AstroWolfie Posted January 25 Share Posted January 25 alright. that works Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted January 31 Share Posted January 31 Present for y'all. I used GRAPEFRUIT on one of my space stations, a Skylab specifically. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted January 31 Share Posted January 31 Also can I just say I love the easter eggs on the control panels, especially "daisy daisy" on the right panel. Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted January 31 Share Posted January 31 Things are coming along nicely, huh! Looks great. I am running ReStock, that's why I'm having issues, right? No compatibility there, yet? Quote Link to comment Share on other sites More sharing options...
Kerb24 Posted January 31 Share Posted January 31 4 hours ago, ElonsMusk said: I am running ReStock, that's why I'm having issues, right? No compatibility there, yet? What are the issues you're having? I can say that at least for me it works perfectly using Restock. Quote Link to comment Share on other sites More sharing options...
Don0303 Posted February 1 Author Share Posted February 1 7 hours ago, ElonsMusk said: Things are coming along nicely, huh! Looks great. I am running ReStock, that's why I'm having issues, right? No compatibility there, yet? i actually had restock installed since i first started work on it, so that's definitely not whats causing issues, what kind of issues are you having? 23 hours ago, Blufor878 said: Present for y'all. I used GRAPEFRUIT on one of my space stations, a Skylab specifically. woah this is great! i always love seeing what people make with this! 21 hours ago, Blufor878 said: Also can I just say I love the easter eggs on the control panels, especially "daisy daisy" on the right panel. cant take credit for those I'm afraid, these are CC assets from Tokamak Industries, though I do also love them Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted February 1 Share Posted February 1 (edited) 20 hours ago, Don0303 said: i actually had restock installed since i first started work on it, so that's definitely not whats causing issues, what kind of issues are you having? Oh silly assumption, then, on my part. I'm debugging a different mod issue but I'll update with an image if I can reproduce it once I'm back running. Basically, when I select one of the parts, it loads in the editor missing most of it's textures or model. Like an invisible part except for some edges. Obviously this information is not much to go on, but I'll try it again because I would like to get it working and maybe stomp a bug! Standby for more info. Update: I've managed to reproduce the issue. Here's a clip followed by a log. I'd love to use this mod it's so neat! Thanks for your efforts. Spoiler Log Edited February 1 by ElonsMusk update Quote Link to comment Share on other sites More sharing options...
Kerb24 Posted February 1 Share Posted February 1 1 hour ago, ElonsMusk said: Basically, when I select one of the parts, it loads in the editor missing most of it's textures or model. Like an invisible part except for some edges. That is how it supposed to work/look. For proper use of the parts, attach a converter module to the end of a fuel tank, and then attach the modules to the side nodes of the converter (For a visual demonstration, see part of my video linked on the previous page). Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted February 1 Share Posted February 1 OH! My mistake, I'm not that bright. I should have read more.. Thanks for your patience! Quote Link to comment Share on other sites More sharing options...
Don0303 Posted February 2 Author Share Posted February 2 17 hours ago, ElonsMusk said: OH! My mistake, I'm not that bright. I should have read more.. Thanks for your patience! this is actually on me, a tutorial video is in the works, many irons in the fire.... Quote Link to comment Share on other sites More sharing options...
Don0303 Posted February 2 Author Share Posted February 2 20 hours ago, ElonsMusk said: OH! My mistake, I'm not that bright. I should have read more.. Thanks for your patience! made this to clear things up! featuring parts for the next update, which I will prob upload now Quote Link to comment Share on other sites More sharing options...
Don0303 Posted February 2 Author Share Posted February 2 UPD8 0.4.0: horizontal habs! for spin gravity and surface bases! Quote Link to comment Share on other sites More sharing options...
LucalisIndustries Posted February 3 Share Posted February 3 20 hours ago, Don0303 said: UPD8 0.4.0: horizontal habs! for spin gravity and surface bases! DAMN, really cool Quote Link to comment Share on other sites More sharing options...
Shantaboy Posted February 5 Share Posted February 5 Just saw the new release on Spacedock, Congratulations! Never thought I'd get to see Boldly Going parts in KSP. Dream come true, thank you. Quote Link to comment Share on other sites More sharing options...
