Jacke Posted September 29, 2014 Share Posted September 29, 2014 I have that version its not really working for meMore details would help us to help you. That version works for me. Try cleaning out RPM and reinstalling it as I detailed back 4 posts. Here are the files mine includes to help you clean out yours if you want to give this a try:GameData/B9_Aerospace/RPM/*GameData/Hyomoto/MFD/*GameData/Hyomoto/Patches/KSI-MFD-RPM-master.cfgGameData/Hyomoto/Patches/patch-SH_KN2CabinInternal.cfgGameData/Hyomoto/Patches/RPM-GenericSpace3TTUPGRADE.cfgGameData/Hyomoto/Patches/RPM-SH_KN2CabinInternal.cfgGameData/Hyomoto/Patches/RPM-SH_mk2CockpitInternal.cfgGameData/JSI/RasterPropMonitor/*GameData/JSI/RPMPodPatches/* Link to comment Share on other sites More sharing options...
Virtualgenius Posted September 29, 2014 Share Posted September 29, 2014 (edited) Ok thanks for your help I re-installed everything and i have exactly what you have and its now working something was borked or I missed copying a file thanks for all your help Edited September 29, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
KerTrotsky Posted October 3, 2014 Share Posted October 3, 2014 This mod is absolutely fantastic, and has led me to an entirely different playstyle - all IVA and no HUD (where possible). Just today I discovered I love the mod more than I thought . . . because I was looking through my screenshots folder and found a number of screens labelled "monitor" which were obviously generated by Raster Prop Monitor, and are dynamic captures of screen data. The problem is, I have no idea how this happened. My best guess at the moment is that when you press the normal screenshot button, RPM automatically makes a screen of whatever MFD displays you have up. My favorite so far is this one : If anyone can confirm how this is actually done so I can do it a lot, thanks. Link to comment Share on other sites More sharing options...
John FX Posted October 3, 2014 Share Posted October 3, 2014 Can I ask for the title of the thread to separate the words `raster` `prop` and `monitor` as it makes the thread really hard to search for otherwise?Doing a search for `raster prop monitor` does not find the threadDoing a search for rasterptropmonitors (yes I now know I put an extra `s`) does not find the threadEven doing a search for `raster` does not find the threadI had to go to releases and search all the titles.Anyway, came to ask about the current Mechjeb integration and whether we still have to wait for major releases or can we use dev versions? Link to comment Share on other sites More sharing options...
nli2work Posted October 3, 2014 Share Posted October 3, 2014 This mod is absolutely fantastic, and has led me to an entirely different playstyle - all IVA and no HUD (where possible). Just today I discovered I love the mod more than I thought . . . because I was looking through my screenshots folder and found a number of screens labelled "monitor" which were obviously generated by Raster Prop Monitor, and are dynamic captures of screen data. The problem is, I have no idea how this happened. My best guess at the moment is that when you press the normal screenshot button, RPM automatically makes a screen of whatever MFD displays you have up. My favorite so far is this one : http://i.imgur.com/oCSOzVK.pngIf anyone can confirm how this is actually done so I can do it a lot, thanks.that is how it works. every MFD screen makes an image when you do screen cap by default. you can turn it off with doScreenShot = false flag in the RPM config file if you prefer. Some pages will generate multiple images, for example the HUD page, it can get annoying occasionally. Link to comment Share on other sites More sharing options...
Jacke Posted October 4, 2014 Share Posted October 4, 2014 This mod is absolutely fantastic, and has led me to an entirely different playstyle - all IVA and no HUD (where possible). Just today I discovered I love the mod more than I thought . . . because I was looking through my screenshots folder and found a number of screens labelled "monitor" which were obviously generated by Raster Prop Monitor, and are dynamic captures of screen data. The problem is, I have no idea how this happened. My best guess at the moment is that when you press the normal screenshot button, RPM automatically makes a screen of whatever MFD displays you have up. My favorite so far is this one : http://i.imgur.com/oCSOzVK.pngIf anyone can confirm how this is actually done so I can do it a lot, thanks.When you are in an IVA scene and you type F1 to get a screenshot, not only do you get the screenshotN.png of the whole view, each RPM monitor display is saved as a separate file. View your screenshots sorted by date to see the whole screenshotN.png files next to the related monitor*.png files. Link to comment Share on other sites More sharing options...
