Red Iron Crown Posted December 5, 2015 Share Posted December 5, 2015 Played around with an unstable, high maneuverability plane: Aero stress failures are a thing, seems to be better to do fancy maneuvers at lower speeds: Quote Link to comment Share on other sites More sharing options...
Hary R Posted December 5, 2015 Share Posted December 5, 2015 Testing my new cockpit and landing a fighter jet...on water. Quote Link to comment Share on other sites More sharing options...
Snarfster Posted December 5, 2015 Share Posted December 5, 2015 Took a class of 6 to Minmus for a training session. (I.e. mass flag planting) Quote Link to comment Share on other sites More sharing options...
Francois424 Posted December 5, 2015 Share Posted December 5, 2015 (edited) Inspired by this thread : http://forum.kerbalspaceprogram.com/index.php?/topic/125841-i-am-never-going-back-to-moho/&do=findComment&comment=2306737 about never going to Moho, and not having been then since 0,24 (I think, and it was for an orbital ion probe only). I decided to start working on my mission to there, which will contain a mothership, a rover, and an ore miner (mothership has the refinery). Here it is finally assembled in LKO : Might be hard to make out, but in the middle is the rover, at the end is the Miner, and that big ring-shaped 11.5k delta-V mothership (Inspired by ShadowZone's "Ringo Gigante Refueler" w/out all the Cargo bays and a lot more LF tanks). I sacrificed structural rigidity to save about 125 parts and if it was not for the fact that I was lagging too much with them I'd have redesigned to have better structural integrity. It does the job however. Next destination? Polar Orbit around Minmus to scan for ore and refuel that huge gulper that is the "Odysseus" using the Mining Rig. A fitting test and few refueling mission needed. PS: If I could swap fuel in some tanks, this thing would most likely break 15k Delta-V Edited December 5, 2015 by Francois424 Quote Link to comment Share on other sites More sharing options...
Bev7787 Posted December 5, 2015 Share Posted December 5, 2015 4 hours ago, CatastrophicFailure said: Wait a sec, where did you get those nifty flames & smoke trails?! Destruction FX Quote Link to comment Share on other sites More sharing options...
kotomikun Posted December 5, 2015 Share Posted December 5, 2015 Realized my increasingly frequent crashes were from running out of memory, because Windows vastly underreports the memory usage... the 64-bit hack seems to work nicely, though, other than some intermittent issues with right-clicking. As for the actual game... set up a basic one-launch space station for science processing, and planned to SSTO to my derelict interplanetary ship to transfer its hardworking kerbal scientists to a nicer home (in a nicer orbit). But the Kraken struck the command chair of said derelict ship, tossing Gerlie Kerman (guess what gender that one is...) off at high speed and high rotation, quickly draining all of her monoprop! Ludton quickly flew up there, managing (after a few "simulations") a stable orbit with almost 600 d/v left, and drifted over to the floating kerbal. But that was the easy part, because now I had to somehow get one of the airlocks within a meter or two of Gerlie, who was completely unable to move. No pictures of this, because I was too busy fiddling, but after several attempts, the kerbals were... not reunited, because they weren't on the same mission originally, but united at least: With that suspense-fest out of the way, there was more than enough d/v to finish the original mission, so they flew over to pick up Gemcella and the comprehensive analysis of the Duna system, and made it to the station, where the two scientists got back to their sciencing; this time with at least 10 years of life support and no aging nuclear power plants 10 meters away... Ludton chose a dangerously aggressive reentry profile and nearly incinerated the front cockpit, but managed to return to KSC (with a little help from Trajectories because I suck at guesstimating). He undershot the runway slightly, and would have smashed the plane to bits if he hadn't lowered the gear moments before impact, so he taxiied over to the runway to create the illusion of success. Then again, not exploding is a success in and of itself, right? Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted December 5, 2015 Share Posted December 5, 2015 (edited) I was out and about enjoying this plane i made. As usual I was too aggressive with the controls and ripped the plane to pieces. Naturally I thought the plane was doomed... But wait! Engines? Check. Control surfaces? Check. Air intakes? Yep! Landing Gears? All 3 are go! Returning to KSC with slightly less aircraft than I started with. Nope. The lack of wings made flying under 140 m/s and without full afterburner impossible. Edited December 5, 2015 by RocketPilot573 Quote Link to comment Share on other sites More sharing options...
