JoeNapalm Posted May 30, 2017 Share Posted May 30, 2017 Took the Nomad Mk IV on a little jaunt around the Mun... Kraken says "NOPE!": The Nomad flies exceptionally well for such a massive ship, but...time acceleration is a marching band on Arrakis. Safety improvements helped out somewhat...still no real life support on the wreckage of the command module, but my cryo unit came with me...which is good, because someone added lots of monoprop and no RCS! *Sigh* I blame Engineering. They were all hung over from the Nomad Mk III Rescue Party. -Jn- Quote Link to comment Share on other sites More sharing options...
Halfdan Posted May 30, 2017 Share Posted May 30, 2017 14 hours ago, KerrMü said: i kew that angel looked familliar in the grim darkness of the far future there are only kerbals Quote Link to comment Share on other sites More sharing options...
Julien Kerman Posted May 30, 2017 Share Posted May 30, 2017 Today, Jeb went into space!! The first sub-orbital flight was a succes: The second flight too: Christmas in space must be awesome Then Jeb went to orbit, stayed in space for one day, and returned safely: Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted May 30, 2017 Share Posted May 30, 2017 (edited) Having problems with some of my craft in V1.3... Hopefully it gets fixed soon. - Jett Edited May 30, 2017 by Jett_Quasar Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 30, 2017 Share Posted May 30, 2017 Did a mission to send some tourists on a trip to the Mun, Minmus and home again: https://clips.twitch.tv/AcceptableBlitheSashimiNinjaGrumpy Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted May 30, 2017 Share Posted May 30, 2017 1 hour ago, Jett_Quasar said: Reminds me of something....Only smaller. ME Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 30, 2017 Share Posted May 30, 2017 @Martian Emigrant Take rep. Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted May 30, 2017 Share Posted May 30, 2017 4 minutes ago, Martian Emigrant said: Reminds me of something....Only smaller. ME All my craft are Pirate Ships! - Jett Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 30, 2017 Share Posted May 30, 2017 Do I have to start waving my own pirate flag in here? I will. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted May 30, 2017 Share Posted May 30, 2017 8 minutes ago, JadeOfMaar said: Do I have to start waving my own pirate flag in here? I will. Arrr. Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted May 30, 2017 Share Posted May 30, 2017 (edited) Thanks to the awesome Janitor's Closet mod I've finally gotten rid of most of the Non-RO and Non-RP0 parts in my Realism Overhaul game. Currently trying to decide whether to get rid of duplicate parts (They seem to exist for about half of my engines, and a few of my cockpits. And they have exactly the same names and stats, and a lot of the time, same descriptions. Is this a bug?), and if so, which ones to get rid of. I apparently didn't take screenshots, and I don't feel like loading the game just to get them, but I've made a fair few launchers. Redstone, Atlas, Titan I, II, and III, Saturn V, SLS, and Ares I. I've also made a couple launchers of my own. I've found the M-55 Minuteman first stage rockets to work nice for boosters. They provide nice thrust and control in a fairly compact package. Back in stock KSP, I have 2 grand tour missions in the works. The closest to being launched and completed is an ultralightweight-ship exploit-based tour. The second closest to being launched is something I've shown earlier, with the many hours of ion engine burn time, and a single kerbal. Something else I've been working on: Edited May 31, 2017 by EpicSpaceTroll139 Quote Link to comment Share on other sites More sharing options...
kraden Posted May 30, 2017 Share Posted May 30, 2017 (edited) My game tried to update to 1.3 this morning. Shame on you, GPP isn't ready yet! (Nor are a few other mods I consider "core" to my game) After getting that squared away, I sent up a tourist, brought 4 down from visiting my Eklutna 2 station (after replacing their destroyed parachutes), and started planning for a tourist trip to Iota that may or may not be scouting for a base location Edited May 30, 2017 by kraden Quote Link to comment Share on other sites More sharing options...
Hoddd9000 Posted May 30, 2017 Share Posted May 30, 2017 (edited) Sent my nuclear Jool mothership to Pol after only just surviving a landing on Laythe. Was meant to visit Bop as well, but due to not being good enough at KSP and not having enough enriched uranium went straight to Pol and conducted some more extensive studies. Looks like a good candidate for a base. Entering Laythe Landed! Got myself a new wallpaper Forgot to take pics of the lander while landed; left some surface experiments behind Back to the mothership Edited May 30, 2017 by Hoddd9000 Apparently spoilers don't work anymore. Quote Link to comment Share on other sites More sharing options...
Triop Posted May 30, 2017 Share Posted May 30, 2017 @qzgy Revenge of the Mirage... Quote Link to comment Share on other sites More sharing options...
Halfdan Posted May 30, 2017 Share Posted May 30, 2017 in order to launch large ships for exploration of the outer kerbol system i deveoped the Insane Launch Vehicle or ILV it is powered be 36 vector engines and 8 SRBs truth be told i thought it would go of like a medium sized nuke right on the launch pad but it went suprisingly well ignition! (first "yay it didnt explode!" moment) after seting 85km apoapsis main engine cutoff and coasting to space circularisation burn and booster separation final flight result: SWEET BABY JESUS IT ACTUALLY WORKED! Quote Link to comment Share on other sites More sharing options...
