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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]


Athlonic

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  • 1 month later...
On 1/16/2021 at 12:45 AM, Kerbal Productions said:

Quick question: I saw all the files of the chatters. Are all of this made by Kerbals?

Hi. Noticed your question still being kinda open for months. I don't know everything, but overall:
Voice files are files from NASA and other sources, which are played backwards and speed up that gives it that Kerbal feel to it. IIRC, some clips might be in Spanish.

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10 minutes ago, Spraki said:

Hi. Noticed your question still being kinda open for months. I don't know everything, but overall:
Voice files are files from NASA and other sources, which are played backwards and speed up that gives it that Kerbal feel to it. IIRC, some clips might be in Spanish.

Ooh,, yes I do know now how to make these, lol this is pog

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  • 1 month later...
  • 3 months later...

Several posts have been removed and/or redacted, due to off-topic content.  Let's please remember that the topic of this thread is this  mod, so discussions of player habits (or anything else that's not about this mod) don't really belong here.

Thank you for your understanding.

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  • 2 weeks later...

Can this mod make mission control speak while the rocket is flying , like the countdown , the phrase " launch trajectory nominal " , " maneuver complete " .... etc

 

I will make audios but not sure it will work , it would be odd that during coasting to maneuver or something an audio say " Landing complete " , it would be very very very odd , I want it to run audios on occasion.

 

Thanks in advance

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Hi,

That was my plan at first (if only I had more time to put on coding).

Some conversation exchange are already triggered by distinctive game events. But for now they are still random chatter.

But with some effort, actual and logical exchange in par with situations are doable yep. ;)

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1 minute ago, Athlonic said:

Hi,

That was my plan at first (if only I had more time to put on coding).

Some conversation exchange are already triggered by distinctive game events. But for now they are still random chatter.

But with some effort, actual and logical exchange in par with situations are doable yep. ;)

So , will this be included as a player setting in the 1.0.00 update or I Need to do it myself ?

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No need to do the audio file yourself as they are already plenty on Nasa audio archive site and such, look at the end of first post here for links.

But if you want to help you are welcome. Sorting audio files by event maybe one folder by event would be a good start.

I will see if I am able to add an option to trigger audio files in matching folders. Maybe adding subtitles options would be great as well. (This was on my list some years ago, ... Time passes so fast ...)

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2 hours ago, Athlonic said:

No need to do the audio file yourself as they are already plenty on Nasa audio archive site and such, look at the end of first post here for links.

But if you want to help you are welcome. Sorting audio files by event maybe one folder by event would be a good start.

I will see if I am able to add an option to trigger audio files in matching folders. Maybe adding subtitles options would be great as well. (This was on my list some years ago, ... Time passes so fast ...)

Well, no pressure!

We all want the best version of Chatterer and we're willing to wait!

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  • 2 months later...
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  • 5 weeks later...

Before I get too deep into logs and all that, maybe I'm missing something obvious:

Chatterer works totally fine for me... EXCEPT the environmental sounds... they simply don't play anything. I get the beeps, the bleeps, the boops, the voice chatter, breathing, airlocks... but nothing on the AAE effects. No, 'only in IVA' isn't checked (it doesn't work in IVA anyway). I am using Rocket Sound Enhanced, messing with it doesn't seem to affect anything, but, could it be causing some conflict?

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  • 2 months later...
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10 minutes ago, Caerfinon said:

I use it in 1.12.4 without any issues.

Ah, it was my fault. I forgot this option is available only on manned vessels with crew > 0. I needed to look at addon sources to recall this...

Yes, works well. Thank you for reply.

Best regards.

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  • 4 months later...

Hi, when my probe runs out of electricity, there's a sound being played, could your provide me some little guidance on how to disable it ? 

thanks ! :) 
And thanks for all those years I've been using this mod ;) 

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