Drew Kerman Posted June 9, 2015 Share Posted June 9, 2015 you just have to scroll through the cloud config files and remove all the cloud layers you don't want and then make sure the textures that are being called by what remains are in your clouds/textures folder. Personally I break out each planet's cloud layers into individual files so I can load up only whatever planet(s) I happen to need to look pretty Link to comment Share on other sites More sharing options...
davidy12 Posted June 9, 2015 Share Posted June 9, 2015 (edited) Where do we put the folders in the dev build (excluding game data)? IE: Eve Manager, City lights, etc. Edited June 9, 2015 by davidy12 Update post Link to comment Share on other sites More sharing options...
jlcarneiro Posted June 9, 2015 Share Posted June 9, 2015 you just have to scroll through the cloud config files and remove all the cloud layers you don't want and then make sure the textures that are being called by what remains are in your clouds/textures folder. Personally I break out each planet's cloud layers into individual files so I can load up only whatever planet(s) I happen to need to look prettyThanks! Problem is: I've tried to create new cloud layers and felt overwhelmed by the settings shown on the GUI.Is there any tutorial I can use? Link to comment Share on other sites More sharing options...
younitty Posted June 10, 2015 Share Posted June 10, 2015 Just tryed this mod on KSP which i purchased for the very first time a few days ago... so i should have the latest version. i.e. 1.0.2.Windows 8 Let me know if a log file exists somewhere i could check to send some usefull info about this. Link to comment Share on other sites More sharing options...
Astrofox Posted June 10, 2015 Share Posted June 10, 2015 I have a few questions.Is it possible to import your own cloud textures into the game? If so, how?Also, is there a tutorial on creating configs for modded planets? Link to comment Share on other sites More sharing options...
Sigma88 Posted June 10, 2015 Share Posted June 10, 2015 (edited) Is it possible to import your own cloud textures into the game? If so, how?you can, just add the textures to a folder inside the gamedata directory and make the cfg load those texturesAlso, is there a tutorial on creating configs for modded planets?while not technically a tutorial, this pack adds clouds to a bunch of planets so if you go through the cfg files you should learn pretty easily how to add clouds to your planets--with EVE you can use the hotkey ALT+N to bring up the UserInterface while playing KSP and mess around with the clouds from there. I would still recomend you to check out how the cfg files are written tho, it is very helpful at timesEdited the message since when I wrote it I thought I was on a different thread (derp!) Edited June 10, 2015 by Sigma88 Link to comment Share on other sites More sharing options...
Janzani Posted June 10, 2015 Share Posted June 10, 2015 (edited) Hey! I just installed planet shine and Eve but I seem to be having a problem with the city lights.SCREENSHOTAnybody know what the issue is and how I can fix it? I had installed Astronomers visual pack V3 as well but I deleted all the mod files and just installed the two mentioned above and this issue seems to be caused by EVE. I'll try deleting eve and just install without planetshine to see if it fixes it.EDIT: Installing without planetshine was not the problem. I still have those bland cities.EDIT MK II: It just accured to me that maybe I need to download some actual cities first.. I am going to the internets to see if this is the case! (Updating and talking to yourself on Kerbal forums is strange. ) Edited June 10, 2015 by Janzani Updating Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted June 10, 2015 Share Posted June 10, 2015 Hey! I just installed planet shine and Eve but I seem to be having a problem with the city lights.SCREENSHOTAnybody know what the issue is and how I can fix it? I had installed Astronomers visual pack V3 as well but I deleted all the mod files and just installed the two mentioned above and this issue seems to be caused by EVE. I'll try deleting eve and just install without planetshine to see if it fixes it.EDIT: Installing without planetshine was not the problem. I still have those bland cities.I can't quite see what the problem is. Link to comment Share on other sites More sharing options...
Sigma88 Posted June 10, 2015 Share Posted June 10, 2015 Hey! I just installed planet shine and Eve but I seem to be having a problem with the city lights.SCREENSHOTAnybody know what the issue is and how I can fix it? I had installed Astronomers visual pack V3 as well but I deleted all the mod files and just installed the two mentioned above and this issue seems to be caused by EVE. I'll try deleting eve and just install without planetshine to see if it fixes it.EDIT: Installing without planetshine was not the problem. I still have those bland cities.EDIT MK II: It just accured to me that maybe I need to download some actual cities first.. I am going to the internets to see if this is the case! (Updating and talking to yourself on Kerbal forums is strange. )do you use Advanced Texture Management?- - - Updated - - -I can't quite see what the problem is.I think the yellow thing in the image are supposed to be city lights Link to comment Share on other sites More sharing options...
