Adam-Kerman Posted April 4, 2021 Share Posted April 4, 2021 Jamestown Base Inspired from For All Mankind Quote Link to comment Share on other sites More sharing options...
Souptime Posted April 4, 2021 Share Posted April 4, 2021 On 4/3/2021 at 1:14 PM, benjee10 said: SPACE WEED Also this mod is amazing, i gonna try using it with KPBS and see how that goes. hopefully it dont lag much (Even tho i have 178 mods no joke) Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 4, 2021 Share Posted April 4, 2021 I was using pre relase version but now. ITS OFFICALLY RELASED WHO HOO! Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 4, 2021 Share Posted April 4, 2021 On 4/3/2021 at 1:14 PM, benjee10 said: Planetside Exploration Technologies | V1.0.1 | Stockalike MMSEV & Surface Bases Planetside Exploration Technologies adds a suite of parts designed to support planetary surface operations, from small outposts to expansive modular bases in the furthest corners of the solar system. Key features include: PLANETSIDE EXPLORATION VEHICLE The Planetside Exploration Vehicle is a small, multi-purpose spacecraft which can be configured in two ways - as a surface exploration rover, or a free-flying deep space excursion pod. On the surface, Breaking Ground-enabled rotary wheels allow the vehicle to move in any direction, making docking & manoeuvring easy. In space, the craft can be fitted with a custom made monopropellant tank and a modular grabbing unit, making it ideal for exploring asteroids, or as a space station construction tug. PLANETSIDE BASE SYSTEM To accompany the rover, Planetside features a complete set of 1.875m surface base parts, including a science lab, habitation modules, and even a greenhouse. Combined with a set of adapters and ground platforms, the base parts are designed to fit together perfectly and provide a perfectly-aligned set of docking ports for the Planetside rover. Additionally, a set of hydraulic jacks make moving modules around easy - install a small docking port on the underside, raise the jacks, and drive an empty rover platform underneath before carrying it to its destination! All parts are designed with surface bases in mind, but would work equally well used on an orbital station or spaceship! 3.75m BASE PARTS Along with the 1.875m surface base parts, Planetside features colossal 3.75m, vertically oriented base parts, inspired by NASA’s Habitat Demonstration Unit modules. These parts offer huge amounts of living space, as well as an inflatable attic for storing naughty kerbals supplies. WIND POWER Unique to Planetside Exploration Technologies is a new way of generating electricity in Kerbal Space Program: wind power. Using a custom plugin, a complete set of wind turbines allow you to draw power on atmospheric bodies even when the Sun won't shine. Just make sure to pack the right one - turbines are optimised for different environments, so pick the wrong type and you may end up generating no power at all, or worse, destroying your precious turbines in high winds! Wind turbines come in three different types: Tracking - automatically track into the wind direction Static - Require manually pointing into the wind direction Vertical-axis - spin perpendicular to the wind direction The Planetside wind turbine plugin is simple but robust, basing power yields on atmospheric density, wind direction and a random fluctuation. Because of this it will work out-of-the-box with any planet mod. Planetside also offers difficulty settings to configure the wind turbines to your liking, such as disabling breakable turbines or adjusting the frequency of power outages. A UI toggled in the Part Action Window helps to align wind turbines with the wind direction. FULL INTERNALS Every crewable part is just as detailed on the inside as the outside! USER SCREENSHOTS (may feature other mods): Reveal hidden contents (By JayTheAmazing) (by ElonMusket) (By Zarbon) DEPENDENCIES Planetside requires B9PartSwitch, ModuleManager, HabTechProps, and Benjee10_sharedAssets to function, all of which are bundled in the download. Rotating wheel mounts & wind turbine servos require the KSP Breaking Ground DLC. Support is provided for TAC Life Support. In theory this mod should be compatible with previous KSP versions going back to 1.8.0, but please backup your saves before you try it! DOWNLOAD (SPACEDOCK)DOWNLOAD & SOURCE (GITHUB) CREDITS Art by @benjee10 Plugin by @ValiZockt Huge thanks to Vali for making this possible & creating an awesome plugin that brings something really new to the game. Big love <3 can you now make full internals for habtech? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 4, 2021 Share Posted April 4, 2021 I'll make a Ares-5 launched mun base in JNSQ with this soon Quote Link to comment Share on other sites More sharing options...
MaximumMatt Posted April 5, 2021 Share Posted April 5, 2021 Is there any way to make the rover wheels turn 90° without selecting each individual one and editing the angle? maybe a key to press or something? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 5, 2021 Share Posted April 5, 2021 2 hours ago, MaximumMatt said: Is there any way to make the rover wheels turn 90° without selecting each individual one and editing the angle? maybe a key to press or something? KAL controller can do it Quote Link to comment Share on other sites More sharing options...
theJesuit Posted April 5, 2021 Share Posted April 5, 2021 So very nice - and I've just about finished the setup for Kerbalism Simplex with KPBS! So, you have given me more work to do. Beautiful textures. Will you take requests for other parts? Peace. Quote Link to comment Share on other sites More sharing options...
dvdwilliams88 Posted April 5, 2021 Share Posted April 5, 2021 All I can say is. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 5, 2021 Share Posted April 5, 2021 Sensational work @benjee10 squad need to offer you a job doing the modelling and texturing for the stock parts! Quote Link to comment Share on other sites More sharing options...