Shantaboy Posted February 12 Share Posted February 12 On 11/30/2023 at 12:06 PM, zakkpaz said: I think what they are referring to is the ogive shape LOX tank which was turned into one big wet workshop accessed through the shuttles nose. On 2/4/2024 at 7:41 PM, Shantaboy said: Just saw the new release on Spacedock, Congratulations! Never thought I'd get to see Boldly Going parts in KSP. Dream come true, thank you. Finally refound this, best image I've found of the SSE intertank layout. Note at the bottom how there is an extension on the interstage tube to connect it to the docking port that links to the ODS. It also demonstrates ladder and grapple fixture placement on the ET and the orbiter. Lastly if you look very closely in the center, you can see the hatch connecting the "intertube" to the forward tank. It looks like the same hatch the orbiters used on the middeck IRL. Quote Link to comment Share on other sites More sharing options...
Don0303 Posted February 13 Author Share Posted February 13 (edited) 6 hours ago, Shantaboy said: Finally refound this, best image I've found of the SSE intertank layout. Note at the bottom how there is an extension on the interstage tube to connect it to the docking port that links to the ODS. It also demonstrates ladder and grapple fixture placement on the ET and the orbiter. Lastly if you look very closely in the center, you can see the hatch connecting the "intertube" to the forward tank. It looks like the same hatch the orbiters used on the middeck IRL. sweet! from the looks of things my version is pretty close! didn't add the projector, may do that next update (also had to make the intertube bigger to fit kerbals massive heads) I'm pretty new to boldly going so any tips or references for the IVA are appreciated, I don't plan to make it 1:1, but a grapefruit-style homage Edited February 13 by Don0303 Quote Link to comment Share on other sites More sharing options...
AbnormalVenegrade Posted February 18 Share Posted February 18 (edited) Is it possible for this mod to work with spherical fuel tanks? Maybe ability to attach radially too, but inline ones like Cryotanks has would be nice! Edited February 18 by AbnormalVenegrade Quote Link to comment Share on other sites More sharing options...
Don0303 Posted February 18 Author Share Posted February 18 15 hours ago, AbnormalVenegrade said: Is it possible for this mod to work with spherical fuel tanks? Maybe ability to attach radially too, but inline ones like Cryotanks has would be nice! a radially attached version would have to be placed in exactly the right spot, and wouldn't work with freeiva, inline ones could work but to my knowledge there's no standard size for spherical tanks so it would only work on whatever tanks I based it on Quote Link to comment Share on other sites More sharing options...
ninenineninefour Posted March 2 Share Posted March 2 I've been wanting to build massive stations and bases traversable via FreeIVA, and I think this mod is perfect for that! While I really like SSPX, none of the modules are designed to go sideways, so I need to build bases with tall towers, but this mod has some fantastic horizontal modules. Doubling as fuel tanks also makes transporting them a breeze. I also like how they can be used separately from the fuel tanks entirely. They're genuinely good module parts by themselves. If you altered the undeployed appearance a bit you could even pass them off as inflatable modules! My only inputs would be: 1. Add horizontal docking hubs that can be traversed in FreeIVA without needing to disable gravity 2. Add nodes to the top and bottom so it can be connected directly to regular modules 3. Add a module that's just unfurnished high density seating for transporting a bunch of passengers (like the plane cabins) Thanks a bunch for posting this! If I knew anything about modding I'd help out. You may have just changed the course of my current interstellar career save Quote Link to comment Share on other sites More sharing options...
