kspbutitscursed Posted August 13, 2023 Share Posted August 13, 2023 (edited) 19 hours ago, Adiri said: No, as of right now KPP is not even compatible with this mod. ah ok cool Edited August 13, 2023 by kspbutitscursed new page Quote Link to comment Share on other sites More sharing options...
bigyihsuan Posted August 14, 2023 Share Posted August 14, 2023 (edited) On 8/12/2023 at 9:40 PM, dababykerman said: that is supposed to happen On 8/12/2023 at 10:43 PM, kspbutitscursed said: yeah its called burnout. How long should the burnout plume last then? I let it continue to "burnout" and time warped it at least a day, and the plume didn't go away. Edited August 14, 2023 by bigyihsuan Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 14, 2023 Share Posted August 14, 2023 IDK @Adiri Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 15, 2023 Author Share Posted August 15, 2023 On 8/13/2023 at 6:07 PM, bigyihsuan said: How long should the burnout plume last then? I let it continue to "burnout" and time warped it at least a day, and the plume didn't go away. On rails timewarp (the fast one) doesn’t effect burnout, it lasts for like 60s with no timewarp iirc Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted August 15, 2023 Share Posted August 15, 2023 Awesome work. Only issue I've noticed so far is that the SRB1200 series boosters (the Titan III boosters) from BDB seem to lack sound. The plumes are beautiful though! Quote Link to comment Share on other sites More sharing options...
Raqnick Posted August 15, 2023 Share Posted August 15, 2023 Effects exist before engines ignition and after SRB burnouts sound continues to rope my ears https://imgur.com/a/7R6Z4Cy Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 16, 2023 Share Posted August 16, 2023 8 hours ago, Blufor878 said: Awesome work. Only issue I've noticed so far is that the SRB1200 series boosters (the Titan III boosters) from BDB seem to lack sound. The plumes are beautiful though! Maybe check the configs for that srb and make sure ethe sound is set to srb sound 3 Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted August 16, 2023 Share Posted August 16, 2023 2 hours ago, kspbutitscursed said: Maybe check the configs for that srb and make sure ethe sound is set to srb sound 3 I don't think that's the issue. I looked through the configs and compared them to the SRB's that don't have issues, but they seem to look fine as far as the sound is concerned. Odd. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 16, 2023 Share Posted August 16, 2023 1 hour ago, Blufor878 said: I don't think that's the issue. I looked through the configs and compared them to the SRB's that don't have issues, but they seem to look fine as far as the sound is concerned. Odd. hm thats really odd @Adiri Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 16, 2023 Author Share Posted August 16, 2023 20 hours ago, Raqnick said: Effects exist before engines ignition and after SRB burnouts sound continues to rope my ears https://imgur.com/a/7R6Z4Cy Ah good you found the "Cursed" bug, nobody knows how to fix this short of reinstalling everything (this may not even fix it I have no idea) RSMP isn't the cause of this it just reveals some hidden issue (what I have been informed at least, like I said I have no clue...sorry) Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 17, 2023 Author Share Posted August 17, 2023 On 8/15/2023 at 9:48 AM, Blufor878 said: Awesome work. Only issue I've noticed so far is that the SRB1200 series boosters (the Titan III boosters) from BDB seem to lack sound. The plumes are beautiful though! This should be fixed now. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 17, 2023 Share Posted August 17, 2023 4 hours ago, Adiri said: This should be fixed now. @Blufor878 Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted August 25, 2023 Share Posted August 25, 2023 Sorry for the late response. I've been busy with other stuff. The sound for the SRB1200 boosters still doesn't seem to be working. Can I delete that particular folder in RSMP in the meantime? Like I said, as far as I know all the other boosters seem to work just fine. I don't mind having stock effects for the SRB1200 series in the meantime. Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 27, 2023 Author Share Posted August 27, 2023 On 8/25/2023 at 6:21 AM, Blufor878 said: Sorry for the late response. I've been busy with other stuff. The sound for the SRB1200 boosters still doesn't seem to be working. Can I delete that particular folder in RSMP in the meantime? Like I said, as far as I know all the other boosters seem to work just fine. I don't mind having stock effects for the SRB1200 series in the meantime. Yes you can delete it Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted August 28, 2023 Share Posted August 28, 2023 On 8/27/2023 at 7:54 AM, Adiri said: Yes you can delete it Thank you for responding. And I apologize for any trouble. Regardless, this mod is awesome! Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 30, 2023 Author Share Posted August 30, 2023 School has started for me so I am not doing much work on this mod, I should still be able to fix bugs just might take longer. Quote Link to comment Share on other sites More sharing options...
Keko Posted September 2, 2023 Share Posted September 2, 2023 (edited) what causes these blue effects? Edited September 2, 2023 by Keko Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted September 4, 2023 Share Posted September 4, 2023 On 8/15/2023 at 4:53 AM, Adiri said: On rails timewarp (the fast one) doesn’t effect burnout, it lasts for like 60s with no timewarp iirc I had a contract to test a Flea in Minmus orbit. There was no reason to stage then so I noticed the burnout is quite long and more importantly the sound never stops. It may seem like an unusual use case but Kerbals have strange contracts and players do weird things. I entered it on github, if you have some time. Quote Link to comment Share on other sites More sharing options...
Adiri Posted September 4, 2023 Author Share Posted September 4, 2023 On 9/2/2023 at 5:56 AM, Keko said: what causes these blue effects? It’s from brightness clipping, TUFX hdr fixes this Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted September 5, 2023 Share Posted September 5, 2023 Found a plume issue with the Ram engine from Better SRBs mod. It is set far behind the nozzle. That's the only one I noticed like this. The Lance engine from that mod is good. There's a typo in the config file... line 100, should be 0.37 not 30.37. Quote Link to comment Share on other sites More sharing options...
Adiri Posted September 5, 2023 Author Share Posted September 5, 2023 30 minutes ago, Krazy1 said: Found a plume issue with the Ram engine from Better SRBs mod. It is set far behind the nozzle. That's the only one I noticed like this. The Lance engine from that mod is good. There's a typo in the config file... line 100, should be 0.37 not 30.37. Will fix it and upload it to github soon Quote Link to comment Share on other sites More sharing options...
Delay Posted September 5, 2023 Share Posted September 5, 2023 32 minutes ago, Adiri said: Will fix it and upload it to github soon I'm confused, didn't you already fix the RAM after I reported the same issue? Quote Link to comment Share on other sites More sharing options...
Adiri Posted September 6, 2023 Author Share Posted September 6, 2023 On 9/5/2023 at 2:47 AM, Delay said: I'm confused, didn't you already fix the RAM after I reported the same issue? I thought I did…I don’t remember. I don’t have much time to work on this mod so I am thinking of stopping (what little work I have done) work on it. Quote Link to comment Share on other sites More sharing options...
Kion Posted September 11, 2023 Share Posted September 11, 2023 How can I make configs for my mods?? amazing! Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted September 12, 2023 Share Posted September 12, 2023 On 9/7/2023 at 1:27 AM, Adiri said: I thought I did…I don’t remember. I don’t have much time to work on this mod so I am thinking of stopping (what little work I have done) work on it. temporally Quote Link to comment Share on other sites More sharing options...
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