Souptime Posted April 5, 2021 Share Posted April 5, 2021 dare i say... more detailed than nertea? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 5, 2021 Author Share Posted April 5, 2021 20 hours ago, Rocketology said: @benjee10 Already so much praise in here from some heavy hitters, not sure it's possible to pour more sugar on the work you have achieved here, well done! And the video, is fantastic! Thanks very much! 21 hours ago, Beccab said: Fantastic mod, I love messing with the rover! Are more 0.9375m parts planned? That's a nice rover design! I probably won't be adding much more in the 0.9375m size range in this mod at least. There are some 0.9375m scale crew tubes in SOCK though. 19 hours ago, Adam-Kerman said: Jamestown Base Inspired from For All Mankind Nice! 13 hours ago, MaximumMatt said: Is there any way to make the rover wheels turn 90° without selecting each individual one and editing the angle? maybe a key to press or something? You can either use the KAL controller, or uncheck 'allow full rotation' on the parts in the VAB and set the allowed rotation to 0-90°. Then you can assign 'set max angle' and 'set min angle' to action groups to toggle between them easily. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 5, 2021 Share Posted April 5, 2021 3 minutes ago, Souptime said: dare i say... more detailed than nertea? I would say on par with nertea, like besides it, even, ... Quote Link to comment Share on other sites More sharing options...
Souptime Posted April 5, 2021 Share Posted April 5, 2021 2 minutes ago, Starhelperdude said: I would say on par with nertea, like besides it, even, ... mad discourse in the KSP mod community Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 5, 2021 Share Posted April 5, 2021 I think you just made base building fun! Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 5, 2021 Author Share Posted April 5, 2021 40 minutes ago, SpaceFace545 said: I think you just made base building fun! Hopefully! Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 5, 2021 Share Posted April 5, 2021 19 minutes ago, SpaceFace545 said: I think you just made base building fun! yeah, the only thing I need to figure out is how to bring the stuff onto a planet/moon, since I do not use nertea's mods in my BDB save (I use his stuff in another save very extensively and my BDB save already has to many mods so it lags) and stuff like BDBs Lunar lander decent stage seems to old (I mean old like a gemini docking with the ISS) Quote Link to comment Share on other sites More sharing options...
JoeSheridan Posted April 5, 2021 Share Posted April 5, 2021 Another brilliant mod of you Thank you for making this. I love Habtech, I love you Shuttle and now even Surface Oriented Baseparts?? I don´t know what could be better. It fits perfectly for my actuals Munar base plans on my save. Thank you Quote Link to comment Share on other sites More sharing options...
Guest Posted April 5, 2021 Share Posted April 5, 2021 Oh my gawsh, this mod looks so freaccing sick!!!111!11!! I can't wait to try this out after school!! Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted April 5, 2021 Share Posted April 5, 2021 On 4/4/2021 at 7:07 PM, Beccab said: planned There are some station parts in KNES that will match, for sure Quote Link to comment Share on other sites More sharing options...
CDSlice Posted April 5, 2021 Share Posted April 5, 2021 3 hours ago, Starhelperdude said: yeah, the only thing I need to figure out is how to bring the stuff onto a planet/moon, since I do not use nertea's mods in my BDB save (I use his stuff in another save very extensively and my BDB save already has to many mods so it lags) and stuff like BDBs Lunar lander decent stage seems to old (I mean old like a gemini docking with the ISS) You could just get NFLV/Cryoengines and have the modern engines without everything else. On the other hand, this mod looks a lot more modern than BDB stuff is so maybe it would just fit better in your other save? Quote Link to comment Share on other sites More sharing options...
Hypercore Posted April 5, 2021 Share Posted April 5, 2021 Found bug by @Falken#1543 on the r/ksp discord: Quote If you have ReDIRECT installed and then install the planetary base mod as well, there is a conflict between two parts. Namely the KJ-10 Viking engine and the C-100 docking node it causes null-refs if you add the original versions of these parts onto a ship in the VAB I will try to recreate. I fixed it by deleting Benjee10_sharedassets folder and then grabbing the same folder again from ReDIRECT Nothing more, Falken is not sure if he's got a log file or not. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 5, 2021 Author Share Posted April 5, 2021 16 minutes ago, Hypercore said: Found bug by @Falken#1543 on the r/ksp discord: Nothing more, Falken is not sure if he's got a log file or not. The version of sharedAssets bundled with reDIRECT is outdated, you should replace with the one included with this mod. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 5, 2021 Share Posted April 5, 2021 39 minutes ago, CDSlice said: You could just get NFLV/Cryoengines and have the modern engines without everything else. On the other hand, this mod looks a lot more modern than BDB stuff is so maybe it would just fit better in your other save? BDB and Provenance with the RL-10s and BE-7 respectively are already used in my BDB save, I only need structure stuff also PET uses also the 0.9375m size which isn't featured in my Nertea save also I just don't want to combine Near future stuff with BDB stuff, I love both, but I personally don't want to combine them Quote Link to comment Share on other sites More sharing options...
theJesuit Posted April 5, 2021 Share Posted April 5, 2021 14 hours ago, theJesuit said: Beautiful textures. Will you take requests for other parts? Hi. A request please. A docking port that is same style, with open variant so that kerbals don't look so awkward when exiting a crewed part through it. perhaps fitting the full 1.875m space? Also an attachment node below the habitats could be useful too. Peace. Quote Link to comment Share on other sites More sharing options...
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