Dominiquini Posted August 25, 2021 Share Posted August 25, 2021 Any plans to publish this mod on CKAN? Thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 26, 2021 Author Share Posted August 26, 2021 On 11/21/2020 at 5:54 PM, linuxgurugamer said: BETA released 17 hours ago, Dominiquini said: Any plans to publish this mod on CKAN? Thanks. See above Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 3, 2021 Author Share Posted September 3, 2021 New release, 1.5.2.4 Added AssemblyFileVersion Updated version file for 1.12 Quote Link to comment Share on other sites More sharing options...
Spike88 Posted September 5, 2021 Share Posted September 5, 2021 Fantastic, I was waiting to add this to my career. Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted September 24, 2021 Share Posted September 24, 2021 On 11/21/2020 at 10:54 PM, linuxgurugamer said: CKAN soon On 11/25/2020 at 2:12 AM, linuxgurugamer said: Edited November 25, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 24, 2021 Author Share Posted September 24, 2021 1 hour ago, Bej Kerman said: been busy Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 24, 2021 Share Posted September 24, 2021 Great mod back then, but desperately needs a major overhaul today. Graphics are extremely outdated. Part scaling does not follow modern mods (CactEye does not fit into SOCK cargo bay, for example). Is there any way to add CactEye functionality to SpaceDust Hubble via MM patch? That would be great for both mods, since SpaceDust is pretty much collecting dust (no pun intended) due to nobody bothering with configs for it. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted September 25, 2021 Share Posted September 25, 2021 Please remember that mod makers are volunteers. Since you're not paying them, you don't have a right to bug them about working faster. It tends to have the opposite effect anyway. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 25, 2021 Author Share Posted September 25, 2021 4 hours ago, biohazard15 said: Great mod back then, but desperately needs a major overhaul today. Graphics are extremely outdated. Part scaling does not follow modern mods (CactEye does not fit into SOCK cargo bay, for example). Is there any way to add CactEye functionality to SpaceDust Hubble via MM patch? That would be great for both mods, since SpaceDust is pretty much collecting dust (no pun intended) due to nobody bothering with configs for it. No argument there, if you read back in the thread you can see that I asked for someone to make an updated model. I don't do models, so would need someone else to make one. Config for the SpaceDust is already done and in the mod, just commented out for now. Been a while since I looked at it. The patch also adds the spacedust functionality to the Cacteye telescope. You could do the same thing for the ResearchBodies telescope and there are also some telescopes in the SCANsat mod which can be adapted Quote Link to comment Share on other sites More sharing options...
Spike88 Posted September 25, 2021 Share Posted September 25, 2021 15 hours ago, linuxgurugamer said: No argument there, if you read back in the thread you can see that I asked for someone to make an updated model. I don't do models, so would need someone else to make one. Config for the SpaceDust is already done and in the mod, just commented out for now. Been a while since I looked at it. The patch also adds the spacedust functionality to the Cacteye telescope. You could do the same thing for the ResearchBodies telescope and there are also some telescopes in the SCANsat mod which can be adapted Space dust does have a “Hubble”. What ever happened to Cobalts Hubble also? I saw you asked ages ago, but I don’t know if he responded. I wish I had the ability to make models, I would help out if I could. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted October 5, 2021 Share Posted October 5, 2021 @linuxgurugamer - thank you for taking this one over! However, I think it needs a balance pass. I am using it in a JNSQ game because MOLE uses it - got a mission to take an image of Granus. That single image and the mission reward netted over 600 Science... I assume the reward is based at least in part by distance from Kerbin? Quote Link to comment Share on other sites More sharing options...
flyairways_x3 Posted October 19, 2021 Share Posted October 19, 2021 (edited) oh i like this for my cormorant aeronology work Edited October 19, 2021 by flyairways_x3 sending it using cormorant shuttle Quote Link to comment Share on other sites More sharing options...
flyairways_x3 Posted October 19, 2021 Share Posted October 19, 2021 Hubble-like space telescope deployment from cormorant shuttle (sorry for the hyperedit gui) Quote Link to comment Share on other sites More sharing options...
