TycoonTitian01 Posted May 1, 2021 Share Posted May 1, 2021 Hello, sorry if this is redundant/im just being stupid, but does the stock scanning for rescources and SCANSAT work with this mod? Quote Link to comment Share on other sites More sharing options...
TycoonTitian01 Posted May 2, 2021 Share Posted May 2, 2021 hi I do not know if it is on my end, but my game gets to where the menu loads, but just has the things spin, and spin, and spin Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 2, 2021 Share Posted May 2, 2021 16 hours ago, TycoonTitian01 said: Hello, sorry if this is redundant/im just being stupid, but does the stock scanning for rescources and SCANSAT work with this mod? Those features just work. No need to be concerned with GU or other planet mods. 10 hours ago, TycoonTitian01 said: hi I do not know if it is on my end, but my game gets to where the menu loads, but just has the things spin, and spin, and spin Any of these could be the source of your issue: You don't have ModularFlightIntegrator (not optional, bundled with Kopernicus). You have insufficient RAM so your PC is struggling to put other things into the page file to make room for KSP. You edited GU's system config and turned on planets without turning on their stars, so the planets are orbiting nulls (no values/no data). Quote Link to comment Share on other sites More sharing options...
TycoonTitian01 Posted May 2, 2021 Share Posted May 2, 2021 4 hours ago, JadeOfMaar said: Those features just work. No need to be concerned with GU or other planet mods. Any of these could be the source of your issue: You don't have ModularFlightIntegrator (not optional, bundled with Kopernicus). You have insufficient RAM so your PC is struggling to put other things into the page file to make room for KSP. You edited GU's system config and turned on planets without turning on their stars, so the planets are orbiting nulls (no values/no data). Thank you, I have unpacked all of the zip files within the folders and have ModularFlightIntegrator, so it may be that I have multiple graphics mods installed making my 15.87gb of ram wants to kill itself Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 2, 2021 Author Share Posted May 2, 2021 (edited) On 4/30/2021 at 3:06 PM, falcoon said: @StarCrusher96 Loghttps://prnt.sc/12b2keahttps://prnt.sc/12b2laq ScattererCelestialBody Infurus not found by name, or transformName. Effects for this body won't be available. Can you disable the betelgeuse planet and try running the game again. Edited May 2, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted May 3, 2021 Share Posted May 3, 2021 (edited) On 1/7/2021 at 11:21 AM, StarCrusher96 said: Don't use CKAN or anything that does the work for you. On 2/4/2021 at 11:32 AM, StarCrusher96 said: 3. Maybe in the future. I do not consider CKAN a standard tool for distribution and i'm figuring things out as i do not completely understand it. Hi, a user on the CKAN Discord asked us to add this mod (or I guess family of 4 mods) to CKAN. Would it be OK with you if we did that? You can be as involved or as uninvolved as you like, up to and including taking a look at the metadata before it's available to users and perusing the output of our tools that perform test installs in sandbox containers. Edited May 3, 2021 by HebaruSan Quote Link to comment Share on other sites More sharing options...
Raveninkerbal Posted May 3, 2021 Share Posted May 3, 2021 3 hours ago, HebaruSan said: Hi, a user on the CKAN Discord asked us to add this mod (or I guess family of 4 mods) to CKAN. Would it be OK with you if we did that? You can be as involved or as uninvolved as you like, up to and including taking a look at the metadata before it's available to users and perusing the output of our tools that perform test installs in sandbox containers. @StarCrusher96i also know you on discord your the one that helped me with the in start crashes we had a vc you typed wail i talked. My user i thing was one of the raven names or Sn11 Quote Link to comment Share on other sites More sharing options...
falcoon Posted May 3, 2021 Share Posted May 3, 2021 9 hours ago, StarCrusher96 said: ScattererCelestialBody Infurus not found by name, or transformName. Effects for this body won't be available. Can you disable the betelgeuse planet and try running the game again. It was/is already disabled https://prnt.sc/12f0ubk Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 3, 2021 Author Share Posted May 3, 2021 7 hours ago, HebaruSan said: Hi, a user on the CKAN Discord asked us to add this mod (or I guess family of 4 mods) to CKAN. Would it be OK with you if we did that? You can be as involved or as uninvolved as you like, up to and including taking a look at the metadata before it's available to users and perusing the output of our tools that perform test installs in sandbox containers. Oh that would be nice! I'd like to be involved ofc. I just got so little time to figure ckan out and i've been thinking about restructuring the mod for ckan use. Please contact me. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted May 3, 2021 Share Posted May 3, 2021 4 hours ago, StarCrusher96 said: Oh that would be nice! I'd like to be involved ofc. I just got so little time to figure ckan out and i've been thinking about restructuring the mod for ckan use. Please contact me. Excellent, I've tagged you at the pull request, but in case you don't receive the notification, this is it: https://github.com/KSP-CKAN/NetKAN/pull/8515 Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 3, 2021 Author Share Posted May 3, 2021 Quote Link to comment Share on other sites More sharing options...
