darthgently Posted April 8, 2023 Share Posted April 8, 2023 2 hours ago, Krazy1 said: I'm new to ScanSat - like it so far but I got a KSP crash in the VAB while building. I was moving existing parts around on a ship. Here's the end of the player.log. It's >100MB. Let me know if you want the whole thing. Hide contents [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26328 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26327 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26327 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26326 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26326 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26325 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26325 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26323 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26323 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26322 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:26322 as corresponding Part FL-T400 Fuel Tank-4204424478 SimulationResource was not found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 56: Receiving data failed with unitytls error code 1048578 (Filename: Line: 813) LiquidEngineLV-T91 added to ship - part count: 27 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) deleting part LiquidEngineLV-T91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) liquidEngine3.v2 added to ship - part count: 27 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) deleting part Size1p5.Size1.Adapter.02 and all children (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rockomax16.BW added to ship - part count: 19 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) liquidEngine3.v2 added to ship - part count: 20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) solarPanelOX10C added to ship - part count: 22 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) solarPanelOX10C added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) solarPanelOX10C added to ship - part count: 22 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) solarPanelOX10C added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) solarPanelOX10C added to ship - part count: 22 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) solarPanelOX10C added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] start: in editor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] using animation #1 out of 1 animations named 'Deploy' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] sensorType: 140 fov: 4 min_alt: 150000 max_alt: 1125000 best_alt: 750000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] start: in editor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] using animation #1 out of 1 animations named 'Deploy' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] sensorType: 140 fov: 4 min_alt: 150000 max_alt: 1125000 best_alt: 750000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] start: in editor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] using animation #1 out of 1 animations named 'Deploy' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] sensorType: 140 fov: 4 min_alt: 150000 max_alt: 1125000 best_alt: 750000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] start: in editor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] using animation #1 out of 1 animations named 'Deploy' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] sensorType: 140 fov: 4 min_alt: 150000 max_alt: 1125000 best_alt: 750000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] start: in editor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] using animation #1 out of 1 animations named 'Deploy' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] sensorType: 140 fov: 4 min_alt: 150000 max_alt: 1125000 best_alt: 750000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] start: in editor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] using animation #1 out of 1 animations named 'Deploy' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [SCANsat] sensorType: 140 fov: 4 min_alt: 150000 max_alt: 1125000 best_alt: 750000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sensorGravimeter added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sensorGravimeter added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sensorGravimeter added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-resources-mise-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-resources-mise-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RelayAntenna5 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) rr.scanner.white added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) rr.scanner.white added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) rr.scanner.white added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) rr.scanner.white added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) rr.scanner.white added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) rr.scanner.white added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) scansat-multi-msi-1 added to ship - part count: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "scansat-resources-mise-1/model/SCANsat/Parts/scansat-resources/scansat-resources-mise-1(Clone)/COLLIDER" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "scansat-resources-mise-1/model/SCANsat/Parts/scansat-resources/scansat-resources-mise-1(Clone)/COLLIDER_LENS" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "scansat-resources-mise-1/model/SCANsat/Parts/scansat-resources/scansat-resources-mise-1(Clone)/COLLIDER" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "scansat-resources-mise-1/model/SCANsat/Parts/scansat-resources/scansat-resources-mise-1(Clone)/COLLIDER_LENS" (Filename: Line: 229) Crash!!! SymInit: Symbol-SearchPath: '.;C:\KSP\KSP 1.12.5 JNSQ;C:\KSP\KSP 1.12.5 JNSQ;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'user' OS-Version: 10.0.0 C:\KSP\KSP 1.12.5 JNSQ\KSP_x64.exe:KSP_x64.exe (00007FF623220000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.18.4260 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF9A7150000), size: 2064384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF9A5430000), size: 782336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2546 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF9A4BD0000), size: 2957312 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2728 C:\KSP\KSP 1.12.5 JNSQ\UnityPlayer.dll:UnityPlayer.dll (00007FF91D040000), size: 