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Firespitter propeller plane and helicopter parts v7.1 (May 5th) for KSP 1.0


Snjo

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I did some digging and found out that there was a copy of v7.4 which was good for KSP 1.2pre.

It worked very well on build 1436 (mac OSX), but it stopped working in the latest build. Don't know why.

Edited by GDJ
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11 minutes ago, RoverDude said:

Things changed again - this is what happens in pre-releases.  I have a fixed version for tomorrow.

Very cool and much appreciated!

 

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32 minutes ago, Murican_Jeb said:

But I thought KSP used .png 

Also, what can I use to edit textures if they are DDS?

PhotoShop, Gimp , Paint.net and likely others

just not ms paint lols :P

PPS

Thanks RD for the FS update, it's functions are so buried in some of my mods that i forget how much goes down the pan when FS  has missed an update  . Cheers

Edited by SpannerMonkey(smce)
humor
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Placing the adjustable electric engine crashes the game. Can give you full log if you need.

version :7.4.1 downloaded ~an hour ago

FSPROpellerElectric added to ship - part count: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Crash!!!

RtlLookupFunctionEntry returned NULL function. Aborting stack walk.<Missing stacktrace information>
Edited by Lurven
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On 10/11/2016 at 5:45 PM, SpannerMonkey(smce) said:

PhotoShop, Gimp , Paint.net and likely others

 

GIMP doesn't work

There are so many things that I will never be able to do

I'll never become a modder

I'll never be able to do advanced complex  stuff

And I'll never be able to  help other modders

 

 

 

 

 

 

I feel left out even though everyone is nice to me :(

 

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1 hour ago, Murican_Jeb said:

GIMP doesn't work

There are so many things that I will never be able to do

I'll never become a modder

I'll never be able to do advanced complex  stuff

And I'll never be able to  help other modders

 

 

 

 

 

 

I feel left out even though everyone is nice to me :(

 

For gimp you need the dds plugin, , there is absolutely no reason you can't be a mod maker, the only thing stopping you is you, (don't make me get the violin out again) ,

 

 

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2 hours ago, Murican_Jeb said:

....

I'll never become a modder

.....

Hey man :) there are plenty of us that started modding with little to no knowledge of how to do so.

There's also a lot of us lurking the forums that actually enjoy helping guys like yourself get off to a good start. Just don't be afraid to ask a genuine question.

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On 12.10.2016 at 2:36 PM, Lurven said:

Placing the adjustable electric engine crashes the game. Can give you full log if you need.

version :7.4.1 downloaded ~an hour ago


FSPROpellerElectric added to ship - part count: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Crash!!!

RtlLookupFunctionEntry returned NULL function. Aborting stack walk.<Missing stacktrace information>

I have too.

UPD: 7.4.0 Pre (version) works fine on last release ksp) Strange.

Edited by RomanCat
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