Mikki Posted December 5, 2015 Share Posted December 5, 2015 WOOOHOO! I won a badge in the STS challenge! Building this marvel of Kerbal technology took me quite a while. The new engines made it just a little bit comfier. All the different thrustvectors during a Shuttle flight take a lot of testing and tweaking. Quote Link to comment Share on other sites More sharing options...
Valerian Posted December 5, 2015 Share Posted December 5, 2015 Just for fun @Sigma88 decided to test his WIP addon Sigma Dimensions by rescaling the Kerbol system down to 1/1000 scale, the results were surprisingly good and hilarious, though a bit buggy. Here are the screenshots he sent me: If you want to see more, @GregroxMun did a stream about it, lots of laughs, interplanetary EVA travels, and Eve turned into a hungry kraken: http://www.twitch.tv/gregroxmun/v/28299891 Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 5, 2015 Share Posted December 5, 2015 1 minute ago, Valerian said: Just for fun @Sigma88 decided to test his WIP addon Sigma Dimensions by rescaling the Kerbol system down to 1/1000 scale, the results were surprisingly good and hilarious, though a bit buggy. Here are the screenshots he sent me: If you want to see more, @GregroxMun did a stream about it, lots of laughs, interplanetary EVA travels, and Eve turned into a hungry kraken: http://www.twitch.tv/gregroxmun/v/28299891 KiloKerbals! No, don't KILL A KERBAL, KilOKerbal! Because now Kerbals are 1000 times their size relative to their environment. Because SigmaDimensions does not yet scale atmospheres, the Mun is deep within Kerbin's atmosphere! Quote Link to comment Share on other sites More sharing options...
Alchemist Posted December 5, 2015 Share Posted December 5, 2015 4 minutes ago, Valerian said: Just for fun @Sigma88 decided to test his WIP addon Sigma Dimensions by rescaling the Kerbol system down to 1/1000 scale, the results were surprisingly good and hilarious, though a bit buggy. Does Gilly fit in a cargo bay at this scale? Quote Link to comment Share on other sites More sharing options...
Snarfster Posted December 5, 2015 Share Posted December 5, 2015 Did a crew change at my Mun station. The one star scientists and engineers were replaced by a three star crew. Just after the transfer burn: Just before docking, another docking port can be seen through the window. The whole endeavor was financed by bringing a tourist along who really really wanted to orbit the mun. To give an idea what the station looks like: Quote Link to comment Share on other sites More sharing options...
cantab Posted December 5, 2015 Share Posted December 5, 2015 @Columbia your plane is awesome, really distinctive with the wings up front so far and evidently a successful design. As for me, well a mission to Arin gave me the last few hundred science to complete the tech tree. Hurrah! Arrival at Arin to finish the tree! by cantab314, on Flickr I had meant to make an express trip to Asclepius, but Transfer Window Planner gave me misleading figures and I couldn't make the transfer I wanted with the dV I had. So I messed around a bit and found a standard Hohmann transfer to Arin instead. Arin is about as close to the Sun as Moho is in stock. This is not the end; on the contrary, it is just the beginning. Now I've finished the tree I will reward myself by (re)installing UKS and then I can get to some base building and serious spaceplane work. Quote Link to comment Share on other sites More sharing options...
