theJesuit Posted October 6, 2020 Share Posted October 6, 2020 On 9/30/2020 at 5:14 AM, ValiZockt said: That's hilarious, love it! Thanks, sadly it doesn't have a navball icon. I didn't wanted to completely copy DPAI, not sure on how either mic_e or @linuxgurugamer would feel about that, tho it would be very cool. Im definitely see what's possible in this regard. On 9/30/2020 at 5:19 AM, linuxgurugamer said: As long as you stay within the license, I don't have a problem. Go for it. Why not combine the two into one, and take it off LinuxGuruGamer's hands? They have both become a new must have addition. Also, looking at this, there could be an argument for keeping this at level 3 and moving the current level three option of SAS following manoeuvre node following to level 4? Give another reason to send a Kerbal to Duna or Eve! Peace. Quote Link to comment Share on other sites More sharing options...
ValiZockt Posted October 6, 2020 Author Share Posted October 6, 2020 (edited) 24 minutes ago, theJesuit said: Also, looking at this, there could be an argument for keeping this at level 3 and moving the current level three option of SAS following manoeuvre node following to level 4? Give another reason to send a Kerbal to Duna or Eve! I don’t think this is really possible currently, sorry. If I understand right you want to keep those new SAS modes at level 3 and move the existent hold maneuver node to level 4? In Stock level 3 also unlocks the target markers, which are currently needed for SDA. What is possible however is to change the minPilotExperience in the config, so you unlock those two new modes later instead. (So other way around as you suggested if I understand right) Edited October 6, 2020 by ValiZockt Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 6, 2020 Share Posted October 6, 2020 4 hours ago, theJesuit said: Why not combine the two into one, and take it off LinuxGuruGamer's hands? They have both become a new must have addition. Because not everybody would want these two new modes. Quote Link to comment Share on other sites More sharing options...
woeller Posted October 6, 2020 Share Posted October 6, 2020 2 hours ago, linuxgurugamer said: Because not everybody would want these two new modes. This could be controlled via options in the settings. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 6, 2020 Share Posted October 6, 2020 13 minutes ago, woeller said: This could be controlled via options in the settings. Of course. But adding code to support the options will increase the impact on the cou usage. It may be small, but it all adds up Quote Link to comment Share on other sites More sharing options...
woeller Posted October 6, 2020 Share Posted October 6, 2020 9 minutes ago, linuxgurugamer said: Of course. But adding code to support the options will increase the impact on the cou usage. It may be small, but it all adds up Isn't that already the case if you use both mods in parallel? And wouldn't merging both mods even improve the performance compared to using both mods separately? This may sound precocious, but it is not meant that way. I just want to understand it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 6, 2020 Share Posted October 6, 2020 I didnt say not to add it. I said that merging and ending the one I support didn't make sense. In short, both mods have a place. Quote Link to comment Share on other sites More sharing options...
ansaman Posted October 10, 2020 Share Posted October 10, 2020 Maximum praise for an amazing mod. I navigated to the general direction facing the target docking port, activated the new SAS mode, and then did a small RCS burn towards the target (H key). I centered the yellow direction of travel indicator within the red target indicator. As I closed on the target, the indicator would drift, but using small RCS corrections (J/L and I/K keys) I kept the direction indicator centered. When I got close, I slowed it down to .1 m/s. The docking was so smooth I did not realize it had happened - no wagging about. THANKS!! Quote Link to comment Share on other sites More sharing options...
woeller Posted October 16, 2020 Share Posted October 16, 2020 Hey Wällisockt! Look what @Kottabos did to your name Quote Link to comment Share on other sites More sharing options...
sibaar Posted October 19, 2020 Share Posted October 19, 2020 (edited) Is there a way to get this to work on 1.7? Also. How come the icons don't appear on the navball? Edited October 19, 2020 by sibaar Quote Link to comment Share on other sites More sharing options...
ValiZockt Posted October 21, 2020 Author Share Posted October 21, 2020 On 10/19/2020 at 8:12 PM, sibaar said: Is there a way to get this to work on 1.7? I haven’t tested nor do I know if it already maybe works on 1.7.x, but if not a recompile against the 1.7.x binaries could do it. On 10/19/2020 at 8:12 PM, sibaar said: Also. How come the icons don't appear on the navball? There are no icons on the navball. I still encourage people to install DPAI CE. Quote Link to comment Share on other sites More sharing options...
