Emilius73 Posted March 16, 2021 Share Posted March 16, 2021 1 minute ago, SpaceFace545 said: you can always go into betas and choose and older version to play with The 1.11.2 patch is so tiny there's no option to go back to 1.11.1 Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted March 16, 2021 Share Posted March 16, 2021 Just now, Emilius73 said: The 1.11.2 patch is so tiny there's no option to go back to 1.11.1 ah, your probably fine Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted March 16, 2021 Share Posted March 16, 2021 Just now, SpaceFace545 said: ah, your probably fine Unfortunately no... JNSQ doesn't load in 1.11.2 Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 16, 2021 Author Share Posted March 16, 2021 (edited) 11 minutes ago, Emilius73 said: Nyan Cat explosion in 1.11.2 go brrrrrrrrrrrrrr! 1.11.2 just went live, but seeing it's a hot fix with only five changes, it shouldn't affect Kopernicus much, right? Is there a way to edit the versioning file before a patch comes out? I did not expect another hotfix lol. It shouldn't be erroring out though? It should autoadapt to the new minor changes. What error are you getting? Furthermore, nyancats should not happen anymore for an error. I literally disabled that due to confusion between it and April 1st / cat day. It's now a text watermark. 3 minutes ago, Emilius73 said: Unfortunately no... JNSQ doesn't load in 1.11.2 Can I get an error report? Edited March 16, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
Jcking Posted March 16, 2021 Share Posted March 16, 2021 It seems that slightly older versions of Kopernicus error out, but release 36 does not. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 16, 2021 Author Share Posted March 16, 2021 (edited) 3 minutes ago, Jcking said: It seems that slightly older versions of Kopernicus error out, but release 36 does not. Yes. The latest versions are autoadapting to minor updates like this. Try that. Do bear in mind the notes on solar panels in the release notes though (for JNSQ, other than possibly a harmless error on loaded craft blueprints, you are fine). Pretty cool that I don't have to do anything. I just tried JNSQ and it works! @Emilius73 Edited March 16, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted March 16, 2021 Share Posted March 16, 2021 (edited) 3 minutes ago, R-T-B said: Yes. The latest versions are autoadapting to minor updates like this. Try that. Do bear in mind the notes on solar panels in the release notes though (for JNSQ, other than possibly a harmless error on loaded craft blueprints, you are fine). Pretty cool that I don't have to do anything. I just tried JNSQ and it works! @Emilius73 Oh! That explains everything. I think I'm still on release 34. Thank you! Edited March 16, 2021 by Emilius73 Quote Link to comment Share on other sites More sharing options...
MirrorsareHard154 Posted March 16, 2021 Share Posted March 16, 2021 Got the mod just as the new update dropped, mod broke, can't paste any logs, and KSP.log is somehow 214MB Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 16, 2021 Share Posted March 16, 2021 (edited) My results just now: I updated an install to 1.11.2. I ran it stock only first, then added Kopernicus 36 with no planet pack, ran fine. Then I added JNSQ, still ran fine. Was able to load and start a new sandbox game without issue or log bloat. So if there's a conflict with the new build and the new KSP, it's more complicated than just Kopernicus alone. This install is BARE - 2 folders from Kop, 2 from JNSQ, 2 from Squad, and mm. Pics or it never happened: Spoiler Edited March 16, 2021 by OrbitalManeuvers added screenshot Quote Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted March 17, 2021 Share Posted March 17, 2021 The latest version works perfectly fine with 1.11.2 for me. My planet pack I was developing in August (I believe KSP was in v1.10) loaded up correctly, I was able to make a new star system without any issues besides me messing up file paths, and even the enormous Galaxies Unbound mod worked. Every object and custom orbit icon loaded, and the custom ground scatter worked too. I haven't tried to see if Kittopia still works with 1.11/1.11.2, though. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 17, 2021 Author Share Posted March 17, 2021 On 3/16/2021 at 1:10 PM, MirrorsareHard154 said: Got the mod just as the new update dropped, mod broke, can't paste any logs, and KSP.log is somehow 214MB Try the latest release. Most people reporting this are a couple releases out of date, and those lack 1.11.2 support. Quote Link to comment Share on other sites More sharing options...