LordFerret Posted December 5, 2015 Share Posted December 5, 2015 18 hours ago, Vermil said: That's horrible! I feel your pain. <cough> f9 <cough>. I suppose that's why I take two rovers and only let females drive . Though? One thing, I would say that Pe 10,000 seems steep to me? No, I think the Pe was fine. I've had plenty of vessels come in at that with no problems what-so-ever. I think the culprit here was the Science Bay, although it was the heat shield which exploded first. 16 hours ago, NecroBones said: Pushed out a FuelTanksPlus update that includes matching color-changing stack decouplers, with built in separator motors. And for SpaceY Lifters, I started work on alternate paint schemes for SRBs: YES, YES, and YES! Those stack decouplers with the built-in separator motors are an excellent idea ... these should go stock! Pay attention here @SQUAD ! Quote Link to comment Share on other sites More sharing options...
Pthigrivi Posted December 5, 2015 Share Posted December 5, 2015 Played around with seaplanes Quote Link to comment Share on other sites More sharing options...
MircoMars Posted December 5, 2015 Share Posted December 5, 2015 On 29.11.2015, 21:05:03, Francois424 said: Did we lose a lot of content or is the display more per pages than before ? I think the latter. pages are looong now. Quote Link to comment Share on other sites More sharing options...
dangerhamster Posted December 5, 2015 Share Posted December 5, 2015 Decided to take a contract to collect some temp readings just to the west of KSC in the grasslands hilly bit. Early career so no choice but a jet powered rover- what could possibly go wrong? All was going swimmingly, three locations down and headed for the last until I gave a tad too much welly to get over a rise and shot over the crest at an inappropriate velocity. Rover does an unexpected totally going to happen airborne victory roll neatly clipping off the air intake before landing daintily on its wheels facing the wrong way....... sans engine we heroically roll down the gentle slope towards the objective finally coming to rest. 505 meters from the objective. Oops. Quote Link to comment Share on other sites More sharing options...
archer101 Posted December 5, 2015 Share Posted December 5, 2015 Hi forum folk. First of I am relatively over-exited today even on my own standards when it comes to....uhmm mf*ing anything in SPACE!!! I'm a new KSP player and cannot believe I have not discovered this game sooner. Amazing work by the developers and every contributor, I salute thee, Anyway back to the thread's topic. Today I decided to use those eon old engineering skills of mine for a change, I mean derping is fun and all, but lets see, KSP vs. real physics. So I believe everyone is familiar with kerbal engineer right...if not and you don't use mods....please use kerbal engineer redoux at least, also I suggest procedural part for evvvvery thing possible. 2 best mods. anyhow, so I made up my own project based NASA's current manned Mars initiative, focusing on the similar Kerbal system-like milestones such as establishing Kerbin independence inside of Kerbin SOI then outside of the SOI on a small celestial body and ultimately Duna Independence. I will happily submit my paper sketches and self proposals if anyone is interested. PS. I would like to finish this project dubbed Project Duna 0(zero) while posting everything I possibly can here. Since this thread is after all about what I did today, well this game stimulated me again after a very long time of intellectual dormancy. Today I did some physics for the fun of it, and a few novice sketches. This game is controversy to every person stating a video game of some sort is a bad habit only having negative long term effects. My nephew can barely understand English since he is very young, yet he watches this game with a apparent interest in orbital mechanics and engineering, case made? PS PS. So what I really did today was realize the original idea for creating Kerbal Space Program was a super-genius move. Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted December 5, 2015 Share Posted December 5, 2015 (edited) This is not your everyday spaceplane... Still figuring out how to fly this. Edited December 5, 2015 by RocketPilot573 Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted December 5, 2015 Share Posted December 5, 2015 (edited) This is the tale of 3 missions. It all began with the Moho Lander being developed for a near future mission. It was designed using parts mentioned in a recent 'parts I never use thread'. It uses Spider engines and Oscar-B tanks mounted on not-Rockomax micronodes attached using cubic octagonal struts. The struts also serve as landing gear. I have a docking port sunk into the bottom of the lander can that I am hoping will also