bunjatec Posted February 13, 2020 Share Posted February 13, 2020 Hi, Running a 1.8.1 RSS build, and the overlays appear to be upside down, scanned both earth and the moon and north pole biomes are on the south and vice versa. this appears to also occur with other scan data too.. Not had a chance to investigate further yet, but if I'm doing something dumb let me know.. otherwise this may be a bug, and I thought I should report it somewhere.. Up to this point everything has been installed with CKAN. If you need any log files let me know and I'll figure out how to make them available... Thanks. Quote Link to comment Share on other sites More sharing options...
EasyAce Posted February 21, 2020 Share Posted February 21, 2020 initially this seems to be working in 1.9.0. Need more testing to confirm Quote Link to comment Share on other sites More sharing options...
New Horizons Posted February 24, 2020 Share Posted February 24, 2020 Is there an explanation for all these ones in the log: [LOG 23:03:17.407] Config(Localization) SCANsat/Resources/Localization/es-es/Warnings/Localization Quote Link to comment Share on other sites More sharing options...
LMRN Posted March 1, 2020 Share Posted March 1, 2020 Is this still working? I loved using it in 1.8x but It's been a few updates and I had to clear out all my mods to get past the loading Quote Link to comment Share on other sites More sharing options...
Lucky Spacer Posted March 4, 2020 Share Posted March 4, 2020 I love using this mod for the missions. Been using it for years. I started a new career with 1.91.2788. I am half way through the science tree and still have not seen a single contract using scansat. Is anyone else experiencing this? Well You should pay attention to what CKAN is telling you. Everything is working fine. I was not on the most current release. Quote Link to comment Share on other sites More sharing options...
Lucky Spacer Posted March 6, 2020 Share Posted March 6, 2020 I have an interesting scansat contract. I need to set module type to 3 in editor and frequency to 38.5 and use core navigation. I have no idea how to to do this. I can not see anywhere to make these changes. I am not sure where I need to make these changes. I assumed in the VAB but maybe its in the ship save file? Any help would be appreciated Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 6, 2020 Share Posted March 6, 2020 12 minutes ago, Lucky Spacer said: I have an interesting scansat contract. I need to set module type to 3 in editor and frequency to 38.5 and use core navigation. I have no idea how to to do this. I can not see anywhere to make these changes. I am not sure where I need to make these changes. I assumed in the VAB but maybe its in the ship save file? Any help would be appreciated Sounds like you are using Mission Controller 2. At least I believe that's the mod that adds those type of contracts. It has its own parts with those settings available in the PAW. Quote Link to comment Share on other sites More sharing options...
Lucky Spacer Posted March 6, 2020 Share Posted March 6, 2020 30 minutes ago, leatherneck6017 said: Sounds like you are using Mission Controller 2. At least I believe that's the mod that adds those type of contracts. It has its own parts with those settings available in the PAW. I am using mission controller 2. I will go and post in that forum thanks for the help. Quote Link to comment Share on other sites More sharing options...
zangonoid Posted March 12, 2020 Share Posted March 12, 2020 So far in my 1.9 science mode save, SCANsat seems to work but has a crash bug when scanning. Scanning works just fine but the game crashes when I go to the map view while scanning. If I go to the map view after stopping the scan, the game does not crash. So far I've only experienced this with the SCAN RADAR Altimetry Sensor part and plan on seeing if this bug persists with the other parts. Overall, the mod works fine if you do not go into map view while scanning. Quote Link to comment Share on other sites More sharing options...
rebel-1 Posted March 12, 2020 Share Posted March 12, 2020 Help! Houston, i have problem. I'm playing a career, the checkbox is removed in the settings "resourses biome lock". Now I went to the settings change colors and accidentally clicked the mouse in this checkbox. After that, I removed it again, but now on the planets where the ore was scanned, the color overlay of the ore concentration does not correspond to reality. How do I get everything back or reset the resource scan data? Loading previous saves does not help, and there is no reset of ore scanning in the settings(only heights and biomes). Help! Quote Link to comment Share on other sites More sharing options...
rebel-1 Posted March 12, 2020 Share Posted March 12, 2020 12 hours ago, zangonoid said: So far in my 1.9 science mode save, SCANsat seems to work but has a crash bug when scanning. Scanning works just fine but the game crashes when I go to the map view while scanning. If I go to the map view after stopping the scan, the game does not crash. So far I've only experienced this with the SCAN RADAR Altimetry Sensor part and plan on seeing if this bug persists with the other parts. Overall, the mod works fine if you do not go into map view while scanning. Mod has nothing to do with it. This is because of a parameter -force-d3d12 for work Scatterer. -force-d3d12 breaks all mods, where it is used overlay. In map mode tis fix cannot render scanning beam and game crash. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 12, 2020 Share Posted March 12, 2020 I have a lot of errors in my log: Quote [EXC 23:28:38.278] NullReferenceException: Object reference not set to an instance of an object SCANsat.SCAN_Unity.SCAN_UI_BigMap.MousePosition (UnityEngine.Vector2 pos) (at <68fc20a60c1c4865951d6ac1eef754b9>:0) SCANsat.SCAN_Unity.SCAN_UI_BigMap.MapInfo (UnityEngine.Vector2 mapPos) (at <68fc20a60c1c4865951d6ac1eef754b9>:0) SCANsat.Unity.Unity.SCAN_BigMap.Update () (at <31616726d3bd43089e21352d0f950b48>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I cannot open the Maps. And it causes some other errors (no timewarp...). It only happen if I start a Sat with ScanSat-Parts. KSP: 1.8.1 Complete Log: KSP.log Quote Link to comment Share on other sites More sharing options...
