BadModder54 Posted October 7, 2022 Share Posted October 7, 2022 Has anyone looked into making Parallax configs for MPE? If not, I may take a crack at it, though I know next to nothing about Parallax's inner workings. Quote Link to comment Share on other sites More sharing options...
thepres1s_Stuff Posted November 16, 2022 Share Posted November 16, 2022 I have one problem when downloading it without using CKAN: The file is corrupted. After the "Juno" Update for CKAN, the entire thing broke, I was forced to download using Spacedock. But when I download it from there, it's corrupted. Please fix this. Quote Link to comment Share on other sites More sharing options...
afyber Posted December 22, 2022 Share Posted December 22, 2022 BUG REPORT: When landed, flying, or orbiting in the SOI of a planet added by this mod which is orbiting the sun (moons of planets added by this mod are not affected) the game will hang from 1-5 seconds periodically. As far as I have observed there's exactly one minute between each hang. The amount of time the game hangs for depends on the distance from the sun, the larger the distance the longer the time. In addition (though I have not tested all the planets) it seems that planets out as far as Neidon and Plock do not have this problem, but at least Havous, and Ervo do. It seems like only MPE planets are affected and not OPM, but I could be wrong. Is there anything running in this mod that could cause a hitch every minute, or is it some stock-bug that's never gotten fixed? Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted February 23, 2023 Share Posted February 23, 2023 (edited) @Exo's Lab so idk if its even "officially" supported but I've used MPE with Beyond Home semi-successfully. Theres a crazy amount of bodies and orbits but space being the giant region it is, none have ever caused any problems with existing bodies. Nearly all the inner-gas giant distant bodies work fine in regards to the textures, the only weird thing is that far outer bodies, Soden, Lon, Archae, Ervo, dont have any surface texture showing up. Its just black. I'm attaching images to the end of this post for you to see. Beyond Home does require using an old version of Parallax, ver1.0.1, i figured maybe this could have something to do with it?? I have no clue though. Other than that my only other guess is that maybe the sunlight cant reach the bodies since they are so far out, even past the orbit of the second solar system included with Beyond Home, Kerbol. >>Here's an image of the bodies & orbits of the Destiny-Fate/Beyond Home System with MPE >>Another image image of the Destiny-Fate/Beyond Home system zoomed far out showing far outer bodies orbits >>433 Edas shows up fine >>Zore shows up fine >>68P-Lint/Mikey shows up fine >>Crokslev doesnt show up/shows black texture/surface >>1P-Geito also shows up black/no texture/surface The other bodies that show up black are: Havous, Kal, Kiki, Mrackis, Flake, Ervo, Archae, Soden, Lon Any ideas on how to fix this issue? I have zero clue on what to do, I dont make mods or anything, I know my way around configs and editing parts, flares, and small things. I looked at all the Kopernicus configs of each body in MPE and BH but i couldnt notice anything. Dont know what I was even looking for anyway lol. I realize its probably not supported but just wanted to put this out there in case you may be able to get it to work. tagging @Gameslinx as well in case theres an easy solution **Also for what its worth I'd like to note that I actually installed and successfully (with black bodies still) installed Beyond Home, OPM, and MPE together but it was just way too many bodies & orbits going on for my attention deficit brain to handle Edited February 23, 2023 by Astra Infinitum Quote Link to comment Share on other sites More sharing options...
Exo's Lab Posted February 25, 2023 Author Share Posted February 25, 2023 (edited) The only thing that comes to my mind is that the light curves might drop off to zero after a certain point to avoid casting light onto the Kerbol System, but I'm unfamiliar with Beyond Home's configuration. @Astra Infinitum Edited February 25, 2023 by Exo's Lab Quote Link to comment Share on other sites More sharing options...
