Pipcard Posted December 22, 2023 Share Posted December 22, 2023 (edited) [ARA] Leo 3, the first satellite recovery from orbit, launched by a Red Dwarf 2 rocket Leo 4, the first keostationary satellite Nunki 1 and 2, the first crewed suborbital flights Nunki 3, the first crewed flight into space Edited December 22, 2023 by Pipcard Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted December 22, 2023 Share Posted December 22, 2023 I developed some ICBMs, some of which went far and some of which didn't. I'm considering having an overclocked firework inside the warhead to get a big "explosion" upon "landing." Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted December 23, 2023 Share Posted December 23, 2023 1 hour ago, Kimera Industries said: I developed some ICBMs, some of which went far and some of which didn't. I'm considering having an overclocked firework inside the warhead to get a big "explosion" upon "landing." So about that ICBM development... the overclocked firework crashed my game. Sigh... Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted December 23, 2023 Share Posted December 23, 2023 (edited) With all the excitement about the upcoming launch of the next IRL X-37b, I recently built my OTV-37 "pseudo-replica". Then I added a small payload: an RA-2 cubesat (unpublished). Meanwhile, with the continuous launch of IRL Starlink missions, well, it lead me to thinking about using the stretch CRG-08 Mk2 cargo bay. However, I was tentative about making any change to OTV-37 since I am very fond of its aerodynamics. Therefore, I whipped up Kerblink, in two configurations: the first with 4x RA-2 cubesats (yet unpublished), and this one depicted, with 18x C-16 cubesats: It is so prototypically simple that it has been a huge surprize [sic] and bonus that its simple format works so well -- I regard it as 'final'. It's a recoverable, autonomous, Mk2 CRG-08 cargo bay mounted on top of a recoverable Twin Boar. A very sweet marriage! Conceivably [if I indeed know what that word means], a double-bay config could be used, possibly upgrading the Spark engine to a Terrier. Flexible for any compact payload. Even the Mk2 aerobody ("body lift") performance impressed (staggered) me, because I have never witnessed that phenomenon this dramatically (see below). I was very tempted to make it Horizontal Return-capable (you know, like an aeroplane). This is the recently-built Kobe Island airport, 50 clicks downrange from KSC, acting as impromptu target (after a full orbit since lift-off): But again, why stink things up? "Simple is beautiful!" Have a nice day. Edited December 23, 2023 by Hotel26 Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted December 23, 2023 Share Posted December 23, 2023 (edited) Experimented with Rogallo wings- or, as close as you can get in KSP. It works *okay* but I don't think my kerbals want to sit outside (technically) of the ship during reentry... Edited December 23, 2023 by Kimera Industries Quote Link to comment Share on other sites More sharing options...
TeddyDD Posted December 24, 2023 Share Posted December 24, 2023 I took a F16ish jet to a ride in the storm to test the new version of Blackrack's clouds. They are stunning. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted December 24, 2023 Share Posted December 24, 2023 Jeb persuaded a reluctant Bob to join him in test flying his new Zelicopter (The Belafonte mod by @ColdJ). At first things went well, including a quick trip to visit the Cove launch site and a high altitude trip across the peninsula, but Bob was rather disgusted to find out that Jeb hadn't been paying attention to the fuel gauge and they were forced to make an emergency landing near the edge of the desert on their way back. Spoiler While Jeb stayed with the his new toy, Bob hiked to the nearest main road and hitched his way back to the KSC. It took a little while for the people at the KSC to prep another chopper (a Huey also by ColdJ) to take a couple of jerry cans of fuel to the stranded Jeb (Wehrner felt it would do him some good to have to wait a bit), but eventually Sammy and John made the trip and then followed him back after refuelling the Zelicopter (squadron mode in TCA). All's well that ends well and both craft landed neatly on the runway. Spoiler Quote Link to comment Share on other sites More sharing options...
RoninFrog Posted December 24, 2023 Share Posted December 24, 2023 I pulled off an incredible Vall landing. Came within 100m of the mountains at 900 m/s while descending, and then ran out of fuel right before touching down and ended up lithobraking away everything up to the payload fairing. Rover was unharmed. Quote Link to comment Share on other sites More sharing options...
