Drakoflame Posted November 19, 2014 Share Posted November 19, 2014 I DIDNT ASK FOR THIS!http://i.imgur.com/DJfHYRv.pngHow do I stop it spawning asteroids? for some reason, once it starts on my setup, it just never stops.http://i.imgur.com/7PuzWKk.jpgNeedless to say, this makes the game somewhat laggy.Uhhhh... I think your system has asteroid lice... you mmiiiight want to do something about that... like for example... deleting them? I think you can go into the config and set the maximum amount of li-asteroids... you've got a seriouse problem there.... lets hope that you don't have alot of progress you don't want to give up because unless you deal with the lag and destroy the asteroids... I don't think your going to get rid of them...p.s. have fun with your astrolice! Quote Link to comment Share on other sites More sharing options...
NathanKell Posted November 20, 2014 Share Posted November 20, 2014 AFAIK that's a stock issue from timewarp. Quote Link to comment Share on other sites More sharing options...
N00bst0rm Posted December 3, 2014 Share Posted December 3, 2014 Can you help me? When i load up my save that i always play on, it lags like heck. even on 64-bit version! I go into the space center and... BAM! Asteroid belt! It's lagging my space center! I don't know if its the asteroid belt or what. I have 8 flights BTW all debris gone. Quote Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 3, 2014 Share Posted December 3, 2014 (edited) Can you help me? When i load up my save that i always play on, it lags like heck. even on 64-bit version! I go into the space center and... BAM! Asteroid belt! It's lagging my space center! I don't know if its the asteroid belt or what. I have 8 flights BTW all debris gone.1. do NOT use 64-bit! it is unstable!2. pics?Uhhhh... I think your system has asteroid lice... you mmiiiight want to do something about that... like for example... deleting them? I think you can go into the config and set the maximum amount of li-asteroids... you've got a seriouse problem there.... lets hope that you don't have alot of progress you don't want to give up because unless you deal with the lag and destroy the asteroids... I don't think your going to get rid of them...p.s. have fun with your astrolice!help is a few comments up p.s chill! calm down! Edited December 3, 2014 by Joshwoo69 Quote Link to comment Share on other sites More sharing options...
iCT Posted December 3, 2014 Share Posted December 3, 2014 (edited) Is there gravity for larger asteroids than Class E? Edited December 3, 2014 by iCT Quote Link to comment Share on other sites More sharing options...
Tangle Posted December 7, 2014 Share Posted December 7, 2014 I think a better question is are there asteroids larger than Class E?I believe the answer is no, unless a new update has occurred.Also, is it possible to give Dres some form of ring? I want Dres to be a slightly less lonely space potato. Quote Link to comment Share on other sites More sharing options...
tajampi Posted December 8, 2014 Share Posted December 8, 2014 Amazing mod, it's very boring to only have near kerbin asteroids A nice feature will be to make "harder to reach" asteroids yield more science and stuff Cheers! Quote Link to comment Share on other sites More sharing options...
N00bst0rm Posted December 8, 2014 Share Posted December 8, 2014 1. do NOT use 64-bit! it is unstable!2. pics?help is a few comments up p.s chill! calm down!Yeah, um i got a new processor and motherboard so I kinda... Lost everything. And I downloaded this and other mods that I had before, and it doesn't lag. Quote Link to comment Share on other sites More sharing options...
barrivia Posted December 16, 2014 Share Posted December 16, 2014 How's the mod working with 0.90. Looking to move over to 0.90 tonight. Quote Link to comment Share on other sites More sharing options...
ev0 Posted December 17, 2014 Share Posted December 17, 2014 How's the mod working with 0.90. Looking to move over to 0.90 tonight.Give it a test and let us know!Buuut I already tested it real quick in sandbox and career, and it looks like it works in 0.90. Just remember, you can't track unknown objects (asteroids) until the final upgrade for the Tracking Station. The lower tiers lock the ability to track. Quote Link to comment Share on other sites More sharing options...
ev0 Posted January 4, 2015 Share Posted January 4, 2015 Any word on updating the mod version for 0.90? Mainly for CKAN compatibility. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 6, 2015 Share Posted January 6, 2015 Any word on updating the mod version for 0.90? Mainly for CKAN compatibility.If it is compatible with 0.90, can you also update Kerbalstuff? Right now it says 0.25 compatible. Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 6, 2015 Share Posted January 6, 2015 I'm not having any problems with this mod in 0.90, so it still works. Quote Link to comment Share on other sites More sharing options...
smjjames Posted January 6, 2015 Share Posted January 6, 2015 (edited) I'm checking this out in 0.90 myself. I didn't get any message about the mod being incompatible, so that's a good sign.I tried in sandbox mode and while I saw one between Duna and Dres, that disappeared after a while and I haven't seen any others appear since.Edit: Just tried the science mode game and they appear all over the place. Edited January 6, 2015 by smjjames Quote Link to comment Share on other sites More sharing options...
