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[1.12.5]KIU Chinese Pack


mark7

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3 hours ago, mark7 said:

Are you using Realfuel in stock environment? And how exactly do you install the mods?

 

Will be looking into that. 

 

The model of Shenzhou spacecraft is pretty old, and the waterfall patch I made is to my best capability to address the issue. Shenzhou is probably getting a major rework.  

Also, maybe you can directly insert the image,  and use the edit function for our convenience. ;) 

I have no RF and two other mods(Rockets and Crew) are working properly.All 3 mods are from CKAN and,as i said,other working like they should be

Edited by Raqnick
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7 hours ago, mark7 said:

It would be great if this mod can have FreeIva support! However, none of our team is familiar with FreeIva, so we would prefer having the FreeIva support in FreeIva. 

Well, I could send a PR to your repo.

I took a look at some of the spaces and the models aren’t set up very well for it. It’s still possible to do, but if I could tweak the models slightly it could be a lot easier. Mainly the hatches and fire extinguishers or other interactive objects should be props.

Again, I don’t mind doing the work, but I don’t see any model source files in the repo.  I could create new ones by importing the mu files but that might also lose some data if you have them privately somewhere else.

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On 4/23/2023 at 11:22 PM, suiyu111 said:

有任何计划添加各种卫星吗?类似东方红、实践X号.

我试过KCAP里的东方红但是它没有remote tech支持,并且平衡性上和你的mod略有不同,也有一些重复的部件

Any plan on adding satellites? Like DongFangHong and Shijian-X.

I've tried KCAP's DongFangHong, but it is not compatible with RemoteTech and balance of KCAP is not in the same page with yours, some duplicate parts

我这个问题是漏看了吗?Did you miss this question?

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  • 1 month later...

Hello Again,

Hope you  guys are still working on the mod. 

I found 2 problems of a similar nature, but fortunately, I also have the solution so it's an easy fix.

On 2 of your work compartment cfg's: SYCMTDZD.cfg and SYCWTDZD.cfg (these are the labs for Wentian and Mengtian) the labs throw up numerous continual errors when the part is selected. This is because when the lab module was copied from the MPL in vanilla, the module index has to be changed too because the container module is no longer the first module in the part, but the second.

Ex.. 

	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = MTDZD2
		startEventGUIName = Expand
		endEventGUIName = Retract
		actionGUIName = MengtianZK
	}
	
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = #autoLOC_502204 //#autoLOC_502204 = Review Data
		storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
		collectActionName = #autoLOC_238018 //#autoLOC_238018 = Take Data
		evaOnlyStorage = True
		storageRange = 2
		allowRepeatedSubjects = True
	}
	MODULE
	{
		name = ModuleScienceLab
		containerModuleIndex = 0
		dataStorage = 2000
		crewsRequired = 1
		canResetConnectedModules = True
		canResetNearbyModules = True
		interactionRange = 5
		SurfaceBonus = 0.1
		ContextBonus = 0.25
		homeworldMultiplier = 0.1
		RESOURCE_PROCESS
		{
			name = ElectricCharge
			amount = 10
		}
	}


containerModuleIndex = 0

shouild be

containerModuleIndex = 1

because the container is now the second module (the first is ModuleAnimateGeneric), the index starts with 0. 

 

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  • 2 weeks later...
  • 3 weeks later...
On 4/30/2023 at 3:50 PM, suiyu111 said:

我这个问题是漏看了吗?Did you miss this question?

We do not currently have the plan.

On 6/19/2023 at 12:22 AM, Richmountain112 said:

I don't see the parts in the VAB after installing the human spaceflight pack. Am I missing anything? (I already have B9 Part Switch)

As much as I hate the Chinese Communist Party, their space program is actually pretty good.

Can you specify how exactly did you install it? By the looks of it you most likely install the mod incorrectly.

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On 6/9/2023 at 4:27 PM, shinden1974 said:

Hello Again,

Hope you  guys are still working on the mod. 

I found 2 problems of a similar nature, but fortunately, I also have the solution so it's an easy fix.

On 2 of your work compartment cfg's: SYCMTDZD.cfg and SYCWTDZD.cfg (these are the labs for Wentian and Mengtian) the labs throw up numerous continual errors when the part is selected. This is because when the lab module was copied from the MPL in vanilla, the module index has to be changed too because the container module is no longer the first module in the part, but the second.

Ex.. 

