Lupi Posted May 23, 2020 Share Posted May 23, 2020 6 hours ago, -ctn- said: There is a way to "procedurally" create music, using modular synthesizers or restricting a random MIDI modifier, although I can't imagine a way it could be implemented in a game. I believe Portal 2 actually did this! I haven't had the time to mess with the mod yet, but i saw this comment and wanted to insert that fact. The Portal 2 soundtrack in game is modified somewhat procedurally, tracks layering in and out, advancing as you go through a chamber, if i recall correctly. Quote Link to comment Share on other sites More sharing options...
-ctn- Posted May 23, 2020 Author Share Posted May 23, 2020 6 minutes ago, Lupi said: I believe Portal 2 actually did this! I haven't had the time to mess with the mod yet, but i saw this comment and wanted to insert that fact. The Portal 2 soundtrack in game is modified somewhat procedurally, tracks layering in and out, advancing as you go through a chamber, if i recall correctly. From that description, it sounds like something a little different called dynamic score or dynamic layering. The idea that multiple tracks are composed with the same beat/tempo/format so depending on where you are, it will seamless fade into new tracks. One of my favorite examples of this is Grant Kirkhope's scores to the Banjo Kazooie games! Quote Link to comment Share on other sites More sharing options...
Kari Posted May 23, 2020 Share Posted May 23, 2020 Just wow. KSP feels totally different with this mod (in a good way). I've been playing with the music muted for years but after installing this I don't think I will mute it again. Congrats on this awesome score, you deserve it Quote Link to comment Share on other sites More sharing options...
NightBlade45 Posted May 23, 2020 Share Posted May 23, 2020 Quick question, I stream KSP, and plan on making a YouTube series of KSP in the near future. I noticed under the README that the music is not for commercial use, and wondered if me streaming with this mod on would count? I would assume so, but wanted to make sure! Quote Link to comment Share on other sites More sharing options...
-ctn- Posted May 24, 2020 Author Share Posted May 24, 2020 15 hours ago, NightBlade45 said: Quick question, I stream KSP, and plan on making a YouTube series of KSP in the near future. I noticed under the README that the music is not for commercial use, and wondered if me streaming with this mod on would count? I would assume so, but wanted to make sure! Streaming would be fine, even uploading to YouTube would be fine but you wouldn’t be able to monetize the videos. Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted May 24, 2020 Share Posted May 24, 2020 I've never stayed on the main menu for that long. Excellent music, it completely changes the atmosphere, the game is more contemplative, especially in orbit. Quote Link to comment Share on other sites More sharing options...
NightBlade45 Posted May 25, 2020 Share Posted May 25, 2020 11 hours ago, -ctn- said: Streaming would be fine, even uploading to YouTube would be fine but you wouldn’t be able to monetize the videos. Okay, I appreciate the reply, great stuff! We can only hope KSP 2 can come remotely close to these wonderful tracks Quote Link to comment Share on other sites More sharing options...
hendrack Posted June 2, 2020 Share Posted June 2, 2020 Has anyone of you had a crash with this installed? For some reason my game crashes see the thread here: Quote Link to comment Share on other sites More sharing options...
έķ νίĻĻάίή Posted June 7, 2020 Share Posted June 7, 2020 Good lord, this is amazing! Kudos to you for actually doing this! Quote Link to comment Share on other sites More sharing options...
rettter3 Posted June 23, 2020 Share Posted June 23, 2020 So in the last few days, I finally got the time to try this out. It's awesome, you really added much to KSP! I actually always turned of the original music, because after some hours it just got annoying. Really nice work Quote Link to comment Share on other sites More sharing options...
Apelsin Posted July 21, 2020 Share Posted July 21, 2020 Has anyone checked how well the latest version works in 1.10? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 21, 2020 Share Posted July 21, 2020 25 minutes ago, Apelsin said: Has anyone checked how well the latest version works in 1.10? It's just audio files, they'll work fine. Soundtrack Editor seems to work fine in 1.10 as well, not not "cleared" for it yet. Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted August 7, 2020 Share Posted August 7, 2020 I really want Squad to consider adding this to the base game. Quote Link to comment Share on other sites More sharing options...
Aelipse Posted August 7, 2020 Share Posted August 7, 2020 Quite an interesting music you've got there. Shamefully, I am unable to install the mod as I play under an older version of the game, but I am used to listening to playlists on youtube while playing KSP. I think I managed to find your channel there and am currently listening to the 'Celestial' album, which I assume is the one you used for this mod. Time-wise, however, it seems to be somewhat shorted than the advertised two hours, so I am wondering if there might be a few pieces in the mod not uploaded to youtube? Anyhow, I too tend to dip my toes into music production and I have to say your music has a lot of atmosphere to it! What a marvelously pleasant surprise. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2020 Share Posted August 7, 2020 On 6/2/2020 at 11:18 AM, hendrack said: Has anyone of you had a crash with this installed? For some reason my game crashes see the thread here: Install ZeroMiniAVC Quote Link to comment Share on other sites More sharing options...
