Brotoro Posted March 16, 2018 Share Posted March 16, 2018 Today I did an Apollo-Soyuz Test Project mission with the Making History parts. My Apollo Saturn IB (woefully underpowered because it has lots of tanks to look right): And a Soyuz rocket/spacecraft: ...so that I could do an ASTP mission. Hooray for international cooperation! My Soyuz capsule includes a droppable heat shield and landing rockets: I have a mission report in the Mission Reports area Quote Link to comment Share on other sites More sharing options...
Ace in Space Posted March 16, 2018 Share Posted March 16, 2018 (edited) Got around to testing the improved whiplash jet noises in 1.4.1, and they're... okay I guess? I'll happily take them after the sound effect train wreck that was 1.4.0. Bought Making History and fiddled around with it a bit. Looked at the new parts, which... I've yet to find use for any of them. I was initially excited about the engine plates and service modules, but... eh. I'm sure I'll need them eventually. The structural panels seem particularly promising for building weird non-spacecraft projects later on. I also played a bit with the mission creator, and it looks like I could do some pretty intricate stuff. If I could only come up with plots appropriate to the medium. My only other comment on it so far is that I found the dialogue node to be kinda weird - Gene, Wernher, and the admin team are in there, but... no kerbonauts? I mean, all stock kerbals look alike except for gender and one of now-four suits. It wouldn't have been hard to make a generic male and female kerbonaut and let the mission designer enter a name for them. Maybe even select the suit. I dunno, I just thought it was a bit limiting (though it can be worked around by other "characters" just... not having a portrait and using the text node instead). </twocents> Anyway, while Jeb was at Jade Station in a craft that has a science box, I figured I'd send the science lander down to the surface and hop a few biomes. Right as I'm about to land, though, my monitor decides to absolutely freak out. Naturally it couldn't do this while I was in orbit or safely on the ground. The screen kept randomly going black, then the game would pop up again, sometimes at a fuzzy low resolution, and the blackouts kept getting more and more rapid. Thankfully I managed to land before they actually took over, by which I mean my screen turned totally black and started basically turning on and off and occasionally briefly popping up a message that the input rate was not compatible with the monitor or some nonsense. After a few minutes of spazzing like this, it went back to KSP, so I saved, quit the game, and decided to unplug and plug back in my monitor for good measure. Then I restarted the game. Thankfully this seems to have fixed it. Then, I ran out of fuel getting back into orbit. No matter. I completed the rest of the rendezvous and docking with just RCS and a kerbal getting out to push. Then I transferred the science and Lizlie, the rescued kerbal from last night, onto Jeb's craft. But I also decided that, since I've unlocked the whole tech tree, I don't really need to have two scientists manning the science lab on the station all the time (Jade Station had always had three scientists aboard). So after fourteen years living aboard the station, Lissy and Biluki finally came home. Everyone seemed pretty chill about re-entry. "Oh, look, Biluki! There's fire outside the window!" "Indeed there is, Lissy! How lovely." 10 hours ago, Kaskel2000 said: It doesn’t have any docking ports so no idea how I’m going to rescue them! Rendezvous with their craft and just "park" a few meters away by zeroing your relative velocity. EVA the stranded kerbals and use their jetpacks to move them to the rescue craft, so they can climb in. Edited March 16, 2018 by Ace in Space Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted March 16, 2018 Share Posted March 16, 2018 Tested the stock "Gemini" and "Apollo" service modules... Neither is at all useful, so they'll be blanked out when I install Janitor's Closet. Built my own "Kerbpollo", mostly to test the Mastodon and Skiff engines and flew it around the Mun. Sorry, I keep forgetting pictures. Quote Link to comment Share on other sites More sharing options...
RizzoTheRat Posted March 16, 2018 Share Posted March 16, 2018 RIP Val, she only served a short time but was respected by her peers as a fearless pilot. She was bravely testing the effect of TWR on required gravity turn angle when mission control made an error and went to the space centre rather than reverting to launch. As Jeb is currently stuck in orbit in a craft that's unable to survive re-entry this leaves the programme with the engineering and scientific capabilities of Bill and Bob, but no pilots. However as all flight operations are undertaken automatically via kOS all the crew need to do is push the occasional button so this isn't a major problem. Fortunately this is in the parallel universe known as "Sandbox Test Game", and Val in the real universe is luckily unaware of her doppelganger's fate. Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted March 16, 2018 Share Posted March 16, 2018 Put together a pretty decent R-7 "Semyorka" using the new MH parts, and put Jeb into orbit in a Vostok-type craft. Needs tweaks, but she flies! A little disappointed that MH is missing Soyuz parts... but there are mods for that. Quote Link to comment Share on other sites More sharing options...
akandr Posted March 16, 2018 Share Posted March 16, 2018 Tested plane + modular recovery vehicle for my mission idea. Love new wheels, fits cargo ramp perfectly. Quote Link to comment Share on other sites More sharing options...
