theonegalen Posted April 22, 2018 Share Posted April 22, 2018 @Burning Kan, ah, I see. You mean @alexustas, who built all the props and placed them in these cockpits. IgorZ doesn't have anything to do with MAS or ASET, as far as I know. Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted April 22, 2018 Share Posted April 22, 2018 THANKS @theonegalenof course i meant ALEXUSTAS not igorz- Edited sorry for confusing Quote Link to comment Share on other sites More sharing options...
HLSA30 Posted May 7, 2018 Share Posted May 7, 2018 hi can actualize to 1.43? Quote Link to comment Share on other sites More sharing options...
Movado Posted May 7, 2018 Share Posted May 7, 2018 The ALCOR lander works in 1.4.3 (I've done missions in it); however, the RasterPropMonitor displays (which are MoarDv's mod, not Alexustas) have a problem since 1.4 in that certain screens (especially the NavBall display) are inverted. This makes the NavBall display pretty useless. However, everything else seems to work ok. Alexustas is recreating the interior with MAS (a new multifunction display mod, also from MoarDv) but is still working on the process. You can see some of Alexustas' progress videos on his Youtube channel (https://www.youtube.com/channel/UC58DKB3YguDiVcUh4bmef5w). Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 7, 2018 Share Posted May 7, 2018 Apparently, forcing OpenGL or Dx11 will result in the MFDs working correctly. Still no idea why using Unity 2017 with Dx9 causes such an issue. Quote Link to comment Share on other sites More sharing options...
Movado Posted May 7, 2018 Share Posted May 7, 2018 1 hour ago, theonegalen said: Apparently, forcing OpenGL or Dx11 will result in the MFDs working correctly. Still no idea why using Unity 2017 with Dx9 causes such an issue. Interestingly, forcing Dx11 solves the NavBall issue, but I still get some of the graphic text (e.g., Pitch, Altitude) reversed. Quote Link to comment Share on other sites More sharing options...
GERULA Posted May 8, 2018 Share Posted May 8, 2018 On 4/16/2018 at 3:01 PM, COL.R.Neville said: yeah i used gerula's cfg and it wont work in 1.4.2. made some changes to it and got it working but they explode when they touch the ground. turns out thats a ksp wide bug that they are supposedly fixing in 1.4.3 this week. it really needs to change to what gerula has since thats the correct format going forward. wont explode if you have Deploy Shielded Enable Quote Link to comment Share on other sites More sharing options...
Talmor Posted May 16, 2018 Share Posted May 16, 2018 How do i get the lights ( nav lights, docking light and ladder light) to work on the lander? Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted May 16, 2018 Share Posted May 16, 2018 AFAIK just in IVA, has a section ´´lights´´ ,google the alcor videos think this will show u how to handle all with IVA buttoms(ladderlights?lights when depolyed!) Quote Link to comment Share on other sites More sharing options...
alexustas Posted May 17, 2018 Author Share Posted May 17, 2018 Since the magnificent @MOARdV has fixed all RPM glitches associated with the 1.4.x update now I can officially say that my mods works in KSP 1.4.3 Quote Link to comment Share on other sites More sharing options...
alexustas Posted May 17, 2018 Author Share Posted May 17, 2018 On 5/16/2018 at 6:32 AM, Talmor said: How do i get the lights ( nav lights, docking light and ladder light) to work on the lander? Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 17, 2018 Share Posted May 17, 2018 Hi @alexustas does that mean the ERS rover is now working again Quote Link to comment Share on other sites More sharing options...
ISE Posted May 17, 2018 Share Posted May 17, 2018 1 hour ago, Virtualgenius said: Hi @alexustas does that mean the ERS rover is now working again I too was wondering that same question... Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 17, 2018 Share Posted May 17, 2018 (edited) I absolutely love that rover its a work of art its so modular and hope @alexustas has included it and the prc rover as they both compliment the Alcor capsule immensely Edited May 17, 2018 by Virtualgenius Quote Link to comment Share on other sites More sharing options...
sebseb7 Posted May 17, 2018 Share Posted May 17, 2018 available on CKAN for current KSP or how to install ? Quote Link to comment Share on other sites More sharing options...
