Apcls Posted May 31, 2022 Share Posted May 31, 2022 44 minutes ago, Aelfhe1m said: 尝试升级到最新版本的ModuleManager。如果不是我们需要查看您的日志: I upgraded to ModuleManager.4.2.1, but still no change, cloud still doesn't appear,This is the log I found, I'm not sure if it's what you need:https://www.dropbox.com/s/r6k3japgm0by41v/Player.log?dl=0 Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted May 31, 2022 Share Posted May 31, 2022 1 hour ago, Apcls said: I upgraded to ModuleManager.4.2.1, but still no change, cloud still doesn't appear,This is the log I found, I'm not sure if it's what you need:https://www.dropbox.com/s/r6k3japgm0by41v/Player.log?dl=0 Cloud Manager is complaining about"Kerbin-clouds1" and PQS Manager is complaining about a "body = Jool" entry. Those are not part of the KSRSS install. You have got the stock Kerbin system config files loaded as well as the KSRSS ones. Deleting the "BoulderCo" folder from GameData should fix this. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 31, 2022 Share Posted May 31, 2022 (edited) 7 hours ago, Apcls said: I don't understand, I installed EVE but still no cloudhttps://imgur.com/K7TtYAm,https://imgur.com/kHDDI6R You don't want or need BoulderCo. Those are configs for eve/scatterer, but KSRSS has all that built-in, so they're possibly conflicting. edit: whoops didn't refresh - same answer already given. womp. Edited May 31, 2022 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
Apcls Posted May 31, 2022 Share Posted May 31, 2022 3 hours ago, Aelfhe1m said: Cloud Manager 抱怨“Kerbin-clouds1”,而 PQS Manager 抱怨“body = Jool”条目。这些不是 KSRSS 安装的一部分。您已经加载了库存的 Kerbin 系统配置文件以及 KSRSS 文件。从 GameData 中删除“BoulderCo”文件夹应该可以解决这个问题。 thanks for your answer Quote Link to comment Share on other sites More sharing options...
Apcls Posted May 31, 2022 Share Posted May 31, 2022 2 hours ago, OrbitalManeuvers said: 您不需要或不需要 BoulderCo。这些是 eve/scatterer 的配置,但 KSRSS 内置了所有这些,因此它们可能存在冲突。 编辑:哎呀没有刷新 - 已经给出了相同的答案。窝。 thanks for your answer Quote Link to comment Share on other sites More sharing options...
Stolas Posted June 1, 2022 Share Posted June 1, 2022 will I be able to play this on version 1.11.2? Quote Link to comment Share on other sites More sharing options...
Stolas Posted June 2, 2022 Share Posted June 2, 2022 Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted June 3, 2022 Share Posted June 3, 2022 (edited) Can any 2.5x players please check their game settings for antenna range modifier and DSN modifier? My small antennas seemed too powerful so I checked my settings. My DSN modifier = 6.00. That seems high on top of KSRSS' other antenna patches. I just want to make sure I am at the default. (Antenna range modifier is my usual 0.80 for some extra difficulty. I just have no idea why DSN modifier is so high.) Edited June 3, 2022 by DeadJohn Quote Link to comment Share on other sites More sharing options...
Stolas Posted June 3, 2022 Share Posted June 3, 2022 Quote Link to comment Share on other sites More sharing options...
Stolas Posted June 4, 2022 Share Posted June 4, 2022 recently I noticed that dark shadows from clouds and not much spoiled light of cities appeared on the Ground Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted June 4, 2022 Share Posted June 4, 2022 17 minutes ago, Stolas said: recently I noticed that dark shadows from clouds and not much spoiled light of cities appeared on the Ground You're using a separate visual mod so this page isn't the best but those are "cloud shadows" with messed up configs from whatever visual mode you're using Quote Link to comment Share on other sites More sharing options...
