AmateurAstronaut1969 Posted July 11, 2021 Share Posted July 11, 2021 2 hours ago, lemon cup said: Yes. The mod KSCSwitcher only does just that, just moves the stock KSC to whatever lat and long coordinates the config has listed. You are probably thinking of the functionality provided by KerbalKonstructs, which uses an entirely different system to generate custom static buildings and launch sites. Some planet packs (like JNSQ) come with premade custom configs for KK, but KSRSS does not. The good news is that they are both compatible, so with KK installed you can custom create your own facilities anywhere, and still use KSC Switcher at the same time. Ah okay thanks. I was confused because it says it comes with various launch sites - I was assuming that that meant they were actually sites like in KK Quote Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2021 Share Posted July 13, 2021 Can this mod work in 1.11.2? @Kuiper_Belt says he has it in 1.11.2 right now, but I don't want to break my game, so please let me know. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 13, 2021 Share Posted July 13, 2021 1 hour ago, SpaceX_Boi said: Can this mod work in 1.11.2? @Kuiper_Belt says he has it in 1.11.2 right now, but I don't want to break my game, so please let me know. i'm using the dev branch on 1.11.2 Quote Link to comment Share on other sites More sharing options...
Kuiper_Belt Posted July 13, 2021 Share Posted July 13, 2021 (edited) 2 hours ago, SpaceX_Boi said: 2 hours ago, SpaceX_Boi said: Can this mod work in 1.11.2? @Kuiper_Belt says he has it in 1.11.2 right now, but I don't want to break my game, so please let me know. Been working fine for me! I’ve also got the dev branch at the moment so I’d say proceed with caution as always with modding with dev branches but I’ll reiterate I’ve had no problems so far! Edited July 13, 2021 by Kuiper_Belt Quote Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2021 Share Posted July 13, 2021 1 hour ago, Kuiper_Belt said: Been working fine for me! I’ve also got the dev branch at the moment so I’d say proceed with caution as always with modding with dev branches but I’ll reiterate I’ve had no problems so far! Thank you, I'll try it out! Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 13, 2021 Share Posted July 13, 2021 2 hours ago, Kuiper_Belt said: but I’ll reiterate I’ve had no problems so far! yeah I can't quite go THIS far, but it definitely works 1 hour ago, SpaceX_Boi said: Thank you, I'll try it out! These are the only nits I really notice: Spoiler the starting KSP screen just needs to be ignored the resolution dialog shows every run every run the KSC (at Kourou) is uneven with the ground, which is uneven with the KK statics I've placed. Must visit tracking station, then return to space center, to fix. Works for the rest of the run. Florida doesn't work at all for me - no amount of tracking station and KSC Switching ever results in the KSC assets sitting on the ground. I just don't use it. These are minor in comparison to getting to use this planet pack. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted July 14, 2021 Share Posted July 14, 2021 (edited) 4 hours ago, OrbitalManeuvers said: every run the KSC (at Kourou) is uneven with the ground, which is uneven with the KK statics I've placed. Must visit tracking station, then return to space center, to fix. Works for the rest of the run. Florida doesn't work at all for me - no amount of tracking station and KSC Switching ever results in the KSC assets sitting on the ground. I just don't use it. Try switching to High (16K) ground texture resolution - CCAFS seems to work fine with it. Also, try the latest dev version - according to log, there were numerous tries to fix this. (I assume we're talking about 2.5x rescale, of course) However, I don't use KK. Edited July 14, 2021 by biohazard15 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 14, 2021 Share Posted July 14, 2021 18 hours ago, biohazard15 said: Try switching to High (16K) ground texture resolution - CCAFS seems to work fine with it. Also, try the latest dev version I have been on the high res setting of the dev version for many moons! Those are my issues with that setup Quote Link to comment Share on other sites More sharing options...
atore Posted July 21, 2021 Share Posted July 21, 2021 Help - I followed all the steps but it still dosen't work. When I open KSP it's just the stock game. I downloaded Kopernicus 1.8.1-55 first, but it said it was unsupported by KSP 1.11. I tried 1.8.1-1 but it still didn't do the trick. Here's my GameData folder: https://imgur.com/a/jUdiFgQ Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 21, 2021 Share Posted July 21, 2021 3 hours ago, atore said: Here's my GameData folder: If you are running KSP 1.11.2, you want the 1.12 version of Kopernicus. As of this moment, it's still at release 55: https://github.com/kopernicus/kopernicus/releases Also, I can only speak for myself, but I'm using the dev branch of KSRSS from gitlab on 1.11.2, not the older version. Quote Link to comment Share on other sites More sharing options...
atore Posted July 22, 2021 Share Posted July 22, 2021 10 hours ago, OrbitalManeuvers said: If you are running KSP 1.11.2, you want the 1.12 version of Kopernicus. As of this moment, it's still at release 55: https://github.com/kopernicus/kopernicus/releases Also, I can only speak for myself, but I'm using the dev branch of KSRSS from gitlab on 1.11.2, not the older version. Alright, that fixed it. Thanks Quote Link to comment Share on other sites More sharing options...