	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = MTDZD2
		startEventGUIName = Expand
		endEventGUIName = Retract
		actionGUIName = MengtianZK
	}
	
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = #autoLOC_502204 //#autoLOC_502204 = Review Data
		storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
		collectActionName = #autoLOC_238018 //#autoLOC_238018 = Take Data
		evaOnlyStorage = True
		storageRange = 2
		allowRepeatedSubjects = True
	}
	MODULE
	{
		name = ModuleScienceLab
		containerModuleIndex = 0
		dataStorage = 2000
		crewsRequired = 1
		canResetConnectedModules = True
		canResetNearbyModules = True
		interactionRange = 5
		SurfaceBonus = 0.1
		ContextBonus = 0.25
		homeworldMultiplier = 0.1
		RESOURCE_PROCESS
		{
			name = ElectricCharge
			amount = 10
		}
	}


containerModuleIndex = 0

shouild be

containerModuleIndex = 1

because the container is now the second module (the first is ModuleAnimateGeneric), the index starts with 0. 

 

Thanks for reporting. This is a known issue and will be addressed in the next update!

On 4/27/2023 at 7:28 PM, JonnyOThan said:

Well, I could send a PR to your repo.

I took a look at some of the spaces and the models aren’t set up very well for it. It’s still possible to do, but if I could tweak the models slightly it could be a lot easier. Mainly the hatches and fire extinguishers or other interactive objects should be props.

Again, I don’t mind doing the work, but I don’t see any model source files in the repo.  I could create new ones by importing the mu files but that might also lose some data if you have them privately somewhere else.

I am not at my liberty of providing the model source as the author of these models wish to remain the private nature of the source files. I already asked him about making an exception, but he is busy with school, so maybe it could be a while.

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Hi - hoping you can help me out with some confusion. After looking at the configs in the Extras folder for all 3 packs, I decided not to install those configs, as I'm using KSRSS - and those configs (if I'm reading them right) would cause the parts to be larger than without the configs? So my install looks like:

5vHwatu.png

Is this the right thing to do if I'm on a 2.5x system and not RSS/RO?

Here is the next question. I've built the Zhurong lander as you can see, and it's placed on the Long March 7 adapter, which visually fits perfectly, but my confusion is that the orbiter's solar panels are way larger than any fairings would accommodate -  so do I have a parts scaling issue? I've also included a picture of the orbiter with a stock 2.5m heat shield stuck on, just for size comparison.

Spoiler

RLM9bHK.png

Qd8dQw8.png

Aside from all this, I cheated the orbiter and lander and rover to Mars orbit, and did the full landing and rover mobilization and it all worked really well! I just need to figure out if I've messed up the scaling?

Oh lastly ... can you comment on the expected performance of the orbiter? I am on KSRSS 2.5x, and the orbiter has a vacuum TWR of 0.12, and 975m/s dV. If I understand the mission correctly, we'd arrive on the sunlit side quite low, and capture with a high Ap, then at Ap, lower the Pe to landing height, decouple the lander, then re-adjust Pe up out of the atmosphere? I think the dv is probably close, but the TWR seems quite low? Again, wondering if part scaling comes into play here?

Thanks for any help/info!

 

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15 hours ago, Richmountain112 said:

Installed the Human Spaceflight thing first, and then the launchers. Never installed the deep space probes at all.

 

What is the file structure? What should be done is to put the KCHS and KCLV folders inside Gamedata/KIU. 

8 hours ago, OrbitalManeuvers said:

Hi - hoping you can help me out with some confusion. After looking at the configs in the Extras folder for all 3 packs, I decided not to install those configs, as I'm using KSRSS - and those configs (if I'm reading them right) would cause the parts to be larger than without the configs? So my install looks like:

The patches inside Common/Extra is to make the parts larger according to their real scale. So if you wish to play under stock scale, you should delete them.

8 hours ago, OrbitalManeuvers said:

Here is the next question. I've built the Zhurong lander as you can see, and it's placed on the Long March 7 adapter, which visually fits perfectly, but my confusion is that the orbiter's solar panels are way larger than any fairings would accommodate -  so do I have a parts scaling issue? I've also included a picture of the orbiter with a stock 2.5m heat shield stuck on, just for size comparison.

On my first glance the scale seems fine to me. The stock size of the orbiter is somewhere close to 2.5m and the size of the solar panels seems right.

Edited by mark7
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8 hours ago, OrbitalManeuvers said:

Oh lastly ... can you comment on the expected performance of the orbiter? I am on KSRSS 2.5x, and the orbiter has a vacuum TWR of 0.12, and 975m/s dV. If I understand the mission correctly, we'd arrive on the sunlit side quite low, and capture with a high Ap, then at Ap, lower the Pe to landing height, decouple the lander, then re-adjust Pe up out of the atmosphere? I think the dv is probably close, but the TWR seems quite low? Again, wondering if part scaling comes into play here?