26882048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.18.4260 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF9A6250000), size: 1708032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2486 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF9A4EB0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2728 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF9A6920000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF9A4AC0000), size: 1110016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2604 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF9A4F30000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF9A4910000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FF9A6D00000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1202 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FF9A6950000), size: 1196032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2728 C:\WINDOWS\System32\combase.dll:combase.dll (00007FF9A55B0000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2311 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FF99EC40000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF9A5550000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF9A6FC0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF9A64B0000), size: 4620288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2193 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF9A4EE0000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1620 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FF9A4850000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2486 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF9A51D0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FF9A6EA0000), size: 638976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FF9A5A30000), size: 7622656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2546 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF9A6180000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FF9A51A0000), size: 196608 (result: 0), 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'-deferred-', PDB: '', fileVersion: 1.7.0.0 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2302.7-0\MpDetoursCopyAccelerator.dll:MpDetoursCopyAccelerator.dll (00007FF992900000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.2302.7 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2302.7-0\mpclient.dll:mpclient.dll (00007FF9884A0000), size: 1253376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.2302.7 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FF9A4710000), size: 204800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 ========== OUTPUTTING STACK TRACE ================== 0x00007FF91E1DF71B (UnityPlayer) UnityMain 0x00007FF91E1DDAB7 (UnityPlayer) UnityMain 0x00007FF91E1E0422 (UnityPlayer) UnityMain 0x00007FF91E176E69 (UnityPlayer) UnityMain 0x00007FF91E17B421 (UnityPlayer) UnityMain 0x00007FF91E0E1102 (UnityPlayer) UnityMain 0x00007FF91D87C8AF (UnityPlayer) UnityMain 0x00007FF91D785EDC (UnityPlayer) UnityMain 0x00007FF91D7860EB (UnityPlayer) UnityMain 0x00007FF91D8A2256 (UnityPlayer) UnityMain 0x00007FF91D87E086 (UnityPlayer) UnityMain 0x00007FF91D7CB0E7 (UnityPlayer) UnityMain 0x00007FF91D7CB183 (UnityPlayer) UnityMain 0x00007FF91D7CD5BC (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF91D58272E) 0x00007FF91D58272E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF91D58148A) 0x00007FF91D58148A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF91D58553C) 0x00007FF91D58553C (UnityPlayer) (function-name not available) 0x00007FF91D58902B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6232211F2) 0x00007FF6232211F2 (KSP_x64) (function-name not available) 0x00007FF9A5447614 (KERNEL32) BaseThreadInitThunk 0x00007FF9A71A26A1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/user/AppData/Local/Temp/Squad/Kerbal Space Program/Crashes Not sure, that reminds me of what I saw before I installed KSP Community Fixes mod. Well worth installing if you haven't Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted April 8, 2023 Share Posted April 8, 2023 16 minutes ago, darthgently said: KSP Community Fixes mod. Well worth installing if you haven't Thanks. I already have it. Quote Link to comment Share on other sites More sharing options...
Pretender6 Posted May 8, 2023 Share Posted May 8, 2023 Anyway to have a 'preloaded' background screen for Scansat, before having filled out? I mean, having a antique map based on age-of-sailing times, with lower 'detail' for other planets? perhaps a toggle/slider for opacity? Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted May 26, 2023 Share Posted May 26, 2023 Is there a way to change the vertical scale of the altimetry maps? Both the stock Mun and RSS Moon have the same issue where most of the altimetry map is white because the terrain is above the upper limit on the colour scale, which is set too low. Quote Link to comment Share on other sites More sharing options...
darthgently Posted May 26, 2023 Share Posted May 26, 2023 1 hour ago, jimmymcgoochie said: Is there a way to change the vertical scale of the altimetry maps? Both the stock Mun and RSS Moon have the same issue where most of the altimetry map is white because the terrain is above the upper limit on the colour scale, which is set too low. You can edit the color pallette and break points of the ranges in the SCANsat settings screen (not in game or difficulty settings, in the SS settings accessible via SS button). It might take some trial and error to understand how it works but that would likely be quicker than trying to understand how I'd explain in, lol. Quote Link to comment Share on other sites More sharing options...
DMagic Posted May 26, 2023 Author Share Posted May 26, 2023 Yes, there are extensive map color customization options. The GitHub page has some documentation on this (the images may be a little out of date, but the overall process is accurate). https://github.com/S-C-A-N/SCANsat#top-12a-terrain-colors-and-options Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted May 27, 2023 Share Posted May 27, 2023 15 hours ago, DMagic said: Yes, there are extensive map color customization options. The GitHub page has some documentation on this (the images may be a little out of date, but the overall process is accurate). https://github.com/S-C-A-N/SCANsat#top-12a-terrain-colors-and-options A couple of tweaks to the settings and suddenly the Moon's terrain is clear as day! Quote Link to comment Share on other sites More sharing options...