Dragonwarp Posted March 16, 2018 Share Posted March 16, 2018 Made my first SSTO. worked beautifully, then made a smaller one designed to land on minmus and get back, crashed it, saved Jeb with an Apollo style probe lander, Then finaly landed it on minmus and got home with Val in it with minimal cheating. Then got KSP intersellar again. Quote Link to comment Share on other sites More sharing options...
hellblazer Posted March 16, 2018 Share Posted March 16, 2018 Resupplied the ISS. Snack run Quote Link to comment Share on other sites More sharing options...
joacobanfield Posted March 16, 2018 Share Posted March 16, 2018 I found a gHoSt KeRbAl! Quote Link to comment Share on other sites More sharing options...
Gaarst Posted March 16, 2018 Share Posted March 16, 2018 Soyuz 6/7/8, except it actually happened. Spoiler Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted March 16, 2018 Share Posted March 16, 2018 I guess this doesn't sound like Hotel26 to be doing something "scientific" but the boffins over in Research & Development insisted. Trying out 3 different kinds of space stations (gas stations, really) and at 125km altitude. I'm spacing 5 Gizmos (some of the Kerbals are now calling it "Quasigizmo") at 72 degrees. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted March 17, 2018 Share Posted March 17, 2018 Jeb decided to go to the Mun himself, for some reason. As usual, without Bob's help, he under-built the rocket, and ended up with only 220 m/s left in the lander on touchdown. (Lander had about 800 m/s, and for some reason my brain went to "Well, that's more than enough to achieve orbit and rendezvous with the orbiter... ) So Val had to go get him. I don't know why, but there's always something a little bit awesome when I put down a rescue ship so close that nobody has to go for a hike. I'm glad I didn't bother packing a rover. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted March 17, 2018 Share Posted March 17, 2018 On 3/15/2018 at 1:57 PM, Delay said: I forgot the parachute. I have definitely been there. Probably more than once. It's one of the reasons I stopped grabbing the Mk1-2 command pod from the Pods tab, and started grabbing my SKREP from the subassemblies tab. Heat shield, docking port, 260 m/s of maneuvering capability, enough LS for three for 11 days, 3 drogue chutes, 3 normal chutes, two small solar panels, and even 3 KIS/KAS strut mounts. Best part? I never have to build the stupid thing again. Quote Link to comment Share on other sites More sharing options...
Ace in Space Posted March 17, 2018 Share Posted March 17, 2018 2 hours ago, Geonovast said: As usual, without Bob's help, he under-built the rocket Wait, you're telling me Jeb used less power than he needed? Lies. Quote Link to comment Share on other sites More sharing options...
luizopiloto Posted March 17, 2018 Share Posted March 17, 2018 Made a RTLS booster with DLC parts... Quote Link to comment Share on other sites More sharing options...
Schmelge Posted March 17, 2018 Share Posted March 17, 2018 Well right now I'm flying to the ice shelves via my phone in the bathtub Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted March 17, 2018 Share Posted March 17, 2018 (edited) At the day of release I tested the replica R-7 with minimalist Vostok. Today I did it vice versa. Well, earlier this morning I mostly failed trying to get fairings and new engine mount plates to work as custom shroud, and only now I got it right. Rocket: Spoiler (this thing is still an overkill; I really need the KER! And perhaps Korolev cross should be ditched untill I go to larger payloads... Third stage is also intact, mainly because for me it is the part of what makes Vostoks Vostok) Craft itself: Spoiler (too bad radiators do nothing useful) The next step will be making a counterpart to Soyuz, may be not in exterior, but ideed in functionality. Too bad that there is no habitation part akin to Hitchhiker or that twho-man plane cabin in size 1.5, but overall I really like the parts side of expansion: they are done exactly how I wanted this parts to be done in mod or othervise. Edited March 17, 2018 by nothingSpecial Quote Link to comment Share on other sites More sharing options...
