Terminator Shock Posted October 4, 2021 Share Posted October 4, 2021 On 9/25/2021 at 9:37 PM, Rakete said: Do you have to mine Graviolium or can you fill it up right away from the start of a vessel from the SPH/VAB (interessting for Warp-capable-SSTOs...) at a certain cost? Are there also converters planned to generate graviolium out of other ressources (e.g. stuff from the NF/FF Mods or the community ressource pack?) What are those fission pellets and electroplasma ressources for. They are not mentioned in the wiki? And as i scanned through the configs of the mod, I saw you do something with the stock docking ports. What does it do? Does it interfere with the driftbug-fix-mod from gotmachine/JPLRepo? You can put them in in the VAB/SPH, I believe you can collect them from space as well but I'm not entirely sure Quote Link to comment Share on other sites More sharing options...
PalowPower Posted October 7, 2021 Share Posted October 7, 2021 (edited) Was the Maximum Warp speed of Interplanetary Speed decreased? Last time I flew to another Star i had about 2Mio. c. Now I'm getting 33k. And well, since you can't time warp with Blueshift, it would take days i guess to get to that star/planet. Edited October 7, 2021 by PalowPower Quote Link to comment Share on other sites More sharing options...
Terminator Shock Posted October 7, 2021 Share Posted October 7, 2021 it appears that if you go back to VAB/SPH after creating a functioning ship, it stops working Quote Link to comment Share on other sites More sharing options...
modus Posted October 8, 2021 Share Posted October 8, 2021 I have no idea what you mean by 'stops working' Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 8, 2021 Share Posted October 8, 2021 On 10/4/2021 at 2:41 AM, Terminator Shock said: You can put them in in the VAB/SPH, I believe you can collect them from space as well but I'm not entirely sure Graviolium is best found in asteroids; secondarily found in exo resource bands around some planets; finally, at the least, barely in the surface of some unlikely planets. Ideally, it's best found at planets around certain stars in other planet mods. On 10/7/2021 at 9:05 AM, PalowPower said: Was the Maximum Warp speed of Interplanetary Speed decreased? Last time I flew to another Star i had about 2Mio. c. Now I'm getting 33k. And well, since you can't time warp with Blueshift, it would take days i guess to get to that star/planet. Interplanetary speed might have been nerfed as part of Angel's troubleshooting someone else's reent issue, but also, depending on the planet pack you have installed, Blueshift may have trouble deciding when Interplanetary stops and Interstellar begins. Side note: I've seen quite a few instances of people reporting that it's a bad idea to timewarp while using a warp drive mod. KSP already has quite a handful with how much your ship is moving under normal physics time. Physics warp makes physics calculation unreliable and unstable. Quote Link to comment Share on other sites More sharing options...
pp3d Posted October 9, 2021 Share Posted October 9, 2021 If there is another assembled astrium porta anywhere else a new arbitrium part launched - just the part - has its waterfall effects activated. I don't think that's expected, but I should state that the blueshift version is from march. I haven't updated anything since i am still in. 1.11.xx. Is this something that was fixed later? should i be able to 'deactiivate' those effects? hack the waterfall configs? Anyway --- any help would be appreciated... I will try later versions just in case and hopefully they work for 1.11 Quote Link to comment Share on other sites More sharing options...
modus Posted October 9, 2021 Share Posted October 9, 2021 I noticed something similar the other day (latest version of both ksp and blueshift) when I was approaching a warpship with a non-warpship. The warp parts started glowing when I throttled up, eventhough they were on a ship I wasn't even controlling. Not a huge gamebreaker for me but maybe a little weird Quote Link to comment Share on other sites More sharing options...
g_BonE Posted October 14, 2021 Share Posted October 14, 2021 (edited) Question, the resource definition for graviolum in the Kerbin magnetosphere is as follows: Spoiler { ResourceName = Graviolium ResourceType = 3 PlanetName = Kerbin Tag = KerbinGrav3 Distribution { PresenceChance = 100 MinAbundance = 0.01 MaxAbundance = 0.02 MinAltitude = 0.0234 MaxAltitude = 2 MinRange = 0.5 MaxRange = 0.5 Variance = 0 } } Which orbit height do i need to get a ship with a advanced particle collector from USI to grab those shiny particles of graviolum. Is it 234km to 2000km? edit: apparently it only works for karbonite and karborundum. So - what part to use to collect Graviolum particles with ResourceType = 3 then? Edited October 14, 2021 by g_BonE Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 15, 2021 Author Share Posted October 15, 2021 On 10/9/2021 at 12:12 PM, modus said: I noticed something similar the other day (latest version of both ksp and blueshift) when I was approaching a warpship with a non-warpship. The warp parts started glowing when I throttled up, eventhough they were on a ship I wasn't even controlling. Not a huge gamebreaker for me but maybe a little weird I haven't figured out why that happens yet, but it might be because the warp coils don't realize that they aren't the active vessel. 13 hours ago, g_BonE said: Question, the resource definition for graviolum in the Kerbin magnetosphere is as follows: Reveal hidden contents { ResourceName = Graviolium ResourceType = 3 PlanetName = Kerbin Tag = KerbinGrav3 Distribution { PresenceChance = 100 MinAbundance = 0.01 MaxAbundance = 0.02 MinAltitude = 0.0234 MaxAltitude = 2 MinRange = 0.5 MaxRange = 0.5 Variance = 0 } } Which orbit height do i need to get a ship with a advanced particle collector from USI to grab those shiny particles of graviolum. Is it 234km to 2000km? edit: apparently it only works for karbonite and karborundum. So - what part to use to collect Graviolum particles with ResourceType = 3 then? I haven't tried Blueshift with USI parts. For graviolium, you'd need the Stardust Graviolium Collector, but that is found in Kerbal Flying Saucers. For Blueshift, you can mine the asteroids for Graviolium- and Dres. Quote Link to comment Share on other sites More sharing options...
