modBroke Posted November 25, 2021 Share Posted November 25, 2021 im trying to use a just the headshield and pod abort engines from this mod, but even just using the files for those parts makes it so the shielded docking port and XL fuel tanks completely disappear from the game....? help. Quote Link to comment Share on other sites More sharing options...
royying Posted March 14, 2022 Share Posted March 14, 2022 I found that standing with landing leg will cause the craft keep wobbling Quote Link to comment Share on other sites More sharing options...
zrh114311 Posted March 23, 2022 Share Posted March 23, 2022 Hello ! Can you add RO configuration for it ? Quote Link to comment Share on other sites More sharing options...
physius Posted April 13, 2022 Share Posted April 13, 2022 (edited) Not sure if i'm doing something wrong, but I can not do anything with the Glenn Leg mount. I can't attach anything to it? Edit: Also noticed this with the deployable wing base and wing Edited April 13, 2022 by physius Quote Link to comment Share on other sites More sharing options...
Fragtality Posted April 19, 2022 Share Posted April 19, 2022 Hello, first of all thanks for this great mod! One of the reasons I use it is because it adds more options (in function and in looks) for landing gears. But sadly the Falcon Gear become totally unusable at a certain point (vehicle mass). I'm currently trying make a rocket for the mining missions (bring x ore to kerbin), so we're talking at around 100t landing mass. The Falcon Gears explode directly when touching the ground (back on kerbin). Even with a real slow touchdown speed of 1.4 m/s (Ship Lander from HyperEdit) they directly explode. They even explode directly on the launch pad when the vehicle is in full wet-mass (158t)! The "Crash Log" even says "collided with terrain" for the Falcon Gears as first fault. (And "colliding with terrain" is somewhat the very purpose of landing gears ...) BUT: When I use LT37 gears that does not happen! Even in the unrealistic case with the full wet-mass. The only thing which happens there is when the gear is not low enough so the rocket engine collide with the ground ... but the LT's never explode because they "collided with terrain". Is it possible to make the Falcon Gears somehow "stronger"? As strong as their LT37 counterpart? Thanks, Fragtality Quote Link to comment Share on other sites More sharing options...
Blogames Posted April 30, 2022 Share Posted April 30, 2022 Why is it wiggling and shaking so much? https://i.imgur.com/096YmzZ.mp4 Quote Link to comment Share on other sites More sharing options...
sdlafferty Posted May 6, 2022 Share Posted May 6, 2022 On 4/30/2022 at 5:26 PM, Blogames said: Why is it wiggling and shaking so much? https://i.imgur.com/096YmzZ.mp4 I'm having the same issue, both on the launch pad and after landing. Have you been able to solve this? Quote Link to comment Share on other sites More sharing options...
Geonovast Posted May 6, 2022 Share Posted May 6, 2022 I've been able to get rid of shaking like that by increasing the spring strength. Quote Link to comment Share on other sites More sharing options...
ddden22 Posted May 6, 2022 Share Posted May 6, 2022 On 4/19/2022 at 4:38 PM, Fragtality said: Hello, first of all thanks for this great mod! One of the reasons I use it is because it adds more options (in function and in looks) for landing gears. But sadly the Falcon Gear become totally unusable at a certain point (vehicle mass). I'm currently trying make a rocket for the mining missions (bring x ore to kerbin), so we're talking at around 100t landing mass. The Falcon Gears explode directly when touching the ground (back on kerbin). Even with a real slow touchdown speed of 1.4 m/s (Ship Lander from HyperEdit) they directly explode. They even explode directly on the launch pad when the vehicle is in full wet-mass (158t)! The "Crash Log" even says "collided with terrain" for the Falcon Gears as first fault. (And "colliding with terrain" is somewhat the very purpose of landing gears ...) BUT: When I use LT37 gears that does not happen! Even in the unrealistic case with the full wet-mass. The only thing which happens there is when the gear is not low enough so the rocket engine collide with the ground ... but the LT's never explode because they "collided with terrain". Is it possible to make the Falcon Gears somehow "stronger"? As strong as their LT37 counterpart? Thanks, Fragtality Comrade, I ran into the same problems as you. First, sorry for my English. Second, the solution is: - Go to the settings in the main menu, check the item "advanced detail settings". (If you haven't already done so) - While building in VAB, right-click on the falcon's legs, change the "spring/damper" settings. - Try setting them to different values, my legs stop exploding when the spring is set to 0 and the damper to 0.2. Quote Link to comment Share on other sites More sharing options...