Stolas Posted June 4, 2022 Share Posted June 4, 2022 1 hour ago, TruthfulGnome said: You're using a separate visual mod so this page isn't the best but those are "cloud shadows" with messed up configs from whatever visual mode you're using 1) the page with this visual mod is outdated 2) then how do I fix it? Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted June 5, 2022 Share Posted June 5, 2022 (edited) Long post about Scatterer versions and sunflare. Thoughts? TLDR: I propose that KSRSS currently works best with Scatterer 0.0723, but users need to add "%syntaxVersion = 1" to their GameData\KSRSS\KSRSSVE\scatterer\Sun.cfg if they want to see KSRSS' sunflare settings. Example code below. @Scatterer_sunflare:AFTER[scatterer] { @Sun { %syntaxVersion = 1 // added because Scatterer 0.0723 Sun.cfg says syntaxVersion = 2 //path to sunflare textures %assetPath = KSRSS/KSRSSVE/scatterer/Sun [...cfg continues...] It's known that Scatterer 0.08xx changed some file formats, and many planet packs continue to recommend staying on an earlier version like 0.0772. However, I think KSRSS had a sunflare problem starting with Scatterer 0.0770 when there was an enhancement to the sunflare cfg format. Going back earlier to 0.0723 before that sunflare syntax change means losing a lot of Scatterer improvements. The spoiler has details partially copied from Scatterer changelog: Spoiler 0.0723 Released on 2020-12-31 I think this is the last version that KSRSS is fully compatible with. Scatterer and KSRSS each have a sun.cfg; Scatterer loads first and then KSRSS makes changes. 0.0770 Released on 2021-05-17New sunflare syntax (check wiki for details https://github.com/LGhassen/Scatterer/wiki/SunflaresConfig#syntax-version-2) Older sunflares stay compatible by omitting the syntaxVersion tag or using syntaxVersion=1. New sunflare syntax using syntaxVersion=2 in the sunflare config. The old syntax used by KSRSS is supposed to still work in parallel (default to old syntax if new syntax isn't specified). Scatterer or Module Manager get a little confused, though, because Scatterer's updated Sun.cfg explicitly specifies the new syntax, and when the original syntax KSRSS Sun.cfg loads without specifying its own syntax that same new syntax is assumed. The end result in-game is that only Scatterer's sunflare config and images get used. My proposed edit seems to fix that problem to show KSRSS sunflare. 0.0772 Released on 2021-06-18 Fixes several bugs. No format changes. This is the version I used for most of my testing. Sunflare is working and I've noticed no other problems with additional graphic mods TUFX, Minimum Ambient Light, Distant Object Enhancement. 0.0831. Released on 2022-02-20 I haven't ever tried this because JNSQ and KSRSS say they are incompatible with this version. Edited June 5, 2022 by DeadJohn Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 5, 2022 Share Posted June 5, 2022 1 hour ago, DeadJohn said: Thoughts? DUDE Here's my before and after. TL;DR: YES DO THIS Spoiler Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 5, 2022 Share Posted June 5, 2022 People poking around and improving KSRSS (yay!) made me remember I've had this going on with Mars: Spoiler So I poked around and did some surgery by borrowing assets from other mods and a few other cfg changes, and eventually got this: Spoiler The first image is probably without any TUFX profile, but the second one pretty much requires BallisticFox's Vintage profile, otherwise it's overly yellow like you can see in the distance. Anyway, does anyone else have the first problem, or does your Mars surface look normal? I had been so focused on the moon lately that I forgot about my Mars acne. Quote Link to comment Share on other sites More sharing options...
Superluminal Gremlin Posted June 6, 2022 Share Posted June 6, 2022 (edited) this work in 1.12? looks like a splendid mod and are there spec requirements also, does this mod replace the stock solar system with the real one, or does it upscale the stock one. Im assuming its the former not the later, i have read the OP but im still unsure? EDIT : I just needed to read a bit. It does add just a smaller versions of RSS. *facepalm* Edited June 6, 2022 by TKMK Quote Link to comment Share on other sites More sharing options...
Frame_Drop Posted June 8, 2022 Share Posted June 8, 2022 I don't think my PC needs 8K and 16K textures. I hope I can delete them. I need 2k textures . Quote Link to comment Share on other sites More sharing options...
Superluminal Gremlin Posted June 11, 2022 Share Posted June 11, 2022 On 6/8/2022 at 11:10 PM, Frame_Drop said: I need 2k textures . quick question. If you want 2k textures (same here, i think), how much ram do you have? Quote Link to comment Share on other sites More sharing options...