The_Arcitect Posted August 10, 2020 Share Posted August 10, 2020 I have a question, I tried to get Duna space working but it appears to not work. Here is the code, you can tell me if I should talk to the developer of the soundtrack editor or not. Quote playlist { name = Duna Space loop = True shuffle = False pauseOnGamePause = True disableAfterPlay = False tracks { track = Duna Space } playWhen { inAtmosphere = No scene = LoadingBuffer | Flight | PSystem situation = 112 bodyName = Duna } } playlist { name = Duna Land loop = True shuffle = False pauseOnGamePause = True disableAfterPlay = False tracks { track = Duna 1 track = Duna 2 track = Duna 3 } playWhen { inAtmosphere = Yes scene = LoadingBuffer | Flight | PSystem situation = 139 bodyName = Duna } } Quote Link to comment Share on other sites More sharing options...
-ctn- Posted August 11, 2020 Author Share Posted August 11, 2020 On 8/7/2020 at 5:06 PM, Aelipse said: Quite an interesting music you've got there. Shamefully, I am unable to install the mod as I play under an older version of the game, but I am used to listening to playlists on youtube while playing KSP. I think I managed to find your channel there and am currently listening to the 'Celestial' album, which I assume is the one you used for this mod. Time-wise, however, it seems to be somewhat shorted than the advertised two hours, so I am wondering if there might be a few pieces in the mod not uploaded to youtube? Anyhow, I too tend to dip my toes into music production and I have to say your music has a lot of atmosphere to it! What a marvelously pleasant surprise. That is correct. There are some versions of cues in the mod that aren’t on the released album because they’re very similar / variations of the same cue. You can always thumb through the files but I appreciate you using a playlist as it helps me out as a musician! If you have any questions about the production side I’d be happy to answer them through PM. I’m glad you appreciate this atmospheric style! 23 hours ago, The_Arcitect said: I have a question, I tried to get Duna space working but it appears to not work. Here is the code, you can tell me if I should talk to the developer of the soundtrack editor or not. Are either of the Duna tracks working for you? Just glancing at the code it seems like it should be working. Duna Space should play while you’re in orbit / in Duna’s sphere of influence. Once you’re in atmosphere, it should cycle between the three variations of the Duna ‘ground’ cue. Quote Link to comment Share on other sites More sharing options...
J_KING30 Posted September 3, 2020 Share Posted September 3, 2020 This music makes me want to crash into the sun with the music blaring. Quote Link to comment Share on other sites More sharing options...
Ryugi Posted September 3, 2020 Share Posted September 3, 2020 I don't currently have this mod installed, but I downloaded it to give the tracks a listen, and holy crap. I might just have to install this if I can ever get my 1.10.1 install working correctly. This music really is a breath of fresh air. MAJOR kudos to you! Quote Link to comment Share on other sites More sharing options...
J_KING30 Posted September 4, 2020 Share Posted September 4, 2020 I'm having a few problems with the audio where the sound would just cut out all of sudden, any suggestions? Quote Link to comment Share on other sites More sharing options...
EimajOzear Posted September 9, 2020 Share Posted September 9, 2020 Love the music! Is there any way to allow any track to play in any circumstance? I'd much prefer some music to play rather than none when I'm visiting non-stock planets. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted September 9, 2020 Share Posted September 9, 2020 On 9/4/2020 at 2:13 AM, J_KING30 said: I'm having a few problems with the audio where the sound would just cut out all of sudden, any suggestions? Where were you when the audio cut out? Quote Link to comment Share on other sites More sharing options...
-ctn- Posted September 10, 2020 Author Share Posted September 10, 2020 On 9/4/2020 at 2:13 AM, J_KING30 said: I'm having a few problems with the audio where the sound would just cut out all of sudden, any suggestions? When switching songs, this can happens as the next song loads. If you mean the music stops entirely and doesn’t start playing again, then that’s a different issue to troubleshoot. On 9/9/2020 at 3:54 PM, EimajOzear said: Love the music! Is there any way to allow any track to play in any circumstance? I'd much prefer some music to play rather than none when I'm visiting non-stock planets. There is, but it requires a lot of work with the playlists (in other words, I won’t offer support ). Using Soundtrack Editor, you can modify the songs and/or add more playlists for whatever planet mods you have installed. Quote Link to comment Share on other sites More sharing options...