sdlafferty Posted May 6, 2022 Share Posted May 6, 2022 9 hours ago, Geonovast said: I've been able to get rid of shaking like that by increasing the spring strength. Just the spring, or the damper too? I'm also finding on landings, it'll land flat, and then the rocket will just flop to one side and fall over. I've tried spring and damper at full, and about halfway, same results. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted May 6, 2022 Share Posted May 6, 2022 14 minutes ago, sdlafferty said: Just the spring, or the damper too? It's been awhile but I'm fairly certain it was just the springs. If I remember to do it before landing, I never get the shaking. If I do it after landing, it seems to go away right when I move the slider. I don't crank it up all the way, roughly 2/3rds of the way, but that'll probably depend on how many you have and how massive the craft is. I typically land 2.5m Falcon 9 ripoffs. Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted August 9, 2022 Share Posted August 9, 2022 Hello, does this have waterfall support? Quote Link to comment Share on other sites More sharing options...
dlrk Posted September 4, 2022 Share Posted September 4, 2022 What's the difference between deploy and extend? Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted September 6, 2022 Share Posted September 6, 2022 No idea @dlrk Quote Link to comment Share on other sites More sharing options...
jebidakerman121 Posted October 16, 2022 Share Posted October 16, 2022 I HAVE SERIOS PROBLEMS WHY DIDNT GET THE CAPSULE AND THE ENGINES ALSO THE LANDING LEGS I ONLY GOT THE FINS , DOCKING PORT , HEAT SHIELD AND A SMALL FUEL TANK WHERE IS THE REST OF THE PARTS PLEASE HELP Quote Link to comment Share on other sites More sharing options...
Probird_23 Posted October 16, 2022 Share Posted October 16, 2022 3 hours ago, jebidakerman121 said: WHERE IS THE REST OF THE PARTS The capsule shown in the picture is just a stock Mk 1-3 pod, but I am not sure what happened with the engines/landing legs though (I recommend you probably reinstall the mod). However, if you are looking for more SpaceX-esque parts (including capsules and engines) which work well with KRE, you should check out Damon's other very excellent mod, Tundra Exploration! Quote Link to comment Share on other sites More sharing options...
Kurld Posted February 13, 2023 Share Posted February 13, 2023 Is there some way to speed up the fins extending? Quote Link to comment Share on other sites More sharing options...
Damon Posted February 24, 2023 Author Share Posted February 24, 2023 On 2/13/2023 at 1:34 AM, Kurld said: Is there some way to speed up the fins extending? Not sure why you would need that? I think you can speed up the animation through the config file. I forgot which parameter you have to add tho. As for KRE as a whole. I am planning on making this mod available for KSP2 as soon as part modding is possible. So stay tuned! Quote Link to comment Share on other sites More sharing options...
Kurld Posted February 24, 2023 Share Posted February 24, 2023 2 hours ago, Damon said: Not sure why you would need that? Because they are too slow, lol. Kidding. At the time I hadn't figured out the rest of the Soyuz escape shroud I was working on, and I was hoping the fins would just kind of snap open at abort-time. After I got the thrust vector and engine burn times sorted out on the LES part, they do just fine as-is. Flying stable and prograde after a pad abort: Quote Link to comment Share on other sites More sharing options...
KSPCommander12 Posted March 1, 2023 Share Posted March 1, 2023 The mod is great but the Falcon legs are extremally explosive. When I try to use them, even still on the Launchpad, they explode. Quote Link to comment Share on other sites More sharing options...
Damon Posted March 16, 2023 Author Share Posted March 16, 2023 On 3/1/2023 at 10:47 PM, KSPCommander12 said: The mod is great but the Falcon legs are extremally explosive. When I try to use them, even still on the Launchpad, they explode. Yeah. I have tried various fixes. I hope KSP2 will have better leg stability! Quote Link to comment Share on other sites More sharing options...
Damon Posted April 27, 2023 Author Share Posted April 27, 2023 I managed to fix the jiggle bug on the Falcon legs. I will bring an update out this weekend! Quote Link to comment Share on other sites More sharing options...
Dafni Posted April 27, 2023 Share Posted April 27, 2023 17 minutes ago, Damon said: I managed to fix the jiggle bug on the Falcon legs. I will bring an update out this weekend! Bless you! Quote Link to comment Share on other sites More sharing options...
Damon Posted April 30, 2023 Author Share Posted April 30, 2023 KRE v2.9.3 has been released with the following bug fixes: - Falcon legs don't jiggle anymore while a craft is landed! Download from SpaceDock or Github Quote Link to comment Share on other sites More sharing options...
Serenity Posted May 14, 2023 Share Posted May 14, 2023 (edited) On 4/30/2023 at 6:34 PM, Damon said: KRE v2.9.3 has been released with the following bug fixes: - Falcon legs don't jiggle anymore while a craft is landed! Hello!Thank you so much for the update!The jiggle was fixed but... unfortunately the crash tolerance was drastically reduced in this version, like drastically and even the lightest bumps evaporate the legs. I hope you can fix it or improve it, i love this mod...its one of my favorites and right now i use a previous version to be able to land my rockets. After i land it i reduce the spring to zero to stop the jiggling(on the previous version). Thank you again for your time and this brilliant mod! Edited May 14, 2023 by Serenity Quote Link to comment Share on other sites More sharing options...
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