems in my case, somewhere along the line, the game is mistaking the "/" as separating the folder from the file in a file tree. This is the folder tree - F:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\GravityTurn\PluginData\gt_launchdb_Explorer-7 In there is the aforementioned file named "Juno-2_Kerbin.cfg" Am I correct in assuming that what its supposed to do - if "/" was a valid character - is create a file named "Explorer-7/Juno-2.png" and another named "Explorer-7/Juno-2.cfg" in the directory "F:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\GravityTurn\PluginData"? Seems easy enough to work around for now - Don't use any slashes or invalid characters in file names. Figured I'd let you know though. Maybe the naming system needs changed? Teach it to skip non-alpha-numeric characters, perhaps? "Explorer7Juno2.png is still an easy to identify and recognize name. None but the most out-of-this-Kerbin names should be any issue that way. Quote Link to comment Share on other sites More sharing options...
Superluminal Gremlin Posted June 5, 2022 Share Posted June 5, 2022 So does this mod work in 1.12.3? So i just click launch, and it will try find the best gravity turn till the apoapsis reaches that height? neat Quote Link to comment Share on other sites More sharing options...
modus Posted June 5, 2022 Share Posted June 5, 2022 (edited) This will sound a bit strange, but you could, like, read the title of the thread and the op. (I know I'm crazy). Edited June 5, 2022 by modus Quote Link to comment Share on other sites More sharing options...
modus Posted June 5, 2022 Share Posted June 5, 2022 (edited) Edit Edited June 5, 2022 by modus Sorry double post Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 5, 2022 Share Posted June 5, 2022 (edited) 13 hours ago, TKMK said: So i just click launch, and it will try find the best gravity turn till the apoapsis reaches that height? It starts out with some standard settings, which may or may not work. It then tries to improve on those settings with each successive launch. Eventually it will zero in on settings that will achieve an efficient gravity turn. (Of course you must have a rocket capable of achieving orbit. Gravity Turn can make up for a bad design.) Edited June 5, 2022 by OhioBob Quote Link to comment Share on other sites More sharing options...
Superluminal Gremlin Posted June 5, 2022 Share Posted June 5, 2022 8 hours ago, modus said: This will sound a bit strange, but you could, like, read the title of the thread and the op. (I know I'm crazy). haha. no i did read the OP. i just, didnt fully understand it and needed some clarification. Quote Link to comment Share on other sites More sharing options...
modus Posted June 5, 2022 Share Posted June 5, 2022 All good, all good Happy flying! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 11, 2022 Author Share Posted August 11, 2022 New release, 1.8.2.3 Thanks for github user @Vandest1 for the following: UI : Fix issue on stats display with stock skin (display started over the window title) Fix issue with the bold C in help window Fix issue with tick boxes text with stock skin on main window Fix help window position Change help window width Localization: Add localization support Change manner stats are display to fix alignment with different languages (different words width) Auto adapt window and fields width to match with all languages Add french localization Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted September 5, 2022 Share Posted September 5, 2022 Hey I think I posted a similar big before and you fixed it... but in GravityTurn the windown position does not seem to be saved... and it used to before you took it over, and I think also after you fixed it half a year ago or so. Now keeps coming back to top left. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 5, 2022 Author Share Posted September 5, 2022 16 hours ago, Atlas Gaming said: Hey I think I posted a similar big before and you fixed it... but in GravityTurn the windown position does not seem to be saved... and it used to before you took it over, and I think also after you fixed it half a year ago or so. Now keeps coming back to top left. Log file, please Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted September 5, 2022 Share Posted September 5, 2022 2 hours ago, linuxgurugamer said: Log file, please https://www.dropbox.com/t/XqQq8z1lOATY3BCD Thanks! Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted September 22, 2022 Share Posted September 22, 2022 (edited) Hey @LGG - This bug that you fixed back in 2020 has reappeared in the current version. Window position is either not saved or not read on instance. @linuxgurugamer Full log file if needed. https://www.dropbox.com/t/7OSqP7d6Ord6fiCs On 10/15/2020 at 3:07 PM, linuxgurugamer said: New release, 1.8.1.1 Reverted the fixed opening of the initial window position Edited September 22, 2022 by Atlas Gaming Quote Link to comment Share on other sites More sharing options...
