cantab Posted September 2, 2015 Share Posted September 2, 2015 Bear in mind though that while TWP is reasonable for working out the windows it's not good for working out the details of the burn. The problem is it assumes an equatorial orbit and that's not efficient for making an interplanetary trip in RSS where the solar system is inclined. Link to comment Share on other sites More sharing options...
GuardianofBlind Posted September 2, 2015 Share Posted September 2, 2015 This transfer window planner is great and it works well in RSS:http://www.curse.com/ksp-mods/kerbal/224116-transfer-window-plannerIt can also work with the alarm mod!Thank you, looks real useful! Link to comment Share on other sites More sharing options...
JasonIEC Posted September 2, 2015 Share Posted September 2, 2015 Does this happen to work with KerbalGalaxy2? Link to comment Share on other sites More sharing options...
Alexoff Posted September 2, 2015 Share Posted September 2, 2015 Does this happen to work with KerbalGalaxy2?this is madness, but it's possible with some small additional modding Link to comment Share on other sites More sharing options...
Lilienthal Posted September 2, 2015 Share Posted September 2, 2015 Bear in mind though that while TWP is reasonable for working out the windows it's not good for working out the details of the burn. The problem is it assumes an equatorial orbit and that's not efficient for making an interplanetary trip in RSS where the solar system is inclined.I've seen the same problem. I usually launch interplanetary probes into an Earth orbit coplanar to the ecliptic plane, and then the TWP is not that great. Actually Kerbal Alarm Clock is better. Did anyone ever mod TWP to assume an ecliptic instead of equatorial start orbit? Would that be difficult? Link to comment Share on other sites More sharing options...
NathanKell Posted September 3, 2015 Author Share Posted September 3, 2015 Sadly not aware, though we could ask TriggerAu to look into it... Link to comment Share on other sites More sharing options...
Laie Posted September 3, 2015 Share Posted September 3, 2015 Mechjeb's "Advanced Transfer to Another Planet" includes a TWP-like porkchop plotter and does take the current orbit into account. Using the mousewheel, one can zoom into the porkchop plot (found that out by accident). It's main shortcoming is that the nodes are usually off by several minutes and hence have a sizeable radial component. Still, refining them is not a big deal.However, I wish there was a way for a player to harness the power of satellite contracts. Launching into a particular orbit is so much easier if you can see it in the map. Link to comment Share on other sites More sharing options...
detoddler Posted September 3, 2015 Share Posted September 3, 2015 Hello,First i would like to say thank you for making such an amazing mod. Secondly i heard there was a config that would reduce the planets back to 1/10th size because i want to play in the real solar system with having to download bigger mods to handle the delta V increases that come with the immense size of the real planets. I just want to play stock in the Real solar system. So if there is a config can you send me the link as i am having trouble finding it.thank you,detoddler Link to comment Share on other sites More sharing options...
Laie Posted September 3, 2015 Share Posted September 3, 2015 I'm not aware of a downscaled RSS -- that would be a *lot* of work, by the way. However, there is a mod that modifies the stock engines so they are powerful enough for RSS. If you "just want to play Stock in RSS", this might be your best bet. Can't recall the name right now, sorry. Link to comment Share on other sites More sharing options...
detoddler Posted September 3, 2015 Share Posted September 3, 2015 Thank you, I will research it. If you remember just PM me.Thank you Link to comment Share on other sites More sharing options...
TheRag Posted September 3, 2015 Share Posted September 3, 2015 Your looking for this mod. http://forum.kerbalspaceprogram.com/threads/52882-0-90-Kerbal-Isp-Difficulty-Scaler-v1-4-2-12-16-14 Link to comment Share on other sites More sharing options...
NathanKell Posted September 4, 2015 Author Share Posted September 4, 2015 There is: http://forum.kerbalspaceprogram.com/threads/129248-1-0-4-S-3-SmallSolarSystem-RSS-basedSmall Solar System. Link to comment Share on other sites More sharing options...
Yaivenov Posted September 4, 2015 Share Posted September 4, 2015 In the science panel (inside the R&D complex in science or career modes) the Earth is still labeled "Kerbin" and does not display any experiments conducted in the Earth regions. Link to comment Share on other sites More sharing options...
NathanKell Posted September 4, 2015 Author Share Posted September 4, 2015 That's because for some reason the science archvies use the PSystem name, not the CelestialBody name. We can try changing the PSystem name too. Worth a shot. Changing the PQS name we _know_ will fail. Link to comment Share on other sites More sharing options...
Yaivenov Posted September 4, 2015 Share Posted September 4, 2015 K. Also earth is sans oxygen at the moment, at least as far as removing the kerbals helmet. Link to comment Share on other sites More sharing options...
Vipermp Posted September 4, 2015 Share Posted September 4, 2015 I have RSS with RVE installed. [not RO]. Can anyone tell me what is going on here and how to fix it? Its also showing up partially during flight and at the complex. It's only visible when looking at the sun. Running KSP 1.0.4 on Ubuntu 14.04 Link to comment Share on other sites More sharing options...
TheRag Posted September 4, 2015 Share Posted September 4, 2015 (edited) Seems like the Procedural heat-shields are working, just overworked a little. Moving on to Deadly Reentry Shields. EDIT: Deadly Reentry Shields do not ablate but they do conduct heat pretty fast. Second EDIT: The Lunar rated heat shields don't ablate they just absorb too... Edited September 4, 2015 by TheRag Additions. Link to comment Share on other sites More sharing options...
