MechBFP Posted May 20, 2021 Share Posted May 20, 2021 On 5/16/2021 at 7:21 PM, g00bd0g said: Does KAC work with 1.11.2? I can't seem to get it to show up... edit: got it to work by manually downloading installing. Seems like ckan doesn't have the latest version CKAN indeed has the latest version and has for a looooong time. Quote Link to comment Share on other sites More sharing options...
releansol Posted June 10, 2021 Share Posted June 10, 2021 With 1.12 I will deinstall this great Mod most likley. Thanks @TriggerAu Without this (and other Mods from you). I where lost Quote Link to comment Share on other sites More sharing options...
gulegule Posted June 11, 2021 Share Posted June 11, 2021 7 hours ago, releansol said: With 1.12 I will deinstall this great Mod most likley. Thanks @TriggerAu Without this (and other Mods from you). I where lost I'm gonna wait and see. I still find many of the previous mods Squad has brought into the base game preferable to the core implementation (or perhaps I've just gotten used to them). Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 11, 2021 Share Posted June 11, 2021 16 minutes ago, gulegule said: I'm gonna wait and see. I still find many of the previous mods Squad has brought into the base game preferable to the core implementation (or perhaps I've just gotten used to them). FYI TriggerAU is a SQUAD dev. I would think that the in-game is better as it’s an upgraded, integrated version. Quote Link to comment Share on other sites More sharing options...
SwagBugatti Posted June 15, 2021 Share Posted June 15, 2021 On 5/16/2021 at 9:21 PM, g00bd0g said: edit: got it to work by manually downloading installing. Seems like ckan doesn't have the latest version It does have it, but CKAN won't show mods that aren't compatible with your instance of KSP Quote Link to comment Share on other sites More sharing options...
Graknils Posted June 16, 2021 Share Posted June 16, 2021 In CKAN go to the Settings drop down. Click on Compatible game versions. Fill the check box for 1.11, 1.10, 1.09, 1.08, etc until the mod you want shows up . This mod will be in one of the versions 1.08 or higher. Be advised, older mods might not work with the more recent game versions, so back up your game before installing anything. Quote Link to comment Share on other sites More sharing options...
flart Posted June 18, 2021 Share Posted June 18, 2021 (edited) @TriggerAu Could Alarm Clock App be available in the editor as KAC does (GUI and API) ? Edited June 18, 2021 by flart Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted June 23, 2021 Author Share Posted June 23, 2021 On 6/18/2021 at 9:12 PM, flart said: @TriggerAu Could Alarm Clock App be available in the editor as KAC does (GUI and API) ? Can you expand on that one a little bit - do you mean available in the VAB/SPH scene then yes Quote Link to comment Share on other sites More sharing options...
flart Posted June 23, 2021 Share Posted June 23, 2021 55 minutes ago, TriggerAu said: Can you expand on that one a little bit - do you mean available in the VAB/SPH scene then yes yes, I was talking about adding alarms in the VAB/SPH scene via GUI and/or code (API) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 25, 2021 Share Posted June 25, 2021 On 6/23/2021 at 8:17 AM, TriggerAu said: Can you expand on that one a little bit - do you mean available in the VAB/SPH scene then yes That would be very helpful for people who use a mod called EditorTime, which makes time pass while you are in the editor Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 25, 2021 Share Posted June 25, 2021 I found a bug in the stock alarm feature of KSP 1.12.0. When I set an alarm for a ship's maneuver node, it only works while the ship is in focus! If I go to KSC, the alarm doesn't work! Time doesn't even pass in the alarm indicator... This bug only seems to happen on maneuver alarms! Manual or transfer window alarms seem to work fine! Has anyone else noticed this behavior or is it just me? * Hope this is a bug, not a feature! ** I'm playing KSP 1.12.0 on Windows 10 x64 Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted June 26, 2021 Author Share Posted June 26, 2021 Thanks for the info, and details, will get into it next week Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 27, 2021 Share Posted June 27, 2021 any chance you share some examples of how to manually set an alarm in the new stock Alarm app? I tried but I'm not getting anywhere. Quote Link to comment Share on other sites More sharing options...
Tabris Posted June 27, 2021 Share Posted June 27, 2021 @TriggerAu With the new Alarm Clock in stock. is it "by design" that it is missing the close approach alarm that KAC has? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted June 27, 2021 Share Posted June 27, 2021 Shouldn't discussion about the new stock Alarm Clock feature go in their own thread as to not dilute the discussion about this mod, which is clearly different (and the same with TWP)? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 27, 2021 Share Posted June 27, 2021 1 hour ago, Poodmund said: Shouldn't discussion about the new stock Alarm Clock feature go in their own thread as to not dilute the discussion about this mod, which is clearly different (and the same with TWP)? Yeah, probably. My apologies. Please ping me when someone opens a thread for that, I'd be glad to comment on my findings as to how to work the native alarm. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted June 30, 2021 Share Posted June 30, 2021 I've a problem with seeing alarms (using V3.13.0 in KSP V1.10.2). I have 2 alarms listed, but have to scroll to see the second one. Can one make the window larger? Preferences show "Max alarms before scrolling the list" = 15.This is a little bit annoying. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 30, 2021 Share Posted June 30, 2021 On 6/27/2021 at 3:55 AM, R-T-B said: Yeah, probably. My apologies. Please ping me when someone opens a thread for that, I'd be glad to comment on my findings as to how to work the native alarm. LOL Why not start it yourself? Quote Link to comment Share on other sites More sharing options...
flart Posted June 30, 2021 Share Posted June 30, 2021 (edited) yea, probably link should be there too, otherwise because of R-T-B comment everyone will start a new thread Edited June 30, 2021 by flart Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 30, 2021 Share Posted June 30, 2021 3 minutes ago, flart said: yea, probably link should be there too, otherwise because of R-T-B comment everyone will start a new thread Ummm, this is the API discussion, for modders. Not for players on how to use it Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 30, 2021 Share Posted June 30, 2021 (edited) 5 hours ago, linuxgurugamer said: LOL Why not start it yourself? because I'm a socially awkward frog, I guess. Also I comment at work between meetings regularly. Bad habit. Edited June 30, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 1, 2021 Share Posted July 1, 2021 On 6/27/2021 at 3:55 AM, R-T-B said: Yeah, probably. My apologies. Please ping me when someone opens a thread for that, I'd be glad to comment on my findings as to how to work the native alarm. Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted July 21, 2021 Share Posted July 21, 2021 Not having closest approach in the stock clock makes it terrible. They should of just implemented the old mod straight into the game. It was so good. We can manually skip orbits until you see the close approach and then set a manual time in the clock but it's turned 3 clicks into about 50. Quote Link to comment Share on other sites More sharing options...
angelix Posted July 25, 2021 Share Posted July 25, 2021 (edited) Because stock alarm buggy as hell, im use this mod again Btw i always need to scroll to see the last alarm in list no matter how many "Max alarms before scrolling" set. Did i miss smth in settings? UPD: its because of UI scale 90% Edited July 25, 2021 by angelix Quote Link to comment Share on other sites More sharing options...
jd284 Posted August 22, 2021 Share Posted August 22, 2021 Is there a way to disable the stock clock app? I keep clicking the wrong clock icon... Also can I change the font size of the KAC window without also changing all other app UIs? I'd prefer a smaller font to see more alarms at once. I thought it would be the "UIScaleOverride" in settings.cfg, but it keeps getting set to "false" as soon as I load the game. Quote Link to comment Share on other sites More sharing options...
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