linuxgurugamer Posted July 27, 2017 Share Posted July 27, 2017 It's not going to happen, so please stop asking. I may adopt it, if @m4veither doesn't get back to me or tells me to go ahead. Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted August 13, 2017 Share Posted August 13, 2017 Anyone know why this mod seems to have lost track of fuel? See the wet and dry mass are the same, and no dry CoM displayed. It was working for a bit with this vehicle but now it's stopped, trying to see where the dry CoM is as this is a self-landing Buffalo MSEV headed for the Mun that will land very light. Clicky full size. Quote Link to comment Share on other sites More sharing options...
Zuthal Posted August 13, 2017 Share Posted August 13, 2017 You have disabled Oxidiser, Liquidfuel, Monoprop, Equipment and Researchkits from being included in the calculation. Click the buttons next to the name of the resource to enable it again. Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted August 14, 2017 Share Posted August 14, 2017 I thought I was ENABLING them not disabling. Sigh. Thanks for the quick answer. Quote Link to comment Share on other sites More sharing options...
softweir Posted August 14, 2017 Share Posted August 14, 2017 It is rather counterintuitive! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted August 15, 2017 Share Posted August 15, 2017 For real? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 15, 2017 Share Posted August 15, 2017 1 hour ago, Gordon Dry said: For real? Yes. Check the vessel's mass numbers as you toggle each of the resource lines to confirm. Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted August 26, 2017 Share Posted August 26, 2017 LGG, was looking in log for different reason, saw this: [ERR 14:49:33.250] AssemblyLoader: Exception loading 'RCSBuildAidToolbar': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'RCSBuildAid.Toolbar' from assembly 'RCSBuildAidToolbar, Version=0.9.1.39319, Culture=neutral, PublicKeyToken=null'. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 28, 2017 Share Posted August 28, 2017 On 8/26/2017 at 6:55 PM, vossiewulf said: LGG, was looking in log for different reason, saw this: [ERR 14:49:33.250] AssemblyLoader: Exception loading 'RCSBuildAidToolbar': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'RCSBuildAid.Toolbar' from assembly 'RCSBuildAidToolbar, Version=0.9.1.39319, Culture=neutral, PublicKeyToken=null'. First, I would need the full log. What version of KSP are you running? Second, that particular error won't be a problem, that is related to putting the build aid on the Blizzy toolbar Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted August 28, 2017 Share Posted August 28, 2017 When I post something without a full log, I'm asking whether it's something you want to investigate and/or it's a known issue. Sounds like it's not worth it for now. If you decide you do want to look into it, let me know. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 29, 2017 Share Posted August 29, 2017 21 hours ago, vossiewulf said: When I post something without a full log, I'm asking whether it's something you want to investigate and/or it's a known issue. Sounds like it's not worth it for now. If you decide you do want to look into it, let me know. I'm guessing it's only there once in the log. It can be ignored Quote Link to comment Share on other sites More sharing options...
yobeeb Posted September 20, 2017 Share Posted September 20, 2017 I can't get this to work in 1.3; anybody got it working or using anything similar (mainly I want to see empty CoM, if there's rotation under thrust, that kind of stuff). Thanks! Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 20, 2017 Share Posted September 20, 2017 7 minutes ago, yobeeb said: I can't get this to work in 1.3; anybody got it working or using anything similar (mainly I want to see empty CoM, if there's rotation under thrust, that kind of stuff). Thanks! Welcome to the forums! Yes. It's working fine with 1.3. Be sure to grab the release from LGG though. https://github.com/linuxgurugamer/RCSBuildAid/releases Quote Link to comment Share on other sites More sharing options...
yobeeb Posted September 20, 2017 Share Posted September 20, 2017 Thanks! My CKAN dependence is showing... Quote Link to comment Share on other sites More sharing options...