Talmor Posted May 17, 2018 Share Posted May 17, 2018 10 hours ago, alexustas said: Sorry, I should have been more specific. I know about those. When I was building the lander in the VAB I could right click on it and get the option to turn those on. I dont know what mod i had to do that with OR When I reinstalled the game I messed something up. I moved my game directory somewhere else so Steam couldnt update it. Im tired of them updating it and waiting for my core (the ones I use all the time) mods to catch up. ALCOR works with 1.4.3 but I dont know about the next update. I remember when it first came out. I have been using it ever since. And thank you for the reply..... Quote Link to comment Share on other sites More sharing options...
Barzon Posted May 17, 2018 Share Posted May 17, 2018 7 hours ago, Virtualgenius said: ERS rover What is this? Quote Link to comment Share on other sites More sharing options...
Movado Posted May 17, 2018 Share Posted May 17, 2018 1 minute ago, Barzon Kerman said: What is this? 57 minutes ago, Virtualgenius said: I absolutely love that rover its a work of art its so modular and hope @alexustas has included it and the prc rover as they both compliment the Alcor capsule immensely I agree. One of my favorite times playing KSP was driving the ERS rover in the KSP to South Pole challenge a few years ago. Took nearly a week of real time to drive it across Kerbin, but I had so much fun. The IVA for the ERS is not as detailed at the ALCOR but still beautiful and practical nonetheless. Quote Link to comment Share on other sites More sharing options...
HLSA30 Posted May 17, 2018 Share Posted May 17, 2018 hello thank you very much for updating, the game is not the same without this mod, it would be nice if the game came with this mod, it would be great. Quote Link to comment Share on other sites More sharing options...
dlrk Posted May 25, 2018 Share Posted May 25, 2018 (edited) deleted Edited May 25, 2018 by dlrk Quote Link to comment Share on other sites More sharing options...
dlrk Posted May 25, 2018 Share Posted May 25, 2018 (edited) Was a manual for the IVA ever compiled? Also, is there a way to add/display suicide burn time? What about data from Trajectories? Edited May 25, 2018 by dlrk Quote Link to comment Share on other sites More sharing options...
HLSA30 Posted July 4, 2018 Share Posted July 4, 2018 please actualize 1.4.4 the game is not the same without this mod, it would be nice if the game came with this mod, it would be great. Quote Link to comment Share on other sites More sharing options...
Zapo147 Posted July 4, 2018 Share Posted July 4, 2018 23 minutes ago, HLSA30 said: please actualize 1.4.4 the game is not the same without this mod, it would be nice if the game came with this mod, it would be great. Why not just revert to 1.4.3?? On 5/25/2018 at 6:11 PM, dlrk said: Was a manual for the IVA ever compiled? Also, is there a way to add/display suicide burn time? What about data from Trajectories? You don't need either, really. Your trajectory is displayed on the map screen, if you've scanned the surface. I put it on biome mode first, making sure I'm going where I need to be, then I change it to slope mode and aim for a flat spot. I suppose you would need the trajectory mod if you were going through atmosphere, but the ALCOR pod isn't made for that anyway. You don't need suicide burn time because you have current and minimum impact speed displayed prominently in the landing mode screen. If you want maximum efficiency, use autoland. Quote Link to comment Share on other sites More sharing options...
Movado Posted July 4, 2018 Share Posted July 4, 2018 4 hours ago, HLSA30 said: please actualize 1.4.4 the game is not the same without this mod, it would be nice if the game came with this mod, it would be great. Please don't ask the author of this mod to update. It amounts to pestering, and considering the amount of unpaid work Alexustas puts into making this fantastic mod, he does an awesome job. Most mod authors would have given up by now. As can be seen on his YouTube channel, he's working on some awesome MAS displays that will provide tons more fun. So be patient and instead of asking for updates donate money to his efforts. Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted July 4, 2018 Share Posted July 4, 2018 6 hours ago, HLSA30 said: please actualize 1.4.4 have u even try it in 1.4.4 with all the dependencies,AFAIK it should work normaly,when not describe ur issues lots of people willing to help in this forum when u put a little effort in it 2 hours ago, Movado said: the game is not the same without this mod YES that true ,in the meantime u can learn from his channel how to do with the new MAS stuff he is working on-its formidable Quote Link to comment Share on other sites More sharing options...
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