Sahadara Posted May 4, 2021 Share Posted May 4, 2021 Has anyone tried visiting these systems with Far Future Technologies engines? Are they good enough to make the trip in less than several centuries? Quote Link to comment Share on other sites More sharing options...
IsuckatKSP Posted May 4, 2021 Share Posted May 4, 2021 The burns will take pretty long unless you have persistent thrust and I've only tried them with infinite fuel cheats on, but they should be capable of reaching the Nova Kirbani A in about a decade or two. Quote Link to comment Share on other sites More sharing options...
LittleBitMore Posted May 4, 2021 Share Posted May 4, 2021 This mod is visually stunning! I'm loading up KSP with it installed now, and I can't wait to play with it Quote Link to comment Share on other sites More sharing options...
VCamProbe Posted May 5, 2021 Share Posted May 5, 2021 So I randomly just got this bug where I have no orbital line when I cross the home solar system so I have no idea where I am going when traveling outside of it anyone got a fix? Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted May 5, 2021 Share Posted May 5, 2021 18 hours ago, Sahadara said: Has anyone tried visiting these systems with Far Future Technologies engines? Are they good enough to make the trip in less than several centuries? You can probably do it, it will just take forever due to Nertea nerfing the ISPs to be more stockalike. There is a config on the GU discord that gives the engines their real ISP. 9 hours ago, VCamProbe said: So I randomly just got this bug where I have no orbital line when I cross the home solar system so I have no idea where I am going when traveling outside of it anyone got a fix? That is a KSP glitch not much we can do about it Quote Link to comment Share on other sites More sharing options...
Sahadara Posted May 5, 2021 Share Posted May 5, 2021 3 hours ago, ballisticfox0 said: You can probably do it, it will just take forever due to Nertea nerfing the ISPs to be more stockalike. There is a config on the GU discord that gives the engines their real ISP. Where in the discord might I find the config? Thanks for the info btw. Quote Link to comment Share on other sites More sharing options...
Nether Posted May 7, 2021 Share Posted May 7, 2021 (edited) I'm back with some asteroid problems, they are spawning everywhere but majority spawn near Trappist1 watching console log, like 80% of them spawn there and then rest are spread all over, so getting an asteroid spawn in my system is rare and can take years. I found the issue which is in the base configs for GU. these were settings regarding max asteroids for sun spawnGroupMinLimit = 30 spawnGroupMaxLimit = 35 and for Trappist1 spawnGroupMinLimit = 30 spawnGroupMaxLimit = 45 As far as I know these Kopernicus settings are global and not unique to the body, and since I already had 42 untracked objects throughout all the systems when I sped up time, 0 could spawn in Kerbol/Sun system, changing maxLimit to 70 for Sun made them spawn at a good rate. For even distribution of asteroids between all systems spawngroup limit settings should be same for all objects. Edited May 7, 2021 by Nether Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 10, 2021 Author Share Posted May 10, 2021 Public Test Version - GU 1.1https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.1 Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted May 10, 2021 Share Posted May 10, 2021 2 minutes ago, StarCrusher96 said: Public Test Version - GU 1.1https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.1 OMG to bad my computer wont handle it... Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 10, 2021 Author Share Posted May 10, 2021 1 minute ago, Rocketry101 said: OMG to bad my computer wont handle it... It's only 1 system. Quote Link to comment Share on other sites More sharing options...
Jane Monroue Posted May 11, 2021 Share Posted May 11, 2021 8 hours ago, StarCrusher96 said: Public Test Version - GU 1.1https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.1 Ohohoho! My Computer-Get Ready! Quote Link to comment Share on other sites More sharing options...
IsuckatKSP Posted May 11, 2021 Share Posted May 11, 2021 9 hours ago, StarCrusher96 said: Public Test Version - GU 1.1https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.1 Just to clarify, does the test version need to be on a fresh install? Also I might try this over the weekend if I have the time. Thanks. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 11, 2021 Author Share Posted May 11, 2021 2 hours ago, IsuckatKSP said: Just to clarify, does the test version need to be on a fresh install? Also I might try this over the weekend if I have the time. Thanks. Just avoid adding this to previous GU versions. Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 11, 2021 Share Posted May 11, 2021 In regards to the kopernicus overheating bug what is the best way to bypass it? Should I just play with no over heating on all the time or is there a specific way to avoid the bug such as zooming out very slowly? Quote Link to comment Share on other sites More sharing options...
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