Janzani Posted June 10, 2015 Share Posted June 10, 2015 (edited) do you use Advanced Texture Management?I have Active Texture management but is it the same as this Advanced Texture Management?- - - Updated - - -I think the yellow thing in the image are supposed to be city lightsYes the yellow thing is supposed to be the city lights but there are no actual city lights there, just a light source.And yes I have active texture management.EDIT: SCREENSHOT I deleted active texture management and installed just EVE but the city still doesn't look right. Edited June 10, 2015 by Janzani updating Link to comment Share on other sites More sharing options...
Sigma88 Posted June 10, 2015 Share Posted June 10, 2015 Yes the yellow thing is supposed to be the city lights but there are no actual city lights there, just a light source.And yes I have active texture management.EDIT: SCREENSHOT I deleted active texture management and installed just EVE but the city still doesn't look right.hmmm that's odd, are you using a modified version of kerbin? Link to comment Share on other sites More sharing options...
Janzani Posted June 10, 2015 Share Posted June 10, 2015 (edited) hmmm that's odd, are you using a modified version of kerbin?SCREEN The problem seems to be the terrain. The terrain of kerbin and the cities from EVE just do not match. Might I have the wrong version of EVE? I do not recall downloading any mods that modify the actual size of the terrain on Kerbin. I might do a fresh install of the whole game but my internet is not so fast and I do not want to download KSP cause it would take like 2 hours. EDIT: I have EVE 7.4 so that shouldn't be the problem either. I think I will just install the game from scratch.EDIT MK II: So I did a fresh install and then installed EVE and the cities still look like the ones on this posts screenshot. EDIT MK III: So I deleted all the city light files and downloaded KSPRC - Renaissance Compilation: artworks remake and just installed the city lights from that mod. The lights look A LOT better but some of the lights are in the ocean.. =143339486&filters[recent]=1&sort=1&o=0"]SCREENSHOT I think I'll just give up. Delete all the city lights and just play on a big planet which inhabits only about 10 kerbals at the moment.. Edited June 10, 2015 by Janzani Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted June 10, 2015 Share Posted June 10, 2015 SCREEN The problem seems to be the terrain. The terrain of kerbin and the cities from EVE just do not match. Might I have the wrong version of EVE? I do not recall downloading any mods that modify the actual size of the terrain on Kerbin. I might do a fresh install of the whole game but my internet is not so fast and I do not want to download KSP cause it would take like 2 hours. EDIT: I have EVE 7.4 so that shouldn't be the problem either. I think I will just install the game from scratch.EDIT MK II: So I did a fresh install and then installed EVE and the cities still look like the ones on this posts screenshot. EDIT MK III: So I deleted all the city light files and downloaded KSPRC - Renaissance Compilation: artworks remake and just installed the city lights from that mod. The lights look A LOT better but some of the lights are in the ocean.. =143339486&filters[recent]=1&sort=1&o=0"]SCREENSHOT I think I'll just give up. Delete all the city lights and just play on a big planet which inhabits only about 10 kerbals at the moment..Oh so the issue was the texture clipping? I see.Anyway, in regards to your initial question; one possible reason the textures were clipping is that you have the terrain quality set to a low value, as the terrain quality changes the shape of the terrain slightly.The other possible reason is that minor undocumented changes to Kerbin's terrain from recent updates has caused the textures to clip, as EVE has not been officially updated for nearly a year.I also had the texture misalignment problem at one point, and as far as I remember it fixed it self after a short time. Link to comment Share on other sites More sharing options...
Janzani Posted June 10, 2015 Share Posted June 10, 2015 Oh so the issue was the texture clipping? I see.Anyway, in regards to your initial question; one possible reason the textures were clipping is that you have the terrain quality set to a low value, as the terrain quality changes the shape of the terrain slightly.The other possible reason is that minor undocumented changes to Kerbin's terrain from recent updates has caused the textures to clip, as EVE has not been officially updated for nearly a year.I also had the texture misalignment problem at one point, and as far as I remember it fixed it self after a short time.Yea texture clipping is the problem on my case. I changed the terrain settings, I had them on high but none of the settings changed a thing. Well I do not know what I can do besides just delete the files because it bothers me that much.. Link to comment Share on other sites More sharing options...
V8jester Posted June 10, 2015 Share Posted June 10, 2015 Hey guys as a suggestion to the city light issue. I currently use Astronomers visual Interstellar v2 along with EVE 7-4 without issue. I honestly have not tried EVE 7-4 without AVP in 1.0.2. But you might want to consider grabbing the city light files from AVP and giving them a shot. Link to comment Share on other sites More sharing options...
Astrofox Posted June 10, 2015 Share Posted June 10, 2015 (edited) Could I place the textures into the BoulderCo/Clouds/Textures directory?Also, does the config go in the BoulderCo/Clouds directory?Edit: Also, how do I make clouds luminescent? Edited June 10, 2015 by Astrofox Link to comment Share on other sites More sharing options...