TwoCalories Posted December 24, 2023 Share Posted December 24, 2023 My KSP won't load. It goes through the loading process then gets stuck on the little "Loading" icon before the Main Menu. It really sucks, because I wanted to update my mission report during the Holiday Break. I really hope that my KSP isn't broken, because I'd made a ton of progress on that said mission report save. I suppose I could attempt to recover, because most of the ships I uploaded to KerbalX anyway, but I'd still have to replace the vessels being actively flown, as well as rebuild vessels I haven't uploaded. Obviously, I wouldn't want to do this. I posted a report in the KSP1 Technical Support section, but nobody has responded to my call for help. I'm starting to get kind of desperate. Does anyone know how to fix this? Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted December 24, 2023 Share Posted December 24, 2023 (edited) You could try the following. rename your saves/<world>/persistent.sfs to saves/<world>/persistent.sfs.231225 (now you have a backup) copy your save/<world>/quicksave.sfs to saves/<world>/persistent.sfs (Now you've regressed to happier times) do not panic! (I should have mentioned that eariler) now try the startup... if it works, there's something wrong with the most persistent. Check its size and compare it with the quicksave: maybe it's significantly shorter? If so, it's toast: move on without it. if it doesn't work, you can copy your persistent.sfs.231225 back over persistent.sfs (but keep the Xmas (231225) version). Further diagnosis required. Let us know how these steps work out for you. Also, don't panic! But don't fork it up... (Pay particular attention to everything above that is underlined.) Edited December 24, 2023 by Hotel26 Quote Link to comment Share on other sites More sharing options...
swjr-swis Posted December 24, 2023 Share Posted December 24, 2023 55 minutes ago, TwoCalories said: Does anyone know how to fix this? Adding to @Hotel26's instruction: make a copy of the <savename>\backup folder and save it someplace else. KSP1 keeps a backup there of the last 5 (default, could be more if you changed it) persistent files. That way you can test them, starting with the most recent, and see if you can get back to a working situation without losing too much progress. Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted December 24, 2023 Share Posted December 24, 2023 Uh, probably important to have copied this context here: Check what is in GameData/KerbalKonstructs/NewInstances and delete it if it looks totally new (check dates). Roll it back. Then try the load. As usual, "Don't fork it up!" Quote Link to comment Share on other sites More sharing options...
ConsoleCoder Posted December 24, 2023 Share Posted December 24, 2023 (edited) I made it to the Mun and Minmus for the first time in an exploitation mode save! I’m loving the update. Edit: Wrong Topic... Edited December 27, 2023 by ConsoleCoder Quote Link to comment Share on other sites More sharing options...
Pipcard Posted December 25, 2023 Share Posted December 25, 2023 [ARA] Y1, D101 - Gemini 1 (named for the twin moons of Kerbin), the first Munar flyby probe Y1, D109 - Nunki 4, the first crewed orbital spacecraft, piloted by Valentina Kerman Y1, D118 - Gemini 2, the first Munar impact probe Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted December 25, 2023 Share Posted December 25, 2023 Quick holiday build Merry Christmas from Minmus I put the leaf texture 'flag' ingame a year ago but never got around to using it until now Quote Link to comment Share on other sites More sharing options...
TwoCalories Posted December 25, 2023 Share Posted December 25, 2023 17 hours ago, Pipcard said: Y1, D118 - Gemini 2, the first Munar impact probe I know this is probably an incorrect picture with the caption, but the caption makes this picture so much funnier. Quote Link to comment Share on other sites More sharing options...
Delay Posted December 25, 2023 Share Posted December 25, 2023 1 hour ago, TwoCalories said: I know this is probably an incorrect picture with the caption, but the caption makes this picture so much funnier. No one said it was intentional, right? Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted December 26, 2023 Share Posted December 26, 2023 (edited) Today I worked on a Saturn 1 rocket for a Mission Report I might make. So far I have completed Sputnik-1, Explorer-1, Little Joe, Mercury Redstone, Mercury Atlas, and Titan II GLV. Spoiler All the rockets are the same/higher quality then the Apetryx-9. Edited December 26, 2023 by Royalswissarmyknife Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted December 27, 2023 Share Posted December 27, 2023 Did a little low-tech mission to orbit. Nothing much, just testing out the ZTheme mod! The UI looks clean now! Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted December 27, 2023 Share Posted December 27, 2023 5 minutes ago, Kerbalsaurus said: The UI looks clean now! Cleaner then Ksp-1 and doesn't take a unnecessary amount of space like Ksp-2! Quote Link to comment Share on other sites More sharing options...
