Drakenex Posted April 14, 2016 Share Posted April 14, 2016 On 4/12/2016 at 2:04 PM, Beale said: Fuji Beta Try before you buy! Let me know of any bugs, suggestions. The parachute is not yet finished, so remember to pack a spare alternative Hint: you can use "polaris" or "fuji" in the tag search. Thanks a lot Beale! Fuji/Polaris is one of my all-time Tantares favorites. Really Great Work. On 4/13/2016 at 0:57 PM, Beale said: Imagine you could have one, and only one. Catch what I am saying? The white one, it seems you can transfer to the orbital module and have the CM view. Also uses a quad noozle engine. Thanks for asking Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 14, 2016 Share Posted April 14, 2016 The green one looks like someone had some Soyuz assets sitting around on their HDD and they decided to scale them up and shove them on a Fuji CM for shiggles. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 14, 2016 Author Share Posted April 14, 2016 (edited) Thank you for the (very expansive) feedback The Malaysian module can certainly be a simple extension of the standard module. As that would seem to be the most popular choice, it makes sense to make the standard module and leave the Malaysian as an update somewhere down the road. Here's a W.I.P. Quote @CobaltWolf The green one looks like someone had some Soyuz assets sitting around on their HDD and they decided to scale them up and shove them on a Fuji CM for shiggles. Kobayashi up to his old tricks again. Edited April 14, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted April 14, 2016 Share Posted April 14, 2016 Could you make one with an 0.9375m forward node, but keep the 0.625m aft node? Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted April 14, 2016 Share Posted April 14, 2016 (edited) 26 minutes ago, Beale said: Thank you for the (very expansive) feedback The Malaysian module can certainly be a simple extension of the standard module. As that would seem to be the most popular choice, it makes sense to make the standard module and leave the Malaysian as an update somewhere down the road. Here's a W.I.P. Kobayashi up to his old tricks again. Love it! Looks great!Feedback: Absolutely needs forward docking window, and the module needs to be controllable from the interior whenever the module gets an IVA. Outside needs some stickers, access panels, or text. It looks very bare. I would give lots of specularity, and also prepare for new shaders coming in the future. I'd love to see it all shiny. I'm not sure I'm digging the straps on the spherical tanks. I know you've put it there so people can attach solar panels there, but it does look odd for other designs. Dedicated 45º RCS block would be good. In this concept here... Spoiler the orbital module is shown to have a bunch of robotic arms, and a bubble-shaped cupola. THAT would be the perfect addition to the module. An cupola IVA where you're right up there in the front, near the docking port. That would be the coolest. I would still do normal flat docking windows on the standard module, but I would consider the bubble-cupola window for an alternate OM variant. Edit: Also, a reminder to include flag decal setup in unity! Edited April 14, 2016 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
davidy12 Posted April 14, 2016 Share Posted April 14, 2016 (edited) @curtquarquesso, the Bubble Cupola (third from the right on the bottom) would be THE BEST ONE. I'd love to see that IVA. Edited April 14, 2016 by davidy12 Quote Link to comment Share on other sites More sharing options...
Beale Posted April 14, 2016 Author Share Posted April 14, 2016 (edited) 47 minutes ago, VenomousRequiem said: Could you make one with an 0.9375m forward node, but keep the 0.625m aft node? Possibly. The texture might look a little odd. 38 minutes ago, curtquarquesso said: Love it! Looks great!Feedback: Absolutely needs forward docking window, and the module needs to be controllable from the interior whenever the module gets an IVA. Outside needs some stickers, access panels, or text. It looks very bare. I would give lots of specularity, and also prepare for new shaders coming in the future. I'd love to see it all shiny. I'm not sure I'm digging the straps on the spherical tanks. I know you've put it there so people can attach solar panels there, but it does look odd for other designs. Dedicated 45º RCS block would be good. In this concept here... the orbital module is shown to have a bunch of robotic arms, and a bubble-shaped cupola. THAT would be the perfect addition to the module. An cupola IVA where you're right up there in the front, near the docking port. That would be the coolest. I would still do normal flat docking windows on the standard module, but I would consider the bubble-cupola window for an alternate OM variant. Edit: Also, a reminder to include flag decal setup in unity! Thanks! Most of the things you say are fixed / to be fixed. Forward docking widow is perfectly possible, but I need to decide where exactly. Dead centre and it feels like the kerbal seat would block the hatch. For those fuel tanks, I love the straps, but there will be alternatives, in the form of radially attached tanks for free use in many designs. 