Rodger Posted July 12, 2020 Author Share Posted July 12, 2020 I haven’t made any patches for RO, and I don’t use it myself so am unlikely to. If someone makes some I’d be happy to include them. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 12, 2020 Share Posted July 12, 2020 I’ve got a little suggestion, maybe other concepts like Dragonfly could be implemented? It’d be sick to have a functional-good looking river parts mod. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 12, 2020 Share Posted July 12, 2020 4 minutes ago, alberro+ said: I’ve got a little suggestion, maybe other concepts like Dragonfly could be implemented? It’d be sick to have a functional-good looking river parts mod. That's... literally what this mod is? Unless you mean concepts *other* than Dragonfly? Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 12, 2020 Share Posted July 12, 2020 48 minutes ago, Beetlecat said: That's... literally what this mod is? Unless you mean concepts *other* than Dragonfly? I meant other concepts other than Dragonfly, sorry for not clarifying . Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 13, 2020 Share Posted September 13, 2020 Hey theres this bug whenever i purchase the part in R&D (I have funds purchase parts enabled) It still says it need an entry fund in R&D, and B9 gives an error about duplicate parts, i've re installed multiple times butit wont fix it. I'll get the logs and screenshots soon. I have all dependencies and no known conflicting mods Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 16, 2020 Share Posted September 16, 2020 @Rodger Quote Link to comment Share on other sites More sharing options...
hemeac Posted September 16, 2020 Share Posted September 16, 2020 (edited) @Souptime, do you have your log file and screenshots? I just did a test in a career mode where I had purchase parts enabled and was not able to duplicate the issue with these parts. Edited September 16, 2020 by hemeac Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 16, 2020 Share Posted September 16, 2020 Yeah i'll have ittomorrow, going 2 bed Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 16, 2020 Share Posted September 16, 2020 Okay i have the log file but i couldn't get a screenshot: https://drive.google.com/file/d/16unb5dQwmb1QCR1a1hl5qy0hFcoByaxq/view?usp=sharing @hemeac Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 16, 2020 Share Posted September 16, 2020 Hey i got a screenshot! https://imgur.com/a/EEbftPg @hemeac Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 16, 2020 Share Posted September 16, 2020 Wait i think i found the problem, i had a bumblebee 0.5 folder in there but the parts didn't show up so i downloaded this and the file manager didn't find duplicate files, restarting KSP to see if that's the problem Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 17, 2020 Share Posted September 17, 2020 Yep it was the duplicate files Quote Link to comment Share on other sites More sharing options...
hemeac Posted September 17, 2020 Share Posted September 17, 2020 9 minutes ago, Souptime said: Yep it was the duplicate files Glad you were able to get it fixed. Quote Link to comment Share on other sites More sharing options...
Souptime Posted February 7, 2021 Share Posted February 7, 2021 On 5/13/2020 at 10:54 AM, Rodger said: What planet pack is that? that gas giant looks like urlum from OPM but it doesnt have any moons that look like that Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 10, 2021 Share Posted February 10, 2021 @Souptime Quote Link to comment Share on other sites More sharing options...
Souptime Posted February 10, 2021 Share Posted February 10, 2021 8 hours ago, JadeOfMaar said: @Souptime Ah yes, JNSQ. i wish it didnt replace the system though, i would've gotten it if it didnt Quote Link to comment Share on other sites More sharing options...
