Yakuzi Posted January 7, 2016 Share Posted January 7, 2016 (edited) 3 hours ago, Gaarst said: Aerodynamic stress is fun, disintegrates rockets and makes surviving boosters do fun things. Looks like you made yourself three Norwegian UFO stargates, well done! NB: Do(n't) read the comments on the video, they're absurd Edited January 7, 2016 by Yakuzi Quote Link to comment Share on other sites More sharing options...
MagicFireCaster Posted January 7, 2016 Share Posted January 7, 2016 So yesterday i got my dual rovers into orbit for sending them to eve, i'm almost done docking them with the ship which is going to help them get into eve's orbit. Quote Link to comment Share on other sites More sharing options...
Musil Posted January 7, 2016 Share Posted January 7, 2016 (edited) Discovered that my interplanetary ship had not enough fuel to get back home after entering orbit around Eve. The crew, now doomed to die when the food runs out, is as demoralized as I am. After a series of other failures in my space program, I think it's time to end a fun 1.05 career and wait for 1.1... still undecided. Edited January 7, 2016 by Musil Quote Link to comment Share on other sites More sharing options...
GarrisonChisholm Posted January 7, 2016 Share Posted January 7, 2016 9 minutes ago, Musil said: Discovered that my interplanetary ship had not enough fuel to get back home after entering orbit around Eve. The crew, now doomed to die when the food runs out, is as demoralized as I am. After a series of other failures in my space program, I think it's time to end a fun 1.05 career and wait for 1.1... still undecided. That is sad news. ...well, I think there is one thing a space program would feel obligated to do. They not have the fuel to get home, and resupply may not reach them before they die, but I think the Program would owe it to them and their family's to return them to Kerbin for burial. I would send a refueling mission (and control-pod if necessary) to bring them home. Not saying it isn't a distressing and demoralizing state, and maybe one that might also cause me to cancel my own manned program, but I think there is cause for an inspirational move here on Gene's part. Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted January 7, 2016 Share Posted January 7, 2016 2 hours ago, Musil said: Discovered that my interplanetary ship had not enough fuel to get back home after entering orbit around Eve. The crew, now doomed to die when the food runs out, is as demoralized as I am. After a series of other failures in my space program, I think it's time to end a fun 1.05 career and wait for 1.1... still undecided. *Sigh* Time to get out that red folder speech then. Quote Link to comment Share on other sites More sharing options...
Workable Goblin Posted January 8, 2016 Share Posted January 8, 2016 I landed on the Mun and returned to Kerbin. First time in 265 hours! (I've landed on the Mun before, but those ships weren't able to get back). Quote Link to comment Share on other sites More sharing options...
Bill Zarr Posted January 8, 2016 Share Posted January 8, 2016 I did some rover testing on the Mun, finished a build a station round the Mun contract and tinkered with my tug design a bit. Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted January 8, 2016 Share Posted January 8, 2016 (edited) Today I practised launching and reentry. I also figured out how to track the debris as it falls to Kerbin. I had one fuel tank with an attached motor and decoupler come in so fast and so flat that it started glowing just as it was crossing into the daylight side of the planet's atmosphere. It didn't slow to less-than-incandescent speeds until, just after it crossed over into the dark side, the motor exploded. I expected the fuel tank and decoupler to explode almost immediately, but apparently, they're so light they slowed down to safe speeds and suffered no further harm, until the ground rose up to smite them. Edited January 8, 2016 by SSgt Baloo Quote Link to comment Share on other sites More sharing options...
Grenartia Posted January 8, 2016 Share Posted January 8, 2016 9 hours ago, Yakuzi said: Looks like you made yourself three Norwegian UFO stargates, well done! NB: Do(n't) read the comments on the video, they're absurd I was very disappointed this wasn't playing in the background:https://www.youtube.com/watch?v=vRGCIrU7MKI Quote Link to comment Share on other sites More sharing options...
