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Dreskiller Base (Planet pack [1.11]) A starkiller base for KSP.


RJVB09

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About

This is a small planet pack I've lately put all of my effort in, the main goal was to make it as good as possible. It adds a super weapon near Dres named "Dreskiller base" as the weapon threatens to destroy Dres. In case you didn't know, this was inspired by the Starkiller base from Star Wars. I hope you like it :)

 

The time has come, it's time to get rid of this rock called Dres, Wait what is Dres? Anyways, this snowy superweapon is a whole new place to explore!

 

Screenshots

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Spoiler

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Support for Corelian

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Download

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-Dependencies:
--Kopernicus (Continued)
--ModuleManager

-DKB has support for the following mods:
--Environmental Visual Enhancements
--Scatterer
--Parallax
--Distant Object Enhancement
--Planet Shine
--Rational Resources
--Research Bodies

--Corelian

Changelogs

-Fixed Module manager patching errors and warnings.
--got rid of unnecessary :HAS tags.
-Updated Parallax configs for Parallax 1.2.0.
-Fixed the ciyclights by making the planet a main menu body. (yes, what the actual f)
-Made all other planets main menu bodies too
-Fixed Parallax terrain texture normals.
-Filled up the trench with EVE clouds to cover up scatterer artifacts.
-1.11 support. (Kopernicus Continued BE)
-Added kerbercrystals.

--Blue and Green crystals are the most common.
--Yellow and Magenta are less common.

Contact

You can contact me via the KSP forums or Discord (RJVB09#4200). Issues must be reported under issues on the GitHub page of the mod.
People who want to help with the localization of the mod are also welcome and will be given appropriate credit.

 

License

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May the force be with you!

 

Edited by RJVB09
Github link led to v1.0b instead of v1.1b
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Update v1.1

-Fixed Module manager patching errors and warnings.
--got rid of unnecessary :HAS tags.
-Updated Parallax configs for Parallax 1.2.0.
-Fixed the ciyclights by making the planet a main menu body. (yes, what the actual f)
-Made all other planets main menu bodies too
-Fixed Parallax terrain texture normals.
-Filled up the trench with EVE clouds to cover up scatterer artifacts.
-1.11 support. (Kopernicus Continued BE)
-Added kerbercrystals.

--Blue and Green crystals are the most common.
--Yellow and Magenta are less common.

iGTv6Yj.png

Edited by RJVB09
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1 hour ago, Space Scumbag said:

Really nice. Video incoming!

:D Looks like someone made a good solar system planet. I might even try my shot at it

@RJVB09this is definitely amazing! Well done, I will be making a video on this too soon

Edited by Guest
correction of solar system to planet
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video is complete and will soon be out :)

I gotta say, that was such a treat of a planet

my only complaint; the lazer almost never faces dres, maybe making it so would be cool

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4 hours ago, The Doodling Astronaut said:

video is complete and will soon be out :)

I gotta say, that was such a treat of a planet

my only complaint; the lazer almost never faces dres, maybe making it so would be cool

It does its best but dres has a high eccentricity, requiring an irregular rotational period which is imposible to replicate in ksp. All i can do is remove the eccentricity.

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6 hours ago, The Doodling Astronaut said:

my only complaint; the lazer almost never faces dres, maybe making it so would be cool

 

1 hour ago, RJVB09 said:

It does its best but dres has a high eccentricity, requiring an irregular rotational period which is imposible to replicate in ksp

I think thats okay.  Give plenty of time to get there to science it up and stop the explosions.  Not making it face Dres seems a very kerbal way of designing  things.

Peace.

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On 1/10/2021 at 9:39 PM, The Doodling Astronaut said:

video is complete and will soon be out :)

I gotta say, that was such a treat of a planet

my only complaint; the lazer almost never faces dres, maybe making it so would be cool

This makes me think that a lazer actually fires at dres

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