cheese3660 Posted July 19, 2023 Share Posted July 19, 2023 (edited) Space Warp 1.7.0 Space Warp is a modding API for Kerbals Space Program 2. Links Space Dock Source Code (MIT License) Dependencies UITK For KSP2 Features Asset bundle support Part modding Mods menu Console Fancy UI stuff Has an inbuilt stockalike UI skin for mods to use. Addressables Support Localization Support Part Modding Support App Bar Integration Extension methods for common things Experimental patching of the official modloader Support for mods of different types, that being asset only/lua/runtime compiled/dll mods Waypoint creation and editing How Do I? Install space warp Download the zip file Extract it into the directory where KSP2_x64.exe is located, if done correctly there should now be a BepInEx folder under there Install Mods for space warp It depends on the mod, if it is a zip file with a bepinex folder extract that into the root directory, otherwise put the folder under the mod into BepInEx/plugins Create mods for space warp The wiki is your friend here. You can also ask on the KSP2 Modding Society Discord for help with modding FAQ The mods button after installation isn't showing Make sure you install UITK For KSP2 (Linked above) Does this work with Quantum? From Space Warp 1.4.0, Quantum is no longer compatible with Space Warp. However, Space Warp 1.4.0 can also load mods from Kerbal Space Program 2/GameData/Mods folder, so you don't need to use Quantum. Just install the mod by following its install instruction, except you don't need to additionally install Quantum. This could possibly change in the future, but both Quantum and SpaceWarps loading patch are based off of KSP2s already existing minimal mod loading code, so it is unlikely. Edited January 31 by cheese3660 Bump version Quote Link to comment Share on other sites More sharing options...
schlosrat Posted August 23, 2023 Share Posted August 23, 2023 Regarding installation, CKAN is also an option for installing SpaceWarp and its dependency UITK For KSP2. Of course, CKAN can also help with installing SpaceWarp mods, too. Quote Link to comment Share on other sites More sharing options...
cheese3660 Posted August 24, 2023 Author Share Posted August 24, 2023 Hotfix has been pushed out for codeless mods to be affected by the loading action API Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted August 25, 2023 Share Posted August 25, 2023 1 hour ago, cheese3660 said: Hotfix has been pushed out for codeless mods to be affected by the loading action API Is the ZIP file supposed to contain another ZIP file? Quote Link to comment Share on other sites More sharing options...
cheese3660 Posted August 25, 2023 Author Share Posted August 25, 2023 (edited) 23 minutes ago, HebaruSan said: Is the ZIP file supposed to contain another ZIP file? No, that is my fault, I forgot thats how the artifacts uploaded, fixed Edited August 25, 2023 by cheese3660 Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted August 25, 2023 Share Posted August 25, 2023 (edited) 1 hour ago, cheese3660 said: No, that is my fault, I forgot thats how the artifacts uploaded, fixed Looks like SpaceDock has to be updated separately? Looks good now, thanks! Edited August 25, 2023 by HebaruSan Quote Link to comment Share on other sites More sharing options...
cheese3660 Posted August 30, 2023 Author Share Posted August 30, 2023 This has been fixed for KSP2 0.1.4.0 Quote Link to comment Share on other sites More sharing options...
PyroSA Posted October 11, 2023 Share Posted October 11, 2023 When loading with 1.5.0 it doesn't seem to add the mods menu. Pretty much anything that should show on UI does not. Content still loads however. Log contains a whole lot of: [Error :Space Warp] System.NullReferenceException: Object reference not set to an instance of an object at SpaceWarp.Patching.LoadingActions.InitializeModAction.DoAction (System.Action resolve, System.Action`1[T] reject) [0x0000d] in <fa52a487673442778cd59f22d8d81961>:0 [Error :Space Warp] System.NullReferenceException: Object reference not set to an instance of an object at SpaceWarp.Patching.LoadingActions.PostInitializeModAction.DoAction (System.Action resolve, System.Action`1[T] reject) [0x0000d] in <fa52a487673442778cd59f22d8d81961>:0 There's no longer a Mods menu item on the main screen, and I don't see any toolbars. [Info :ToolbarBackend] App bar creation event started: Flight [Info :ToolbarBackend] App bar creation event started: KSC [Info :ToolbarBackend] App bar creation event started: OAB Quote Link to comment Share on other sites More sharing options...
Safarte Posted October 12, 2023 Share Posted October 12, 2023 There are some issues that slipped up into the 1.5.0 release, please try to revert back to 1.4.3 to fix those issues. You can try upgrading to 1.5.0 again after that, it may fix it. If not, you should be able to stay on version 1.4.3 until a fix is released. Quote Link to comment Share on other sites More sharing options...
cheese3660 Posted October 26, 2023 Author Share Posted October 26, 2023 1.5.2 for ksp2 0.1.5.0 is out Quote Link to comment Share on other sites More sharing options...
gfdgfherytrey Posted December 21, 2023 Share Posted December 21, 2023 Is this getting updated to Spacewarp 2.0 soon? Quote Link to comment Share on other sites More sharing options...
munix Posted December 21, 2023 Share Posted December 21, 2023 1 minute ago, gfdgfherytrey said: Is this getting updated to Spacewarp 2.0 soon? Not yet, version 1.7 with some minor updates related to For Science! will be coming first Quote Link to comment Share on other sites More sharing options...
gfdgfherytrey Posted December 21, 2023 Share Posted December 21, 2023 Just now, munix said: Not yet, version 1.7 with some minor updates related to For Science! will be coming first Dang that was a fast reply Quote Link to comment Share on other sites More sharing options...
cheese3660 Posted December 22, 2023 Author Share Posted December 22, 2023 Space Warp 1.7.0 Fixed quite a few UI bugs Added a fix for background resources for custom modules. Known issue: The apps button in the KSC is broken. Quote Link to comment Share on other sites More sharing options...
