EngineeringEnjoyer Posted March 7 Share Posted March 7 11 hours ago, JonnyOThan said: AFAIK, SCANSat works with everything. Thank you very much. Quote Link to comment Share on other sites More sharing options...
Biggen Posted March 27 Share Posted March 27 (edited) So I set a prob to Eve with multiple parts of Scansat and it mapped an anomaly with a question mark after some time. However, I'm on Eve now at the question mark and nothing is there save for some volcanic rocks. What am I missing to actually find and see the anomaly? Edited March 27 by Biggen Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted March 27 Share Posted March 27 19 minutes ago, Biggen said: So I set a prob to Eve with multiple parts of Scansat and it mapped an anomaly with a question mark after some time. However, I'm on Eve now at the question mark and nothing is there save for some volcanic rocks. What am I missing to actually find and see the anomaly? Try the BTDT Been-There-Done-That scanner. You have to get close to the landmark, I forget the exact distance maybe it's 1km. An active BTDT will convert the question mark from gray into yellow, and then when you move the mouse over the question mark on the SCANsat map it will show the name of the anomaly at the bottom. That gray-to-yellow change won't show up until you refresh the map or reopen it. Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted March 27 Share Posted March 27 I'll also say, if it's a Randolith, they tend to show up in one place on ScanSAT when I'm looking at the map while not in the SOI of the planet, and a different one when I'm actually there and looking. It's always at the spot it shows when I'm focused on a craft in the SOI of the body. Quote Link to comment Share on other sites More sharing options...
Biggen Posted March 27 Share Posted March 27 Alright. Thanks guys. I’ll give it a try. Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted March 28 Share Posted March 28 I know that, officially, SCANsat only works on 1.10, but does it still work on 1.12? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 29 Share Posted March 29 2 hours ago, Jeffery Kerman said: I know that, officially, SCANsat only works on 1.10, but does it still work on 1.12? Yes, virtually all mods for 1.8 or later will work in 1.12. I'd suggest enabling those versions as compatible in CKAN. Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted March 29 Share Posted March 29 20 hours ago, JonnyOThan said: Yes, virtually all mods for 1.8 or later will work in 1.12. I'd suggest enabling those versions as compatible in CKAN. what if i dont use CKAN? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 30 Share Posted March 30 1 hour ago, Jeffery Kerman said: what if i dont use CKAN? Well, you can install it manually but make sure to use the latest versions of any dependencies. But really, ckan will prevent the majority of installation and compatibility issues. Quote Link to comment Share on other sites More sharing options...
Biggen Posted March 30 Share Posted March 30 14 hours ago, Jeffery Kerman said: what if i dont use CKAN? Why would you not? Makes installing and removing mods simple. Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted March 31 Share Posted March 31 16 hours ago, Biggen said: Why would you not? Makes installing and removing mods simple. i use mac, and i the mac version of ckan looks like its stright out of the early 90's, and my smooth brain cant navigate it Quote Link to comment Share on other sites More sharing options...
Comrad_501 Posted May 6 Share Posted May 6 Anybody's having an issue with CKAN not being able to download this mod? CKAN is spewing out, that, and I quote; "The remote certificate is invalid according to the validation procedure" Quote Link to comment Share on other sites More sharing options...
Brisingr Posted May 7 Share Posted May 7 12 hours ago, Comrad_501 said: Anybody's having an issue with CKAN not being able to download this mod? CKAN is spewing out, that, and I quote; "The remote certificate is invalid according to the validation procedure" I get that too Have tried force-installing it but no dice. Quote Link to comment Share on other sites More sharing options...
panarchist Posted May 7 Share Posted May 7 Does CKAN pull from Spacedock? Spacedock's SSL certificate was expired yesterday. It's corrected today, though, so you might try again. Quote Link to comment Share on other sites More sharing options...
Comrad_501 Posted May 10 Share Posted May 10 On 5/7/2024 at 7:36 PM, panarchist said: Does CKAN pull from Spacedock? Spacedock's SSL certificate was expired yesterday. It's corrected today, though, so you might try again. Aw yep, indeed it works now, so it was server side, thanks for the heads-up. Quote Link to comment Share on other sites More sharing options...
