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[1.12.X] Kerbal Flightworks Company


CarelessDoughnut

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An atmospheric aircraft parts mod focusing (for now) on mainly propeller aircraft from the Golden Age to Early WWII.

All parts should come up by searching kfw on the search bar.

Screenshots

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Parts List

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To do

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 Requires Firespitter

Download Link on SpaceDock

Available on CKAN too.

Extra "Requirements" (not needed to use the mod itself, but parts get extra features, or get patched out without them)

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Personal Mod Recommendations I think work well with KFW (besides the ones on top)

Changelog

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Licensing (for the last version)

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Edited by CarelessDoughnut
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  • 2 weeks later...
  On 9/26/2022 at 2:44 PM, CarelessDoughnut said:

Just the mod itself, no FS assets are used.

Are there other ways to make prop engines in ksp?

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Besides the "Breaking Ground" DLC?

I think that the mod "Pure Electric Engines" by Jatwaa have a rotor that not uses Firespitter
 

 

Edited by Guest
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  On 9/26/2022 at 2:44 PM, CarelessDoughnut said:

Just the mod itself, no FS assets are used.

Are there other ways to make prop engines in ksp?

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Yeah.. I figured it was just for the props.

Unfortunately, the only other plugin I can think of that does propellers, IIRC, is WBI Tools, by @Angel-125.

I've tried to remove dependencies on FS for years for mods... Unfortunately, there are a few things in FS (propellers for one), that no other plugins have replicated, so I could completely dump FS :(

 

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  On 9/26/2022 at 4:02 PM, Stone Blue said:

Yeah.. I figured it was just for the props.

Unfortunately, the only other plugin I can think of that does propellers, IIRC, is WBI Tools, by @Angel-125.

I've tried to remove dependencies on FS for years for mods... Unfortunately, there are a few things in FS (propellers for one), that no other plugins have replicated, so I could completely dump FS :(

 

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The way I did it is a bit strange, but works. to make them use only electricity, I basically modded EC to be a mirror of  jetpack fuel. That way, it can use only one fuel and not make the KSP system go nutty. 

I used Module Manager to patch EC like: 

@RESOURCE_DEFINITION[ElectricCharge] { @hsp = 3000 }

HSP we didn't think would make the change, but it works and still does so I left it. If you want to use a single fuel, you can use that trick. it lets my engines and props use only EC. 

FS is awesome though (and one of my fav mods) since I love propeller mods. 

 

**edit* 

This would only solve the fuel part. but the blur disc and other FS goodies are all in FS. I was just too lazy in my mod to add them LOL

Edited by Jatwaa
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  • 1 month later...
  On 11/15/2022 at 3:38 PM, Ilya_G said:

I think AJE & FAR support should be added to this mod

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I'm not sure how to for FAR, as it doesn't have any Aero Parts, but I do all testing with FAR included. I think non-aero parts got lift automatically after installing FAR. Not sure.

As for AJE, I forgot about it because I never used it, but giving it a second look I think I'll try it out and see how it works. So maybe.

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  On 11/15/2022 at 3:46 PM, CarelessDoughnut said:

I think non-aero parts got lift automatically after installing FAR

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FAR does not add parts, but contains configs. You can see how this is implemented for vanilla parts

  On 11/15/2022 at 3:46 PM, CarelessDoughnut said:

As for AJE

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It's not difficult with AJE. You need to write 2 configs (like)
The first determines the characteristics of the engine (power, RPM, etc.), and the second applies them in the form of a MM patch to the part
Look at AJE-Configs. I think part of the work is done for you there

  On 11/15/2022 at 3:46 PM, CarelessDoughnut said:

but giving it a second look I think I'll try it out and see how it works

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I guess I'll try it too.

Can you tell me which engines you used as prototypes for your parts? Preferably for each engine

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  On 11/15/2022 at 4:05 PM, Ilya_G said:

FAR does not add parts, but contains configs. You can see how this is implemented for vanilla parts

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Yeah that's what I meant. It adds lift based on FAR instead of stock.

 

  On 11/15/2022 at 4:05 PM, Ilya_G said:

Look at AJE-Configs. I think part of the work is done for you there

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I was just looking at the patches that come with the mod. That's a lotta data.

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  On 11/15/2022 at 4:11 PM, CarelessDoughnut said:

That's a lotta data.

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All this data can be easily found on the Internet. Besides, some of the work, as I said, has already been done for us

Look at this:

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  • 2 weeks later...

woops

Relase 5 is up, but the DB601 is "broken" if you use AJE. I was playing around with AJE patching and now the thing won't even take off.

If you use AJE, you can fix that by deleting GameData/KFW/AJE_DB601.CFG

Will make a quick Relase 6 to get rid of that and fix some stuff in the new engine. Sorry

Edited by CarelessDoughnut
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  On 11/30/2022 at 12:55 AM, KERBALZ said:

I don't know why, but the float parts lag my game so bad. If i even have 1 one my craft, it tanks the frames to 4. 
no clue why that happens

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Is Tweakscale up to date? I used to have this problem until I changed versions. The FSCompanion GitHub says 'This release works only on TweakScale 2.5 Beta and on V2.4.6.0 and newer.'

https://github.com/net-lisias-ksp/TweakScaleCompanion_FS/releases

https://github.com/net-lisias-ksp/TweakScale/releases

 

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  On 12/1/2022 at 4:21 PM, CarelessDoughnut said:

Is Tweakscale up to date? I used to have this problem until I changed versions. The FSCompanion GitHub says 'This release works only on TweakScale 2.5 Beta and on V2.4.6.0 and newer.'

https://github.com/net-lisias-ksp/TweakScaleCompanion_FS/releases

https://github.com/net-lisias-ksp/TweakScale/releases

 

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ah yea, that was the problem. thanks for pointing this out man.
Anyway, I need you to know how much appreciate this mod bro. the work your doing is amazing and me an my friend absolutely love this mod!
If your up to it, and if you take recommendations,  could you make a Ju-87 or il-2 cockpit part?

1 more thing, do you think you could include the Ba 65 in the mod as an example craft for the mod?

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  On 12/4/2022 at 10:27 PM, KERBALZ said:

If your up to it, and if you take recommendations,  could you make a Ju-87 or il-2 cockpit part?

1 more thing, do you think you could include the Ba 65 in the mod as an example craft for the mod?

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I can try.

 

  On 12/6/2022 at 3:13 PM, Ilya_G said:

I guess what the problem was. Can you send me a config in the form of a code (code option) in a personal message?

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The problem was that patch was incomplete. I have to look around for some info on AJE. I just forgot to delete it before uploading

Edited by CarelessDoughnut
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