Dfthu Posted January 8, 2016 Share Posted January 8, 2016 I continued with my elcano challenge Quote Link to comment Share on other sites More sharing options...
Mikki Posted January 8, 2016 Share Posted January 8, 2016 (edited) Finished the hard part of the Jool-5 Challenge, touching down on all moons: Edited January 8, 2016 by Mikki typo:D Quote Link to comment Share on other sites More sharing options...
Kaiser82 Posted January 8, 2016 Share Posted January 8, 2016 I landed on Eve for the first time. my craft looks a lot like the one above by @MagicFireCaster, only much uglier. Quote Link to comment Share on other sites More sharing options...
DBowman Posted January 8, 2016 Share Posted January 8, 2016 I made a second entry for the simple and satisfying Mun and back as light as you can challenge. My first entry was a pretty straight '60s tech Mercury Style mission (24.389 ton). This time I went The Full Exotic (4.038 ton): no capsule ion for vacuum jet first stage The only non exotic part was the piloting, MechJeb handled almost all the lifts, manoeuvers, and landings. If I could figure the jet piloting I can see how to drop another 900kg and get within 400 kg of the current lightest entry. I worked out that the final EVA splashdown at 37 m/s was like jumping into water from less than the current world record of 60m - so 'realistic'. Quote Link to comment Share on other sites More sharing options...
Ehco Corrallo Posted January 8, 2016 Share Posted January 8, 2016 (edited) I built some planes. Both are designed for Search and Rescue operations at low altitudes. They fly just stably enough that cruising 200 meters of the ground at 200 m/s isn't absolutely terrifying. It's only mostly terrifying. The plane above is capable of flying without its tail. I haven't had the chance to see if its older brother can do the same. Edited January 8, 2016 by Ehco Corrallo Quote Link to comment Share on other sites More sharing options...
monstah Posted January 8, 2016 Share Posted January 8, 2016 14 hours ago, Musil said: Discovered that my interplanetary ship had not enough fuel to get back home after entering orbit around Eve. The crew, now doomed to die when the food runs out, is as demoralized as I am. After a series of other failures in my space program, I think it's time to end a fun 1.05 career and wait for 1.1... still undecided. Cheer up, mate. So you're playing with life support. Any chance you can get a very fast ship there loaded with food just to get them to survive longer, and then a slower ship loaded with fuel? If you're playing KCT, too, and have no backup rocket ready, then my condolences to the crew 7 hours ago, Bill Zarr said: I did some rover testing on the Mun, finished a build a station round the Mun contract and tinkered with my tug design a bit. That's one cute rover! Quote Link to comment Share on other sites More sharing options...
SERPERNTINE Posted January 8, 2016 Share Posted January 8, 2016 Today, I landed my first Mun Lander! ... To think of it, how do I get back. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted January 8, 2016 Share Posted January 8, 2016 Working on finalizing some of my Saturn V and Saturn IB parts and accessories, so I can move on to other boosters. Did a side-by-side screenshot last night (Saturn IB). Quote Link to comment Share on other sites More sharing options...
monstah Posted January 8, 2016 Share Posted January 8, 2016 9 minutes ago, NecroBones said: Working on finalizing some of my Saturn V and Saturn IB parts and accessories, so I can move on to other boosters. Did a side-by-side screenshot last night (Saturn IB). Look at those puny launch clamps!!! Quote Link to comment Share on other sites More sharing options...
