Ooglak Kerman Posted July 6, 2022 Share Posted July 6, 2022 (edited) @Angel-125 The below "craft" yields a max warp of "0" and complains of needing more power. I had originally built the parts up in the VAB and launched it up to high orbit where I disassembled it and then reassembled it to the configuration you see. Warp capability worked before disassembly/reassembly. Any thoughts for troubleshooting this? Spoiler Spoiler Edited July 6, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 6, 2022 Author Share Posted July 6, 2022 In the settings.cfg file, uncomment debugMode = true. That will give you more information. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted July 6, 2022 Share Posted July 6, 2022 (edited) 5 hours ago, Angel-125 said: In the settings.cfg file, uncomment debugMode = true. That will give you more information. Now that is some interesting results. It doesn't appear to know where it is. Spacial Location: Unknown IsInSpace: False meetsWarpAltitude: False It's attached to the tetrahedron with a BZ-52 radial attachment node. It's got an antenna. I wonder if the tetrahedron is gobbing things up. It is 384 Tons but I've been able to both claw tetrahedrons and dock to them and push them around with a warp ship. Maybe the craft inherited the attributes of the tetrahedron? Unless something leaps out and says "this is the issue" - it's not worth much effort. It was a lark and can go down as a sad case of a warp drive that failed to wake up. Spoiler Picture with it at full power. If you got a bunch of old stale graviolium laying around, here's the place to burn it. Spoiler Edit: data point. Auto-circularization does work. Edited July 7, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 7, 2022 Author Share Posted July 7, 2022 23 hours ago, Ooglak Kerman said: Now that is some interesting results. It doesn't appear to know where it is. Spacial Location: Unknown IsInSpace: False meetsWarpAltitude: False It's attached to the tetrahedron with a BZ-52 radial attachment node. It's got an antenna. I wonder if the tetrahedron is gobbing things up. It is 384 Tons but I've been able to both claw tetrahedrons and dock to them and push them around with a warp ship. Maybe the craft inherited the attributes of the tetrahedron? Unless something leaps out and says "this is the issue" - it's not worth much effort. It was a lark and can go down as a sad case of a warp drive that failed to wake up. Reveal hidden contents Picture with it at full power. If you got a bunch of old stale graviolium laying around, here's the place to burn it. Reveal hidden contents Edit: data point. Auto-circularization does work. The mass of a Tet is 324.1 tonnes- that's about 20 of the Size 2 ore containers fully loaded. What happens if, instead of hooking up the tet, you tried to build a warp ship with 20 fully loaded ore containers? Do you get the same results? Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted July 7, 2022 Share Posted July 7, 2022 (edited) 17 minutes ago, Angel-125 said: The mass of a Tet is 324.1 tonnes- that's about 20 of the Size 2 ore containers fully loaded. What happens if, instead of hooking up the tet, you tried to build a warp ship with 20 fully loaded ore containers? Do you get the same results? I'll make a note to try this, but I'm able to either dock a ship to a tet or to claw one and drive it around in warp. That's how I got the tet into Kerbin orbit. Is it a different thing to claw or dock? Edited July 7, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted July 8, 2022 Share Posted July 8, 2022 4 hours ago, Ooglak Kerman said: I'll make a note to try this, but I'm able to either dock a ship to a tet or to claw one and drive it around in warp. That's how I got the tet into Kerbin orbit. Is it a different thing to claw or dock? Wait, what if you slapped a docking port on a tet? Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted July 8, 2022 Share Posted July 8, 2022 (edited) 32 minutes ago, SkyFall2489 said: Wait, what if you slapped a docking port on a tet? Yeah. A docking port would have worked - probably. I wanted something more substantial - hence the BZ-52. I retrospect the docking port and struts would have been the way. I didn't consider that the BZ-52 would make it all truely be one vessel - unlike the docking port. It's unlikely that will ever be attempted again. The "Scottys" won't have it. But, that failure became a good part of the story line - quite unexpectedly. And.... I can say.. it may be that a major causal factor has been "discovered". It's sometimes a wierd place in my head. Edited July 8, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted July 8, 2022 Share Posted July 8, 2022 3 hours ago, Ooglak Kerman said: Yeah. A docking port would have worked - probably. I wanted something more substantial - hence the BZ-52. I retrospect the docking port and struts would have been the way. I didn't consider that the BZ-52 would make it all truely be one vessel - unlike the docking port. It's unlikely that will ever be attempted again. The "Scottys" won't have it. But, that failure became a good part of the story line - quite unexpectedly. And.... I can say.. it may be that a major causal factor has been "discovered". It's sometimes a wierd place in my head. Well, now you can try again! as the SR port isn't radial attachable, slap a BZ-52 on and a SR port on that. Once docked, slap a few struts between the tet and the warp ship. Then, off to the stars! Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted July 11, 2022 Share Posted July 11, 2022 @Angel-125 Warp-Drive brand Koffee. Now... that's a thought Quote Link to comment Share on other sites More sharing options...