Don0303 Posted March 2 Author Share Posted March 2 3 hours ago, ninenineninefour said: I've been wanting to build massive stations and bases traversable via FreeIVA, and I think this mod is perfect for that! While I really like SSPX, none of the modules are designed to go sideways, so I need to build bases with tall towers, but this mod has some fantastic horizontal modules. Doubling as fuel tanks also makes transporting them a breeze. I also like how they can be used separately from the fuel tanks entirely. They're genuinely good module parts by themselves. If you altered the undeployed appearance a bit you could even pass them off as inflatable modules! My only inputs would be: 1. Add horizontal docking hubs that can be traversed in FreeIVA without needing to disable gravity 2. Add nodes to the top and bottom so it can be connected directly to regular modules 3. Add a module that's just unfurnished high density seating for transporting a bunch of passengers (like the plane cabins) Thanks a bunch for posting this! If I knew anything about modding I'd help out. You may have just changed the course of my current interstellar career save thanks for the input! 1. in the works! will likely be a walkway 2. there is an adapter part in the newest update that is designed to do this, due to the design of the mod it is not possible on standard parts 3. this is a brilliant idea and I'm definitely on it if you want to help I'm always interested in ideas for new habs, especially ones that people have a layout in mind for! even kind comments like this one help me stay motivated to continue work on the mod! Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted March 10 Share Posted March 10 Sweet baby Jesus please stay motivated. This is one of the sweetest mods I've seen in a while and can't wait to see where its future takes it!!!! Quote Link to comment Share on other sites More sharing options...
ninenineninefour Posted March 13 Share Posted March 13 On 3/2/2024 at 2:47 PM, Don0303 said: thanks for the input! 1. in the works! will likely be a walkway 2. there is an adapter part in the newest update that is designed to do this, due to the design of the mod it is not possible on standard parts 3. this is a brilliant idea and I'm definitely on it if you want to help I'm always interested in ideas for new habs, especially ones that people have a layout in mind for! even kind comments like this one help me stay motivated to continue work on the mod! I did some testing, and it seems it's possible to connect regular habs by rotating them and connecting them to the sideways nodes, then rotating and offsetting them into place. I'm not sure if you'd consider this a bug or a feature, although personally I like it. Here's a link to some screenshots. One possible suggestion I'd have is that instead of adding parts to a tank, you could use a parts switcher along with RevIVA to simply give the existing fuel tanks new variants with crew capacity and IVAs. One disadvantage would be that you wouldn't be able to customize the internal layout as much, but it would reduce part counts, fix the fuel tank usage issue, and make it a bit simpler and more intuitive to build with. I know that SSPx has containers whose resources can be switched, so maybe switching it could also remove the fuel storage? Also, I spent a good amount of time designing a fancy rotating space station fully traversable in FreeIVA using the horizontal habs for the ring segments. I ended up scrapping it because it turns out FreeIVA doesn't support spin gravity using stock robotics like that, but thought it was neat: Quote Link to comment Share on other sites More sharing options...
Don0303 Posted March 13 Author Share Posted March 13 3 hours ago, ninenineninefour said: I did some testing, and it seems it's possible to connect regular habs by rotating them and connecting them to the sideways nodes, then rotating and offsetting them into place. I'm not sure if you'd consider this a bug or a feature, although personally I like it. Here's a link to some screenshots. One possible suggestion I'd have is that instead of adding parts to a tank, you could use a parts switcher along with RevIVA to simply give the existing fuel tanks new variants with crew capacity and IVAs. One disadvantage would be that you wouldn't be able to customize the internal layout as much, but it would reduce part counts, fix the fuel tank usage issue, and make it a bit simpler and more intuitive to build with. I know that SSPx has containers whose resources can be switched, so maybe switching it could also remove the fuel storage? Also, I spent a good amount of time designing a fancy rotating space station fully traversable in FreeIVA using the horizontal habs for the ring segments. I ended up scrapping it because it turns out FreeIVA doesn't support spin gravity using stock robotics like that, but thought it was neat: i love this station! its exactly the kind of thing I hoped would be made with this mod! i will say again that the top adapter should allow you to connect regular habs directly, so if this part isn't working please let me know I've thought a lot about using revIVA, but the main issue is it wouldn't work with fuel tanks from other mods, and as you said it reduces customizability, I want to make sure that the mod is as versatile as possible Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted April 4 Share Posted April 4 On 3/13/2024 at 11:03 AM, ninenineninefour said: it turns out FreeIVA doesn't support spin gravity using stock robotics like that Er, it does since version 0.2.18.1 Quote Link to comment Share on other sites More sharing options...
Don0303 Posted July 3 Author Share Posted July 3 hey guys promise im still alive, work on this has sadly slowed due to irl stuff, but getting ready to spin back up as long as there's still interest! Quote Link to comment Share on other sites More sharing options...
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