SpaceJuice Posted January 8, 2016 Share Posted January 8, 2016 This happened yesterday but using a modded plane with a hyperdrive, I went to the Mün, Mimmus, tried to get to Eloo, (failed) went to Laythe, landed on Laythe, then went back home. All in that order. Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted January 8, 2016 Share Posted January 8, 2016 1 hour ago, SERPERNTINE said: Today, I landed my first Mun Lander! Congratulations! 1 hour ago, SERPERNTINE said: To think of it, how do I get back. That depends on how much fuel you have. If you have only enough to get back to Munar orbit (much easier than landing, just take off and start an immediate gravity turn and thrust as gently as you can while still building your apoptosis height) then you can get back out there and send a rescue craft to rendezvous with it. If you have a little more fuel left over after you get to Munar orbit, then you can usually get back to Kerbin by getting out of the Mun's sphere of influence (which is relatively small) and then thrusting at the apoapsis of your high Kerbin orbit such that your periapsis is within the upper atmosphere and then just aerobreak until you descend. But if you lack the fuel for even getting back into Munar orbit, then your only option to get your Kerbals back is to attempt another landing with more delta-v near them and have them Munwalk over to the rescue craft. Quote Link to comment Share on other sites More sharing options...
dangerhamster Posted January 8, 2016 Share Posted January 8, 2016 The scientists on Minmus are running out of things to do and are considering a location change in search of something they refer to as "data", the engineers on the other hand like their current geometrically sound site. So a meeting was held, there were frank and open discussions. It wasn't pretty. Paper cups were thrown. In the end the engineers stated that the nerds and throttle jockeys could do what they liked but they would be building a proper fuel facility on the flats where things didn't fall over simply because of geography. The pilots stated that they hoped the facility would be online before the universe collapsed rendering fuel obsolete. Following a night of brainstorming and sketching on napkins in a cloud of decidedly aromatic smoke the engineers unveiled the first of the "Eddie Kerbart" range. A utility rover, hauler/lifter and a portakabin full of curry pies and tea. Initial testing proved the vehicles were actually capable of movement but were marred slightly when Bill ran amok in the pilots car park..... Due to a sudden lack of co-operation the engineers had to design their own vessel to transport their toys, enter Deliverance mk1. "Er........ I think we should have loaded the rover BEFORE rolling it out" Logistical hiccups sorted she lurched into the sky en route to Minmus. After an uneventful trip it was time to deploy the Mk 1 plonkinator cargo deployment system. Following the non-derp landing it was decided to launch Deliverance 2 with a lengthened cargo bay and larger payload..... Here things did not go so well although Bill felt that overall it was a total validation of the manipulator. Clearly a (slightly) less idiotic system is needed. Currently there are multiple angle grinders heard in the spaceplane hanger and suspicious hole where a transport aircraft used to be...... Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted January 8, 2016 Share Posted January 8, 2016 Today I once again landed on Tylo but this time I made orbit afterwards - OK, on the third attempt, but I made orbit. I had 21 dv left to spare. Cutting it kind of close. You can see the MJ info screens but it was for info only. Very pleased. Eve, here I come. Quote Link to comment Share on other sites More sharing options...
pandaman Posted January 8, 2016 Share Posted January 8, 2016 My PC just died - so NOTHING. Consoling myself on the forums instead. Quote Link to comment Share on other sites More sharing options...
GarrisonChisholm Posted January 8, 2016 Share Posted January 8, 2016 (edited) This week I have played around with "ship building." Stacking capsules on top of booster stages often doesn't solve all problems or provide the most satisfying result. I wanted to address the twin issues of Science Jr parts overwhelming the return capsule and also the lack of variety and late availability of multi-crew capsules. Both are completely stock and use "logical clipping" (my term, sue me). The first example here is built using aircraft cockpits and successfully flew to and returned from Minmas, however the EVA was scrubbed due to the difficulty of reaching the egress points for this cockpit. It masses 18.6 tn in 128 parts, and is powered by a 909. The second example has only had re-entry tests, and unfortunately lead to an undesirable but necessary landing leg offset to avoid damaging it's 909 on landing. It masses 16.1 tn and has 127 parts. I will not be using them in my current game, but they will be concept ideas for my 1.1 modded game. Edited January 8, 2016 by GarrisonChisholm Quote Link to comment Share on other sites More sharing options...
algwat Posted January 8, 2016 Share Posted January 8, 2016 Flew to MACH 5 just before orbit, with three engine FireFox variant. Not stock but a lot of fun getting there... Quote Link to comment Share on other sites More sharing options...
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