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Kerbalized BocaChica [1.9.x-1.12.x]


Kion

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[OFFICIAL MOD]

this ksp mod offers a Realistic BocaChica Starbase.™

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Kerbalized BocaChica Starbase [v2.1]

- 2022-01-02- 

this update brings the High Bay, and Wide Bay, and Starbase is reposition, and more.

IwIflow.png

Photos:

Spoiler

fP9Dluy.pngZRB5BUl.jpgKhh8J0m.jpgzTXznox.jpgSdrT7l2.jpgX1eboJm.jpgXQgRPq7.jpg

XCJNbu1.jpg
 

Downloads:

Spacedock

 

Discord Logo PNG Transparent & SVG Vector - Freebie Supply  Join Our Discord Community!

Support This Mod on  Patreon Logo, symbol, meaning, history, PNG, brand  (To Be Updated)

 

Updates:

 

Required Mods (the mods are pre package with this mod)

1. Kerbal Konstructs

2. Tundra's Space Center

3. Starbase Parts

4. Omega's Stockalike Structures

5. Starship Launch Expansion

6. Module Manager

 

Recommended Mods

 

Changelog:

Spoiler

RELEASE 2.1:

- Added Basic Production Site
- Added High Bay, and Wide Bay
- Starbase is reposition
- And more

RELEASE 2.0:

- Fixed Launch Site
- Better Orbital Tank Farm
- KSP 1.9.x -> 1.10.x Compatibility

RELEASE 1.0:

- KSP1/Stock Kerbin Compatibility
- Tower,  Basic Orbital Tank Farm
- Suborbital Section
- Roads, and Runway
- KSP 1.9.x -> 1.10.x Compatibility


Licence:

Spoiler

License: CC BY-NC-ND 4.0

 

Edited by Kion
Just Layout Improvement
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9 hours ago, Kion said:

this ksp mod offers a BocaChica Starbase.

Mod version: 1.0

License: CC BY-NC-ND 4.0

 

N2OB1Mu.jpg

Photos:

A3vPJt6.pngyW9Z62S.pngWH0byDo.png

 

downloads:

Spacedock

 

Required Mods

1. Kerbal Konstructs

2. Tundra's Space Center

3. Omega's Stockalike Structures

4. Starship Launch Expansion

 

Recommended Mods

 Starship Expansion Project for the Starship and Super Heavy

or Tundra Exploration

 

 

Needs a MapDecal to flatten the area

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@Kion Not a bad start. There is a Map-decal but no height map was applied and the radius is the default 125 meters.  Nothing that can't be altered and improved upon. There wasn't a specific mention of this in the details but the site is not on Stock Kerbin. Mind you the coordinates on stock Kerbin are on land but some tweaking of the statics is required to make it work there.

A pretty decent first effort (My first KK site was terrible by comparison). If you would like any advice going forward drop me a line, I'd be happy to offer any help I can.

Fly safe.     

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  • 2 weeks later...
  • 3 months later...
On 9/26/2021 at 3:38 PM, Noname115 said:

I assume this is for a stock sized kerbin? Will this not work for a 2.5x scaled world?

Almost all KK mods work for a 2.5x scaled world if you know how to use the editor. As in, they usually only require a simple edit to move the entire base to the proper elevation and minor repositioning. 

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  • 1 year later...
On 1/4/2022 at 2:34 PM, panarchist said:

Almost all KK mods work for a 2.5x scaled world if you know how to use the editor. As in, they usually only require a simple edit to move the entire base to the proper elevation and minor repositioning. 

Yeah

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Hi,

It seems that your mod also comes with the required add-ons to work properly. According to your license, your mod is CC-BY-NC-ND 4.0.

However, some of the mods you bundled do not have the same license and do not allow to be redistributed under your license.

Can you look into that and fix this issue?

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1 hour ago, Damon said:

Hi,

It seems that your mod also comes with the required add-ons to work properly. According to your license, your mod is CC-BY-NC-ND 4.0.

However, some of the mods you bundled do not have the same license and do not allow to be redistributed under your license.

Can you look into that and fix this issue?

Oh! Thanks for the note!

I will probably fix that soon in the next update!

I'm going to update this mod soon but I have work to do (Like videos and that) but thanks for the feed back!

Also If you want to be apart of this mod and help make stuff (Like assets) you can! (Just let me know on discord)

Thanks!

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