Sigma88 Posted June 10, 2015 Share Posted June 10, 2015 Could I place the textures into the BoulderCo/Clouds/Textures directory?yesAlso, does the config go in the BoulderCo/Clouds directory?I'm sure that putting the cfg there works, I'm not sure if it's mandatory, I've seen a lot of people putting the cfgs there so I think you should put it there.Edit: Also, how do I make clouds luminescent?no idea Link to comment Share on other sites More sharing options...
V8jester Posted June 10, 2015 Share Posted June 10, 2015 Could I place the textures into the BoulderCo/Clouds/Textures directory?Also, does the config go in the BoulderCo/Clouds directory?Edit: Also, how do I make clouds luminescent?Do you mean lightning? - AVP has a lightning config, but you will need to edit the speed to slow it down for 1.0.2 Link to comment Share on other sites More sharing options...
Jiraiyah Posted June 11, 2015 Share Posted June 11, 2015 Same here. EVE still works and AVP needs the 3 files in clouds/particles converted to dds. Also converting the aurora textures to dds helps a bit. OpenGL or the 64bit hack are your friends. Just don't go running to the mod makers with bug reports if you decide to hack your win install to run in 64 bit mode. Use a 32bit install to check your mod related issues first.edit: Astronomers interstellar v2 works after converting a couple textures as mentioned above.Please, I BEG YOU, can you upload the converted package to somewhere so that i can get them? preferably the high resolutions with the optional stuff, i don;t know how to convert the astronomer's to dds and am dreaming on using itthanks sir Link to comment Share on other sites More sharing options...
V8jester Posted June 11, 2015 Share Posted June 11, 2015 Please, I BEG YOU, can you upload the converted package to somewhere so that i can get them? preferably the high resolutions with the optional stuff, i don;t know how to convert the astronomer's to dds and am dreaming on using itthanks sirI have .dds converter linked in my thread which is linked below this comment (look under "mod list"). You can use that to convert your mod textures to .dds. Everything seems to run just fine. No conversion necessary for EVE 7-4. The only thing I converted when I was running 32 bit were the 3 textures under "clouds/particles" as well as the aurora textures from AVP. And I added 8k planet textures which I converted to .dds. But besides that everything works.The main issue with these high res textures is the capacity of your GPU. Onboard graphics (Intel HD3000) isn't going to cut it when you star adding on to EVE. Even if you have all the textures converted to .dds.To give you an idea my specs areintel i7 4790k 4.4 ghznvidia GTX 970 4GB16GB PC 1866 ramraid 1 with 2 2700rpm drives Link to comment Share on other sites More sharing options...
Jiraiyah Posted June 11, 2015 Share Posted June 11, 2015 I have .dds converter linked in my thread which is linked below this comment (look under "mod list"). You can use that to convert your mod textures to .dds. Everything seems to run just fine. No conversion necessary for EVE 7-4. The only thing I converted when I was running 32 bit were the 3 textures under "clouds/particles" as well as the aurora textures from AVP. And I added 8k planet textures which I converted to .dds. But besides that everything works.The main issue with these high res textures is the capacity of your GPU. Onboard graphics (Intel HD3000) isn't going to cut it when you star adding on to EVE. Even if you have all the textures converted to .dds.To give you an idea my specs areintel i7 4790k 4.4 ghznvidia GTX 970 4GB16GB PC 1866 ramraid 1 with 2 2700rpm driveswell i tried to convert those textures for astronomer, but in aurora one of them fail to conver :/ also for me gpu is not an issue, nvidia gtx 650 here Link to comment Share on other sites More sharing options...
V8jester Posted June 11, 2015 Share Posted June 11, 2015 (edited) well i tried to convert those textures for astronomer, but in aurora one of them fail to conver :/ also for me gpu is not an issue, nvidia gtx 650 hereAre they the aurora textures from AVP that wouldn't convert? Also make sure you uncheck flag as normal on the texture conversions unless it is a normal map you are converting.Edit: When mods come together it's a beautiful thing. Edited June 12, 2015 by V8jester Link to comment Share on other sites More sharing options...
Starseeker Posted June 13, 2015 Share Posted June 13, 2015 Is this compatible with KSp 1.0.2? If not, are there any other mods that add clouds that are? Link to comment Share on other sites More sharing options...
V8jester Posted June 13, 2015 Share Posted June 13, 2015 Is this compatible with KSp 1.0.2? If not, are there any other mods that add clouds that are?Yes, it does work as is. And when you use EVE in conjunction with other mods like AVP or Renaissance. It takes a little bit of tweaking some times. If you have the ram to spare and are running in x64 it loads right up. Link to comment Share on other sites More sharing options...
Starseeker Posted June 13, 2015 Share Posted June 13, 2015 Yes, it does work as is. And when you use EVE in conjunction with other mods like AVP or Renaissance. It takes a little bit of tweaking some times. If you have the ram to spare and are running in x64 it loads right up.Is that x64 system, or x64 KSP install? And what do you mean by ram to spare? How much? Link to comment Share on other sites More sharing options...
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