jkadarn Posted October 4, 2022 Share Posted October 4, 2022 @linuxgurugamer Hello ! The issue has already been reported but you were not pinged so maybe you didn't see it. As the mod uses the name of the vessel to name the different files in pluginData, vessel names using some special characters can lead to an error (Gravity Turn refuses to close, FPS dropping heavily). The name of the vessel I used: "Kerry Jr.-Ld/C" (without the quotes). The folder and file that were created by the mod: The error encountered in the console: [EXC 13:05:02.539] DirectoryNotFoundException: Could not find a part of the path "D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\GravityTurn\PluginData\gt_vessel_Kerry Jr.-Ld\C_Kerbin.png". System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) (at <9577ac7a62ef43179789031239ba8798>:0) (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) System.IO.File.Create (System.String path, System.Int32 bufferSize) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.File.Create (System.String path) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at <9577ac7a62ef43179789031239ba8798>:0) GravityTurn.FlightMap.Save (System.String filename) (at <ea01c1ca0f564ee9ae3023dd9a8dcbe4>:0) GravityTurn.GravityTurner.Kill () (at <ea01c1ca0f564ee9ae3023dd9a8dcbe4>:0) GravityTurn.GravityTurner.fly (FlightCtrlState s) (at <ea01c1ca0f564ee9ae3023dd9a8dcbe4>:0) Vessel.FeedInputFeed () (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) FlightInputHandler.FixedUpdate () (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) The Player.log: https://1drv.ms/u/s!Ahk-YEXBxs3xpAo2kSSUt5qDPzLW?e=3tWcON Workaround is easy: do not use special OS characters in vessel names. ^^ Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2022 Author Share Posted October 9, 2022 On 10/4/2022 at 7:30 AM, jkadarn said: The name of the vessel I used: "Kerry Jr.-Ld/C" (without the quotes). You can' t have a slash as part of the file name, which is derived from the vessel name Quote Link to comment Share on other sites More sharing options...
WIbigdog Posted October 29, 2022 Share Posted October 29, 2022 Hey, would it be possible to make the window remember the position it was in last time? Each time I open it I have to drag it back to where it fits amongst the other windows I have open. Quote Link to comment Share on other sites More sharing options...
Albedo039 Posted November 9, 2022 Share Posted November 9, 2022 (edited) @linuxgurugamer Returning to KSP after several years, and for the first time playing with the DLC, I have discovered that Engine Plates and GravityTurn do not want to play nice. Specifically, other than the initial stage, any stage below an Engine Plate will fail to Auto Stage. Additionally (and this may be expected behaviour), if such a stage is not triggered manually, subsequent stages also fail to Auto Stage in their turn. Replacing Engine Plates with decouplers fixes all staging issues on test craft. Craft file (a stripped-down version of the craft that led to the discovery): https://pastebin.com/pwGKdLrr Log file, in two parts: https://pastebin.com/NingbDVB https://pastebin.com/nFpVfCUD Relevant actions performed: Launch craft w/GravityTurn; observe side boosters fail to separate when empty; wait; observe core booster fail to separate when empty; wait; manually perform one staging; observe both stagings happen at once. Edited November 9, 2022 by Albedo039 figuring out this @ thingamajig… Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 28, 2022 Author Share Posted November 28, 2022 New release, 1.8.2.4 Added code to sanitize the filename based on the vessel name (strips/replaces invalid characters) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 29, 2022 Author Share Posted November 29, 2022 Small update, 1.8.2.5 Thanks to github user @telluriumCrystal for this: Fix SanitizeFilename to only do the filename, not the full path Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 30, 2022 Author Share Posted November 30, 2022 New release, 1.8.2.6 Update to make sure correct path is used (possibly broken by new launcher) Quote Link to comment Share on other sites More sharing options...
TMS Posted December 18, 2022 Share Posted December 18, 2022 On 11/9/2022 at 11:54 AM, Albedo039 said: any stage below an Engine Plate will fail to Auto Stage. Also experiencing this with a similar craft file. I got around it by swapping out the engine plate with cubic struts as engine mounts with an inter-stage fairing. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 18, 2022 Author Share Posted December 18, 2022 7 hours ago, TMS said: Also experiencing this with a similar craft file. I got around it by swapping out the engine plate with cubic struts as engine mounts with an inter-stage fairing. Seems to work for me, so I'll need to see your vessel before making any conclusion. Also, a log file would be useful Quote Link to comment Share on other sites More sharing options...
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