Wrench Head Posted May 30, 2017 Share Posted May 30, 2017 Having a bit of fun with SM Armory and AFV. Quote Link to comment Share on other sites More sharing options...
Bornholio Posted May 30, 2017 Share Posted May 30, 2017 My Last production Saturn on the pad. Hopefully everything else is a Hydrolox/Booster config. Since my missions from here on out should include re-fueling and nukes. Saturn VIII, F1A's F1B's on Boosters, 3xSSME second stage, 4xHydrolox Vacuum engines Third Stage, tiny pop to final 310km orbit and circ. Third Stage does TVI Venusian Injection burn, dropping PE to 220km during the 24 minute burn. Finished circ at Venus now in scanning mode in a year (or one venusian day more accurately) it will deploy its last fuel to bump up to 5k+ orbit to get the last science it can. Emergency Abort craft ready for manned venus missions fully fueled and waiting with deployable comsat. Quote Link to comment Share on other sites More sharing options...
astroheiko Posted May 30, 2017 Share Posted May 30, 2017 Today the Leto Mission arrived at the finish line. The mother ship must do a braking maneuver for 3810m/s to get an orbit. Now I have just 536m/s dV left - not particularly much. Now I release the two relays out. The connection to the KSC is miserable, I often lose it. I just managed to position the two relays, a few days later nothing works anymore. Maybe I'll never get more contact and I've got 2 dead sattelites out there forever. The problems are endless. The mothership now has not enough dV to land itself, so I fill the rest of the fuel into the lander, which now has 796 m/s dV - that should be enough. Biome I could not even mark any, I wanted to actually use the Relays. But without radio connection ... That is why I want to bring fuel to the mother ship, the antennas are stronger. For this I would like to mount the Narrow Band Scanner to the lander, usually I take my claw for this. The lack of radio connection does prevent that and I have to undock it and let him drift. Then I can catch him somehow with the lander. Unfortunately he is not very useful to me, because I have no KerbNet access ... I will probably have to land on good luck and hope on some ore. I have luck and get a point with ore on the first try. I had not much fuel reserves, but now I can fill up. At the same time, I do the first scientific research. Then I dock again on the mothership. Unfortunately, I have to dock in front, since this damn Narrow Band scanner at the other end of the lander occupies the docking port. To land the mothership, however, the lander must be at the rear end of the Mothership. I have to rebuild it somehow but I can not use the claw since I have no damn radio connection. To all misfortune I need also the connecting piece of the claw. In order not to lose the claw forever, I activate it and undock it. At the same time, she catches a part of the mother ship and hangs tightly. Now I can undock the connecting piece and it is in space and is drifting away. So I can catch it with the bottom from the lander, dock the Narrow Band Scanner and hang the lander to the lower end of the mother ship. What an effort - and only because of this missing radio connection. This is how it looks now. Due to the refuel action I have now enough dV to land the mothership and refuel completely. What the hell ... When I approach the landing I actually see a...big rock? So big? I take a closer look and see...an arch. Could someone have so much luck? So - I'm down. And there is also ore. Only the Narrow BAnd scanner is squeezed a little - Bad luck for you - if you would work properly then you would have been spared. Now we have to refuel. Now I need a break after the stress ... Stupid radio connection ... Quote Link to comment Share on other sites More sharing options...
The Kracken Posted May 30, 2017 Share Posted May 30, 2017 Nothing yet I'm going to compleat my space station laser module and attach it. I feel sorry for the people playing DMP because I'm gonna test it on them! say bye bye DPMs everywhere. Quote Link to comment Share on other sites More sharing options...
Azimech Posted May 30, 2017 Share Posted May 30, 2017 Work on the Crash Test Simulator II has finished. If anyone is interested, you can find it on KerbalX. Quote Link to comment Share on other sites More sharing options...
Triop Posted May 30, 2017 Share Posted May 30, 2017 (edited) Going to bomb a boat Edited May 30, 2017 by Triop Quote Link to comment Share on other sites More sharing options...
NorthAmericanAviation Posted May 31, 2017 Share Posted May 31, 2017 (edited) uhhhhhh... Can't tell if it looks like a cool fabric or if I should be concerned about my GPU Edited May 31, 2017 by NorthAmericanAviation Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 31, 2017 Share Posted May 31, 2017 Moon Orbit 2023 Orion and it's mission module docked with Boeing moon lander ascent stage, after 3 month stay on the International Moon Base Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted May 31, 2017 Share Posted May 31, 2017 15 minutes ago, NorthAmericanAviation said: uhhhhhh... Did you check your speed? It appears you've gone to plaid... Quote Link to comment Share on other sites More sharing options...
qzgy Posted May 31, 2017 Share Posted May 31, 2017 Made a gunboat. It's very destructive against incoming aircraft. Has all the goodies - SAM, 30mm Cannon, and 50 cal turrets. Quote Link to comment Share on other sites More sharing options...
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