Caerfinon Posted April 24, 2021 Author Share Posted April 24, 2021 Side Projects: JNSQ-KSRGAP AirBase S28A mapped out and flights tested 5 bases left to map Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted April 25, 2021 Share Posted April 25, 2021 I threw together a range map to help my Un-Kerbaled Start playthrough. It's not perfect. Because of the projection, the "outer" range circles (750 and 1000 km in particular) should be more square-ish, but it's a good approximation to quickly estimate whether a given aircraft has the necessary range to get somewhere. What would be best would be to find a program that would draw an azimuthal projection using the Kerbin map, that way you could do the calculation for any location. So far, all I've been able to find are azimuthal generators for Earth. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 25, 2021 Author Share Posted April 25, 2021 17 minutes ago, CaptKordite said: It's not perfect. It's pretty darn good! The only other useful projection I could find is one from the ScanSat mod that allows you to use a Kavrayskiy VII projection of Kerbin. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 26, 2021 Author Share Posted April 26, 2021 Side Projects: JNSQ-KSRGAP AirBase S37A mapped out and flights tested AirBase S72A mapped out and flights tested 3 bases left to map Should be ready to test contracts end of the week. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 27, 2021 Author Share Posted April 27, 2021 Side Projects: JNSQ-KSRGAP C. Yeager Airport mapped out and flights tested CMcAuliffe Airport mapped out and flights tested Darude Airport mapped out and flights tested Data collection for all sites with runways complete. Now to code the data into the flight contracts. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 27, 2021 Author Share Posted April 27, 2021 Side Projects: JNSQ-KSRGAP Houston, we have liftoff. @Beetlecat @theonegalen @Coyote21 Time for a little play-testing. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted April 27, 2021 Share Posted April 27, 2021 aw yeahhhhhhHh! Quote Link to comment Share on other sites More sharing options...
Coyote21 Posted April 27, 2021 Share Posted April 27, 2021 If only you had willing beta version participants that could help you playtest ........ Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 27, 2021 Author Share Posted April 27, 2021 13 minutes ago, Coyote21 said: If only you had willing beta version participants that could help you playtest ........ Patience young Jedi. Likely Thursday before everything is stable enough to release into the wild. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 28, 2021 Author Share Posted April 28, 2021 Side Projects: JNSQ-KSRGAP @Beetlecat @theonegalen @Coyote21 Well serendipity has granted me time I didn't expect I'd get, so I'm ahead of myself To that end there is a Beta available -> https://github.com/caerfinon/JNSQ-KSRGAP/releases/tag/v0.0.0-Beta and a wiki -> https://github.com/caerfinon/JNSQ-KSRGAP/wiki If you find bugs in the beta, please use open an issue -> https://github.com/caerfinon/JNSQ-KSRGAP/issues Any progress you make in the Beta will be maintained in all future releases. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted April 28, 2021 Share Posted April 28, 2021 (edited) VERY excited to try this out -- I'm guessing tomorrow or Friday at the soonest, but for sure this weekend I'll have some flying-around-time available. I appreciate all the effort and attention you're putting into this very specific KSP niche. It's totally great. Edited April 28, 2021 by Beetlecat Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 28, 2021 Author Share Posted April 28, 2021 1 hour ago, Beetlecat said: VERY excited to try this out You might need a map... Just sayin' Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted April 28, 2021 Share Posted April 28, 2021 3 minutes ago, Caerfinon said: You might need a map... Just sayin' Niiiiiiiice. I was just thinking about searching for a flap map like this. Wasn't someone asking about a grid overlay for the stock Kerbin map, to estimate range circles? I guess they'd be weird ovals in this projection... Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted April 28, 2021 Share Posted April 28, 2021 On 4/25/2021 at 11:32 AM, Caerfinon said: The only other useful projection I could find is one from the ScanSat mod that allows you to use a Kavrayskiy VII projection of Kerbin. You are right. I think that works better, making the range circles more accurate. Still not as perfect as at azimuthal projection but better. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 28, 2021 Author Share Posted April 28, 2021 7 minutes ago, CaptKordite said: Still not as perfect as at azimuthal projection but better. Well done you! Quote Link to comment Share on other sites More sharing options...