Comrad_501 Posted May 12 Share Posted May 12 Idea: make the visual sensor render EVE clouds in the S.C.A.N Map of Kerbin/Eve/Duna Quote Link to comment Share on other sites More sharing options...
Rocket Science42 Posted June 5 Share Posted June 5 For some reason, the film cameras and other scanners in both scansat and BDB don't need to have sunlight to function. Is this a bug? I also checked that the option for daylight scanners in the scansat settings was on. Quote Link to comment Share on other sites More sharing options...
Achilles98 Posted June 9 Share Posted June 9 Is there a way (like a cheat) to force complete a scan? For example to quickly try things in sandbox without having to build and HyperEdit a scanning satellite in orbit, or to force complete the low resolution altimetry scan for a body when the high resolution version is done so I stop getting contracts about it. Also is there a way to disable the science gains from scans? Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted June 9 Share Posted June 9 Any known conflicts with any other mods, stuff like Kerbalism for example is a baseline for my modded KSP1 playthroughs. I'm attempting to build a really comprehensive mod-list to make the game as complex and involving as possible. Quote Link to comment Share on other sites More sharing options...
ludooohhh Posted June 13 Share Posted June 13 I scanned Kerbin, and had lots of fuel left soooo I went to Minmus and scanned it too. I forgot to "analyze" the data around Kerbin (but did it around Minmus). Does the science I got include the points for Kerbin analysis, or should I go back to Kerbin with my satellite to get them (or even launch a new rocket, as I probably won't have enough delta-V for the trip back)? Quote Link to comment Share on other sites More sharing options...
Fryer Mike Posted June 19 Share Posted June 19 hey guys, I've got a couple sats up with some scanners. Currently, the interface is locked on Kerbin in "celestial bodies". I can't access of resource overlay, or change the celestial body. Am i missing something? Does anyone have a solution for this? It's currently breaking my career. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted June 29 Share Posted June 29 I'm only an hour in my newest career playthrough... well finalizing the visual mods... I've never played with this mod... I was 1000 hours into ksp when I learned about "compatible game version" so I did the next thing you might imagine.. Bricked a SaveGame In all honesty though, it was a terrible franken-build that should have died years ago. I'm glad it did.. This mod is pretty friggin epic for immersion. Getting that extra mileage from mid game on. I'm stoked to see this mod among the stars. I want to say a great big THANK YOU to all those who worked on this epic project. Quote Link to comment Share on other sites More sharing options...
EnderiumSmith Posted July 8 Share Posted July 8 Is this still in development? Could the needs daylight stat be fixed to work relative to the parent star instead of kerbol? If the other star isnt in the same plane as kerbol then half the planet never sees it. Or maybe add an instrument that scans without light so it can work around tidal locked planets too Quote Link to comment Share on other sites More sharing options...
darthgently Posted July 8 Share Posted July 8 1 hour ago, EnderiumSmith said: Is this still in development? Could the needs daylight stat be fixed to work relative to the parent star instead of kerbol? If the other star isnt in the same plane as kerbol then half the planet never sees it. Or maybe add an instrument that scans without light so it can work around tidal locked planets too Are you playing with a planet pack that adds another star to the Kerbol system? I don't think there are any bodies in KSP1 that are tidally locked to Kerbol. I remember (probably misremember) Moho requires about a moho-year to fully daylight scan because it rotates slow. The moons of Jool can be tricky but usually time solves that as with Moho. There are scans that don't require daylight. Just not the ones that would logically need daylight. Like a visual scan. Quote Link to comment Share on other sites More sharing options...
EnderiumSmith Posted July 8 Share Posted July 8 12 minutes ago, darthgently said: Are you playing with a planet pack that adds another star to the Kerbol system? I don't think there are any bodies in KSP1 that are tidally locked to Kerbol. I remember (probably misremember) Moho requires about a moho-year to fully daylight scan because it rotates slow. The moons of Jool can be tricky but usually time solves that as with Moho. There are scans that don't require daylight. Just not the ones that would logically need daylight. Like a visual scan. Im using galaxies unbound. It has some planets that are tidally locked, but since scansat doesnt support other start to begin with, it end up with the side that can see kerbol scanned instead Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.