feluxution Posted September 12, 2020 Share Posted September 12, 2020 I somehow cant fire the engines (KE-4) when they are attached to to the engine Mount. when I attach them directly to the Tank they work. also when I use Idipendent thrust they somehow fire. but not with Main Thrust Quote Link to comment Share on other sites More sharing options...
Superpenguin160 Posted September 12, 2020 Author Share Posted September 12, 2020 On 9/11/2020 at 4:01 PM, Z3R0_0NL1N3 said: This is a great addition to go alongside BDB, but it's a little bit confusing to assemble. Could you create a guide in the OP? And also perhaps one for the flight profile. I'm not sure at what altitude I should be dropping the ACES, or if I'm supposed to do a flyback to land near KSC. Also, is it possible that we can get an optional config to switch the fuels to the standard Liquid/Oxidizer instead of Methalox? LH2 is fine because there's enough mods that support it (including BDB's centaur), but this is the only mod that I have that uses this fuel, and that reduces the versatility of the parts. I might add a guide later on, but for now we also included craft files which can give you an impression on how to assemble the rocket. And like most KSP mods this mod is made like with customisation in mind, so no configuration is wrong. (Would love to see a three core Vulcan from someone ) The flight profile for the Vulcan is just like any other rocket, the nice thing about S.M.A.R.T. reuse is that they don't need to keep fuel in the booster after stage separation, the engines will re-enter into the atmosphere and will then be picked up by a helicopter. Since that last step is a little hard to do in KSP, you can just land it in the ocean. Using different fuels in the tanks is in the works! 23 hours ago, NateDaBeast said: Dang, I'm on 1.8.1 JNSQ, would it be fine to just manually install it and run it on 1.8.1 or is 1.9 a hard dependency? Most mods don't have a hard dependency, just make sure to back-up before you try though. This mod will probably work on 1.8, but there's no way to know for sure if you don't try it out yourself. 8 hours ago, feluxution said: I somehow cant fire the engines (KE-4) when they are attached to to the engine Mount. when I attach them directly to the Tank they work. also when I use Idipendent thrust they somehow fire. but not with Main Thrust I haven't seen this problem before, can you send me a list with all the mods you have installed? Maybe there's a mod that's interfering with this mod. And a clean install of KSP also never hurts. Quote Link to comment Share on other sites More sharing options...
feluxution Posted September 12, 2020 Share Posted September 12, 2020 17 minutes ago, Superpenguin160 said: I haven't seen this problem before, can you send me a list with all the mods you have installed? Maybe there's a mod that's interfering with this mod. And a clean install of KSP also never hurts. I found out that it only happens when I controll the rocket via the Centaur Controll Unit. when I use other for example the Stock ones then it doesnt happen Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted September 13, 2020 Share Posted September 13, 2020 (edited) Did someone say Hephaistos HEAVY? Edited September 13, 2020 by Clamp-o-Tron Quote Link to comment Share on other sites More sharing options...
Friznit Posted September 13, 2020 Share Posted September 13, 2020 (edited) 22 hours ago, Superpenguin160 said: I might add a guide later on, but for now we also included craft files which can give you an impression on how to assemble the rocket. I intend to replace the old Vulcan build guide on the unofficial BDB wiki with an update for this soon Edited September 13, 2020 by Friznit Quote Link to comment Share on other sites More sharing options...
Superpenguin160 Posted September 14, 2020 Author Share Posted September 14, 2020 (edited) On 9/12/2020 at 8:35 PM, feluxution said: I found out that it only happens when I controll the rocket via the Centaur Controll Unit. when I use other for example the Stock ones then it doesnt happen In that case I'm not sure what's wrong and I probably can't fix that. Do you know though that the ACES/Centaur V engine mount has a built in probe core, so you don't necessarily need an extra probe core. On 9/13/2020 at 3:26 AM, Clamp-o-Tron said: Did someone say Hephaistos HEAVY? [image snip] That looks great! That thing must be capable of some Eeloo missions. 20 hours ago, Friznit said: I intend to replace the old Vulcan build guide on the unofficial BDB wiki with an update for this soon That would be great, thanks for your effort. Just tell me when it's finished so I can put it in the main post. Edited September 14, 2020 by Superpenguin160 Quote Link to comment Share on other sites More sharing options...
llikooid Posted September 16, 2020 Share Posted September 16, 2020 im on ksp 1.9.1 and i cant use the craft file it says not compatible with this version of KSP and missing parts FuelCell.ACES Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 16, 2020 Share Posted September 16, 2020 35 minutes ago, llikooid said: im on ksp 1.9.1 and i cant use the craft file it says not compatible with this version of KSP and missing parts FuelCell.ACES Go inside the craftfile and change the version to: version = 1.9.1. Quote Link to comment Share on other sites More sharing options...
llikooid Posted September 16, 2020 Share Posted September 16, 2020 5 minutes ago, Cheesecake said: Go inside the craftfile and change the version to: version = 1.9.1. still same missing parts FuelCell.ACES Quote Link to comment Share on other sites More sharing options...