MAFman Posted May 27, 2023 Share Posted May 27, 2023 I noticed that the resource scanning included with this mod doesn't integrate with the default KerbNet. Is there a workaround for this? Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted May 29, 2023 Share Posted May 29, 2023 I'm seeing the anomalies are not shown in the correct positions in a new session until I change ships. It looks like the fixed position anomalies (e.g. black monoliths) are showing 90 deg west and the variable anomalies (green monoliths) are random I guess. Here's an example from JNSQ. Spoilers... Spoiler Minmus wrong: Mun wrong: Mun good after changing ship: Quote Link to comment Share on other sites More sharing options...
Pyromaniac605 Posted September 14, 2023 Share Posted September 14, 2023 All of a sudden in my career mode game, opening the ScanSAT map in flight mode is causing major lag. I'm talking, literally about 10 FPS, and more like 2 when I open the zoom map, it's making it pretty much unusable. Any ideas? Quote Link to comment Share on other sites More sharing options...
space_otter Posted September 14, 2023 Share Posted September 14, 2023 Hello, I was wondering if the Kerbalism science system support is implemented/planned? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 15, 2023 Share Posted September 15, 2023 (edited) 15 hours ago, space_otter said: Hello, I was wondering if the Kerbalism science system support is implemented/planned? Skyhawk Science Sytem (using the Kerbaism-version) has configs for Scansat. Edited September 15, 2023 by Cheesecake Quote Link to comment Share on other sites More sharing options...
Max_Xu Posted October 5, 2023 Share Posted October 5, 2023 I have completed the Chinese localization for it. How do I submit it? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted October 5, 2023 Share Posted October 5, 2023 8 hours ago, Max_Xu said: I have completed the Chinese localization for it. How do I submit it? One way is to submit a Pull Request on the GitHub repo, here. Quote Link to comment Share on other sites More sharing options...
ctbram Posted November 7, 2023 Share Posted November 7, 2023 Is there a 1.12.3-.5 version? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 7, 2023 Share Posted November 7, 2023 Yes, its the latest version, v20.4 Quote Link to comment Share on other sites More sharing options...
gilflo Posted November 13, 2023 Share Posted November 13, 2023 Does it work with RSS, to scan the moon....I did not succeed....KSP 1.12.3 Thank's Quote Link to comment Share on other sites More sharing options...
ctbram Posted November 13, 2023 Share Posted November 13, 2023 (edited) Can any of this mods maintainers confirm if this works with 1.12.3-5? Some said 20.4 was but it was written 3 years ago and it says outdated on spacedock. I am 6 years into a career and do not want to wreck my persistent.sfs [snip] Edited December 14, 2023 by ctbram Quote Link to comment Share on other sites More sharing options...
DMagic Posted November 13, 2023 Author Share Posted November 13, 2023 I think the mod users are the best source of that information. Last I heard everything is working fine. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 15, 2023 Share Posted November 15, 2023 On 11/13/2023 at 5:27 PM, ctbram said: Can any of this mods maintainers confirm if this works with 1.12.3-5? Some said 24.0 was but it was written 3 years ago and it says outdated on spacedock. I am 6 years into a career and do not want to wreck my persistent.sfs [snip] It works pretty well but some features have rusted a bit like icons in the IVA maps. Quote Link to comment Share on other sites More sharing options...
Kalko Posted January 29 Share Posted January 29 Are there any plans to make this CKAN compatible for 1.12.3? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted January 29 Share Posted January 29 13 minutes ago, Kalko said: Are there any plans to make this CKAN compatible for 1.12.3? Go to settings -> compatible game versions in ckan and enable versions 1.8-1.12 Quote Link to comment Share on other sites More sharing options...
Kalko Posted January 30 Share Posted January 30 23 hours ago, JonnyOThan said: Go to settings -> compatible game versions in ckan and enable versions 1.8-1.12 Thank you very much, I wasn't aware of such an option. Hopefully it will get the ScanSat working. Quote Link to comment Share on other sites More sharing options...
EngineeringEnjoyer Posted March 6 Share Posted March 6 Does this mod work with the Outer Planets Mod? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 6 Share Posted March 6 3 hours ago, EngineeringEnjoyer said: Does this mod work with the Outer Planets Mod? AFAIK, SCANSat works with everything. Quote Link to comment Share on other sites More sharing options...
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