EimajOzear Posted September 12, 2020 Share Posted September 12, 2020 (edited) I did the playlist editing to get the Space 1-5 tracks to play in space around all the OPM planets + moons, if anyone wants to use it my playlist config file is below: Spoiler playlist { name = Construction loop = True shuffle = True preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Construction 2 track = Construction 1 track = Construction 4 track = Construction 3 track = Construction 5 } playWhen { scene = VAB | SPH } } playlist { name = Astronaut Complex loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = KSP_AstronautComplexAmbience } playWhen { scene = AstronautComplex } } playlist { name = Credits loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = KSP_Credits } playWhen { scene = Credits } } playlist { name = Mission control ambience loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = KSP_MissionControlMusic } playWhen { scene = MissionControl } } playlist { name = Research complex ambience loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = KSP_ResearchAndDevelopment } playWhen { scene = RnDComplex } } playlist { name = Tracking station ambience loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Tracking Station } playWhen { scene = TrackingStation } } playlist { name = Kerbin Space loop = True shuffle = True preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 2 track = Space 1 track = Space 3 track = Space 5 track = Space 4 } playWhen { inAtmosphere = No scene = Flight bodyName = Kerbin } } playlist { name = Menu Ambience loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False playAfter = Menu theme tracks { track = Menu Ambience } playWhen { scene = MainMenu } } playlist { name = Menu theme loop = False shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = True playNext = Menu Ambience tracks { track = Main Theme } playWhen { scene = MainMenu } } playlist { name = Space Center Ambience Day loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = KSP_SpaceCenterAmbienceDay } playWhen { timeOfDay = TwilightAM | DayAM | DayPM scene = SpaceCentre } } playlist { name = Space Center Ambience Night loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = KSP_SpaceCenterAmbienceNight } playWhen { timeOfDay = NightAM | TwilightPM | NightPM scene = SpaceCentre } } playlist { name = Duna loop = True shuffle = True preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Duna 2 track = Duna 1 track = Duna 3 } playWhen { inAtmosphere = Yes scene = Flight bodyName = Duna } } playlist { name = Mun loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Mun } playWhen { scene = Flight bodyName = Mun } } playlist { name = Minmus loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Minmus track = Minmus 2 } playWhen { scene = Flight bodyName = Minmus } } playlist { name = Duna Space loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False playBefore = Space tracks { track = Duna Space } playWhen { inAtmosphere = No scene = Flight bodyName = Duna } } playlist { name = Sun Space loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { inAtmosphere = No scene = Flight bodyName = Sun } } playlist { name = Sarnus loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Sarnus } } playlist { name = Urlum loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Urlum } } playlist { name = Neidon loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Neidon } } playlist { name = Plock loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Plock } } playlist { name = Tekto loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Tekto } } playlist { name = Slate loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Slate } } playlist { name = Ovok loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Ovok } } playlist { name = Hale loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Hale } } playlist { name = Wal loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Wal } } playlist { name = Tal loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Tal } } playlist { name = Priax loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Priax } } playlist { name = Polta loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Polta } } playlist { name = Nissee loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Nissee } } playlist { name = Thatmo loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Thatmo } } playlist { name = Ecumenopolis loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Ecumenopolis } } playlist { name = Ithil loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Space 1 track = Space 2 track = Space 3 track = Space 4 track = Space 5 } playWhen { scene = Flight bodyName = Ithil } } playlist { name = Jool loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Jool 1 track = Jool 2 track = Jool 3 } playWhen { scene = Flight bodyName = Jool } } playlist { name = Vall loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Jool Moons 1 track = Jool Moons 2 } playWhen { scene = Flight bodyName = Vall } } playlist { name = Tylo loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Jool Moons 1 track = Jool Moons 2 } playWhen { scene = Flight bodyName = Tylo } } playlist { name = Bop loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Jool Moons 1 track = Jool Moons 2 } playWhen { scene = Flight bodyName = Bop } } playlist { name = Pol loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Jool Moons 1 track = Jool Moons 2 } playWhen { scene = Flight bodyName = Pol } } playlist { name = Laythe loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Laythe 1 track = Laythe 2 } playWhen { inAtmosphere = Yes scene = Flight bodyName = Laythe } } playlist { name = Laythe Space loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Jool Moons 1 track = Jool Moons 2 } playWhen { inAtmosphere = No scene = Flight bodyName = Laythe } } playlist { name = Eve Space loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Eve Space } playWhen { inAtmosphere = No scene = Flight bodyName = Eve } } playlist { name = Eve loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Eve 1 track = Eve 2 } playWhen { inAtmosphere = Yes scene = Flight bodyName = Eve } } playlist { name = Eeloo loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Eeloo 1 track = Eeloo 2 } playWhen { scene = Flight bodyName = Eeloo } } playlist { name = Moho loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Mun } playWhen { scene = Flight bodyName = Moho } } playlist { name = Dres loop = True shuffle = False preloadTime = 5 pauseOnGamePause = True disableAfterPlay = False tracks { track = Mun } playWhen { scene = Flight bodyName = Dres } } Just replace your playlist.cfg file (in the playlist folder) with the spoiler.Also, I'm not sure if anyone else has seen anything like this, but every time the orchestrated main theme finishes on the main menu, KSP becomes a RAM hog for some reason. I just tested this and it did exactly what I described - it does eventually recover and save files can be loaded, it just takes a while and KSP does not respond until it fixes itself. Edited September 13, 2020 by EimajOzear No longer a problem Quote Link to comment Share on other sites More sharing options...
KraterKreator Posted November 22, 2020 Share Posted November 22, 2020 I've been playing with this score for several months now. It is so good. The space scenes have a more wonderous feel. The build scenes are given a good industrial feel. I tried some other scores that are out now. They were a bit to video gamey and distracted from the play. Your score is subtle and really blends in well. Great work! Quote Link to comment Share on other sites More sharing options...
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