Roger Workman Posted March 13, 2021 Share Posted March 13, 2021 Hello everyone! I only found this mod just now and it already is one of my favorites. However I have a weird issue: When in Full Power mode, the rotors don't make any sound. After switching to Low Power mode, they buzz as intended. I spent the afternoon repairing my KSP install and getting rid of some unnecessary mods, but still no change. I went through the Bumblebee configs and the KSP log but can't make out any clue to what is going on. I would greatly appreciate you taking the time to look at the log file. I uploaded it here: https://drive.google.com/file/d/14nQJKPyJczRTp4DRHEGWQHbkXT7tFqN1/view?usp=sharing Thanks! Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 17, 2021 Share Posted March 17, 2021 Heyo - big thanks for this amazing mod. I am currently obsessed with getting this thing to Titan in KSRSS at 2.5x. I'm having trouble getting a clean separation from the aeroshell. I have made sure that the tips of the blades are all rotated such that nothing is poking though the aeroshell, but still the craft gets stuck against the insides of the shell at separation. The only way to get it out is to spin the rotors and yank the controls around until it falls out. I have tried using the provided sample craft build, as well as building my own from scratch - and both have the same results. Any pointers? On 3/13/2021 at 7:09 AM, Roger Workman said: When in Full Power mode, the rotors don't make any sound. This is true for me, too. Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 18, 2021 Author Share Posted October 18, 2021 (edited) On 3/14/2021 at 2:09 AM, Roger Workman said: Hello everyone! I only found this mod just now and it already is one of my favorites. However I have a weird issue: When in Full Power mode, the rotors don't make any sound. After switching to Low Power mode, they buzz as intended. I spent the afternoon repairing my KSP install and getting rid of some unnecessary mods, but still no change. I went through the Bumblebee configs and the KSP log but can't make out any clue to what is going on. I would greatly appreciate you taking the time to look at the log file. I uploaded it here: https://drive.google.com/file/d/14nQJKPyJczRTp4DRHEGWQHbkXT7tFqN1/view?usp=sharing Thanks! On 3/17/2021 at 1:33 PM, OrbitalManeuvers said: Heyo - big thanks for this amazing mod. I am currently obsessed with getting this thing to Titan in KSRSS at 2.5x. I'm having trouble getting a clean separation from the aeroshell. I have made sure that the tips of the blades are all rotated such that nothing is poking though the aeroshell, but still the craft gets stuck against the insides of the shell at separation. The only way to get it out is to spin the rotors and yank the controls around until it falls out. I have tried using the provided sample craft build, as well as building my own from scratch - and both have the same results. Any pointers? This is true for me, too. Sorry for the very late replies! I've looked into the sound issue and have fixed it on my end. Just need to fix the seperation issue, looks like some colliders are out of place since I updated the decoupler. *edit* V0.6 up now! Edited October 18, 2021 by Rodger Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 18, 2021 Share Posted October 18, 2021 5 hours ago, Rodger said: *edit* V0.6 up now! Thank you for the update! I've done a couple tests this morning and had much better success with the aeroshell separation - thanks, that seems perfect on my system now. The sound issue persists, but this might be my fault. Does the sound fix depend on the bundled CCK or CRP? I have slightly earlier versions of those 2 dependencies, which are required by another mod, so I have not copied your bundled versions. If the sound fix relies on those specific versions I will do some mod shuffling and test again. Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 18, 2021 Author Share Posted October 18, 2021 (edited) 1 hour ago, OrbitalManeuvers said: Thank you for the update! I've done a couple tests this morning and had much better success with the aeroshell separation - thanks, that seems perfect on my system now. The sound issue persists, but this might be my fault. Does the sound fix depend on the bundled CCK or CRP? I have slightly earlier versions of those 2 dependencies, which are required by another mod, so I have not copied your bundled versions. If the sound fix relies on those specific versions I will do some mod shuffling and test again. The sound should be self contained in the mod... Ah my bad fix incoming lol New version up now now actually includes the fixed configs! Edited October 18, 2021 by Rodger Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 18, 2021 Share Posted October 18, 2021 3 hours ago, Rodger said: New version up now now actually includes the fixed configs! Yep, fixed. Thank you! Since this one is now perfect, the obvious question is what's next? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 8, 2022 Share Posted October 8, 2022 "Thread is quite old ..." HOGWASH Dragonfly shortly after separating from the aeroshell, descending towards the surface of Huygens. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 25, 2022 Share Posted October 25, 2022 (edited) And this time it's Titan (from Reborn)... Rodger - idk what to do with the air intake clickies on the PAW. What am I missing? Also, yay me for using this mod for like 2 years and a) not knowing the above and b) just recently figuring out that rotating the propellers will get you a perfectly clean separation from the aeroshell. There is a position in which none of the blades touch the shell, but that's not the default position they snap to when added to the craft. My aeroshell separations used to be a bit iffy, but now they're squeaky clean. GO TITAN(s). Edited October 25, 2022 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 25, 2022 Author Share Posted October 25, 2022 In its natural habitat! And yeah it’s a tight fit but it should all pack in nicely lol The air intake PAW options are basically just a byproduct of how non robotic air breathing engines are set up, I don’t think there’s any point in “closing” them. Tbh I’m not even sure there’s any point in closing them on stock air intakes? It might reduce drag slightly, (if that’s even what that option does) but if your rapier ssto is choking for air at altitude, there isn’t going to be a lot of drag difference anyway. Quote Link to comment Share on other sites More sharing options...
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