45 degree RCS blocks, not a bad idea! Cupola would rock, and is a lot more feasible with a bit of advice from @benjee10 And the flag will go to the side of the L-shape of the yellow Edited April 14, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted April 14, 2016 Share Posted April 14, 2016 48 minutes ago, Beale said: Thank you for the (very expansive) feedback [Fuji Photos] You mean I missed the chance to weigh in on my favorite Tantares pod? That's ok though, because it looks like you're going with the module I liked anyway. I know it isn't prototypical, but any chance Fuji gets a proper cylindrical fuel tank, I guess kinda like the green one? I never liked the spheres. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 14, 2016 Author Share Posted April 14, 2016 3 minutes ago, Starbuckminsterfullerton said: You mean I missed the chance to weigh in on my favorite Tantares pod? That's ok though, because it looks like you're going with the module I liked anyway. I know it isn't prototypical, but any chance Fuji gets a proper cylindrical fuel tank, I guess kinda like the green one? I never liked the spheres. Cylinder fuel tanks, you will have some choice soon. The new Proton tanks show provide a fairly good part to use By the way. If you have ever been curious of what a 4K texture involves, it is possible to fit a large chunk of the entire Tantares assets onto a single sheet It's quite revealing, the LK, Cygnus and Venera lander have way too much space allocated to them comparatively. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted April 14, 2016 Share Posted April 14, 2016 @Beale Bug with docking compartment in interior view. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted April 15, 2016 Share Posted April 15, 2016 5 hours ago, davidy12 said: @Beale Bug with docking compartment in interior view. You probably won't get much support for a bug in an unsupported version. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted April 15, 2016 Share Posted April 15, 2016 Just now, VenomousRequiem said: You probably won't get much support for a bug in an unsupported version. I know, just thought I'd point this out Quote Link to comment Share on other sites More sharing options...
Gristle Posted April 15, 2016 Share Posted April 15, 2016 Playing version 1.1 latest pre-release. I getting "Rescue Kerbals stranded in orbit" missions that are using the Vostok parts for the stranded Kerbals capsules. The problem here is that these parts don't have hatches defined so the poor stranded Kerbals can't exit when the lifeboat arrives. Is this a KSP problem or a Tantares problem? Quote Link to comment Share on other sites More sharing options...
akron Posted April 15, 2016 Share Posted April 15, 2016 53 minutes ago, Gristle said: Playing version 1.1 latest pre-release. I getting "Rescue Kerbals stranded in orbit" missions that are using the Vostok parts for the stranded Kerbals capsules. The problem here is that these parts don't have hatches defined so the poor stranded Kerbals can't exit when the lifeboat arrives. Is this a KSP problem or a Tantares problem? I think this is a KSP thing. Anything that is command pod and can hold a Kerbal is capable being a target for rescue missions. This can be prevent with a MM patch blacklisting those parts from those missions. Alternatively, you can just de-orbit the part, it's alittle more challenging that way Quote Link to comment Share on other sites More sharing options...
Beale Posted April 15, 2016 Author Share Posted April 15, 2016 14 hours ago, davidy12 said: @Beale Bug with docking compartment in interior view. Not sure how that happened... I'll take a look. 8 hours ago, Gristle said: Playing version 1.1 latest pre-release. I getting "Rescue Kerbals stranded in orbit" missions that are using the Vostok parts for the stranded Kerbals capsules. The problem here is that these parts don't have hatches defined so the poor stranded Kerbals can't exit when the lifeboat arrives. Is this a KSP problem or a Tantares problem? 7 hours ago, akron said: I think this is a KSP thing. Anything that is command pod and can hold a Kerbal is capable being a target for rescue missions. This can be prevent with a MM patch blacklisting those parts from those missions. Alternatively, you can just de-orbit the part, it's alittle more challenging that way Huh! I never really considered that. The Vostok in particular though should have a hatch, just no IVA (Well it will have a placeholder when I push out the update soon) Quote Link to comment Share on other sites More sharing options...