Gosye Posted January 8, 2015 Share Posted January 8, 2015 (edited) It seems to have some issues with 0.90, it spawned 1600+ asteroids in my company gameplay when I didn't even have 3rd level of tracking station rendering game unplayable at around 5 fps. Im not completely sure why it happened, I had launched contract sat and placed it into designated orbit but realised direction of movement should be opposite. So I have burnt retrograde untill orbit flipped and thats when fps dropped, but I thought if was cuz of firefox flash plugin which tends to eat a lot of my processing power from time to time. Turned out asteroids were a cultprit after I landed all vessels and zoomed out in tracking station. Edited January 8, 2015 by Gosye Quote Link to comment Share on other sites More sharing options...
0111narwhalz Posted January 9, 2015 Share Posted January 9, 2015 Similar issue with the "Asteroid Lice." I observed the Alt-F2 window spawning asteroids continuously, each one accompanied by a NullReferenceException. The savegame grew from the appropriate 200-odd KB to nearly 5 MB. This resulted in unplayable framerates, and the savegame editing almost killed Notepad every time I attempted to delete something. Interestingly enough, it only seemed to start when I launched my second craft of the savegame, during the burn to go to Minmus. Anyway, here's an image of the savegame sizes. Persistence is before removing the innumerable things, Quicksave is after. Quote Link to comment Share on other sites More sharing options...
Subcidal Posted January 10, 2015 Share Posted January 10, 2015 Can confirm, As cool as it is to have so many, it's not doing the framerates well. Quote Link to comment Share on other sites More sharing options...
wasml Posted January 10, 2015 Share Posted January 10, 2015 I've been running Custom Asteroids for some time under 0.90 with only one astrolice infestation. I had just added BetterBuoyancy - of the five boots with BB loaded I had two problems - this was one of them. I've removed BB and haven't had any problems since. I don't know if the problem is with Custom Asteroids or with BB (or something else) - I have a ton of mods loaded and haven't found the motivation to try and track it down. Quote Link to comment Share on other sites More sharing options...
Gosye Posted January 10, 2015 Share Posted January 10, 2015 I've been running Custom Asteroids for some time under 0.90 with only one astrolice infestation. I had just added BetterBuoyancy - of the five boots with BB loaded I had two problems - this was one of them. I've removed BB and haven't had any problems since. I don't know if the problem is with Custom Asteroids or with BB (or something else) - I have a ton of mods loaded and haven't found the motivation to try and track it down.Had BB active also, but not sure how it can cause this spawning bug so I did not think of removing it to try out. Quote Link to comment Share on other sites More sharing options...
wasml Posted January 11, 2015 Share Posted January 11, 2015 OK - just made a fresh install with only BB and Custom Asteroids. Set it running and did other things for forty minutes - all good - two asteroids. Orbited a craft and did a long burn (same situation where I saw the problem before). Came back four minutes later and astrolice. Took out BB and re ran scenario - Asteroids are behaving. Quote Link to comment Share on other sites More sharing options...
Tellion Posted January 17, 2015 Share Posted January 17, 2015 Same issue here unfortunately, no Better Buoyancy installed at the time... I would be soo happy if this mod could get fixed ._. Quote Link to comment Share on other sites More sharing options...
westamastaflash Posted January 17, 2015 Share Posted January 17, 2015 Same issue here unfortunately, no Better Buoyancy installed at the time... I would be soo happy if this mod could get fixed ._.I think this may be an issue with timewarp creating tons of asteroids in stock, not necessarily a problem with better asteriods :-( Quote Link to comment Share on other sites More sharing options...
Tellion Posted January 17, 2015 Share Posted January 17, 2015 Since we hardly get around timewarping in this game, that is somewhat problematic Surely there must be a way to implement an upper cap for asteroids in place, after which no more get added... Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 17, 2015 Share Posted January 17, 2015 I think this may be an issue with timewarp creating tons of asteroids in stock, not necessarily a problem with better asteriods :-(It is, most likely. I've noticed if I load a new save for testing something and use HyperEdit to jump ahead a few months in Epoch time, the game will freeze up and generate all the asteroids that should have appeared during the time I skipped. Quote Link to comment Share on other sites More sharing options...
Tellion Posted January 17, 2015 Share Posted January 17, 2015 (edited) Also, stock despawns untracked asteroid after some time, this does not seem to happen with CustomAsteroids, or at least not quickly enough. So we have to find a way to either tweak spawn/despawn rate, or set a cap for asteroids after which no more get added....Edit: after playing around with this some more, it seems it only handles very high rates of timewarp badly - as soon as you go back to 1000x or so, despawn rate actually supersedes spawn rate, acting as a "clean up"... Also, apparently one can tweak the spawn rates and method quite a lot via configs, starstrider has done some excellent documentation for this. Edited January 19, 2015 by Tellion Quote Link to comment Share on other sites More sharing options...
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