BSR Posted October 6, 2014 Share Posted October 6, 2014 (edited) Hello Mihara,First of all your Mod is awesome sauce ! Scond I would like to ask you if you could take a look at the Skillfull Mod made by ID.The reason is that no MFD´s Work once Skillfull is active, no clue why :/Would be awesome if you would take look.AWill get some Logs then. Also a big thanks for the pointer, didn´t know such a thread existed. Edited October 6, 2014 by BSR Link to comment Share on other sites More sharing options...
nli2work Posted October 6, 2014 Share Posted October 6, 2014 (edited) Hello Mihara,First of all your Mod is awesome sauce ! Scond I would like to ask you if you could take a look at the Skillfull Mod made by ID.The reason is that no MFD´s Work once Skillfull is active, no clue why :/Would be awesome if you would take look.Afollow the steps in How to Get support thread; generate a log and link that. Edited October 6, 2014 by nli2work Link to comment Share on other sites More sharing options...
Veelay Posted October 7, 2014 Share Posted October 7, 2014 (edited) I'm getting an initialization error on KSP 0.24, RPM 0.18.2. I'm running Ubuntu 14.04 x64, and I'm using KSP x64 as well. Player.log file: https://dl.dropboxusercontent.com/u/11942025/Player.logI'm using the latest ModuleManager, MechJeb, and SCANsat.Unrelated to the issue, I'd like to say how much I love this mod. I used it on Windows before, and it's quite simply one of the coolest plugins available for the game. Makes me feel like a real Kerbonaut! I'd love to get this working on Linux, so please let me know if there's anything more I can provide.+ Reply to ThreadEDIT: Seems to be a problem with ASET, double checking that everything is installed properly. In any case, thanks for your continued development of this excellent plugin! Edited October 7, 2014 by Veelay Link to comment Share on other sites More sharing options...
nli2work Posted October 7, 2014 Share Posted October 7, 2014 Initialization error in VAB/SPH with any transparent command pods is normal. ASET's new rover parts and my transparent pods. As long as instruments are functional after launch it's nothing to worry about. Link to comment Share on other sites More sharing options...
Mecripp Posted October 7, 2014 Share Posted October 7, 2014 Does anyone have a patch to get ANGARA PACK http://forum.kerbalspaceprogram.com/threads/60354 working with the Newer RPM ? Link to comment Share on other sites More sharing options...
pslytely psycho Posted October 8, 2014 Share Posted October 8, 2014 (edited) I love this mod. So when I ran across these (link below) interactive, 360 degree panoramics of the space shuttle flight deck and lower deck. I was a bit amazed that I actually understood a fair portion of what I was looking at due to using RPM. Your mod adds so much to gameplay. Combined with Kerbquake and better atmospheric sounds, re-entry can be downright terrifying! Thank you.http://forum.kerbalspaceprogram.com/threads/95659-Beautiful-interactive-pictures-of-the-space-shuttle-flight-and-lower-decks^^^^^^^ shameless self-promotion ^^^^^^^^^ Edited October 8, 2014 by pslytely psycho Link to comment Share on other sites More sharing options...
Mihara Posted October 8, 2014 Author Share Posted October 8, 2014 Well, I'm not dead.I am, however, very busy with my day job, so I don't really have time to continue working on RPM for the upcoming month or so. (It should clear up later)As such, I only have time for a maintenance release to correspond with 0.25 and make it work again. This is it. RasterPropMonitor v0.18.3This is a maintenance release to make RPM work with KSP 0.25 again.Bundled ModuleManager version updated to 2.5.1.Bug where transparent pods would cause spurious configuration error warnings has been fixed. Link to comment Share on other sites More sharing options...
KerTrotsky Posted October 8, 2014 Share Posted October 8, 2014 . . . Combined with Kerbquake . . . Has Kerbquake been re-compiled for 0.25? Link to comment Share on other sites More sharing options...
StevenV Posted October 8, 2014 Share Posted October 8, 2014 Thanks for the update, looks like its working ok. The RasterPropMonitor.version is still the old one though, so KSP-AVC doesn't see the update yet. Link to comment Share on other sites More sharing options...