Rakete Posted July 11, 2022 Share Posted July 11, 2022 I think I found a tiny bug. If you hit a small open jumpgate's event horizon fast enough (eg. small gate-fitting buggy with about 10m/s will do) you may end up distant from the target gate. You still end up on the right planet on the ground, but maybe far away from the small destination jumpgate. So if you're going to use the portal, use it slowly not speeding into the event horizon. Quote Link to comment Share on other sites More sharing options...
yoyotam3 Posted July 16, 2022 Share Posted July 16, 2022 (edited) I can't seem to use the large jumpgates-it keeps telling me I don't have enough graviolium. My vessel weighs 200 tons and i have 1600 graviolium- if it's 5 graviolium per ton that should be enough, no? Or is there some extra cost to warping planet-to-space? Or is it just not possible to use the large jumpgates to warp to space from ground in the first place? Edited July 16, 2022 by yoyotam3 Quote Link to comment Share on other sites More sharing options...
DogManTC Posted July 16, 2022 Share Posted July 16, 2022 is there a discord or somewhere i can go to get help with a crash I've been experiencing? I'm not sure if I should just post a giant crash log in the comments Quote Link to comment Share on other sites More sharing options...
guest10985 Posted July 16, 2022 Share Posted July 16, 2022 Hello, for some reason when I try to install one of you're mods KSP loads the mod, but in the VAB the parts do show up, and its like I didn't even install the mod. Does anyone know why this is happening? Quote Link to comment Share on other sites More sharing options...
modus Posted July 16, 2022 Share Posted July 16, 2022 Picture of your Gamedata and wbi folder would help here, I think. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted July 16, 2022 Share Posted July 16, 2022 Just now, guest10985 said: Hello, for some reason when I try to install one of you're mods KSP loads the mod, but in the VAB the parts do show up, and its like I didn't even install the mod. Does anyone know why this is happening? Check the folder arrangement: GameData/WildBlueIndustries/Blueshift/<LotsOfStuff> Quote Link to comment Share on other sites More sharing options...
guest10985 Posted July 16, 2022 Share Posted July 16, 2022 59 minutes ago, SkyFall2489 said: Check the folder arrangement: GameData/WildBlueIndustries/Blueshift/<LotsOfStuff> That worked, thanks! Quote Link to comment Share on other sites More sharing options...
yoyotam3 Posted July 17, 2022 Share Posted July 17, 2022 Trying the jumpgate on the surface again, still not working https://imgur.com/a/7oDe3fW video of the jumpgate not letting me through Quote Link to comment Share on other sites More sharing options...
yoyotam3 Posted July 17, 2022 Share Posted July 17, 2022 On 5/26/2022 at 1:34 AM, Angel-125 said: Next release you can do that. The mini jumpgate has a 20-tonne mass limit but the larger ones have no mass limit. And next update they can safely be used on the ground. was the large jumpgates being usable on ground never implemented? Quote Link to comment Share on other sites More sharing options...
yoyotam3 Posted July 17, 2022 Share Posted July 17, 2022 (edited) space to ground doesnt seem to work either kerbin kerbin orbit to mun orbit doesnt work either, have the tolls just been set absurdly high for some reason? Edited July 17, 2022 by yoyotam3 Quote Link to comment Share on other sites More sharing options...
yoyotam3 Posted July 17, 2022 Share Posted July 17, 2022 oh i just figured it out didnt realise the gate also needed graviolium, thought only the traveler needed it Quote Link to comment Share on other sites More sharing options...
Steigleder Posted July 21, 2022 Share Posted July 21, 2022 (edited) Hello Houston I have a problem. I am traveling to Course: SC-Aquell C (A GU star) and the Spatial Location is listed as "Interplanetary"... and the travel speed is very slow... Please help me or tell me what should I do Thank you Edited July 21, 2022 by Steigleder Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted July 22, 2022 Share Posted July 22, 2022 (edited) @Steigleder Please post a copy of your settings.cfg file from the blueshift mod. Also: - what is your observed interplanetary warp speed? - what is your distance from Kerbol? See the setting for soiMultiplier - do you have Outer Planets Mod (OPM)? SOI from Kerbol will extend MUCH further Edited July 22, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Steigleder Posted July 22, 2022 Share Posted July 22, 2022 17 hours ago, Ooglak Kerman said: - do you have Outer Planets Mod (OPM)? SOI from Kerbol will extend MUCH further OPM...... I think that is the reason of the problem. I'll do a test reconfiguring the soiMultiplier, and then I'll tell you the result. Thank you very much for the help Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted July 26, 2022 Share Posted July 26, 2022 @Angel-125 I spent a bit of time yesterday driving in warp around Kerbol between the orbits of Eve and Kerbin with some of your super spiff Bussard Collectors. In general, they indicate that there is nothing to harvest, but occasionally run into some graviolium. There don't seem to be any bands to speak of - just random encounters. Is this expected? I looked at the resource definitions, but it wasn't clear. I don't have any of the Nertea mods (near future, far future, etc), or spacedust, or any others that would affect graviolium concentrations. So, the question is: What is the expected dispersal in interplanetary space? Thanks! Quote Link to comment Share on other sites More sharing options...
Rakete Posted July 26, 2022 Share Posted July 26, 2022 16 hours ago, Ooglak Kerman said: I don't have any of the Nertea mods (near future, far future, etc), or spacedust You really should give them a try. They really really enhance the KSP experience! Quote Link to comment Share on other sites More sharing options...
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