AtomicTech Posted December 15, 2021 Share Posted December 15, 2021 Semi-Procedural Command Pods! egap wen kool yeh Link to comment Share on other sites More sharing options...
SSTO Crasher Posted December 15, 2021 Share Posted December 15, 2021 Regular updates just like the OG Welcome to the forums @Nazalassa Link to comment Share on other sites More sharing options...
gussi111 Posted December 20, 2021 Share Posted December 20, 2021 Adding a "rail" part that can extend and the rover can drive on it for easier deployment. Link to comment Share on other sites More sharing options...
TheOrbitalMechanic Posted December 20, 2021 Share Posted December 20, 2021 Cosmetic part damage. i.e. dings, dents, scrapes, etc. in the form of textures. Link to comment Share on other sites More sharing options...
PlutoISaPlanet Posted December 21, 2021 Share Posted December 21, 2021 Sandbox mode launchpads on every planet. Link to comment Share on other sites More sharing options...
t_v Posted December 21, 2021 Share Posted December 21, 2021 7 hours ago, PlutoISaPlanet said: Sandbox mode launchpads on every planet. I feel like if these exist they should be disabled by default and unlock-able like the alternate launchpads in current KSP, because if you really wanted to go to other planets with ease you could simply use the cheat menu to teleport there, and otherwise sandbox should still be about exploring instead of having everything unlocked Link to comment Share on other sites More sharing options...
PlutoISaPlanet Posted December 21, 2021 Share Posted December 21, 2021 6 hours ago, t_v said: I feel like if these exist they should be disabled by default and unlock-able like the alternate launchpads in current KSP, because if you really wanted to go to other planets with ease you could simply use the cheat menu to teleport there, and otherwise sandbox should still be about exploring instead of having everything unlocked True Link to comment Share on other sites More sharing options...
gussi111 Posted December 21, 2021 Share Posted December 21, 2021 9 hours ago, t_v said: I feel like if these exist they should be disabled by default and unlock-able like the alternate launchpads in current KSP, because if you really wanted to go to other planets with ease you could simply use the cheat menu to teleport there, and otherwise sandbox should still be about exploring instead of having everything unlocked agreed Link to comment Share on other sites More sharing options...
TheSameKerbal77 Posted December 21, 2021 Share Posted December 21, 2021 9 hours ago, t_v said: I feel like if these exist they should be disabled by default and unlock-able like the alternate launchpads in current KSP, because if you really wanted to go to other planets with ease you could simply use the cheat menu to teleport there, and otherwise sandbox should still be about exploring instead of having everything unlocked Definitely. 19 hours ago, TheOrbitalMechanic said: Cosmetic part damage. i.e. dings, dents, scrapes, etc. in the form of textures. This might get very annoying. Maybe a paint type? Or disable in settings? Link to comment Share on other sites More sharing options...
TheOrbitalMechanic Posted December 21, 2021 Share Posted December 21, 2021 17 minutes ago, TheSameKerbal77 said: Disable in settings? Frankly, there's so many differing opinions about what the game should be like, everything should probably be togglable in settings. Link to comment Share on other sites More sharing options...
shdwlrd Posted December 21, 2021 Share Posted December 21, 2021 2 hours ago, TheSameKerbal77 said: Definitely. This might get very annoying. Maybe a paint type? Or disable in settings? Color selection will be in KSP2. I'm sure they can add selectable textures to create that effect. (SE is a good example of this.) Link to comment Share on other sites More sharing options...
LHACK4142 Posted December 21, 2021 Share Posted December 21, 2021 22 hours ago, TheOrbitalMechanic said: Cosmetic part damage. i.e. dings, dents, scrapes, etc. in the form of textures. ABSOLUTELY. I just hate it when my ship blows up, but all the parts are looking pristine. Also, it'd be cool if there were overlays for re-entry damage Link to comment Share on other sites More sharing options...
MrZurkon Posted December 24, 2021 Share Posted December 24, 2021 A 'photo mode', like a bunch of other games have these days. I'd say it's a no brainer for a game like Kerbal. Link to comment Share on other sites More sharing options...
LHACK4142 Posted December 24, 2021 Share Posted December 24, 2021 Parts should crumple gradually rather than completely disappear when they break. Their hitboxes would shrink while the crumpling animation plays. Link to comment Share on other sites More sharing options...
TheSameKerbal77 Posted December 28, 2021 Share Posted December 28, 2021 On 12/24/2021 at 12:10 PM, LHACK4142 said: Parts should crumple gradually rather than completely disappear when they break. Their hitboxes would shrink while the crumpling animation plays. Is it just me or does that sound super buggy? Link to comment Share on other sites More sharing options...
