dvrabel Posted March 20, 2023 Share Posted March 20, 2023 What plan is in place to accomodate players who want to build rockets without stuctural engineering constraints (all the "no wobbly rockets" requests), and those players that enjoy the additional structural/mechanical engineering challenges? Link to comment Share on other sites More sharing options...
TheOtherDave Posted March 20, 2023 Share Posted March 20, 2023 Hi Nate! Mostly I just want to know about non-Windows support. Is Linux and macOS support definitely coming? If so, will those versions be part of the v1.0 release or will they have their own ETAs? Link to comment Share on other sites More sharing options...
Vortygont Posted March 20, 2023 Share Posted March 20, 2023 What new and old parts will be procedural, will we get proceduarl A.I.R.B.R.E.A.K.E.R.s and maybe grid fins? Link to comment Share on other sites More sharing options...
Stoup Posted March 20, 2023 Share Posted March 20, 2023 In response to someone asking how the AMA will be held: https://discord.com/channels/1039959585949237268/1039965578754007060/1087499419022278697 it'll be through a Discord stage, so everyone will be able to listen in. we'll be taking notes on Nate's answers and will publish them as text afterwards as well (this is from @Dakota btw) I'll be watching the server eagerly! Will be a fun watch Link to comment Share on other sites More sharing options...
TFA3393 Posted March 21, 2023 Share Posted March 21, 2023 Can we get an attachment node at the bottom of the inflatable heat shield for easier stage stacking? Link to comment Share on other sites More sharing options...
Astr0Guy5 Posted March 21, 2023 Share Posted March 21, 2023 Hey Nate, Of the features that have NOT been publicly released but only internally tested, which is your favorite and why? Which have been the most challenging to develop? Also, I saw several new parts in the EA trailer. Can you confirm that every part we see in the trailers will be in the game? Link to comment Share on other sites More sharing options...
TLTay Posted March 21, 2023 Share Posted March 21, 2023 I don't have any game questions, I just want to know what happened from the start of the project to the EA release. That's the biggest thing a lot of us are wondering, but are unlikely to ever get an answer on. Link to comment Share on other sites More sharing options...
The Space Peacock Posted March 21, 2023 Share Posted March 21, 2023 What has been the most fun part of the game to work on, and what has been the most challenging? And what is the team most excited to work on in the future? Link to comment Share on other sites More sharing options...
dsplaisted Posted March 21, 2023 Share Posted March 21, 2023 Do you have an estimate when are colonies going to be released? Link to comment Share on other sites More sharing options...
LHACK4142 Posted March 21, 2023 Share Posted March 21, 2023 On 3/18/2023 at 6:53 AM, gussi111 said: 1] Can we expect that at some point in the future, as new updates improve performance, computers that are below the minimum requirements will be able to run the game decently? Dakota said this would be the case; very excited to see if I'll be able to run KSP2 someday! Link to comment Share on other sites More sharing options...
b0054254 Posted March 22, 2023 Share Posted March 22, 2023 Will Science be similar to KSP1 where you would just landing run some experiments and then leave for the next biome or will it be more focused on visiting specific sites on planets and moons for unique science and unique science blurbs that give you insight into the planets and moons of the planets your visiting? Link to comment Share on other sites More sharing options...
Gargamel Posted March 22, 2023 Share Posted March 22, 2023 A number of off topic posts have been split into a new thread, found here: This thread is specifically for questions about the AMA, if you would like to discuss anything else, take it to another thread. Link to comment Share on other sites More sharing options...
Emanuel01 Posted March 22, 2023 Share Posted March 22, 2023 Will we have other uses for surface and orbital colonies besides resource extraction and industry? Link to comment Share on other sites More sharing options...
Ashandalar Posted March 22, 2023 Share Posted March 22, 2023 (edited) I like the new SAS controls in surface velocity mode for up, down, north, and south. Are there any plans to expand on this to allow the player to dial in an arbitrary heading? Are there any plans for persistent rotation in stock KSP2? Edited March 22, 2023 by Ashandalar Link to comment Share on other sites More sharing options...
asmi Posted March 23, 2023 Share Posted March 23, 2023 Nate, a question for you - did you include an ability for celestials to have rotation axis that is not perpendicular to the orbital plane? It was a major pain in the behind in KSP1 because engine simply didn't support such concept, so for real solar system we had to "fake" this by artificially tilting ecliptic plane. I really hope we won't have to do the same in KSP2. Link to comment Share on other sites More sharing options...