TwoCalories Posted December 27, 2023 Share Posted December 27, 2023 I took a ride with my F/A-18E/F Super Hornet in its Air-to-Surface attack variant. This'll hopefully come to KerbalX soon! In the meantime, you can play with the Air-to-Air variant, if you're a fellow Super Hornet enjoyer like me. Capt. Jebediah Kerman, taking off from NAS Kola in an F/A-18E "Echo One". Approaching the practice target, the old Island Airfield. This F/A-18 is outfitted with three drop tanks, two Mavericks, and four Hellfires, plus two AIM-9s on the wingtips. Mavericks away! As you can see, Capt. Jeb is attempting a low altitude bombing run. Absolutely stunning explosion! It was a little off target from the old hangars, but the error was attributed to the fact that Jeb was sent up without an WSO for some reason?!?? Coming down for landing... Flaps and gear down. And we've set ourselves down, only a little off directly down the center of the runway. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted December 29, 2023 Share Posted December 29, 2023 (edited) On 12/28/2023 at 3:42 AM, TwoCalories said: sent up without an WSO for some reason? I thought Es are single-person? And that's definitely an A/C/E single-seat cockpit Edited December 29, 2023 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted December 29, 2023 Share Posted December 29, 2023 (edited) Today, (just a few minutes ago) I landed on Pol for my Jool 5! I already have Laythe and Vall. Getting the lander docked to the mothership again was... One of the closest calls I've ever had... The lander is meant to ditch its empty tanks, but only for the Tylo landing. Neither the game nor KER could seem to get over the fact that I wasn't ditching them to land on Vall and Pol, and both of their predicted dv readouts were.... unreliable. Mostly accurate, but still. I barely got a Tylo assist (Thank you, Tylo! You're a lifesaver!) (Sometimes...) and also barely got into Laythe orbit. Then, I had a crazy plan. I would aerobrake... in a vacuum-optimized lander... with non-retractable solar panels. Needless to say, those panels are no longer with us, but their sacrifice got my orbit down to the level of the mothership. I raised my periapsis and then warped a lot until I got a good rendezvous. Using no more than 35 dv at least, I was able to dock with the mothership and refuel. Oh, and to save fuel I landed on Pol using only Val's EVA pack. Will probably do the same for Bop, when I get to it. "I'm going off the orbit lines on a crazy traaaa-ain (of gravity assists!)" Edited December 29, 2023 by Kimera Industries Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted December 29, 2023 Share Posted December 29, 2023 (edited) Spoiler The first thing we do, kerblings, for a major release, is go out on the net and generate what I like to call 'hype'. But be careful not to oversell the product! Ha ha ha; nyuk nyuk. "Oversell"! Not in my vocabulary, for sure. Then we release the major -- that is to say: spectacular (my new word in English!) -- release and go back to the advertisement announcement and insert the, what I like to call "hyper-link"... Verstanden? (I invented these things, hyper-links, only quite recently, actually, I have to say...) /Dr Evil, Ph.D, E.Mad.Sc., Underground Volcanic Lair, Dec 29, 2023. Yes, well, where to start. Home alone on the annual vacation has gotten the Good Doctor all nostalgic about e.g. NASA, and other long-defunct, boyhood memories. So with the help of my elvish(?) VAB helpers, we have assembled "das prototype vehicle for the CRG-100 style orbital delivery". What is it good for; well, we don't know: fiddly little stuff in lots of pieces, we suppose. A vacation lark, you might say, before we return to our real work of developing networks of autonomous, space-based weapons of suddenly-unleashed destruction that can be blamed on aliens/UFOs/comedy-writers... So this is Skylark. It has at least 16 standard baby docking points. It is mounted on a Twin-S3 Mammoth-propelled, recoverable booster. Plenty of fuel and grunt (TWR) on the pad, so very flexible about additional payload. Skylark is VLHR. In the demo version, it will be released with the cargo shown, which assembles in orbit into a cute, miniature -- and quite useless, I assure you -- space station. It's only selling point is it is our first use of the magneto boom sonic destructor ray gun... (Batteries and some assembly not supplied.) This cargo bay was a lot of fun to pack, I must say -- although I only want to do it this once -- as it really emphasized the power of the ancient, boreal Way of Lego. Hopefully, this first assembly in space will also go smoothly. UPDATE: well, that first effort turned into a calf-roping event (due to disorderly release of components). So, here's an artist's impression of what a "Mini-Me Station" should look like: (Probably shouldn't have that telescope pointed at the near-by solar panel, hey?) Edited December 29, 2023 by Hotel26 Quote Link to comment Share on other sites More sharing options...
Pipcard Posted December 29, 2023 Share Posted December 29, 2023 (edited) [ARA] Y1, D132 - Gemini 3, the first probe to orbit the Mun Y1, D140 - Denebola 1, the first two-crew spacecraft (yes, I get the irony of this not being called Gemini) Y1, D148 - Gemini 4, the first probe to land on the Mun Edited December 29, 2023 by Pipcard Quote Link to comment Share on other sites More sharing options...
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