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[1.1.x] Speedy's Hex Truss System


SpeedyB

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On 4/15/2016 at 4:45 PM, SpeedyB said:

I'm still thinking about how I want to change the trusses.  I can either keep the overall style or go with something slightly different like the trusses in HabTech.

I might go with something between the two.

Any thoughts?

something in between should work, but i totally like Hex Truss over the trusses in the hab tech mod. strictly my personal opinion though. 

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  • 4 weeks later...
9 hours ago, SpeedyB said:

I'll try to get this updated this Saturday if I have time.  No new parts yet.

I will rebalance when these parts are unlocked to make it more useful in the mid game.

Great news!  I build my Communication Orbital Platforms mostly from these parts!  Great parts, I wish we could still give rep. :huh:

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41 minutes ago, SpeedyB said:

Mod is now updated to support 1.1.x

I also updated a couple textures.

Mod also added to SpaceDock and CKAN

Might take a bit for CKAN to recognize the new version

awesome,! didnt the last truss mod have a certain lisence that prevented anyone from updating it, when the mod author went away?  that sucks... but still, awesome.

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7 hours ago, SpeedyB said:

Mod is now updated to support 1.1.x

I also updated a couple textures.

Mod also added to SpaceDock and CKAN

Might take a bit for CKAN to recognize the new version

CKAN is updated. Good to see this one back!

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  • 2 weeks later...
  • 2 weeks later...

Here's a Tweakscale config, which works for me, but no warranty and ymmv, especially with new appearing parts.

 

Spoiler

// **
 Speedys Hex Truss System **

@PART[HexTrussAdapterLarge] // Hex Truss Adapter Large
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussAdapterSmall] // Hex Truss Adapter Small
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussDockingPort] // Hex Truss Docking Port
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussEndCap] // Hex Truss end cap
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussHub01] // Hex Truss Ultra Hub
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussLong] // Long Hex Truss
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussLongHollow] // Long Hex Truss - Hollow
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussLongHollowWide] // Long Hex Truss - Hollow - Wide
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussLongWater] // Long Hex Truss Water
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussLongTank] // Long Hex Truss LFO
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussMed] // Hex Truss Medium
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussSAS] // Hex Truss S.A.S Module
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussSml] // Hex Truss Small
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}
@PART[HexTrussSmlWalled] // Hex Truss Small (with mounting plates)
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}

 

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  • 2 months later...
On 5/5/2015 at 5:32 PM, Jiraiyah said:

am i correct in assuming that this will work in 1.0.2 ? if so, can i please ask to fix kerbal stuff refrence too? thanks

edit: also, can i ask for a feature? if you ever played with box sat, then you know that the parts have this cap part that will sit on the edge of the cube and make the box complete, how about instead of having two different truss one being profile and one having walls, you just have the truss and two different type of walls one for the bigger face and one for the in between small faces and one for top and bottom faces? this way, you may reduce the part count in the mod but gives players more flexibility to add the caps to the faces where and when they want.

6

Hi, I see the ending part of my suggestion but How about the wall suggestion? Also, a new suggestion and feature request? how about make a truss that would behave like cargo bay with opening side?

thanks

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  • 3 weeks later...

sigh, what is wrong with some part's collider? they look like the collider is low sided cylinder not the proper shape they have damn never noticed it by now. why use any collider other than the mesh itself specially for these type of parts it would be useful simply because it would let us put smaller parts INSIDE the truss segment

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