DuoDex Posted October 19, 2021 Share Posted October 19, 2021 Hi, as usual late to the party on this one. Has anyone created an MM patch that adds this mod's CactEye functionality to the various telescope mods out there (ResearchBodies, TarsierSpaceTech, ScanSAT, etc.)? If not let me know and I'll whip something up myself. It seems like models in this mod are causing some trouble, and we have lots of pretty telescope models from above mods. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 19, 2021 Author Share Posted October 19, 2021 1 minute ago, DuoDex said: Hi, as usual late to the party on this one. Has anyone created an MM patch that adds this mod's CactEye functionality to the various telescope mods out there (ResearchBodies, TarsierSpaceTech, ScanSAT, etc.)? If not let me know and I'll whip something up myself. It seems like models in this mod are causing some trouble, and we have lots of pretty telescope models from above mods. There are,working on getting a new model Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 19, 2021 Author Share Posted October 19, 2021 On 10/5/2021 at 10:59 AM, Bombaatu said: @linuxgurugamer - thank you for taking this one over! However, I think it needs a balance pass. I am using it in a JNSQ game because MOLE uses it - got a mission to take an image of Granus. That single image and the mission reward netted over 600 Science... I assume the reward is based at least in part by distance from Kerbin? Where was the telescope when you took the picture? Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted October 19, 2021 Share Posted October 19, 2021 9 hours ago, linuxgurugamer said: There are,working on getting a new model Honestly, if you could get permission to adapt the model from SpaceDust, it's already perfect for this mod. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 20, 2021 Author Share Posted October 20, 2021 3 hours ago, pTrevTrevs said: Honestly, if you could get permission to adapt the model from SpaceDust, it's already perfect for this mod. I've already asked There are also a couple of other nice ones Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted October 20, 2021 Share Posted October 20, 2021 18 hours ago, linuxgurugamer said: Where was the telescope when you took the picture? In orbit of Kerbin Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 20, 2021 Author Share Posted October 20, 2021 43 minutes ago, Bombaatu said: In orbit of Kerbin Well, given how far away that object was, I'd say 600 science wasn't out-of-line Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 25, 2021 Author Share Posted October 25, 2021 On 10/19/2021 at 7:00 PM, pTrevTrevs said: Honestly, if you could get permission to adapt the model from SpaceDust, it's already perfect for this mod. Permission has been given, will be getting an update out in the next day or so with the new telescope Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 25, 2021 Author Share Posted October 25, 2021 Beta release 1.5.2.5 Added two new telescopes, using model from SpaceDust (Thanks @Nertea) Deprecated following parts Fungi Telescope Optics CactEye Telescope Optical Tube Only available here: https://github.com/linuxgurugamer/CactEye-2/releases/tag/1.5.2.5 If no problems pop up, I'll convert into a full release Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 27, 2021 Author Share Posted October 27, 2021 New beta, 1.5.2.6 - BETA Added missing textures for new telescopes Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 21, 2021 Author Share Posted December 21, 2021 Just did a full release, working on CKAN update now Release 1.5.2.7 All changes from original mod are here: ChangeLog Added missing textures for new telescopes Added two new telescopes, using model from SpaceDust (Thanks @Nertea) Deprecated following parts Fungi Telescope Optics CactEye Telescope Optical Tube Added AssemblyFileVersion Updated version file for 1.12 Fixed nullref in editor when opening bay on Fungi Fixed power consumption, was being called once every visual frame, now once every physics frame Removed impactTolerance from all parts (not used anymore) Changed references to FlightGlobals.Bodies[0] to Planetarium.fetch.Sun Moved the config settings into the stock settings page Added new experiment: Occultation Created new windows: Target Selection Window, Occultation Science Event Window (available on KSP, Tracking Station & Flight screens) Replaced calls to Unity.Random with System.Random when not in DEBUG mode Integrated Kerbal Alarm Clock with the Occultation experiment Science return on the Occultation experiment will depend on how big the target is in the viewer Fixed some spelling errors Added Solar Filter to Occultation processor, to allow targeting items close to the sun Science halved if SolarFilter is enabled Disabled the explosions if solar filter is enabled Added KSPAssemblyDependency lines to AssemblyInfo for needed libraries Fixed some of the PartWrapper rename whcih was missed Fixed build process Moved GameData into root dir Replaced stock toolbar with ToolbarController Added support for the ClickThroughBlocker Added impactTolerance to the following parts: probeCoreSlim tele_gru1 tele_gru2 tele_ladder tele_solarpanels processorAsteroid1 processorAsteroid2 processorAsteroid3 processorPlanetary1 processorPlanetary2 processorPlanetary3 Added tags to the following parts: probeCoreSlim Added bulkheadProfiles to the following parts: probeCoreSlim Replaced GetTexture calls with ToolbarControl.LoadImageFromFile() Moved images (except for the flags) into PluginData/Icons Fixed CactEyeAsteroidSpawner to check if vessel loaded or not, and use appropriate interface to get Active value Added code to the DistantObjectEnhancement wrapper (DOEWrapper) to check to see if DOE is installed, if not then to exit the wrapper. Renamed part files to match the name of the part Fixed Nullref when closing gui Added code to update number of processors whenever a processor is enabled or disabled Added code to disable processor when apeture is closed Added code to stop timewarp (once every 30 seconds) if telescope gets too close to the sun Replaced all Debug.Log with Log.Info & Log.Error Added patch to incorporate SCANsat functionality similar to the stock scanner Added patch to incorporate SpaceDust scanning (for the SpaceDust mod) Added code to work with the SpaceDust dll, if installed Added 3 nodes on outside of tele_bay Added camera positioning values, all Vector3: (needed for SpaceDust scope) cameraForward cameraUp cameraPosition Increased duration of "out of power" message from 3 to 5 seconds When using SpaceDust, the telescope will remain open in the VAB. Will be closed when launched Added a narrow version of the service bay Fixed a nullref when no processors were installed Added snow to be shown when no processor is active/installed Changed a number of "foreach" to "for (int i ....)" for speed Quote Link to comment Share on other sites More sharing options...
dissident Posted December 21, 2021 Share Posted December 21, 2021 OMG thank you! This now completes my Kerbal gaming experience on "space exploration", I missed this MOD so much You are the best, Guru! Quote Link to comment Share on other sites More sharing options...
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