FleshJeb Posted March 23, 2023 Share Posted March 23, 2023 On 3/20/2023 at 3:32 PM, Stoup said: it'll be through a Discord stage, so everyone will be able to listen in. we'll be taking notes on Nate's answers and will publish them as text afterwards as well In the meantime, children and geriatric politicians have figured out how to livestream on YouTube and Twitch simultaneously...for FREE. Platforms that might actually get an audience. I could figure it out, and I'm such a Luddite, I only have a cell phone because it was required for my job. Link to comment Share on other sites More sharing options...
Cyne Posted March 23, 2023 Share Posted March 23, 2023 Q: What sort of ISRU system will be added eventually and how complex will it be? For example, if you were to want to refuel a ISV around a planet such as Jool, assumedly you'd harvest the gas giant for gas to refuel the vehicle - how would this work in KSP2 Link to comment Share on other sites More sharing options...
aNERVASman Posted March 23, 2023 Share Posted March 23, 2023 any plans for more airbreathing engines? Link to comment Share on other sites More sharing options...
Guest Posted March 23, 2023 Share Posted March 23, 2023 6 hours ago, FleshJeb said: In the meantime, children and geriatric politicians have figured out how to livestream on YouTube and Twitch simultaneously...for FREE. Platforms that might actually get an audience. I could figure it out, and I'm such a Luddite, I only have a cell phone because it was required for my job. I just checked and the Intercept discord has over 41,000 members with over 9,000 online right now. That's a pretty big audience! Link to comment Share on other sites More sharing options...
FleshJeb Posted March 23, 2023 Share Posted March 23, 2023 34 minutes ago, Periple said: I just checked and the Intercept discord has over 41,000 members with over 9,000 online right now. That's a pretty big audience! I may have spoken rashly. Welp, at least I'm on-brand. Link to comment Share on other sites More sharing options...
RocketRockington Posted March 23, 2023 Share Posted March 23, 2023 (edited) 45 minutes ago, Periple said: I just checked and the Intercept discord has over 41,000 members with over 9,000 online right now. That's a pretty big audience! The reddit has 1.5 million members. I'd be surprised if this forum has less than 100,000. Edited March 23, 2023 by RocketRockington Link to comment Share on other sites More sharing options...
Tatwaffe Posted March 23, 2023 Share Posted March 23, 2023 Can you say how long it will take that Science Mode will be available? At the moment we are facing a lack of content/targets we can work on. Link to comment Share on other sites More sharing options...
weeee Posted March 23, 2023 Share Posted March 23, 2023 1.why procedural tanks were not implemented into the game or they going to implemented in the future? procedural wings are a thing, so i cant see the reason why not 2. on multiplayer, it seems that its going to be limited for few players, any chances that in the future this number grows for a MMO style experience or that out of question? 3. with ksp 2 there always this promise of make the game accessible, but the requirements put the game out of reach for most people, so i want to know how much optimization right now the dev team thinks they can squeeze, and how much you think would you be happy with 2x,4x,8x,etc to make the game accessible for most people? 4. I want to know if with the colony system there would be the possibility to create truly cities and infrastructure for planets? im talking planet wide roads networks or cities kilometers across, not only outposts Link to comment Share on other sites More sharing options...
livetalk Posted March 23, 2023 Share Posted March 23, 2023 Is there anything you can share on the progress of science and kolonies? Link to comment Share on other sites More sharing options...
Starwaster Posted March 23, 2023 Share Posted March 23, 2023 (edited) Not a question but: Please PLEASE for god's sake, don't combine part thermal mass with resource thermal mass. (if it's implemented at all) Resource thermodynamics should be separate from part thermodynamics with heat transferring between each other. Vitally important for boiloff mechanics, whether it's because you choose to implement boiloff or to allow mods to properly an realistically implement boiloff mechanics. That's been a pet peeve of mine ever since KSP1 implemented resource thermal mass. Edited March 23, 2023 by Starwaster Link to comment Share on other sites More sharing options...
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