SorensonPA Posted September 5, 2015 Share Posted September 5, 2015 (edited) Hey there, I noticed that the Mercury biome map is slightly off: the same light-cyan color wound up getting used for the North and South Pole alike so the former would show up as the latter. Nothin' a quick bucket fill or 10 to white in Paint can't fix, but something to take care of supply-side nevertheless.EDIT: And now I'm noticing according to SCANsat that the vast, vast, vast majority of the surface is getting pegged as Lunar Seas and Major Craters, with Far Side Basin and the like getting crammed into miniscule ridges despite the biome map file painting a different picture. Hmm.EDIT: Aha, and there's a period missing for the green value of Venus' Volcanic Rise biome, no wonder I couldn't find it. Edited September 5, 2015 by SorensonPA Link to comment Share on other sites More sharing options...
Sampa Posted September 5, 2015 Share Posted September 5, 2015 Nathan, quick question because i forgot from last time. Is there a start point for edwards afb? Link to comment Share on other sites More sharing options...
NathanKell Posted September 6, 2015 Author Share Posted September 6, 2015 SorensonPA: Great finds! A PR would be gratefully accepted. Sampa: I don't believe anyone's made an Edwards site config yet. Link to comment Share on other sites More sharing options...
Sampa Posted September 6, 2015 Share Posted September 6, 2015 Ok, would it be possible to have one added in the near future? Might help for those trying to recreate the shuttle missions. Link to comment Share on other sites More sharing options...
Vitavoro Posted September 7, 2015 Share Posted September 7, 2015 Hi I'm quite new to this (modding etc) but i have been doing step by step and back up as i go and making sure a mod works before i continue, anyway my problem/question is....I have installed RSS, RSS Textures (as it says near the top of the post), I should say at this point in case it makes a difference this is with no saved games, so i only a new fresh game, anyway at this point with those two mods i started a new game went to go look at the solar system in all its glory to find Only Earth, Jupiter, Saturn, Uranus, and Neptune, but thats it no Mars, Venus or Mercury, and i also noticed that Neptune and Uranus Velocity was the wrong way round too, so with that in mind i thought maybe i just need to install Outer Planets Mod. So off i go and install that, but upon loading and getting back into the game still no Mars, Venus or Mercury, and also no new planets etc from Outer Planets Mod (i go no errors and i followed the installation instructions about clearing out ALL of the Cache folder from the Kopernicus Mod). So at this point I figure its the building that needs upgrading so I upgrade that to the next stage and still nothing, i can't expand it to the next one after that as its 580K, but surely if i can see all the way out to Neptune and far in as the sun i should be able to see Mars, Venus and Mercury, please please PLEASE help what has gone wrong, why are those 3 and the ones from Outer Planets not loading? Also this is a list of other Addon's which was installed before RSS (all are the latest version of themselves)As Required: KopernicusAlso: Kopernicus ExpantionAstronomer's Visual Pack - Interstellar V2EVEActive Texture Management (Aggressive Release)Planet ShineTexture ReplacerDistant Object Enhancement (although Since the RSS was installed the icon's to use this have gone, So i haven't messed with this mod while RSS has been running)Thank you in advance for any help you or the community can offer and i REALLY hope it can get resolved as i LOVE this mod (I used it from the get go pre- Version 1.0+)Also am i right in assuming the mods to introduce new systems (Boris, Sentar, Sigma, Trans-Keptunian and Other Worlds mod) work with RSS? Link to comment Share on other sites More sharing options...
Rabada Posted September 7, 2015 Share Posted September 7, 2015 (edited) As Required: KopernicusAlso: Kopernicus ExpantionThis is probably what's causing your problem. do a clean install without these two mods. Kopernicus is included in the RSS download, so when you installed Kopernicus into your game, it probably overwrote the RSS configs with configs meant for the stock solar system. I don't know if the expantion mod is compatible with RSS, but I highly doubt it.Edit: Also the outer planets mod is incompatible with this mod. Edited September 7, 2015 by Rabada Link to comment Share on other sites More sharing options...
Olympic1 Posted September 7, 2015 Share Posted September 7, 2015 This is probably what's causing your problem. do a clean install without these two mods. Kopernicus is included in the RSS download, so when you installed Kopernicus into your game, it probably overwrote the RSS configs with configs meant for the stock solar system. I don't know if the expantion mod is compatible with RSS, but I highly doubt it.Edit: Also the outer planets mod is incompatible with this mod.It is incompatible because RSS is build for Kopernicus v0.2.4, while OPM and KE are build for Kopernicus v0.3.3When RSS gets updated for 0.3.3, they should become compatible again Link to comment Share on other sites More sharing options...
Michael1856 Posted September 8, 2015 Share Posted September 8, 2015 (edited) Hi Guys I have this bug... The KSC is in the midde of water. Any other location is also bugged. For example Baikonur Cosmodrome is several meters under the surface. Here are the pics and the list of mods I'm currently using.http://s14.postimg.org/7rj3gpqdt/KSC1.jpghttp://s14.postimg.org/dbvkrcp8x/KSC2.jpghttp://s14.postimg.org/lmlzcxa6p/Mods1.jpghttp://s14.postimg.org/7c7tnp4gh/Mods2.jpghttp://s14.postimg.org/oqs1vz1ld/Mods3.jpg Edited September 8, 2015 by Michael1856 grammar error Link to comment Share on other sites More sharing options...
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