Kochi Posted July 24, 2021 Share Posted July 24, 2021 ok so im using the latest github KSRSS and this is happening to all the planets/moons but earth the 2 black ones are the github on 1 that is working is the gitlab dev version Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted July 27, 2021 Share Posted July 27, 2021 On 7/24/2021 at 6:50 AM, Kochi said: the 2 black ones are the github on 1 that is working is the gitlab dev version Github version is pretty much abandoned, do not use it. All the new stuff & fixes are on gitlab. Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 3, 2021 Share Posted August 3, 2021 Any idea how to fix this?https://imgur.com/a/jwxYtWZ Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 3, 2021 Share Posted August 3, 2021 5 hours ago, Adiri said: Any idea how to fix this? More info is needed. KSP version, mod version, Kopernicus version, logs? Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 3, 2021 Share Posted August 3, 2021 (edited) 11 hours ago, biohazard15 said: More info is needed. KSP version, mod version, Kopernicus version, logs? KSP 1.8.1, kopernicus 1.8.1, dont have logs yet Edited August 3, 2021 by Adiri Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 4, 2021 Share Posted August 4, 2021 8 hours ago, Adiri said: KSP 1.8.1, kopernicus 1.8.1, dont have logs yet I really recommend to switch to at least 1.10.1 and the latest Kopernicus, and use Gitlab latest dev release. Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 5, 2021 Share Posted August 5, 2021 On 8/3/2021 at 9:52 PM, biohazard15 said: I really recommend to switch to at least 1.10.1 and the latest Kopernicus, and use Gitlab latest dev release. ok, where can i find this gitlab? Quote Link to comment Share on other sites More sharing options...
lemon cup Posted August 5, 2021 Share Posted August 5, 2021 (edited) On 6/1/2021 at 11:35 PM, lemon cup said: Soft released a couple of pages ago, link is HERE @Adiri Edited August 5, 2021 by lemon cup Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 5, 2021 Share Posted August 5, 2021 Speaking of KSP versions: it seems that 1.12 changed something in stock game. Previously, I had problems with KSC screen - on first load, I couldn't click on buildings (buttons worked normally). Visiting tracking station and\or VAB usually fixed this. There is no such problems on 1.12.2. So I suggest using it, if your other mods support it. Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 5, 2021 Share Posted August 5, 2021 1 hour ago, lemon cup said: @Adiri thanks! Quote Link to comment Share on other sites More sharing options...
Perantor Posted August 6, 2021 Share Posted August 6, 2021 (edited) I noticed a terrible and annoying bug in ksrss 0.7 version. This is due to sea level and atmosphere, most noticeable on Mars and Venus. I've done a clean install several times, I've tried all kinds of ways to fix it - no success, it's a KSRSS problem. Spoiler Edited August 6, 2021 by Perantor Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 6, 2021 Share Posted August 6, 2021 2 hours ago, Perantor said: I noticed a terrible and annoying bug in ksrss 0.7 version. This is due to sea level and atmosphere, most noticeable on Mars and Venus. I've done a clean install several times, I've tried all kinds of ways to fix it - no success, it's a KSRSS problem. You mean shadow mountains on the horizon? Isn't that a stock bug? Quote Link to comment Share on other sites More sharing options...
Perantor Posted August 6, 2021 Share Posted August 6, 2021 1 minute ago, biohazard15 said: You mean shadow mountains on the horizon? Isn't that a stock bug? No, this is a KSRSS error. Stock planets in x2.5 do not have such bugs. It seems rescale configuration for KSRSS was configured incorrectly. Although KSRSS has always suffered from scaling troubles (remember the floating KSC) Quote Link to comment Share on other sites More sharing options...
Perantor Posted August 6, 2021 Share Posted August 6, 2021 (edited) And so I did a clean install without sigma dimensions. The Venus cloud problem is gone Kopernicus 56, Eve Redux, Scatterer 0.772 Spoiler Max setting \ texture Spoiler However, the atmosphere of Mars still artifacts for reasons unknown to me. Spoiler I can say: 1. Configuration rescale x2.5 configured incorrectly (as I expected) 2. Artifacts on Mars are caused by some problem not rescale. Edited August 6, 2021 by Perantor Quote Link to comment Share on other sites More sharing options...
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