Iodyne Posted February 28, 2023 Share Posted February 28, 2023 Hi, I'm getting back into reinstalling my mods and haven't played since before this was taken back up. I don't care about the additional bodies but wanted to inquire whether the work Janet had done was included back into this. I see it mentioned in the changelog that some things were included like the OnDemand textures but what about DOE and PlanetShine support and the updated normals and biome maps. Or, is MPE 2 something that is still planned? Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted March 1, 2023 Share Posted March 1, 2023 9 hours ago, Iodyne said: Hi, I'm getting back into reinstalling my mods and haven't played since before this was taken back up. I don't care about the additional bodies but wanted to inquire whether the work Janet had done was included back into this. I see it mentioned in the changelog that some things were included like the OnDemand textures but what about DOE and PlanetShine support and the updated normals and biome maps. Or, is MPE 2 something that is still planned? I think those ended up becoming a part of a separate mod under her own direct authorship, iirc Quote Link to comment Share on other sites More sharing options...
Iodyne Posted March 1, 2023 Share Posted March 1, 2023 1 hour ago, WarriorSabe said: I think those ended up becoming a part of a separate mod under her own direct authorship, iirc I see... Well that seems to be for the additional bodies she added. I meant the improvements for MPE. I wasn't sure if they were all merged and not fully listed in the changelog, or just only what was explicitly listed was incorporated. Quote Link to comment Share on other sites More sharing options...
Interplanet Janet Posted March 3, 2023 Share Posted March 3, 2023 On 2/28/2023 at 10:57 PM, Iodyne said: I see... Well that seems to be for the additional bodies she added. I meant the improvements for MPE. I wasn't sure if they were all merged and not fully listed in the changelog, or just only what was explicitly listed was incorporated. IIRC only what was explicitly listed was incorporated. Quote Link to comment Share on other sites More sharing options...
Iodyne Posted March 21, 2023 Share Posted March 21, 2023 (edited) Hi, just wanted to append my config for Principia compatibility. I noticed Lint-Mikey gets awfully close to Jool sometimes. As such I changed the argumentOfPeriapsis to 122.78. Alternatively the ascending node can be changed. You just want it the two values to be similar to one another so it dips below Jool. There does still appear to be influence by Duna but I think this is acceptable. (I did not test the long-term stability before or after the change.) The Lint-Mikey change, as well as my implementation of axial tilt for MPE bodies in Principia can be found here: Edited March 27, 2023 by Iodyne Quote Link to comment Share on other sites More sharing options...
Iodyne Posted May 3, 2023 Share Posted May 3, 2023 (edited) I've also finally released my visual pack for KSP. Supports stock, OPM, MPE, Extrasolar, and more! This includes Scatterer and EVE support for Ervo. https://imgur.com/a/UudrXZE Edited May 7, 2023 by Iodyne Quote Link to comment Share on other sites More sharing options...
Xaned Kerman Posted October 4, 2023 Share Posted October 4, 2023 exo's lab! update the mod's compatibility to 1.12.5! Quote Link to comment Share on other sites More sharing options...
modus Posted October 5, 2023 Share Posted October 5, 2023 On 10/4/2023 at 6:48 AM, Xaned Kerman said: exo's lab! update the mod's compatibility to 1.12.5! 1. Stop posting this everywhere 2. Read the title of this thread. 3. Take a guess what the 'x' means. Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted November 7, 2023 Share Posted November 7, 2023 (edited) I noticed a couple minor errors in ScienceDefinitions.cfg. Link-MikeyLandedHighlands = The ices here have a large clay component, giving it a red ting. This should say "Lint-Mikey", and "red tinge". Should the science defs include the dash at all, though? Lint-Mikey's internal name is LintMikey. Edit: I did a bit more research. It appears that the science definitions don't actually work at all ingame. I'm not sure why, but it may have something to do with the fact that they don't use a localization file. Edit 2: I converted some of the defs in the mod to use a localization file and they work now. I'm going to do this with the rest of the science defs and then post them here... along with full DMagic Orbital Science defs I wrote myself, as a bonus! Edited November 8, 2023 by Lithium-7 Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted November 8, 2023 Share Posted November 8, 2023 (edited) Here you go. https://github.com/Lithobraker/MiscModuleManagerMods/releases/tag/mpe-newdefs-1.0 This includes a fixed, working version of the stock MPE science defs, with some spelling mistakes corrected in there too- as well as the new DMagic Orbital Science defs I wrote myself. Edited November 9, 2023 by Lithium-7 updated the link to lead to a zip download Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted November 16, 2023 Share Posted November 16, 2023 (edited) I put together an MPE delta-V map. I recognize that some of the transfer values/times aren't super useful. Depending on how fast you want to go, delta-V can be higher- and in Soden's case, you can definitely get more efficient transfers. For the most part, I just use Transfer Window Planner for that. I mainly use delta-V maps for planning landings and moon transfers. Spoiler Edited November 16, 2023 by Lithium-7 Quote Link to comment Share on other sites More sharing options...
