Socowez Posted September 6, 2022 Share Posted September 6, 2022 55 minutes ago, Gameslinx said: If you get the time I would recommend you try an install with just Parallax installed to see what your baseline performance is. You're the only one reporting this, but if more reports come in of this happening I will be able to determine what might be causing it After finding outsthat Harmony is a new dependency of Kopernicus, I ran the game with AVP 8k, TUFX, Parallax, EVE and scatterer. FPS is around 25 with no scatters on screen, and 10-13 when panning the camera around. Verdict: scatters have a considerable performance impact (who knew) but somewhere in my massive modlist, one or more things are making my game unplayable, but only while looking at scatters. 3 minutes ago, ballisticfox0 said: OPM Parallax has been hotfixed, scatters will be out in the next few days. Are the OPM scatters unique like the stock planets, or just mun rocks painted whatever color necessary? Quote Link to comment Share on other sites More sharing options...
Adiri Posted September 6, 2022 Share Posted September 6, 2022 2 minutes ago, Socowez said: After finding outsthat Harmony is a new dependency of Kopernicus, I ran the game with AVP 8k, TUFX, Parallax, EVE and scatterer. FPS is around 25 with no scatters on screen, and 10-13 when panning the camera around. Verdict: scatters have a considerable performance impact (who knew) but somewhere in my massive modlist, one or more things are making my game unplayable, but only while looking at scatters. Have you tried running it with terrain quality set to high? That disabled tessellation which boosted me past 60fps Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 6, 2022 Author Share Posted September 6, 2022 2 minutes ago, Socowez said: FPS is around 25 with no scatters on screen, and 10-13 when panning the camera around. This is still unbelievably low. @ballisticfox0can run 30-40 fps at 4k on a 2070 with the same visuals as you. Something else must be at play here surely Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 6, 2022 Share Posted September 6, 2022 3 minutes ago, Gameslinx said: This is still unbelievably low. @ballisticfox0can run 30-40 fps at 4k on a 2070 with the same visuals as you. Something else must be at play here surely If it helps, my screen resolution is 2560x1080. Thought I'd mention since you said something about ballisticfox's resolution Quote Link to comment Share on other sites More sharing options...
Atsusa Posted September 6, 2022 Share Posted September 6, 2022 Hello, I'm wondering why it has strange afterimage on the stone generated by Parallax when I rotating my camera aound? Quote Link to comment Share on other sites More sharing options...
DeliriumTrigger Posted September 6, 2022 Share Posted September 6, 2022 (edited) 6 hours ago, zangonoid said: The big rock just to the left of my rover did not have collisions, while the small rock my Kerbal is standing on did have collisions. Hope that helps. the rock to the left of your rover is a stock scatter, and as such it won't have collisions. If that's throwing you for a loop you can turn the stock scatters off in the settings. Probably should anyway since there's really no need for them if you're using Parallax. Edited September 6, 2022 by DeliriumTrigger Quote Link to comment Share on other sites More sharing options...
NovaRaptorTV Posted September 6, 2022 Share Posted September 6, 2022 I've noticed faster load times with Parallax installed after the update. Especially after I exit time warp. I was wondering if that was something you wanted to tackle for this update? Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted September 6, 2022 Share Posted September 6, 2022 (edited) Congrats on this release Linx. Really something else. I never would have thought this game could achieve this state. My only question is.. Do you or anyone recommend any visual packs to go along with Parallax? Ive been running AVP for the longest time. Id like to try something new and less resource intensive. I'm kinda out of the loop in terms of the new hotness. Edited September 6, 2022 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted September 6, 2022 Share Posted September 6, 2022 The next best for stock planets is probably Spectra. I think that one is a little lighter on the resources demand Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 6, 2022 Author Share Posted September 6, 2022 26 minutes ago, Atsusa said: Hello, I'm wondering why it has strange afterimage on the stone generated by Parallax when I rotating my camera aound? After image? You might be referring to the fading in. It's intended and it really helps with immersion strangely enough - Much better than things popping in which can be quite distracting But this sounds like something else potentially? A video is required! Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted September 6, 2022 Share Posted September 6, 2022 1 hour ago, Socowez said: After finding outsthat Harmony is a new dependency of Kopernicus, I ran the game with AVP 8k, TUFX, Parallax, EVE and scatterer. FPS is around 25 with no scatters on screen, and 10-13 when panning the camera around. Verdict: scatters have a considerable performance impact (who knew) but somewhere in my massive modlist, one or more things are making my game unplayable, but only while looking at scatters. Are the OPM scatters unique like the stock planets, or just mun rocks painted whatever color necessary? For the more minor bodies I’m just going to take rocks from other bodies, for the more unique destinations I’ll try to get some unique scatters in. Quote Link to comment Share on other sites More sharing options...
