Eclipse 32 Posted January 9 Share Posted January 9 share fun bugs, exploits, and glitches that you've found here! whenever i try to spawn a buffalo rover(mod by @Angelo Kerman), my game just goes "nope." and crashes. mods, tell me if this already exists pls Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted January 11 Share Posted January 11 one of my most unique glitches happened in the way back times of 0.21 to maybe 0.23? way way back then lol. I was just faffing about when one of my parts got broken off a ship and decided it wanted to go warp and just nope right out of the solar system. Nothing touched it after it got knocked off by a kerbal on EVA, it just suddenly decided to jump to warp away. I didnt hit time warp or anything, so physics was full on when this happened. Only happened once, and was NEVER able to duplicate it. 001501112025 Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted January 12 Author Share Posted January 12 thats really funny tbh. i was screwing around yesterday with warp ships, and the KSC couldn't decide where it was. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted January 22 Share Posted January 22 I had Bill on EVA to improve drill efficiency (however that works) and as I time warped, he slowly floated upward. When I exited time warp, he was still there. He could walk around in the air and everything, 20 meters off the ground. It was pretty funny, but I couldn't figure out how to get him down. Since the whole thing was a test anyway, I just reverted the flight. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted January 22 Author Share Posted January 22 i've had similar stuff happen to me on occasion! Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted January 22 Share Posted January 22 My name is after a KSP glitch, and one I'm sure a few people have seen. If the MK1 Command Pod is rolled at 4x time warp, with a MK-16 chute deployed, the chute will jettison at ludicrous speeds, up to an order of magnitude faster than light. This can happen with any part from a craft destroyed in this way, even the pod experiences some recoil Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted January 22 Author Share Posted January 22 i had that happen once in a career world pretty recently when i was in the early game. it did shoot of at a stupid velocity. straight into the ocean. with the command pod-and jeb-coming along for the ride. Quote Link to comment Share on other sites More sharing options...
StormxWolf Posted January 22 Share Posted January 22 (edited) There's this weird bug with robotics and docking ports that I haven't been able to properly reproduce. The bug seems related to being landed (so gravity is actively accelerating you against the ground), putting a docking port on a robot arm, and docking to something else while landed. In one instance I had a big fuel tank on wheels on Laythe approaching a helicopter to fuel it. The docking port for the heli was on the underside and when I slid the port under to dock (and actually made the connection) all the wheels would pop off on the rover like some loony toons cartoon. It happened over and over. Unfortunately I was so frustrated I didn't record or save logs for reporting but in hindsight it was funny. I was able to reproduce it with modded wheels later when making a Mun base only this time it popped the vehicle into the air. All I did was slid a rover underneath for docking and, upon docking with two docking ports at once, it jumps into the air: Edited January 22 by StormxWolf Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted January 22 Author Share Posted January 22 i find it interesting that in the past day this has gone from like two posts to... more than two posts. Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted January 22 Share Posted January 22 38 minutes ago, Eclipse 32 said: i find it interesting that in the past day this has gone from like two posts to... more than two posts. it just be that way sometimes Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Friday at 05:12 PM Author Share Posted Friday at 05:12 PM a strange bug that i have renders rovers useless. the wheels spin up immediately, and the rover shoots off into oblivion. it is possible to control them, but it's much harder. idk why, it has persisted through multiple complete mod resets. Quote Link to comment Share on other sites More sharing options...
umbra humanus Posted Saturday at 02:52 AM Share Posted Saturday at 02:52 AM I was on gilly, and my kerbal was on EVA. I accidentally broke a solar panel, and that made my kerbal float. He could move his legs like he was walking, but could not go anywhere. He was also suspended ten meters in the air. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Saturday at 05:44 PM Author Share Posted Saturday at 05:44 PM well, it's Gilly, so that might be perfectly normal. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Saturday at 07:04 PM Author Share Posted Saturday at 07:04 PM quick question for @Vanamonde, in the old "we've had some sort of issue" topic, when you closed it, why did you link to here? Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted Saturday at 07:24 PM Share Posted Saturday at 07:24 PM 20 minutes ago, Eclipse 32 said: quick question for @Vanamonde, in the old "we've had some sort of issue" topic, when you closed it, why did you link to here? I... didn't...? Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Saturday at 07:27 PM Author Share Posted Saturday at 07:27 PM go look. it links to here XD and it changed?!? dafuq? somethings screwy. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted Sunday at 04:18 PM Share Posted Sunday at 04:18 PM There seems to be something wrong with our bloody ships today This was an deep space transport who got some structural issue, Used for resupply to places like Moho. It was an class of ships, the Duna / Ike one had more larger crew spaces. Fuel tanks shifted quite a bit, the engines less, only this ship had this issue but the hinges shifted a lot so I stopped using them. Better view of the ship during aerobraking, the affect ship I managed to brake but did not attempted to aerobrake but got it into an ecliptic orbit, refueled and took off crew. It ended as an station and fuel depot around the Mun. Quote Link to comment Share on other sites More sharing options...
Juniper Posted Monday at 11:39 PM Share Posted Monday at 11:39 PM On 1/24/2025 at 9:52 PM, umbra humanus said: I was on gilly, and my kerbal was on EVA. I accidentally broke a solar panel, and that made my kerbal float. He could move his legs like he was walking, but could not go anywhere. He was also suspended ten meters in the air. Reminds me of how one time, when I was on EVA near my Mun base, I accidentally hit one of the drills on the base, which sent my Kerbal into the air. However, it was like they were walking on the ground, but floating there. When I tried to jump it would make them move like 1m above where they were before, and I could only go down by using the EVA "jet"pack. It was very weird. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted Tuesday at 08:12 AM Share Posted Tuesday at 08:12 AM Ocasionally when flying a vessel, and I enter timewarp, my crafts position (not the orbit, position) change spontaneously. This has caused issues in landings, but most of the time i don't need to maximize my science gain, so it's no big deal. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted Tuesday at 02:22 PM Share Posted Tuesday at 02:22 PM 14 hours ago, Juniper said: Reminds me of how one time, when I was on EVA near my Mun base, I accidentally hit one of the drills on the base, which sent my Kerbal into the air. However, it was like they were walking on the ground, but floating there. When I tried to jump it would make them move like 1m above where they were before, and I could only go down by using the EVA "jet"pack. It was very weird. That behaviour was introduced by something they did in 1.11.1 It ruined the swimming of Kerbals. Now they will mirror the ground and swim down as the ground goes deeper. in 1.10.1 it wasn't a problem. Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted Tuesday at 04:58 PM Share Posted Tuesday at 04:58 PM 1.4 they introduced the dancing landing legs and broken landing gear. It’s why I’m having a hard time giving 1.3 up! Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted 19 hours ago Author Share Posted 19 hours ago my rescue craft decided to start breakdancing. lolwut? ima go drop it into jool apparently, i broke ike. all the big red rocks are now black. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted 15 hours ago Share Posted 15 hours ago Using balloons and KAS winches I was able to enter Jool atmosphere and get an stable attitude above the crunch depth, i then lowered Jeb down to the ground but he was just jumping around unable to plant an flag. Jeb then went into the accent stage, I dropped the decent and exploration module and then staged then the balloons had done their job, This was before reentry heating, submitted an bug report on it. Next version you could not longer land on Jool but it was now transparent at some kilometers above the crunch depth depth who was way weirder. Quote Link to comment Share on other sites More sharing options...
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