Mihara Posted October 8, 2014 Author Share Posted October 8, 2014 (edited) Thanks for the update, looks like its working ok. The RasterPropMonitor.version is still the old one though, so KSP-AVC doesn't see the update yet.But the bundled one is not new either. Ack.EDIT: Fixed, please redownload if that you use KSP-AVC. Edited October 8, 2014 by Mihara Link to comment Share on other sites More sharing options...
gkorgood Posted October 8, 2014 Share Posted October 8, 2014 Well, I'm not dead.I am, however, very busy with my day job, so I don't really have time to continue working on RPM for the upcoming month or so. (It should clear up later)As such, I only have time for a maintenance release to correspond with 0.25 and make it work again. This is it. RasterPropMonitor v0.18.3This is a maintenance release to make RPM work with KSP 0.25 again.Bundled ModuleManager version updated to 2.5.1.Bug where transparent pods would cause spurious configuration error warnings has been fixed.Active Version Checker is still giving me a compatibility warning. Mod itself seems to work just fine, the warning is a little annoying though. Not sure if this is an issue on your end or theirs. Just an FYI. Link to comment Share on other sites More sharing options...
nli2work Posted October 8, 2014 Share Posted October 8, 2014 Thanks for updating!! My work on the new IVA can continue. Link to comment Share on other sites More sharing options...
Nori Posted October 8, 2014 Share Posted October 8, 2014 Thanks for updating!! My work on the new IVA can continue. Yah! Thanks guys. Link to comment Share on other sites More sharing options...
monstah Posted October 8, 2014 Share Posted October 8, 2014 This has quickly become one of my favourite mods. Wouldn't update my KSP unless it would work!Is there a complete user manual? I never figured out what the "MECO" (or something like that? I'm at work now, can't check) light means. In fact, I only figured "A/D" meant "Ascent/Descent" like last week. I'm that slow sometimes.What I really miss is an indicator for Fine Control (Caps Lock). Link to comment Share on other sites More sharing options...
nli2work Posted October 8, 2014 Share Posted October 8, 2014 (edited) This has quickly become one of my favourite mods. Wouldn't update my KSP unless it would work!Is there a complete user manual? I never figured out what the "MECO" (or something like that? I'm at work now, can't check) light means. In fact, I only figured "A/D" meant "Ascent/Descent" like last week. I'm that slow sometimes.What I really miss is an indicator for Fine Control (Caps Lock).Took me a while to figure out what that was too. MECO = Main Engine Cut Off. There's a very detailed documentation wiki on Mihara's github. Edited October 8, 2014 by nli2work Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 8, 2014 Share Posted October 8, 2014 Has anyone try to port over the old configs over from Space Planes + to work with RasterPropMonitor? I pulled over the 4 configs to do it, but they didn't work. I think there is some need to change in the code to work.Mk2CockpitInlineRPM.cfgMk2CockpitStandardRPM.cfginternalRPM.cfg (from both internals spaces)I don't know if someone has a code already to make it work, if not I will look over it later. Link to comment Share on other sites More sharing options...
pslytely psycho Posted October 8, 2014 Share Posted October 8, 2014 Has Kerbquake been re-compiled for 0.25?I don't think it has been updated since 0.23.5, (version currently on Curse) but it worked in 0.24.2 and ATM isn't working at the moment so I'm still playing my last stable install waiting for updates to complete. Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 9, 2014 Share Posted October 9, 2014 Has anyone try to port over the old configs over from Space Planes + to work with RasterPropMonitor? I pulled over the 4 configs to do it, but they didn't work. I think there is some need to change in the code to work.Mk2CockpitInlineRPM.cfgMk2CockpitStandardRPM.cfginternalRPM.cfg (from both internals spaces)I don't know if someone has a code already to make it work, if not I will look over it later.Something has changed, everything is slightly higher, they are going to need to rebuild for this mod. Link to comment Share on other sites More sharing options...
monstah Posted October 9, 2014 Share Posted October 9, 2014 (edited) Took me a while to figure out what that was too. MECO = Main Engine Cut Off. There's a very detailed documentation wiki on Mihara's github.Ah, the GitHub! Many thanks.--edit: Can only find a developer manual there, but then found this:A/D - ascent/descent, lights up red if you're going down and green if you're going up.MECO - main engine cut off, lights up when the engine is off.CONT - Contact light. Lights up when the lowest point of your ship (i.e. the landing gear) is 1.676m off the ground, which is what the length of Apollo LM's ground probes was. Once it lights up, you're supposed to shut the engine off and fall, in theory. CONT was another one I couldn't figure out.Suggestion: User Manual! The Developer Manual is GOOD, but doesn't help me figure the standard interface much. Edited October 9, 2014 by monstah Link to comment Share on other sites More sharing options...
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