Apollo13 Posted December 24, 2023 Share Posted December 24, 2023 What does the green/gray button (to right of mod name) do? Quote Link to comment Share on other sites More sharing options...
munix Posted December 24, 2023 Share Posted December 24, 2023 34 minutes ago, Apollo13 said: What does the green/gray button (to right of mod name) do? It disables or enables the mod. The changes will apply after you restart the game. However, there are some special mods (notably Patch Manager) which have some parts that run even when disabled, though we're looking into ways to fully disable them as well. Quote Link to comment Share on other sites More sharing options...
Apollo13 Posted December 24, 2023 Share Posted December 24, 2023 (edited) thanks for your reply. I'm new to KSP2 (got over 2000 hours in KSP1). The text in the Titlebar said "Enabled Mods"; so, I was a bit confused as to whether the mod was actually enabled. Edited December 24, 2023 by Apollo13 Quote Link to comment Share on other sites More sharing options...
gfdgfherytrey Posted January 8 Share Posted January 8 Any Progress on SpaceWarp 2.0? Quote Link to comment Share on other sites More sharing options...
munix Posted January 8 Share Posted January 8 6 hours ago, gfdgfherytrey said: Any Progress on SpaceWarp 2.0? We're very close to making a 1.8 release, which will contain some much needed improvements of localization (allowing mods to modify and add new translations of the game's text), and some minor UI updates, and then we are planning to finally start work on the 2.0 update, we already have some pretty big plans for it. Quote Link to comment Share on other sites More sharing options...
ElPhoenix Posted January 8 Share Posted January 8 (edited) Bonjour après plusieurs tentatives d'installation, je n'arrive toujours pas à avoir des mods sur ksp2, j'ai beau installer Space Warp 1.7.0, dans mon menu toujours pas de MODS qui apparaissent. Je ne sais pas comment faire. Edited January 8 by ElPhoenix Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted January 13 Share Posted January 13 I can attest to the same issue. F1 no longer accesses the Mods Manager GUI Content is still loaded & Keybinding to open GUI for specific Mods work as normal You can open the in game settings menu and still find all the toggleable feature there (Albeit the UI scaling in that particular window is FUBAR'd for me) Quote Link to comment Share on other sites More sharing options...
Falki Posted January 13 Share Posted January 13 5 hours ago, Fizzlebop Smith said: F1 no longer accesses the Mods Manager GUI You can open the in game settings menu and still find all the toggleable feature there (Albeit the UI scaling in that particular window is FUBAR'd for me) I believe the old configuration manager was removed on purpose. As you meantioned, the new one is integrated with the game's settings. So Settings -> Mods And yes, scaling is a bit off for resolutions higher than 1920:1080. Quote Link to comment Share on other sites More sharing options...
munix Posted January 13 Share Posted January 13 (edited) Space Warp 1.8.0 What's Changed Localization updates: If a term is missing in some languages, correctly fall back to English Overrides for existing (stock and modded) terms now possible Localization can now be added for languages not supported by the stock game Added French localization and some Portuguese by @MBoutray in https://github.com/SpaceWarpDev/SpaceWarp/pull/279 Mod list improvements: UITK for KSP2 and SpaceWarp now have their own category "Core mods", because they are necessary and cannot be disabled Mods are now sorted alphabetically in all the categories Added a button to restart the game when there are changes detected A new preload patcher API, which will allow disabling patchers of disabled mods Configuration Manager (F1) has been removed, as it has been very unreliable with Unity 2022, instead use the Mods tab in the Settings menu Known bugs The app button in the KSC still does not work. Updating When installing this update manually, you will first need to delete the existing KSP2/BepInEx/patchers/SpaceWarp, KSP2/BepInEx/plugins/SpaceWarp and KSP2/BepInEx/plugins/ConfigurationManager folders. When updating through CKAN, you will also need to update BepInEx. Full changelog https://github.com/SpaceWarpDev/SpaceWarp/compare/spacewarp-1.7.0...spacewarp-1.8.0 Edited January 13 by munix Quote Link to comment Share on other sites More sharing options...
Apollo13 Posted January 13 Share Posted January 13 (edited) Vers 1.8.0 update crashes Save Games. The loading screen halts about 3/4 done. Had to use Task Manager to end game. I disabled, then removed ALL files from the plugins directory, except: Space Warp, and UITK for KSP 2. Tried to load the savegame. It crashed. I then started a new campaign, and saved. I was able to load that savegame. Again, only those two mods were enabled. I then added all the mods to the plugins folder and loaded the new campaign savegame. It loaded. I manually removed KSP2/BepInEx/patchers/SpaceWarp and KSP2/BepInEx/plugins/ConfigurationManager folders before installing Edited January 13 by Apollo13 Quote Link to comment Share on other sites More sharing options...
lw0wl Posted January 13 Share Posted January 13 When adding Chinese, some menus appear garbled Quote Link to comment Share on other sites More sharing options...
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