Noname115 Posted June 11, 2022 Share Posted June 11, 2022 I have installed Sigma Binary but unfortunately Charon still orbits Pluto normally instead of their binary system. Not sure where the issue is. Quote Link to comment Share on other sites More sharing options...
Grumpy_Bud Posted June 12, 2022 Share Posted June 12, 2022 Occasionally I will use hyper edit or the stock cheat menu to land on a planet and its surface will be completely ruined. Is this a known bug? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted June 13, 2022 Share Posted June 13, 2022 19 hours ago, Grumpy_Bud said: Occasionally I will use hyper edit or the stock cheat menu to land on a planet and its surface will be completely ruined. Is this a known bug? Yes, it's a known issue with the stock cheat menu. I believe quicksaving then quickloading once arriving at a planet fixes it but don't quote me on it. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted June 17, 2022 Share Posted June 17, 2022 (edited) [deleted] Edited June 17, 2022 by DeadJohn posted in wrong thread Quote Link to comment Share on other sites More sharing options...
cinemagic Posted June 17, 2022 Share Posted June 17, 2022 Any suggestion on adding exo system mod to ksrss? since I'm using sigma dimensions for 2.5x and also sigma binary, do sigma dimensions alter other system or the distance to? Hope I won't break anything. Quote Link to comment Share on other sites More sharing options...
Noname115 Posted June 19, 2022 Share Posted June 19, 2022 (edited) I need some serious help with a ghosting texture problem on 2.5x KSRSS. For some reason, whenever my craft is near a body, the ground textures seem to overlap. I have removed multiple mods that I suspected may be the culprit, but I have had absolutely no luck in deciphering the cause. KSRSS should be installed correctly, and I do not have any mods that conflict with KSRSS to my knowledge. If anyone has ever had a similar issue to this, or has any kind of solution, that would be greatly appreciated, as this issue is driving me insane. Here are images of the issue at hand as well as my current GameData list: https://imgur.com/a/FYS2aAy And here is the Player log: https://www.dropbox.com/s/og6vxqvrvj3pyj2/Player.log?dl=0 Edit: I have found a topic that had a similar problem with GPP, and the solution was to turn off the Temporal AA in Scatterer while at the Space Center. If anyone comes here with this issue, all you have to do is load into the KSC, then open the Scatterer menu from the bottom right, then navigate to the "Customize Settings" tab, then under 'Scattering', un-tick the box that says "Temporal Antialiasing". I was able to test this multiple times and can confirm the ghosting effect with the ground textures has some kind of issue with that setting. I hope this can help someone who was having the same headache as I was. Edited June 19, 2022 by Noname115 Found a solution to the issue Quote Link to comment Share on other sites More sharing options...
Friznit Posted June 20, 2022 Share Posted June 20, 2022 14 hours ago, Noname115 said: I need some serious help with a ghosting texture problem on 2.5x KSRSS. For some reason, whenever my craft is near a body, the ground textures seem to overlap. I have removed multiple mods that I suspected may be the culprit, but I have had absolutely no luck in deciphering the cause. KSRSS should be installed correctly, and I do not have any mods that conflict with KSRSS to my knowledge. If anyone has ever had a similar issue to this, or has any kind of solution, that would be greatly appreciated, as this issue is driving me insane. Here are images of the issue at hand as well as my current GameData list: https://imgur.com/a/FYS2aAy And here is the Player log: https://www.dropbox.com/s/og6vxqvrvj3pyj2/Player.log?dl=0 Edit: I have found a topic that had a similar problem with GPP, and the solution was to turn off the Temporal AA in Scatterer while at the Space Center. If anyone comes here with this issue, all you have to do is load into the KSC, then open the Scatterer menu from the bottom right, then navigate to the "Customize Settings" tab, then under 'Scattering', un-tick the box that says "Temporal Antialiasing". I was able to test this multiple times and can confirm the ghosting effect with the ground textures has some kind of issue with that setting. I hope this can help someone who was having the same headache as I was. Prime suspect is Outer Wilds Program, given it's another planet pack running alongside KSRSS I'd imagine that might cause a conflict. Quote Link to comment Share on other sites More sharing options...
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