ValiZockt Posted November 14, 2020 Author Share Posted November 14, 2020 New Release: v1.1.0 * Obey "All SAS Modes on all probes" in difficulty settings * Replace stock SAS module readout * Unset SDA mode on SAS disable * Change MM pass to LAST Until now SDA had a own readout , but I've found a way to include those readouts into the already existent stock SAS module. See below: As usual, available on SpaceDock, Github & CKAN. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted November 23, 2020 Share Posted November 23, 2020 Saw the Kottabos review, knew I had to check this out. Finally got around to it today, and it worked perfectly. This is a really clever idea! Thanks for making this Quote Link to comment Share on other sites More sharing options...
Svish Posted November 27, 2020 Share Posted November 27, 2020 Does Parallel- and Parallel+ correspond to any of the MechJeb Smart A.S.S. modes? Quote Link to comment Share on other sites More sharing options...
ValiZockt Posted November 28, 2020 Author Share Posted November 28, 2020 15 hours ago, Svish said: Does Parallel- and Parallel+ correspond to any of the MechJeb Smart A.S.S. modes? There are just shortened to PAR +/- iirc, but functionally they should be the same. Quote Link to comment Share on other sites More sharing options...
Svish Posted November 28, 2020 Share Posted November 28, 2020 4 hours ago, ValiZockt said: There are just shortened to PAR +/- iirc, but functionally they should be the same. Cool, found them, and they do seem to operate similar to what's described in this mod. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted June 19, 2021 Share Posted June 19, 2021 (edited) @ValiZockt Great mod! I have a problem though. It does work for ships with RGU probe cores but it's not working for one of my piloted ships. It's a shuttle with a MK3 cockpit containing a L3 pilot and a L2 pilot (and other non-pilots). Also there's a MK3 cabin with L2 and L0 pilots (and other crew). All of the stock SAS modes do show on the navball: maneuver hold, prograde/ retrograde to target, etc. but the 2 docking modes do not show. I didn't change the config file. Spoiler SDASETTINGS { minPilotExperience = 3 // Sets the level of a pilot that has to be onboard (if no ModuleDockingAid is avaible) (MIN: 3, MAX:5) } I don't see anything interesting in the log. KSP log The ship is "Alpha Shuttle". I'm also seeing a problem on several different ships where SAS is left on when I switch ships and switch back to the original ship: SAS "stability assist" indicator is lit on the navball but SAS is clearly not active. I can deactivate/ reactivate SAS and then it works. It also does this on EVA: set SAS on, EVA and reboard, SAS indicator is on but it's not active. I do have many other mods installed. I'll try to do some more testing and report back. Update: With the same mods, I tested several command pods on the launch pad in Career with a 3-star pilot and none of them worked. Tested in Sandbox with 5-star pilot and it DID work. Update 2: I fixed one issue... In SmartDockingAid.cfg you need to change minPilotExperience = 2. Then it is available for 3-star pilots and not for 2-star. I'm still having the issue above in blue. Edited June 20, 2021 by Krazy1 update 2; blue update Quote Link to comment Share on other sites More sharing options...
softweir Posted June 20, 2021 Share Posted June 20, 2021 I just tried this mod for the first time. Docking-so-easy! Quote Link to comment Share on other sites More sharing options...
jrolson Posted July 7, 2021 Share Posted July 7, 2021 Doesn't appear to be working on 1.12.1... Needs update. Quote Link to comment Share on other sites More sharing options...
ValiZockt Posted July 7, 2021 Author Share Posted July 7, 2021 6 hours ago, jrolson said: Doesn't appear to be working on 1.12.1... Needs update. That’s not really helpful. What doesn’t work? If you really want to help I’d need logs, reproduction steps etc. Quote Link to comment Share on other sites More sharing options...
Plerx Posted July 7, 2021 Share Posted July 7, 2021 7 hours ago, jrolson said: Doesn't appear to be working on 1.12.1... Needs update. I just tested it and it works for me without problems Quote Link to comment Share on other sites More sharing options...
jrolson Posted July 7, 2021 Share Posted July 7, 2021 I'll try it again.... I targeted a docking port and the SAS modes didn't show up. Might of been just a problem on my end... Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted July 7, 2021 Share Posted July 7, 2021 4 hours ago, jrolson said: I'll try it again.... I targeted a docking port and the SAS modes didn't show up. Might of been just a problem on my end... As far as I know, the modes should be visible all the time, if your pilot/core has the correct level. So probably worthwhile to check if that is the case. Quote Link to comment Share on other sites More sharing options...
jrolson Posted July 7, 2021 Share Posted July 7, 2021 I started a new sandbox save and it is working again. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 6 Share Posted September 6 @ValiZockt Assuming this works in 1.12.5, it would be nice if you updated the mod on Spacedock and in the version file to specify the max KSP version is either 1.12.5 or (what I use) 1.12.99. Quote Link to comment Share on other sites More sharing options...
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