I am not familiar with KSRSS 2.5x, but the TWR seems correct to me.  The real thing when reaching Mars orbit is close to 5t and with only a single 3000N engine for capture burn, it has a TWR of only 0.06.

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10 hours ago, mark7 said:
On 7/4/2023 at 10:14 AM, Richmountain112 said:

Installed the Human Spaceflight thing first, and then the launchers. Never installed the deep space probes at all.

What is the file structure? What should be done is to put the KCHS and KCLV folders inside Gamedata/KIU. 

The KCHS is in its own separate folder in Gamedata. It isn’t nested inside Gamedata/KIU at all.

Edited by Richmountain112
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3 hours ago, Richmountain112 said:

The KCHS is in its own separate folder in Gamedata. It isn’t nested inside Gamedata/KIU at all.

That`s wrong. Folder "KIU_Chinese_Human_Spaceflight_pack" must be in GameData/KIU. Also the other packs the same.

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14 hours ago, I love CSS said:

为什么打开预建飞船储存点有的模型可以打开,而有的却缺少部件模块

Why open some prebuilt ship models are good but some models are missing parts

Which ones?

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  • 2 weeks later...
5 minutes ago, Raqnick said:

Update the CKAN versions please

It looks like the new version was just put out *today* - CKAN scrapes spacedock and other sites periodically, so there's nothing the mod author can do; it'll just happen in 15-30 minutes.

Edit: Looks like it's updated already.

Edited by JonnyOThan
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3 hours ago, JonnyOThan said:

It looks like the new version was just put out *today* - CKAN scrapes spacedock and other sites periodically, so there's nothing the mod author can do; it'll just happen in 15-30 minutes.

Edit: Looks like it's updated already.

Looks like Deepspace Exploration Pack is not updated 

Edited by Raqnick
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On 7/5/2023 at 3:00 AM, mark7 said:

The stock size of the orbiter is somewhere close to 2.5m and the size of the solar panels seems right.

Hi again. Back to trying this. I can't fit the Tianwen orbiter + lander + Zhurong in any of the launchers. Can you tell me which fairing base and set of fairings I should be using? Thanks!

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On 7/17/2023 at 11:55 PM, OrbitalManeuvers said:

Hi again. Back to trying this. I can't fit the Tianwen orbiter + lander + Zhurong in any of the launchers. Can you tell me which fairing base and set of fairings I should be using? Thanks!

Actually Tianwen-1 was launched by Long March 5, which is a vehicle not included in this mod. There are other mods for the launcher.  LM-5 has a fairing diameter of 5m.

On 7/17/2023 at 11:10 PM, Raqnick said:

Looks like Deepspace Exploration Pack is not updated 

I checked and it's now on CKAN.

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  • 2 weeks later...
  • 1 month later...

大佬,github下了最新的,12.3游戏+rss运行(没装ro,是要装ro吗),加载每一个craft提示一堆缺失的东西,没有其他的,搜索也看不到需要的组件(比如找嫦娥,chang也没有),是我安装错误还是不兼容?

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  • 3 weeks later...
On 8/1/2023 at 11:29 AM, 影之瑒 said:

支持RP-1吗?

Nope

On 9/26/2023 at 11:05 AM, DAXIN said:

大佬,github下了最新的,12.3游戏+rss运行(没装ro,是要装ro吗),加载每一个craft提示一堆缺失的东西,没有其他的,搜索也看不到需要的组件(比如找嫦娥,chang也没有),是我安装错误还是不兼容?

不太建议你用Github上的版本安装。那个是开发测试中的版本,很有可能有各种各样的bug,而且需要手动找路径。但不需要RO,也不需要安装你说的NSCP和ICSP

It is not recommended to install the GitHub version of this mod, as it is a develop version and could be buggy. Also, you need to manually install the mod. RO is not required, neither does NSCP nor ICSP.

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On 10/13/2023 at 10:52 AM, mark7 said:

Nope

不太建议你用Github上的版本安装。那个是开发测试中的版本,很有可能有各种各样的bug,而且需要手动找路径。但不需要RO,也不需要安装你说的NSCP和ICSP

It is not recommended to install the GitHub version of this mod, as it is a develop version and could be buggy. Also, you need to manually install the mod. RO is not required, neither does NSCP nor ICSP.

;.;有一些可以了,应该是缩放的问题,双击加载预制模型就没问题,但有一些还是有问题的,如祝融不能拍摄等,天问像是缺少了什么。不过还是谢谢大佬,mod很好玩

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