work as a heatshield. Needing to real world test, hyper-edit was used to place it in Mun orbit. OK, really I have been trying to land near an arch for ages. I knew were it was but have never been able to land close to it. Jeb always dies trying to EVA jet pack to it. This time I dropped the ship within 1100m of the arch: Jeb successfully EVA'd and even planted a flag on the top of the arch. I think, because I used hyper-edit, the return trip ended with Jeb joining Will Robinson (Danger! Danger!). How can you miss Kerbin? You can see it from Mun. Alas, the controls, despite my best effort, did not respond properly to commands. Second mission used Jeb's flag as a landing marker. I mounted the lander on an orange tank with a Vector. Holy, Vector Batman! My first time using. One orange tank put the lander and Bill in circular orbit and handled the first part of the transfer. I do need to learn to adjust the gimbal as the engine about ripped the ship apart. Sadly this mission went very bad. The craft crashed into the arch. Ooops (I finally got close). All that was left was 3 micronodes. It also knocked the flag off the arch. Poor Bill. Mission 3. Same ship with Jeb 2.0. After launch I eased up on the throttle. Handled better but still that gimbal is an over achiever in orbit. Might try a smaller first stage tank and a much smaller second stage engine. Anyway, perfect flight. Landed literally right beside the arch. Replanted Jeb 1's flag. Moment of silence in remembrance. Back aboard. Lift off. Intended to go under the arch but smacked the outside edge on ascent. No damage done. 15k orbit. Transfer to Kerbin. Set 50k Pe. Burned the last of the fuel trying to lower Ap. Waited 3 orbits to get Ap in atmosphere. Used the last of the mono attempting to adjust orbit to bring it down in the daylight. Fuel gone. Mono gone. Still on the dark side and electric runs out. So I have no reaction wheels. Fortunately as I was beginning to get pretty warm, Kerbol came into view to partially charge battery. Apparently you can't charge well in dawn lighting, especially when surround by flames. I had to toggle SAS off and on to hold any resemblance of control most of the way down. The docking port did hold working as a heatshield! Broke through the clouds in the middle of the ocean west of KSP. Perfect splashdown. Edited December 5, 2015 by Red Shirt Quote Link to comment Share on other sites More sharing options...
Proteus Posted December 5, 2015 Share Posted December 5, 2015 went to eeloo in opm mod group picture for the good old times jeb looks at eeloo from high orbit for the last time as he about to leave Quote Link to comment Share on other sites More sharing options...
Gaarst Posted December 5, 2015 Share Posted December 5, 2015 Finally put a crew in my first orbit-assembled station in RSS: Berlin 1. Quote Link to comment Share on other sites More sharing options...
Vermil Posted December 5, 2015 Share Posted December 5, 2015 Well, haven't done much lately. Much internal discussions of what to do next - focus on future Eve mission, go to Duna and Laythe with rovers, or build new Duna and Laythe rockets - but Jebediah have worked hard as usual and made a few exploring ascends in experimental crafts, testing the influence of drag. No screenshots though. Quote Link to comment Share on other sites More sharing options...
Val Posted December 5, 2015 Share Posted December 5, 2015 (edited) I updated my kerbalized Star-Raker to KSP 1.0.5. And I fixed some minor flaws on my first Seaplane, the G-6 Proteus. Edited December 5, 2015 by Val Quote Link to comment Share on other sites More sharing options...
Ljas Posted December 5, 2015 Share Posted December 5, 2015 I took a small break from building and maintaining my MKS space stations to try something silly. I'd been entertaining the idea of an interplanetary "mothership" for a while now, so I slapped something together in the VAB and - to my surprise - it made it to orbit, and I took the opportunity to take the three crewmembers out of Kerbin's SOI and back for the experience. Spoiler Once I got it back to an orbit around Kerbin, I decided to grapple onto it with a small tug containing lots of parachutes and airbrakes and use the engineer to install everything to get it planetside in one piece. All was going well until I tried retracting the radiators for ease of movement, and.... Spoiler The ship was on a 100km equatorial orbit. I have not one, but two space stations on a 100km equatorial Kerbin orbit. And I guess as of just now a couple of wingless Mk.2 hulls with nuclear engines strapped to them, along with a streak of orbital debris. Kessler Syndrome ho! Should make things interesting. Quote Link to comment Share on other sites More sharing options...
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