Catto Posted December 29, 2021 Share Posted December 29, 2021 (edited) I would also like interplanetary landmarks. (like the Olympus Mons but on Duna or something) Edited December 29, 2021 by siklidkid typo Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted December 29, 2021 Author Share Posted December 29, 2021 9 hours ago, siklidkid said: I would also like interplanetary landmarks. (like the Olympus Mons but on Duna or something) Like the great green spot on Jool? Link to comment Share on other sites More sharing options...
Catto Posted December 29, 2021 Share Posted December 29, 2021 1 hour ago, Admiral Fluffy said: Like the great green spot on Jool? Mhm. Just now, siklidkid said: Mhm. I'd imagine that would be the kraken's home. Link to comment Share on other sites More sharing options...
Pickleo Posted December 29, 2021 Share Posted December 29, 2021 On 7/27/2021 at 5:54 PM, Dientus said: I like that idea. They did say it would be easier or maybe I should say more accessible for modders, I've been wondering exactly how they meant that. It is possible that I missed where they explained it if they did. This though I believe would be great. I could see some people being against it only because there will be so many mods some doing the same thing and some just very simplistic. Or basically a bunch of, for lack of a better term ... "junk"... But despite that, it's easy enough to sort through the good stuff in games I have that are similar to this. Or like noita's mod menu would be cool Link to comment Share on other sites More sharing options...
Axelord FTW Posted January 1, 2022 Share Posted January 1, 2022 (edited) Well, the 'problem' here is that Noita's mods cannot conflict, and cannot overwrite one another in sequence (it HAS a load order, but the way it works is not as clear cut as in other games). People who make mods for Noita understandably make them to be as standalone as possible. They add stuff, rarely modify and when they do it's something in the base game itself. The requirement of ModuleManager for >95% of KSP1's mods is not something that became just for fun. Some mods have patches to modify one another at the same time, so a bare linear load order like Skyrim wouldn't work either. Well, the later could work since we're looking at a brand new mod-scene-to-be, in which mod makers could build everything up to either have dependencies or be dependent, but never both at the same time toward another mod that would do the same. You'll starting seeing compatibility patches as standalones (like in Skyrim) to fix conflicts, though, which is a huge pain in the cheeks for anyone to support. MM isn't a perfect solution to all that, but its ability to set patches within the same config file to be dependent or a dependency really is something you don't really see in many other places. Edited January 1, 2022 by Axelord FTW Link to comment Share on other sites More sharing options...
sawg Posted January 1, 2022 Share Posted January 1, 2022 What would be cool is the ability to evenly distribute fuel across multiple tanks. A problem I have is when I've come back from a planet using a small scouting vessel and want to fill up its fuel tanks with the tanks on the main mothership. However when you do this, it usually leaves one tank significantly less full and therefore lighter than the others, throwing the entire ships center of mass out of balance. If there was the ability to select multiple fuel tanks and evenly distribute fuel among them, that would be pretty neat. Link to comment Share on other sites More sharing options...
KSP_linux0191 Posted January 1, 2022 Share Posted January 1, 2022 8 hours ago, sawg said: What would be cool is the ability to evenly distribute fuel across multiple tanks. A problem I have is when I've come back from a planet using a small scouting vessel and want to fill up its fuel tanks with the tanks on the main mothership. However when you do this, it usually leaves one tank significantly less full and therefore lighter than the others, throwing the entire ships center of mass out of balance. If there was the ability to select multiple fuel tanks and evenly distribute fuel among them, that would be pretty neat. You can do that in KSP 1. Just hold RightAlt (or RightShift for Linux users) and right-click on all of the tanks you want to fill, then on the source tank, press "out". Link to comment Share on other sites More sharing options...
Bej Kerman Posted January 1, 2022 Share Posted January 1, 2022 2 hours ago, KSP_linux0191 said: You can do that in KSP 1. Just hold RightAlt (or RightShift for Linux users) and right-click on all of the tanks you want to fill, then on the source tank, press "out". That doesn't do it evenly if the fuel is already uneven. A balance button would be nice to have. Link to comment Share on other sites More sharing options...
Axelord FTW Posted January 1, 2022 Share Posted January 1, 2022 A balance button would absolutely be nice, though the fuel transfer thing can still work it out if you have one tank significantly bigger than the others to work as an equalizer. Link to comment Share on other sites More sharing options...
gussi111 Posted January 2, 2022 Share Posted January 2, 2022 What do you guys think about adding lithobraking parts like air balls that rover opportunity used on Mars for conserving fuel? Link to comment Share on other sites More sharing options...
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