LHACK4142 Posted September 6, 2022 Share Posted September 6, 2022 Quote Link to comment Share on other sites More sharing options...
thepres1s_Stuff Posted September 6, 2022 Share Posted September 6, 2022 @Gameslinx can you update Parallax for OPM to have this? Quote Link to comment Share on other sites More sharing options...
minerbat Posted September 6, 2022 Share Posted September 6, 2022 (edited) i completely deleted and reinstalled all the mods folders and it does now work when you are controlling a vessel. but it does not work from the KSC view when you first open the game. is this intentional or is something wrong? Edited September 6, 2022 by minerbat Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted September 6, 2022 Share Posted September 6, 2022 Hi everybody, and congratulation for the release guys! I was about to testing this, but after install it via CKAN (so i assumed the 5th step in the instructions is not needed anymore), ksp didnt load the main menu screen anymore. The game load without any warning or issue until the menu, then i get just a black screen with loading icon spinning at a good frame rate at least. should i provide a log file? Anyone else experienced this? Thx in advance... Quote Link to comment Share on other sites More sharing options...
lodiped Posted September 6, 2022 Share Posted September 6, 2022 ok so how the hell do i find Mun Stones in the midst of all the jaw dropping beautiful rocks? man... this gonna be trouble lol Quote Link to comment Share on other sites More sharing options...
Moose Posted September 6, 2022 Share Posted September 6, 2022 (edited) Incredible work @Gameslinx. Absolutely incredible. My only complaint is that the fade between the distant (seemingly darker with Scatterer) billboards and real models is quite distracting. At least on Kerbin. I'm looking at the global config now to see what I can do with it. I've a 3090 so I'm ready to push this all the way out. Overdue Edit: I rammed the LOD multiplyer up and it's nice and clean. Edited September 6, 2022 by Moose Quote Link to comment Share on other sites More sharing options...
orangewarning Posted September 6, 2022 Share Posted September 6, 2022 3 hours ago, thepres1s_Stuff said: @Gameslinx can you update Parallax for OPM to have this? a config file for OPM is in the works by @ballisticfox0 Quote Link to comment Share on other sites More sharing options...
Kerbin Launch Coalition Posted September 6, 2022 Share Posted September 6, 2022 7 hours ago, Adiri said: It only works on JNSQ because some of the planet names are the same. Otherwise it has no support What GPU do you have? Parallax isn't very CPU hungry Yeah Linx suggested that'd be the case as it's the same system in essence, just retextured and such. Thing is, do the Parallax textures override the rather beautiful JNSQ textures on places like Minmus? As Galileo and such made the prettiest Minmus there is, it'd look INSANE with this new Parallax. Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted September 6, 2022 Share Posted September 6, 2022 (edited) 8 hours ago, Adiri said: What GPU do you have? Parallax isn't very CPU hungry I won’t lie, I am not good at computers. How do I figure out my GPU? Edited September 6, 2022 by Kerbalsaurus Quote Link to comment Share on other sites More sharing options...
Moose Posted September 6, 2022 Share Posted September 6, 2022 23 minutes ago, Kerbalsaurus said: I won’t lie, I am not good at computers. How do I figure out my GPU? Press CTRL+SHIFT+ESCAPE to bring up the Task Manager. If it says "more details" at the bottom click that. The go to the performance tab an it'll list your GPUs at the bottom (after all the discs, cpu and memory), with their names. Quote Link to comment Share on other sites More sharing options...
kerbnub Posted September 6, 2022 Share Posted September 6, 2022 3 hours ago, Moose said: Incredible work @Gameslinx. Absolutely incredible. My only complaint is that the fade between the distant (seemingly darker with Scatterer) billboards and real models is quite distracting. At least on Kerbin. I'm looking at the global config now to see what I can do with it. I've a 3090 so I'm ready to push this all the way out. Is it not these? rangeMultiplier = 1.0 //Adjust the max range (and range of LODs) of the scatters lodRangeMultiplier = 1.0 //Adjust the range at which LODs change Quote Link to comment Share on other sites More sharing options...
Moose Posted September 6, 2022 Share Posted September 6, 2022 6 minutes ago, kerbnub said: Is it not these? rangeMultiplier = 1.0 //Adjust the max range (and range of LODs) of the scatters lodRangeMultiplier = 1.0 //Adjust the range at which LODs change Indeed it is, and I rammed the latter up a ways. Helped loads. Quote Link to comment Share on other sites More sharing options...
Merlin1809 Posted September 6, 2022 Share Posted September 6, 2022 WHOOO! That looks amazing! Now just waiting for the volumetric clouds for EVE and then this game will probably look better than KSP2 (and my PC will melt, but that's ok) Quote Link to comment Share on other sites More sharing options...
Goaty1208 Posted September 6, 2022 Share Posted September 6, 2022 This will get me back into ksp. This is amazing linx! You will never be able to top THIS off. Quote Link to comment Share on other sites More sharing options...
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