MirrorsareHard154 Posted March 18, 2021 Share Posted March 18, 2021 I installed release 36, that's still the latest release Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 20, 2021 Author Share Posted March 20, 2021 (edited) On 3/18/2021 at 5:28 AM, MirrorsareHard154 said: I installed release 36, that's still the latest release I don't know what to tell you without logs. Try deleting KSP.log to regenerate it. Logs should not be that big, and release 36 is supposed to work with 1.11.2. I have a feeling your log is quite old and has a lot of stuff we don't need. Deleting and regenerating it will fix that and make it a manageable size. Edited March 20, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 20, 2021 Author Share Posted March 20, 2021 (edited) Kopernicus release-37 R-T-B released this New in this latest version (release-37): 1.) Land Scatter optimizations and bugfixes. They now run pretty dang close to stock performance. 2.) Because of the new scatter centric performance, the scatter culler is disabled (it now costs more performance to run than the performance it gained, so what is the point?). The Kopernicus_config.cfg commands for it are furthermore no longer obeyed, but may be left intact without harm. If you want to reduce scatters, I advise using the stock scatter density slider. Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. 4.) Hazardous Body object is presently broken, and has been for some time aparently. We are working on this for next release. Don't go driving in lava you shouldn't drive in, now... Edited March 20, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 22, 2021 Author Share Posted March 22, 2021 (edited) If you are playing on rescale, you'll be happy to know I've heard your pleas and the distance culler will be coming back in next release, which'll be very soon. For users who don't need it, it can in next release simply be set to "0" to disable it, so we get the best of both worlds. It will be set to "5000" meters by default, which should be a good compromise. As it stood, 10x rescale was nearly unplayable without the culler, as the long distance horizons ensured way too many scatters to manage. I forgot to think about rescales when concluding performance was "acceptable," heh. Edited March 22, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 22, 2021 Author Share Posted March 22, 2021 Kopernicus release-38 R-T-B released this New in this latest version (release-38): 1.) Yet more landscatter optimizations and bugfixes. 2.) Restored the distance culler with a default cull distance of 5000m, because large system rescales need it. Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. 4.) Hazardous Body object is still presently broken, and has been for some time aparently. We are working on this for a near future release. Don't go driving in lava you shouldn't drive in, now... Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 22, 2021 Author Share Posted March 22, 2021 (edited) To show how performance has improved in 10x rescales with the new culler: Here is an absolutely huge draw-distance forest that is being distance culled to 5000m. Unfortunately the act of culling nearly 20km of trees (KSP tries to draw that much, don't ask me why, probably some kind of rescale bug/thing) is kind of heavy, but it's even worse to draw them. FPS without the culler is around 20FPS. FPS with is below, quite a bit more playable (~54FPS at 4K on a RTX 2080): No, it's not ideal (a lot of the trees that are lagging us are hidden from view behind that hill and could use some kind of z-culling to hide them too), but 1080p should be better, and I'm still working on it. At least rescale 10x is finally for the first time in history approaching playable numbers with scatters at 100% density. What a novel idea, right? PS: Colliders were enabled for all scatters in this test, which probably further hindered performance, so keep that in mind too. Edited March 22, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 28, 2021 Share Posted March 28, 2021 On 3/22/2021 at 3:44 PM, R-T-B said: New in this latest version (release-38): Hello. Thank you for the updates! Does Kopernicus have any control over the initial camera position at the space center? Or is that controlled by something else, e.g. rescale, or KSC switcher, or KSRSS itself? Quote Link to comment Share on other sites More sharing options...
HelloMaxxo Posted March 28, 2021 Share Posted March 28, 2021 the mod is giving me an exeption during the loading process, how can i submit the folder? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 28, 2021 Share Posted March 28, 2021 1 hour ago, HelloMaxxo said: the mod is giving me an exeption during the loading process, how can i submit the folder? I would suggest reading the post at the link in my sig block on how to upload a log file and share it here. Avoid posting the log's contents directly to a thread since file length can be a problem. Quote Link to comment Share on other sites More sharing options...
HelloMaxxo Posted March 29, 2021 Share Posted March 29, 2021 On 3/28/2021 at 3:35 PM, Brigadier said: sig block ??? i have been comtemplating about what is a sig block, care to explain? Quote Link to comment Share on other sites More sharing options...
James Kerman Posted March 30, 2021 Share Posted March 30, 2021 1 hour ago, HelloMaxxo said: ??? i have been comtemplating about what is a sig block, care to explain? It's the space under your post, like the positive forum movement badge in my signature block. @Brigadier is pointing you to this post on how to get tech support: Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted April 1, 2021 Share Posted April 1, 2021 How do I install this on 1.11.2? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted April 1, 2021 Share Posted April 1, 2021 3 minutes ago, Brainpop14 said: How do I install this on 1.11.2? It should work on 1.11.2. Just download the latest release zip. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 19, 2021 Share Posted April 19, 2021 (edited) Can someone tell me which version of Kopernicus had the module: KopernicusSolarPanels was renamed to KopernicusSolarPanel? I need to update a contract pack Edit: Actually, apparently different versions of Kopernicus use one or the other. How can a contract pack differentiate between the two? This is the sort of change that should never have been done, given all the other mods which have it referenced. Very bad decision, at the very least, should have some sort of compatibility layer Edited April 19, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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