Coyote21 Posted April 29, 2021 Share Posted April 29, 2021 15 hours ago, Caerfinon said: Side Projects: JNSQ-KSRGAP @Beetlecat @theonegalen @Coyote21 Well serendipity has granted me time I didn't expect I'd get, so I'm ahead of myself To that end there is a Beta available -> https://github.com/caerfinon/JNSQ-KSRGAP/releases/tag/v0.0.0-Beta and a wiki -> https://github.com/caerfinon/JNSQ-KSRGAP/wiki If you find bugs in the beta, please use open an issue -> https://github.com/caerfinon/JNSQ-KSRGAP/issues Any progress you make in the Beta will be maintained in all future releases. Played a little this afternoon, did the first couple of Landing Rights missions (up to S05A) on my heavily modded JNSQ. No problems so far. I have also received, but not taken, additional airline contracts to completed airfields. As expected, I already prefer this contract pack over GAP for JNSQ. I plan to make one small personal change. Some of the Airfields have up to four runways, normally 2 running north-south and 2 running east-west. Instead of having 8 NavUtilities entries for these Airfields (2 for each runway, e.g 27L + 27R), I plan to reduce it to just the four with directions indicated by the ground arrows. I'm only doing this so my list of runways in NavUtilites is not so large. This is a simple change so I think you should leave all the entries there for ppl that want all possible approaches. I plan to do more Landing Rights missions later tonight, as well as some of the Airline Contracts. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 29, 2021 Author Share Posted April 29, 2021 (edited) Side Projects: JNSQ-KSRGAP Issue tracker so far Issue 2 - Multi flight support - passenger flights with connecting flight to regional airports Issue 3- Cargo Retrieval Flights - flights for small medium and large cargo planes Issue 4- VIK Transport Charters - transport very important kerbals to their destination(s) Issue 5 - Adjust settings for JNSQ_KK_Fixes.zip This is the big one from a time point of view. I will need to install a copy of my dev instance, apply the changes from the JNSQ GitHub and resurvey the bases and make changes. So more flying ahead. 2 hours ago, Coyote21 said: I plan to make one small personal change. I'm glad you are enjoying it. I completely understand there are a lot runways and the navigation tools can get a little "busy". You can modify things as you like, you can always restore form the releases if you need to replace some of the profiles you removed 16 hours ago, Beetlecat said: I was just thinking about searching for a flap map like this We are a full service airline Edited April 29, 2021 by Caerfinon Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 29, 2021 Author Share Posted April 29, 2021 Side Projects: JNSQ-KSRGAP The Kerbal construct changes are not as bad as I thought. Most bases are unchanged and the current settings work. AirBase S00A has had runways realigned to north/south and east/west. Before the fix file they were off by about 8 degrees. So this one needs a redo. Smusgrave has been given a new runway Of the new sites only VTereshkova and YGagarin have runways So four bases to map out, but only three to integrate into the flight progression. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 30, 2021 Author Share Posted April 30, 2021 (edited) Side Projects: JNSQ-KSRGAP New map with additional airport sites Navigation information gathered for sites S00A, Smusgrave, VTereshkova, and Y. Gagarin for changes due to JNSQ_KK_Fixes.zip update to JNSQ. Should be able to complete tests on the 4 new sites and have an updated beta release this weekend now. Available at: https://github.com/caerfinon/JNSQ-KSRGAP/releases/tag/v0.0.1-Beta Edited April 30, 2021 by Caerfinon v0.0.1-Beta release added Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 2, 2021 Author Share Posted May 2, 2021 Further JNSQ-KSRGAP discussion moved to separate post Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 2, 2021 Author Share Posted May 2, 2021 (edited) Current Status Back to original flavour KSRGAP... (KSRGAP Classic?) Learned a few tricks writing the JNSQ version so some code improvements to flights will be in the works. Need to finish the river expeditions contract for KGO I've been toying with the idea of conducting some KK archaeology on KSR Airports and perhaps salvaging some of them. Early tests are encouraging. Also a second survey of runways is in order to correct heading discrepancies between the NAV tools. The new method is much better than the one I started with Edited May 2, 2021 by Caerfinon Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 2, 2021 Share Posted May 2, 2021 (edited) In a parallel universe, I'd love to fire up a 2.5x scale stock system to use with KSR + this contract pack. I mean, nothing is stopping me, but I have to train myself to *STOP* attempting to combine complicated mod builds and just play the darn game. In the meantime I'll enjoy the JNSQ pack once I get the first flights off the ground. Edited May 2, 2021 by Beetlecat Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted May 3, 2021 Share Posted May 3, 2021 RandomAnnoyingGuy suggested NASA/Goddard's G.Projector at https://www.giss.nasa.gov/tools/gprojector/download/ and that did the trick. I can produce equidistant azimuth maps from any point on Kerbin. This one is centered on KSC and has a scale of 0.5 km per pixel. Now if only something like Kerbal Wind Tunnel would give me an accurate estimate of aircraft endurance so I could know how far a plane will fly while still in the SPH. Just got to fly come more in Snadbox and use what knowledge I do get to better estimate. I'm sure it's a lot like building a real airline industry. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 3, 2021 Author Share Posted May 3, 2021 20 minutes ago, CaptKordite said: that did the trick. It certainly did do the trick! It looks great. When you get the accuracy fine tuned I'd be happy to add it to the Mod's Assets/Maps and credit you as a contributor. If that's OK? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 10, 2021 Author Share Posted May 10, 2021 (edited) Current Status: Issue 48 - enhancement - Add MechJeb Config for runway landings With a great deal of help from @ColdJ I'm going to put together a patch for MechJeb's LandingSites.cfg with current runways. UPDATES: New pre-release available on GitHub -> v2.0.8.RC2 Contains KRAMAX and NAVUtilities corrections Contains initial support for MechJeb2 Airplane autolanding Edited May 10, 2021 by Caerfinon new pre-release Quote Link to comment Share on other sites More sharing options...
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