yuravian Posted March 27, 2020 Share Posted March 27, 2020 Hi, crossposting from ScienceAlert ReAlerted just in case the problem is with SCANSat instead of that mod - ScienceAlert ReAlerted seems to be having some trouble with 1.9 and SCANSat - when I select "show biome" *and* "SCANSAT integration" at the same time, I see "Data Not Found" in the top of the window, and no experiments show up in the mod. Turning off SCANSat integration resolves this issue and the mod detects experiments as usual. Unclear if SCANSat is failing to report current biome properly, or if the ScienceAlert mod is pulling that data incorrectly. SCANSat v. 18.14 ScienceAlert ReAlerted v. 1.9.8.6 Quote Link to comment Share on other sites More sharing options...
Jognt Posted March 28, 2020 Share Posted March 28, 2020 6 hours ago, yuravian said: Hi, crossposting from ScienceAlert ReAlerted just in case the problem is with SCANSat instead of that mod - ScienceAlert ReAlerted seems to be having some trouble with 1.9 and SCANSat - when I select "show biome" *and* "SCANSAT integration" at the same time, I see "Data Not Found" in the top of the window, and no experiments show up in the mod. Turning off SCANSat integration resolves this issue and the mod detects experiments as usual. Unclear if SCANSat is failing to report current biome properly, or if the ScienceAlert mod is pulling that data incorrectly. SCANSat v. 18.14 ScienceAlert ReAlerted v. 1.9.8.6 Just to check: You have completed a SCANsat Biome scan of the body in question? Quote Link to comment Share on other sites More sharing options...
yuravian Posted March 28, 2020 Share Posted March 28, 2020 (edited) 41 minutes ago, Jognt said: Just to check: You have completed a SCANsat Biome scan of the body in question? No, this is a fresh new game. Maybe I'm misremembering, but I don't think that was an issue before with the mod in question. Entirely possible this is a ScienceAlert problem and not a SCANSat issue! Edit: oh god, I just re-read what integration does... so sorry! this is working as intended. Edited March 28, 2020 by yuravian Quote Link to comment Share on other sites More sharing options...
Electrocutor Posted April 1, 2020 Share Posted April 1, 2020 @DMagic It looks like KSPedia stuff needs a recompile. [ERR 08:21:06.529] The AssetBundle 'file://C:\Games\KSP 1.9.1\GameData\SCANsat\Resources\KSPedia\scansat.ksp' can't be loaded because it was not built with the right version or build target. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted April 1, 2020 Share Posted April 1, 2020 How do I remove waypoints placed on the big maps? Quote Link to comment Share on other sites More sharing options...
A lazy noob Posted April 6, 2020 Share Posted April 6, 2020 @Electrocutor @DMagic it also needs a recompile for 1.8.1, lol. Quote Link to comment Share on other sites More sharing options...
Nightside Posted April 6, 2020 Share Posted April 6, 2020 1 hour ago, A lazy noob said: @Electrocutor @DMagic it also needs a recompile for 1.8.1, lol. The mod itself works fine... Quote Link to comment Share on other sites More sharing options...
A lazy noob Posted April 7, 2020 Share Posted April 7, 2020 On 4/6/2020 at 3:19 PM, Nightside said: The mod itself works fine... You are correct. Functionality wise, the mod works fine. Just noticed the kspedia compile error when going through my logs. Quote Link to comment Share on other sites More sharing options...
nonono Posted April 25, 2020 Share Posted April 25, 2020 (edited) I went through and updated all my dependencies and problem has still been going on, error message I get is "MissingMethodException: Void UnityEngine.UI.Togglegroup.setalltogglesoff()" ScanSat has been giving me an error when I try to use any of the buttons at the top of the big map to switch celestial bodies, map types, and resource maps. Gives some kind of unity engine error. https://drive.google.com/open?id=18fX9QsRa4U3gZGLrw0srnph9Ar-nOv1x Edited April 25, 2020 by nonono Quote Link to comment Share on other sites More sharing options...
DMagic Posted April 28, 2020 Author Share Posted April 28, 2020 @nonono It's possible that there are issues with SCANsat version 18.x and KSP 1.9.1. The next major update for SCANsat should be out shortly and should be working fine in KSP 1.9. Quote Link to comment Share on other sites More sharing options...
nonono Posted April 28, 2020 Share Posted April 28, 2020 51 minutes ago, DMagic said: @nonono It's possible that there are issues with SCANsat version 18.x and KSP 1.9.1. The next major update for SCANsat should be out shortly and should be working fine in KSP 1.9. Thank you for the update, SCANsat is easily one of my favorite addons. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted May 2, 2020 Share Posted May 2, 2020 On 4/1/2020 at 7:15 PM, TaintedLion said: How do I remove waypoints placed on the big maps? I too have no idea how to do this and would love to know. Quote Link to comment Share on other sites More sharing options...
Krzeszny Posted May 3, 2020 Share Posted May 3, 2020 (edited) The download link on SpaceDock doesn't work. Edited May 3, 2020 by Krzeszny Quote Link to comment Share on other sites More sharing options...
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