Gristle Posted April 15, 2016 Share Posted April 15, 2016 2 hours ago, Beale said: Not sure how that happened... I'll take a look. Huh! I never really considered that. The Vostok in particular though should have a hatch, just no IVA (Well it will have a placeholder when I push out the update soon) The 2 parts I had this happen with were the Vega.Crew.A and Vega.Crew.B. Quote Link to comment Share on other sites More sharing options...
akron Posted April 15, 2016 Share Posted April 15, 2016 Do you use USI-LS? I remember that it had a weird conflict related to this a while ago, but I thought it was fixed. Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted April 15, 2016 Share Posted April 15, 2016 (edited) Hi guys! I have a question: I'm trying to do a basic replica of Zarya and Zvezda, but it seems I'm missing something. I think that in the past I used a unique adapter to link the node and the orbital block. Now I need to use two adapters one on top of the other (if I'm not mistaken and I can't find the right one). We have FIVE adapters for the same size (counting in atv and progress adapters), but I think (and sorry if I'm mistaken) tantares is missing an adapter that could connect node and orbital block. See picture for reference:http://imgur.com/gallery/XBWZ71h sorry but imgur tool not working EDIT: IIRC maybe I was using Curtquarquesso TweakScale configs Edited April 15, 2016 by trooperMNG Quote Link to comment Share on other sites More sharing options...
Beale Posted April 15, 2016 Author Share Posted April 15, 2016 44 minutes ago, trooperMNG said: Hi guys! I have a question: I'm trying to do a basic replica of Zarya and Zvezda, but it seems I'm missing something. I think that in the past I used a unique adapter to link the node and the orbital block. Now I need to use two adapters one on top of the other (if I'm not mistaken and I can't find the right one). We have FIVE adapters for the same size (counting in atv and progress adapters), but I think (and sorry if I'm mistaken) tantares is missing an adapter that could connect node and orbital block. See picture for reference:http://imgur.com/gallery/XBWZ71h sorry but imgur tool not working EDIT: IIRC maybe I was using Curtquarquesso TweakScale configs Yep, it must have been tweakscale, so far no part like that exists (but, it probably should ) Quote Link to comment Share on other sites More sharing options...
OTmikhail Posted April 15, 2016 Share Posted April 15, 2016 Hey @Beale do you have a Paypal or Patreon I could donate to? I'd like to support your work in a more meaningful way than just liking posts and promoting your mod. If you don't have anything for donations set up I would strongly urge you to do so, and also highly encourage the community here to support this mod monetarily. Quote Link to comment Share on other sites More sharing options...
Gristle Posted April 15, 2016 Share Posted April 15, 2016 38 minutes ago, OTmikhail said: Hey @Beale do you have a Paypal or Patreon I could donate to? I'd like to support your work in a more meaningful way than just liking posts and promoting your mod. If you don't have anything for donations set up I would strongly urge you to do so, and also highly encourage the community here to support this mod monetarily. I would definitely throw some treasure at Beale to show my appreciation. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 15, 2016 Author Share Posted April 15, 2016 (edited) 2 hours ago, OTmikhail said: Hey @Beale do you have a Paypal or Patreon I could donate to? I'd like to support your work in a more meaningful way than just liking posts and promoting your mod. If you don't have anything for donations set up I would strongly urge you to do so, and also highly encourage the community here to support this mod monetarily. 1 hour ago, Gristle said: I would definitely throw some treasure at Beale to show my appreciation. Much appreciated, but really don't worry about it! I do the mod for fun, receiving money for it pushes me personally into an unconformable situation (I have no opinion against donations, it's just my feeling). Edited April 15, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
DaniDE Posted April 16, 2016 Share Posted April 16, 2016 (edited) Hello Beale, did you see this thread? Do your hatches have a box collider set for 1.1? I love your parts and now Im scared I could not use the pods for EVAs when 1.1 is released Oh and if that poll is still relevant, the EM-001 on the far right appeals most to me, followed by the yellow spherical looking one Thank you for all your work, its much appreciated! Edited April 16, 2016 by DaniDE Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted April 16, 2016 Share Posted April 16, 2016 On 4/14/2016 at 2:59 PM, Beale said: Cylinder fuel tanks, you will have some choice soon. The new Proton tanks show provide a fairly good part to use By the way. If you have ever been curious of what a 4K texture involves, it is possible to fit a large chunk of the entire Tantares assets onto a single sheet Cool! I always liked proton. Interesting approach to textures, I could never get my .cfgs to reference anything that wasn't in the same directory as the model. Ugh whenever someone posts a texture like yours I wish I could just cut bits out of it and use them instead of painting my own crummy color-block ones. Is it just me or is LK's star antenna really big even compared tot he other LK parts? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted April 16, 2016 Share Posted April 16, 2016 thanks again for reworking Fuji! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.