Superpenguin160 Posted September 17, 2020 Author Share Posted September 17, 2020 Version 1.1 There are multiple new textures for the main tank, install them from the extra's folder (Thanks to @Drakenex) Fixed some bugs The parafoil behaves like a parachute now (The ballute is missing, because it created an off centre force. I hope this will be fixed for the next update) Quote Link to comment Share on other sites More sharing options...
llikooid Posted September 17, 2020 Share Posted September 17, 2020 2 hours ago, Superpenguin160 said: Version 1.1 There are multiple new textures for the main tank, install them from the extra's folder (Thanks to @Drakenex) Fixed some bugs The parafoil behaves like a parachute now (The ballute is missing, because it created an off centre force. I hope this will be fixed for the next update) i already put the extras folder to the hephaistos folder but it gives me b9partswitch error, and how to fix missing parts FuelCell.ACES in Craft file? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 17, 2020 Share Posted September 17, 2020 2 hours ago, llikooid said: i already put the extras folder to the hephaistos folder but it gives me b9partswitch error, and how to fix missing parts FuelCell.ACES in Craft file? As said before, those craft files are intended for standalone installations (no other mods like BDB or Re-Stock present). For that particular part, it just clones the stock fuel cell and changes input resource to hydrolox, but if re-stock is present, the part isn't created (re-stock already includes a hydrolox capable fuel cell). Can you please post the B9 error? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 17, 2020 Share Posted September 17, 2020 @Superpenguin160Do you have plans for an conic adapter to use a normal sized Centaur? Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 17, 2020 Share Posted September 17, 2020 1 hour ago, Cheesecake said: Do you have plans for an conic adapter to use a normal sized Centaur? BDB already has such adapter. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 17, 2020 Share Posted September 17, 2020 2 hours ago, Cheesecake said: @Superpenguin160Do you have plans for an conic adapter to use a normal sized Centaur? 45 minutes ago, biohazard15 said: BDB already has such adapter. not really, he's talking about 1.875 --> 3.125. I don't think that old and discarded version of Vulcan-Centaur is on the scope of this mod. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 17, 2020 Share Posted September 17, 2020 It would be just an adapter, I think there's no harm in adding it. BDB has a lot of old and discarded rocket concepts. Quote Link to comment Share on other sites More sharing options...
Jceratops Posted September 17, 2020 Share Posted September 17, 2020 Which is the best part of the mod, and making cursed rockets ofc Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 17, 2020 Share Posted September 17, 2020 50 minutes ago, Drakenex said: not really, he's talking about 1.875 --> 3.125. That's exactly what I'm talking about: 8 hours ago, llikooid said: i already put the extras folder to the hephaistos folder but it gives me b9partswitch error Looks like you've installed it wrong. You need to extract the Extras folder itself, not its contents. Your path should look like "Gamedata\Hephaistos\Extras", not "Gamedata\Hephaistos\Paintjobs". Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 17, 2020 Share Posted September 17, 2020 (edited) 2 hours ago, biohazard15 said: That's exactly what I'm talking about: Nice! there it is. No that bad eh! Edited September 17, 2020 by Drakenex Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 17, 2020 Share Posted September 17, 2020 (edited) I provided a config for Filter Extension: https://github.com/linuxgurugamer/FilterExtension/pull/33 Okay with that? Edit: please provide better / dedicated 32x32 .dds files for Filter Extension - I only could derive the pics out of the resources inside the mod folder. Edited September 18, 2020 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 18, 2020 Share Posted September 18, 2020 @biohazard15; @Drakenex I´m an idiot. Didn`t think of that adapter. Thank you.@Superpenguin160 Forget my question. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 19, 2020 Share Posted September 19, 2020 On 9/18/2020 at 5:50 AM, Cheesecake said: @biohazard15; @Drakenex I´m an idiot. Didn`t think of that adapter. Thank you.@Superpenguin160 Forget my question. no one's an idiot! new @Zorg Delta Small interstage fits even better Quote Link to comment Share on other sites More sharing options...
feluxution Posted September 19, 2020 Share Posted September 19, 2020 On 9/14/2020 at 3:33 PM, Superpenguin160 said: In that case I'm not sure what's wrong and I probably can't fix that. Do you know though that the ACES/Centaur V engine mount has a built in probe core, so you don't necessarily need an extra probe core. Thats the Problem. when I use the Engine mounts Probe Core I cant control the Emgines Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 19, 2020 Share Posted September 19, 2020 (edited) 16 minutes ago, Drakenex said: new @Zorg Delta Small interstage fits even better Oh I didn't realise a 3.125 to 1.875 was being discussed here I just added it in as a variant for the 3.125 to 1.5 adapter using the same textures since why not. Glad you find it useful. On 9/14/2020 at 6:33 PM, Superpenguin160 said: In that case I'm not sure what's wrong and I probably can't fix that. Do you know though that the ACES/Centaur V engine mount has a built in probe core, so you don't necessarily need an extra probe core. 8 minutes ago, feluxution said: Thats the Problem. when I use the Engine mounts Probe Core I cant control the Emgines This sounded like a familiar problem. The key ``vesselType = Probe`` needs to be added to the part cfg so that the engine mount/avionics unit can actually function independently. It often gets missed in testing due to the presence of a probe core on the payload. Spoiler I know this because I once spent several hours trying to figure out why a Universal Storage probe core wasnt working, I now know to look for that field whenever a probe core seems to be missing command Edited September 19, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 19, 2020 Share Posted September 19, 2020 16 minutes ago, Zorg said: This sounded like a familiar problem. The key ``vesselType = Probe`` needs to be added to the part cfg so that the engine mount/avionics unit can actually function independently. It often gets missed in testing due to the presence of a probe core on the payload. Hide contents I know this because I once spent several hours trying to figure out why a Universal Storage probe core wasnt working, I now know to look for that field whenever a probe core seems to be missing command Nice find! thanks Quote Link to comment Share on other sites More sharing options...
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