g_BonE Posted October 15, 2021 Share Posted October 15, 2021 Thanks for the reply, its just that on both Eve and Dres the abundance of Gravoilum is abysmal... Spoiler //Unless otherwise noted, all planets don't have graviolium that can be mined from the surface, ocean, or atmosphere. //Why Dres? because nobody ever goes there. PLANETARY_RESOURCE:NEEDS[!KFS] { ResourceName = Graviolium ResourceType = 0 PlanetName = Dres Distribution { PresenceChance = 100 MinAbundance = .001 MaxAbundance = .01 Variance = 50 Dispersal = 3 } } //Eve is just a PITA, so there's some reward for going there. PLANETARY_RESOURCE:NEEDS[!KFS] { ResourceName = Graviolium ResourceType = 0 PlanetName = Eve Distribution { PresenceChance = 100 MinAbundance = .001 MaxAbundance = .01 Variance = 50 Dispersal = 3 } } so i think finding a roid with it might be the only option for now. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted October 15, 2021 Share Posted October 15, 2021 We go to Dres not because it is easy... Quote Link to comment Share on other sites More sharing options...
Space Kerbalisation Tech Posted October 17, 2021 Share Posted October 17, 2021 Does this mod work with OPM (outer planets mod) and real exoplanets? Quote Link to comment Share on other sites More sharing options...
modus Posted October 17, 2021 Share Posted October 17, 2021 Opm (and mpe for that matter)for sure, guess the other one too. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted October 17, 2021 Share Posted October 17, 2021 I'm running it with OPM and GU. No major issues so far, granted I haven't gotten that far into the tech tree yet. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted October 19, 2021 Share Posted October 19, 2021 Hello @Angel-125 - Blueshift seemed to be triggering NRE spam when loading a save file in KSP JNSQ. It doesn't seem to happen every time, I guess it depends on where the anomaly is generated. It basically repeats this about 11000 times. Complete log available on request. I checked my persistent.sfs file and it told me that "Vessel UNK-RSH-234" was one of the tetrahedron anomalies. [WRN 19:29:35.860] [F: 396668]: Vessel UNK-RSH-234 crashed through terrain on Kerbin. [EXC 19:29:35.861] NullReferenceException: Object reference not set to an instance of an object Vessel.GetVesselCrew () (at <cd473063d3a2482f8d93d388d0c95035>:0) Vessel.MurderCrew () (at <cd473063d3a2482f8d93d388d0c95035>:0) Vessel.CheckKill () (at <cd473063d3a2482f8d93d388d0c95035>:0) VesselPrecalculate.MainPhysics (System.Boolean doKillChecks) (at <cd473063d3a2482f8d93d388d0c95035>:0) ModularFI.ModularVesselPrecalculate.MainPhysics (System.Boolean doKillChecks) (at <ca304b2bfeb74072be7896fda2fe229a>:0) VesselPrecalculate.FixedUpdate () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 19:29:35.863] NullReferenceException: Object reference not set to an instance of an object Vessel.UpdateCaches () (at <cd473063d3a2482f8d93d388d0c95035>:0) Vessel.FixedUpdate () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 19, 2021 Author Share Posted October 19, 2021 18 hours ago, theonegalen said: Hello @Angel-125 - Blueshift seemed to be triggering NRE spam when loading a save file in KSP JNSQ. It doesn't seem to happen every time, I guess it depends on where the anomaly is generated. It basically repeats this about 11000 times. Complete log available on request. I checked my persistent.sfs file and it told me that "Vessel UNK-RSH-234" was one of the tetrahedron anomalies. [WRN 19:29:35.860] [F: 396668]: Vessel UNK-RSH-234 crashed through terrain on Kerbin. [EXC 19:29:35.861] NullReferenceException: Object reference not set to an instance of an object Vessel.GetVesselCrew () (at <cd473063d3a2482f8d93d388d0c95035>:0) Vessel.MurderCrew () (at <cd473063d3a2482f8d93d388d0c95035>:0) Vessel.CheckKill () (at <cd473063d3a2482f8d93d388d0c95035>:0) VesselPrecalculate.MainPhysics (System.Boolean doKillChecks) (at <cd473063d3a2482f8d93d388d0c95035>:0) ModularFI.ModularVesselPrecalculate.MainPhysics (System.Boolean doKillChecks) (at <ca304b2bfeb74072be7896fda2fe229a>:0) VesselPrecalculate.FixedUpdate () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 19:29:35.863] NullReferenceException: Object reference not set to an instance of an object Vessel.UpdateCaches () (at <cd473063d3a2482f8d93d388d0c95035>:0) Vessel.FixedUpdate () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Not sure what is going on here, did you crash a space anomaly into Kerbin? Quote Link to comment Share on other sites More sharing options...
