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[1.12x] RSMP (formally SWE)


Adiri

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On 8/12/2023 at 9:40 PM, dababykerman said:

that is supposed to happen

On 8/12/2023 at 10:43 PM, kspbutitscursed said:

yeah its called burnout.

How long should the burnout plume last then? I let it continue to "burnout" and time warped it at least a day, and the plume didn't go away.

Edited by bigyihsuan
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On 8/13/2023 at 6:07 PM, bigyihsuan said:

How long should the burnout plume last then? I let it continue to "burnout" and time warped it at least a day, and the plume didn't go away.

On rails timewarp (the fast one) doesn’t effect burnout, it lasts for like 60s with no timewarp iirc

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8 hours ago, Blufor878 said:

Awesome work. Only issue I've noticed so far is that the SRB1200 series boosters (the Titan III boosters) from BDB seem to lack sound. The plumes are beautiful though!

Maybe check the configs for that srb and make sure ethe sound is set to srb sound 3 

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2 hours ago, kspbutitscursed said:

Maybe check the configs for that srb and make sure ethe sound is set to srb sound 3 

I don't think that's the issue. I looked through the configs and compared them to the SRB's that don't have issues, but they seem to look fine as far as the sound is concerned. Odd.

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20 hours ago, Raqnick said:

Effects exist before engines ignition and after SRB burnouts sound continues to rope my ears
https://imgur.com/a/7R6Z4Cy

Ah good you found the "Cursed" bug, nobody knows how to fix this short of reinstalling everything (this may not even fix it I have no idea) RSMP isn't the cause of this it just reveals some hidden issue (what I have been informed at least, like I said I have no clue...sorry)

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On 8/15/2023 at 9:48 AM, Blufor878 said:

Awesome work. Only issue I've noticed so far is that the SRB1200 series boosters (the Titan III boosters) from BDB seem to lack sound. The plumes are beautiful though!

This should be fixed now.

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  • 2 weeks later...

Sorry for the late response. I've been busy with other stuff. The sound for the SRB1200 boosters still doesn't seem to be working. Can I delete that particular folder in RSMP in the meantime? Like I said, as far as I know all the other boosters seem to work just fine. I don't mind having stock effects for the SRB1200 series in the meantime.

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On 8/25/2023 at 6:21 AM, Blufor878 said:

Sorry for the late response. I've been busy with other stuff. The sound for the SRB1200 boosters still doesn't seem to be working. Can I delete that particular folder in RSMP in the meantime? Like I said, as far as I know all the other boosters seem to work just fine. I don't mind having stock effects for the SRB1200 series in the meantime.

Yes you can delete it

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On 8/15/2023 at 4:53 AM, Adiri said:

On rails timewarp (the fast one) doesn’t effect burnout, it lasts for like 60s with no timewarp iirc

I had a contract to test a Flea in Minmus orbit. There was no reason to stage then so I noticed the burnout is quite long and more importantly the sound never stops. It may seem like an unusual use case but Kerbals have strange contracts and players do weird things. I entered it on github, if you have some time.

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Found a plume issue with the Ram engine from Better SRBs mod. It is set far behind the nozzle. That's the only one I noticed like this. The Lance engine from that mod is good. 

There's a typo in the config file... line 100, should be 0.37 not 30.37.

jq4iWlj.jpg

VNcJAw7.jpg

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30 minutes ago, Krazy1 said:

Found a plume issue with the Ram engine from Better SRBs mod. It is set far behind the nozzle. That's the only one I noticed like this. The Lance engine from that mod is good. 

There's a typo in the config file... line 100, should be 0.37 not 30.37.

jq4iWlj.jpg

VNcJAw7.jpg

Will fix it and upload it to github soon

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On 9/5/2023 at 2:47 AM, Delay said:

I'm confused, didn't you already fix the RAM after I reported the same issue?

I thought I did…I don’t remember. I don’t have much time to work on this mod so I am thinking of stopping (what little work I have done) work on it.

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