eddiew Posted March 17, 2018 Share Posted March 17, 2018 (edited) With the transfer window to Niven still a year away, pilots Poody and Galileo have been keeping themselves busy by running tourists up to low Gael orbit. On the whole, the lighter Skylance is the quicker and easier to handle of the two spaceplanes, however Cloudspike II delivers enough range in orbit to orbit either of the gaelean moons. Sadly nobody seems to want to orbit either of the gaelean moons; it's all about the landings and the feel of that moonish gravity. Fortunately, we can do that too, as Lyssa Gaelan is happy to demonstrate. (Actually the Tourboat had already been to Ceti orbit, hence the lack of fuel, but apparently the cameras had a temporary glitch and didn't record anything until the arrival at Iota.) And after several years of operation, mission control finally sends someone to bring the crew of the Ceticean Institute back home. Sure, there are things we don't yet know about Ceti (two biomes we haven't even touched, if we're honest) but we have some new plans on the table and we're pretty sure everyone is bored of hearing about pink moonrocks by now. Side note; I surprised myself with just how useful a pre-rapier spaceplane can be Getting beyond low orbit was unexpected; managing a crew carrier with enough range to visit stations around either of the moons was very satisfying. Edited March 17, 2018 by eddiew Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted March 17, 2018 Share Posted March 17, 2018 (edited) Well coz a fellow nuttah Jett Quasar builds Star Wars stuff all stock , I have to erm modify it a bit.................... I've Just changed the engines for the aesthetics . Edited March 17, 2018 by Puggonaut 2 Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted March 17, 2018 Share Posted March 17, 2018 (edited) I reverse-engineered[1] a F.A.R.T.[2], which you see here, assisting a lame NerfJet into orbit. The F.A.R.T. itself has insane thrust. The aerodynamics when it is conjoined with the payload -- well, let's just start with the fact that the long combination of both is not able to rotate from the runway at KSC. Now we know why those klever little Kerbals built R9 with a parapet looking out over the ocean 69 meters below... The CoL is ahead of the CoM, but that's OK if a) you know about it and what NOT to do because of it and b) since this isn't a Red Bull Aerobatics Competition. Flown carefully, the F.A.R.T.can quit thrusting just in time to preserve the last 100 kallons or so of oxidizer. The NerfJet, by that time, (which carried some of the surplus oxidizer required by the F.A.R.T. [this is getting old/stale] Rapiers), is able to take over and drag the tandem team into a circular orbit. That small amount of oxidizer allows the F.A.R.T. to make a short retrograde burn to de-orbit. It has lots of LF left for maneuvering. Does not want to come down. 32km seems to be a good Pe to set over KSC. (Anybody else have an "anti-KSC" marker [flag] placed on the other side of the planet?!) I may be able to improve how I operate the F.A.R.T. but I'm a little worried how I will manage with a machine such as the Duna VTOL Foxbat, which has no Nervs and also requires OX to operate. I surmise it will be able to carry plenty of OX anyway therefore to balance the equation. What a lot of fun!?! (I did it this evening on a laptop while waiting for my son, attending a concert. Oh, Joy. Indeed: Freude schöner Götterfunken...) 1. credit: Brikoleur 2. a F.A.R.T. is a Forward-Assisting Rear-mounted Thruster Edited March 17, 2018 by Hotel26 Quote Link to comment Share on other sites More sharing options...
AntINFINAIt Posted March 17, 2018 Share Posted March 17, 2018 That is what i did today LOOK AT THE IMAGES ON THE POST AND TELL ME YOUR OPINION about the models Quote Link to comment Share on other sites More sharing options...
Schmelge Posted March 17, 2018 Share Posted March 17, 2018 30 minutes ago, AntINFINAIt said: That is what i did today LOOK AT THE IMAGES ON THE POST AND TELL ME YOUR OPINION about the models Love it! I'll definitely install the mod when your done Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted March 17, 2018 Share Posted March 17, 2018 The latest installment of KSP/Star Wasr has been posted... Now I can get to the new DLC! You can download all of the craft files from my Star Wars hangar on Kerbal-X here:https://kerbalx.com/hangars/15975 - Jett Quote Link to comment Share on other sites More sharing options...
AntINFINAIt Posted March 17, 2018 Share Posted March 17, 2018 I am thinking about making SpaceOS for tru' KSP lovers! OpenSource OperatingSystem It would be very useful wouldn't it be ? Quote Link to comment Share on other sites More sharing options...
mrmcp1 Posted March 17, 2018 Share Posted March 17, 2018 I managed to capture my first astroid and stop it from impacting Kerbin Quote Link to comment Share on other sites More sharing options...
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