kcs123 Posted September 20, 2017 Share Posted September 20, 2017 47 minutes ago, yobeeb said: Thanks! My CKAN dependence is showing... Don't rally on CKAN for this mod. Read posts from 2-3 pages back. Original author of mod don't have free time to maintain/update mod and CKAN only search for official links for mod update. Until m4v returns with official mod recompile for latest KSP version, we are all grateful that linuxgamer was able to create at least unofficial update. At least you will get oportunity to learn how to install some mods manualy, it can be useful if CKAN fail for whatever reason. Don't get me wrong, CKAN is great tool, but it does not hurt to get your hands dirty from time to time, it never hurts to learn something new. Quote Link to comment Share on other sites More sharing options...
jmill050 Posted October 8, 2017 Share Posted October 8, 2017 I didn't realize how much I'd come to depend on this mod for balancing asymmetric light vehicles. Fantastic mod. I downloaded the unofficial patch but can't find the icon in the toolbars? I may be doing something wrong? I'm used to mixing and matching parts packs so I'm comfortable not using CKAN, not worried about that. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 8, 2017 Share Posted October 8, 2017 (edited) 3 minutes ago, jmill050 said: I didn't realize how much I'd come to depend on this mod for balancing asymmetric light vehicles. Fantastic mod. I downloaded the unofficial patch but can't find the icon in the toolbars? I may be doing something wrong? I'm used to mixing and matching parts packs so I'm comfortable not using CKAN, not worried about that. Which "unofficial patch" did you download? ========================================= Since @m4v hasn't gotten back to me, and hasn't been around since August 12, I'll be adopting this mod during my 1.3.1 series of updates. As usual, if @m4v comes back, I will happily release it back to him. I expect to have a release out in the next few days Edited October 8, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 8, 2017 Share Posted October 8, 2017 Here is a BETA release for KSP 1.3.1, with my normal changes: Please let me know how it works https://github.com/linuxgurugamer/RCSBuildAid/releases/tag/0.9.2 Quote Link to comment Share on other sites More sharing options...
jmill050 Posted October 9, 2017 Share Posted October 9, 2017 @linuxgurugamer 11 hours ago, linuxgurugamer said: Here is a BETA release for KSP 1.3.1, with my normal changes: Please let me know how it works https://github.com/linuxgurugamer/RCSBuildAid/releases/tag/0.9.2 Ignore me I made a stupid mistake I'm too embarrassed to admit. Works great, as usual the community pulls through. Quote Link to comment Share on other sites More sharing options...
Cupcake... Posted October 12, 2017 Share Posted October 12, 2017 On 9/10/2017 at 4:10 AM, linuxgurugamer said: Here is a BETA release for KSP 1.3.1, with my normal changes: Please let me know how it works https://github.com/linuxgurugamer/RCSBuildAid/releases/tag/0.9.2 Thanks a million, much appreciated! Cupcake... Quote Link to comment Share on other sites More sharing options...
Hardcard Posted October 14, 2017 Share Posted October 14, 2017 On 26/7/2017 at 4:53 PM, linuxgurugamer said: Would be nice if you linked it: https://github.com/linuxgurugamer/RCSBuildAid/releases Dude, I'd give you my firstborn if I had one. Thanks for keeping several amazing mods alive! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 14, 2017 Share Posted October 14, 2017 4 minutes ago, Hardcard said: Dude, I'd give you my firstborn if I had one. Thanks for keeping several amazing mods alive! I don't want your first-born, they tend to be very expensive. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 14, 2017 Share Posted October 14, 2017 I’ll be doing a full release either this evening or tomorrow, at which time I’ll start a new thread for it. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted October 14, 2017 Share Posted October 14, 2017 4 hours ago, linuxgurugamer said: I don't want your first-born, they tend to be very expensive. Second-born, third-born...human beings in general are expensive. Kinda like pets except pets very rarely attempt to sass you back on an intellectual level that's on par with your own... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 15, 2017 Share Posted October 15, 2017 (edited) I just released a full update here for KSP 1.3.1: If/when @m4v comes back, I'll gladly return control of it to him if he wants. Edited October 15, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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