kendoka15 Posted November 11, 2015 Share Posted November 11, 2015 (edited) It is fully compatible with scatterer Thanks for the answer and for making my game look great Edited November 11, 2015 by kendoka15 Link to comment Share on other sites More sharing options...
Sigma88 Posted November 11, 2015 Share Posted November 11, 2015 How do I install?Dump the contents of the two zip files into your KSP install folder. Make sure to MERGE contents.This is GREAT news! Link to comment Share on other sites More sharing options...
rbray89 Posted November 11, 2015 Author Share Posted November 11, 2015 Yeah, figured it was about time to be setup this way... Link to comment Share on other sites More sharing options...
Courn Wallace Posted November 11, 2015 Share Posted November 11, 2015 Anybody else seeing city lights on the Mün? Link to comment Share on other sites More sharing options...
Buzz Kebonaut Posted November 12, 2015 Share Posted November 12, 2015 i used this mod combined with the lights textures of the astronomer pack becouse are more good and just now when you update it all stop working and i cheked all posibilitys Link to comment Share on other sites More sharing options...
rbray89 Posted November 12, 2015 Author Share Posted November 12, 2015 Anybody else seeing city lights on the Mün? On Mun as in map view? Landed on Mun? i used this mod combined with the lights textures of the astronomer pack becouse are more good and just now when you update it all stop working and i cheked all posibilitysOld config packs are not supported with the current EVE release. Link to comment Share on other sites More sharing options...
juanml82 Posted November 12, 2015 Share Posted November 12, 2015 Anybody else seeing city lights on the Mün? I've seen them on Minmus. I'm playing in Linux, which I guess it's OpenGL, if that makes any difference Link to comment Share on other sites More sharing options...
Joshwoo70 Posted November 12, 2015 Share Posted November 12, 2015 rbray89I am currently updating AVP to the latest.. however i am not sure what is detaillight.dds. can you help me? thanks! Link to comment Share on other sites More sharing options...
rbray89 Posted November 12, 2015 Author Share Posted November 12, 2015 I've seen them on Minmus. I'm playing in Linux, which I guess it's OpenGL, if that makes any differenceScreenshot?- - - Updated - - -rbray89I am currently updating AVP to the latest.. however i am not sure what is detaillight.dds. can you help me? thanks! That is the texture displayed during daytime for cities. Link to comment Share on other sites More sharing options...
problemecium Posted November 12, 2015 Share Posted November 12, 2015 Okay so I'm loving the reboot, but I could use a manual of some kind for the cloud manager values. I've played with them before, so I'd like to think I'm not one of "those people who shouldn't be messing with CFGs", but the various values don't seem to have obvious effects. I've tested some values and discovered what they do, but some of them don't seem to do anything, e.g. the "offset" vector.Is there somewhere I could find instructions or other documentation about how this stuff works in the new version? Thanx ^^ Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted November 12, 2015 Share Posted November 12, 2015 When I play with OpenGL (but not DirectX), there's a "flickering" effect (almost like Z-fighting?) I see in planets with an atmosphere. It's very subtle on individual screenshots, but quite noticeable in-game:Javascript is disabled. View full albumHere's the log, but nothing jumps out at me (there's a couple of NullReferenceExceptions, but they happen when I run DirectX as well):https://gist.github.com/Kerbas-ad-astra/42e47517d442d2b13b88 Link to comment Share on other sites More sharing options...
juanml82 Posted November 12, 2015 Share Posted November 12, 2015 Screenshot?- - - Updated - - -That is the texture displayed during daytime for cities.Here it goesI also had the flickering, it was stronger in the VAB, so I removed the mod for the time being Link to comment Share on other sites More sharing options...
rbray89 Posted November 12, 2015 Author Share Posted November 12, 2015 Here it goeshttp://i68.tinypic.com/2jfhojd.jpgI also had the flickering, it was stronger in the VAB, so I removed the mod for the time beingWEIRD... Do you have any other mods? Link to comment Share on other sites More sharing options...
Courn Wallace Posted November 12, 2015 Share Posted November 12, 2015 On Mun as in map view? Landed on Mun?During descent, landing, and orbit. I haven't seen them in map view. juanml82's screenshot is a good example. Link to comment Share on other sites More sharing options...
justspace103 Posted November 12, 2015 Share Posted November 12, 2015 I'll make a lower-res version tonight.Thank you so much Link to comment Share on other sites More sharing options...
juanml82 Posted November 12, 2015 Share Posted November 12, 2015 WEIRD... Do you have any other mods?Err... well, yes, a lot, but I'm going to sleep now, I'll get back to this tomorrow Link to comment Share on other sites More sharing options...
Superfluous J Posted November 12, 2015 Share Posted November 12, 2015 EVE has been updated.This should not have been posted. It should have been screamed from rooftops around the world! I can tell you, I didn't really feel the desire to update to 1.0.5, in spite of some really tasty things in the changelog. Now, I think I'll be updating a fair bit quicker.This bug just happened to me: http://i.imgur.com/engsiA8.jpg . Switching to another view fixed it, though, so it's no big deal. Otherwise it seems to work fine, good job.That is awesome in its creepiness. Link to comment Share on other sites More sharing options...
JeeF Posted November 12, 2015 Share Posted November 12, 2015 Sorry if this was already answered (couldn't find it) but is this compatible with RSS? Link to comment Share on other sites More sharing options...
MAFman Posted November 12, 2015 Share Posted November 12, 2015 Updated for 1.0.5!! SQUEE!!! Link to comment Share on other sites More sharing options...
RA3236 Posted November 12, 2015 Share Posted November 12, 2015 *stares at iPad for almost an hour*What... The... Eve has updated!!! I'll just wait til Saturday to get it. Link to comment Share on other sites More sharing options...
Jovzin Posted November 12, 2015 Share Posted November 12, 2015 Nice new update thanks Rbay going to test it Link to comment Share on other sites More sharing options...
Kyrt Malthorn Posted November 12, 2015 Share Posted November 12, 2015 (edited) This is my first time trying EVE - so I don't know if this is 1.0.5 or me being dumb, but I couldn't find any obvious answers. Installed this on a fresh KSP install, no other mods whatsoever, and it seems to be doing absolutely nothing. Do I need the "configs" download too? It really wasn't clear.EDIT: And FYI I tripple checked the installation paths and everything.EDIT AGAIN: I am a moron. It IS clear, I'm just blind and didn't see the instructions in the github page. Edited November 12, 2015 by Kyrt Malthorn I am a moron. Link to comment Share on other sites More sharing options...
soulsource Posted November 12, 2015 Share Posted November 12, 2015 I'd like to confirm the city textures where they shouldn't be. In my case it wasn't the light, but the daytime texture, and I've seen it on Duna. If it helps, my system is Linux, and I'm running KSP 64bit (of course ^^). The graphics drivers are the AMD open source stack (RadeonSI to be precise, with Mesa 11.0.4+llvm-3.7 -> OpenGL 4.1).This screen is taken while flying in the upper atmosphere - 39.6 km above nominal zero.And yes, I'm using other mods: FAR, KIS, KSP-AVC, ProceduralFairings, RealChute, SCANsat, KAC, VOID and Waypoint Manager. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted November 12, 2015 Share Posted November 12, 2015 That is the texture displayed during daytime for cities.cool!so if i do not include it.. then what will happen? no lights? Link to comment Share on other sites More sharing options...
KerbMav Posted November 12, 2015 Share Posted November 12, 2015 cool!so if i do not include it.. then what will happen? no lights?Yes. I usually delete the citylights.dll (think it is called that way) and textures. Link to comment Share on other sites More sharing options...
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