Terminator Shock Posted October 21, 2021 Share Posted October 21, 2021 On 10/8/2021 at 8:09 AM, modus said: I have no idea what you mean by 'stops working' Oh I meant the warp drive would say it required more power, but it appears to be fixed now Quote Link to comment Share on other sites More sharing options...
theonegalen Posted October 26, 2021 Share Posted October 26, 2021 On 10/19/2021 at 3:07 PM, Angel-125 said: Not sure what is going on here, did you crash a space anomaly into Kerbin? I didn't crash an anomaly; it seems to have auto-generated underneath the surface of Kerbin, possibly because I was using JNSQ. Quote Link to comment Share on other sites More sharing options...
Savitar Posted October 29, 2021 Share Posted October 29, 2021 Does anyone know the mod(s) that is used for the parts of this ship? Quote Link to comment Share on other sites More sharing options...
modus Posted October 29, 2021 Share Posted October 29, 2021 Apart from blueshift I'm seeing Nertea's Heat Control and SSPXr? Oh and NF Solar? Quote Link to comment Share on other sites More sharing options...
Grimmas Posted November 2, 2021 Share Posted November 2, 2021 I didn't crash a space anomaly into Kerbin either, but space anomalies or something else from Blueshift may be crashing my KSP I posted the report and logs over at Principia's Github issue tracker as the issue only happens when Blueshift and Principia are installed together and the actual error reported is from Principia. Quote Link to comment Share on other sites More sharing options...
kerbalcommander563 Posted November 2, 2021 Share Posted November 2, 2021 I'm having trouble trying to get the warp effect (I know I need waterfall) Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted November 4, 2021 Share Posted November 4, 2021 So wait: Gravicentric generators make gravity waves and use graviolium. the gravity waves power the warp engines, which allow us to go F A S T What Are the fusion reactors for? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 4, 2021 Share Posted November 4, 2021 @DaBakonAder Fusion reactors are merely an option for a beefy main power source. Secondarily, they provide ElectroPlasma resource which is used by WBI plasma RCS thrusters (which have 1200 ~ 2000s Isp if I remember right). Quote Link to comment Share on other sites More sharing options...
Chirs Posted November 5, 2021 Share Posted November 5, 2021 I'm having an issue with what I think is this mod and GU. Basically, when I use a warp drive to travel to another star system, no matter which one, on SOI change my game will freeze and I will have to kill it. This happens no matter what star system from GU I travel to The weird part is that when I take that same vessel and just use cheats to put myself directly in orbit of the star system, it doesnt crash, which leads me to believe the error must be caused by the act of travelling there. I have narrowed down my entire modlist down to 5 mods to try and find the issue, yet it still persists so I'm hoping that you may be able to look into itMODLIST: ModuleManager 4.2.1 Kopernicus 1.12.1-60 ModularFlightIntegrator 1.2.10.0 (dependency of Kopernicus) Blueshift 1.6.2 Galaxies Unbound 1.1 with all optional systems Reproduction of Freeze: 1. Build a simple craft capable of warping (in my case a command pod with a warp fuel tank and a prefab warp engine) 2. Launch/use cheats to put vessel into orbit of kerbin 3. Use warp to travel to any system, for testing I used Kerman's Star 4. Shortly after reaching Kerman's Star's SOI, the game locks up and stops responding, forcing me to close it Alternate Reproduction (no Freeze): 1. Build a simple craft capable of warping (in my case a command pod with a warp fuel tank and a prefab warp engine) 2. Launch/use cheats to put vessel into orbit of kerbin 3. Use Cheats to put vessel into orbit of any system, for testing I used Kerman's Star 4. Game will not freeze and work fine System Specs: 32GB RAM, GTX 1050Ti (4GB) GPU, Ryzen 5 3600X CPU I have included my player.log file of both Reproduction approaches, Player_warp.log being the procedure in the "Reproduction of Freeze" section and Player_cheat.log being the procedure in the "Alternate Reproduction (no Freeze)" section. Logs (sadly no DL as I can't figue out dropbox) Quote Link to comment Share on other sites More sharing options...
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