dave1904 Posted December 2, 2023 Share Posted December 2, 2023 (edited) When I am on Soden and some other planets the performance is awful. Timewarp basically freezes the game. Ervo has the same issue. Have not tested other planets. It starts to stutter the lower I get in orbit and once im on the ground and time warp it basiclly crashes. No other mods installed. I tested it with KSPCF but it made no difference either. Am I missing some dependency? Edited December 2, 2023 by dave1904 Quote Link to comment Share on other sites More sharing options...
marxman28 Posted December 2, 2023 Share Posted December 2, 2023 So, based on a very quick run through of the thread, this mod is 100% compatible with the Outer Planets Mod? Nothing's going to get broken? Quote Link to comment Share on other sites More sharing options...
modus Posted December 2, 2023 Share Posted December 2, 2023 25 minutes ago, marxman28 said: So, based on a very quick run through of the thread, this mod is 100% compatible with the Outer Planets Mod? Nothing's going to get broken? That's right. Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted December 3, 2023 Share Posted December 3, 2023 14 hours ago, marxman28 said: So, based on a very quick run through of the thread, this mod is 100% compatible with the Outer Planets Mod? Nothing's going to get broken? Yes, the mod is meant to be used with OPM. Several MPE objects actually reference OPM planets in their descriptions! Quote Link to comment Share on other sites More sharing options...
TheAnimePug Posted December 7, 2023 Share Posted December 7, 2023 (edited) hey when I landed on Edas I noticed a lot of Terrain tearing, not so much as bug report (as such no log provided) just wondering if this is a common/ known issue and if there is any easy fix thanks Edited December 7, 2023 by TheAnimePug Quote Link to comment Share on other sites More sharing options...
OrbitalNoob Posted December 12, 2023 Share Posted December 12, 2023 Hi! MPE user here and love this expansion. I found the same issue as dave1904 pointed out that warping is broken around the 4 dwarf planets added, but not astroids and moons. So warping around Erovo, Havous, Mraksis and Soden are bugged by constant interruptions. I checked the log and found no clues. For the even largest astroid-type bodies, I mean Vant and Crokslev, warping seems AOK. Also warping around moons (e.g. Flake) are also smooth. Is there anything I can do with this? I really want to send my crew to Soden... Quote Link to comment Share on other sites More sharing options...
El_Hefe Posted December 30, 2023 Share Posted December 30, 2023 On 12/12/2023 at 9:25 PM, OrbitalNoob said: Hi! MPE user here and love this expansion. I found the same issue as dave1904 pointed out that warping is broken around the 4 dwarf planets added, but not astroids and moons. So warping around Erovo, Havous, Mraksis and Soden are bugged by constant interruptions. I checked the log and found no clues. For the even largest astroid-type bodies, I mean Vant and Crokslev, warping seems AOK. Also warping around moons (e.g. Flake) are also smooth. Is there anything I can do with this? I really want to send my crew to Soden... Can confirm that I have the same issue. Is there a potential way around this? Quote Link to comment Share on other sites More sharing options...
SockTaters Posted January 4 Share Posted January 4 Is there any way to discover Spoiler the second moon of Soden that experiment texts allude to? Regardless, thank you so much for making this! I've really enjoyed exploring way out where the sun is dim. Quote Link to comment Share on other sites More sharing options...
CullyDC Posted January 6 Share Posted January 6 Having lighting / surface texture issues with Crockslev and Soden. Other MPE bodies I've visited so far have been fine. Only happens when really close to the surface, lot's more detail can be seen in this video here: I've tried a lot of fixes and different versions of mods and am completed stumped. Any help or a quick workaround I can edit into the mod files? Thanks. Quote Link to comment Share on other sites More sharing options...
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