SwissSpace93 Posted June 18, 2018 Share Posted June 18, 2018 I use this mod to find my transferwindows for interplanetary flights, but it calculates wrong to bring back Jeb, Bill and Bob from their Dres-Adventure. The mod give me a return Travel thats 153days to early, to get back on Kerbin. But the dV calculation was not very high, i dont get back home with this dV because the rocket was to early at Kerbins Orbit. with slingshotter and maneuver i found the encounter 153days later. The UT is in year 51, is it possible that tolerances get wrong results, or is the problem just sitting at the computer? Quote Link to comment Share on other sites More sharing options...
flack Posted June 19, 2018 Share Posted June 19, 2018 (edited) On 5/30/2018 at 11:51 PM, Tyko said: You click on the little pencil icon on the left end of any text field. You can then type in a value using your keyboard. To enter orbits ahead you have to use the orbit +/- buttons to advance it. I first use the orbit +/- to advance to as close as I can get to the TWP transfer window time. Then I enter the prograde and normal values. Finally I adjust the departure angle. note that TWP uses "from" Prograde while PM uses "To" prograde. I might have those reversed, but one uses To while the other uses From. Regardless, it means the same thing so the look for either Prograde or Retrograde and make sure that matches what TWP gave you Note: This is the main reason why I'm so anxious for @TriggerAu to add Kronometer support. Currently in a scaled system the time values aren't interchangeable with the values displayed in PM, so I can't set up advance transfers. There is already a commit by Aelfhe1m for this and KAC on github... https://github.com/TriggerAu/TransferWindowPlanner/pull/51 Hopefully it will be merged to the master at the next update Edited June 19, 2018 by flack Quote Link to comment Share on other sites More sharing options...
katateochi Posted July 16, 2018 Share Posted July 16, 2018 I can't thank you enough for this mod! Getting transfer windows was something I always struggled with (and other mods seemed to disagree about the best times). Not only does this make finding optimal transfer windows easy, but lets you make decisions about the cost of going at less than optimal times. Nice interface and it's integration with KAC is fantastic. Thanks for making this!! Quote Link to comment Share on other sites More sharing options...
Thomas, a Kerbonaut Posted July 20, 2018 Share Posted July 20, 2018 Would it be possible to convert this software in an app ? It could be an App Store one or a Play Store one. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 22, 2018 Share Posted July 22, 2018 On 7/21/2018 at 8:31 AM, Thomas, a Kerbonaut said: Would it be possible to convert this software in an app ? It could be an App Store one or a Play Store one. Probably. Nice idea. Or else use the Web app link on the front page Quote Link to comment Share on other sites More sharing options...
Unfawkable Posted July 22, 2018 Share Posted July 22, 2018 Can someone help me out a bit with using this? Not the basics, but I don't truly understand all the info it provides so I think I'm not fully utilizing it. What are Phase angle, Ejection Angle, Ejection Inclination, Insertion inclination? I know what some of them mean, but I have no idea how to utilize these in game. I tried searching, but found nothing. A link to an explanation would also help. Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted July 22, 2018 Share Posted July 22, 2018 (edited) 13 minutes ago, Unfawkable said: A link to an explanation would also help. http://ksp.olex.biz/ I guess this is the best explanation you can find edit: You may be interested in an additional mod like precise maneuvering. The mod will actually show you your ejection angle and inclination and you can type in deltaV values for each direction Edited July 22, 2018 by 4x4cheesecake Quote Link to comment Share on other sites More sharing options...
Unfawkable Posted July 22, 2018 Share Posted July 22, 2018 38 minutes ago, 4x4cheesecake said: http://ksp.olex.biz/ I guess this is the best explanation you can find edit: You may be interested in an additional mod like precise maneuvering. The mod will actually show you your ejection angle and inclination and you can type in deltaV values for each direction Cool stuff, thanks, I'll look into it. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted August 4, 2018 Share Posted August 4, 2018 I've seen this mod on YouTube videos and it looks great, but I haven't downloaded it yet. Now this (along with KAC) looks glorious for my upcoming Duna mission. Great work @TriggerAu!!! Quote Link to comment Share on other sites More sharing options...
Titandesdieu Posted September 3, 2018 Share Posted September 3, 2018 Sometimes , when I get result for a transfer window I dont get the phase angles and the ejection angle button to get the overlay in the map so how can I have them back. thank you Quote Link to comment Share on other sites More sharing options...
Johngi Posted October 26, 2018 Share Posted October 26, 2018 If you are (somehow) still looking for this, you should know that the curse link is out of date, here is the correct one. Quote Link to comment Share on other sites More sharing options...
Tekaoh Posted November 13, 2018 Share Posted November 13, 2018 Does anyone know if this works in 1.5.1? Or is there some new preferred mod for finding transfer windows? Quote Link to comment Share on other sites More sharing options...
Matt Posted November 13, 2018 Share Posted November 13, 2018 I'd like to know to, I miss this mod. Didn't work for me on 1.5.0 Quote Link to comment Share on other sites More sharing options...
Tacombel Posted November 13, 2018 Share Posted November 13, 2018 (edited) It is working for me on 1.5.1 I need to adjust the offered solution, but I never used it before so I don't know if it always was this way. Edited November 13, 2018 by Tacombel Quote Link to comment Share on other sites More sharing options...
Brimarx Posted December 11, 2018 Share Posted December 11, 2018 A big thank you for that great mod! I can't fly without it anymore Quote Link to comment Share on other sites More sharing options...
ndiver Posted December 16, 2018 Share Posted December 16, 2018 Hello, I start to plan back my travels to Duna. Can someone explains me the hellish red area? Why is the delta-v jumping so much (up to >20k m/s) and crossing a low delta-v window? Is it interference of the Mun? Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 31, 2018 Author Share Posted December 31, 2018 Quick update from me. KAC is now up to date for 1.6. This one is next... Quote Link to comment Share on other sites More sharing options...
Tyko Posted December 31, 2018 Share Posted December 31, 2018 4 hours ago, TriggerAu said: Quick update from me. KAC is now up to date for 1.6. This one is next... Thanks! Quick note...there's a bug related to Orbital Parameters in the upper left of the window. If you switch destination planets it copies the destination orbit height to the origin orbit height window Steps to repro: Leave your origin (Kerbin) orbit at 100km Set your destination orbit to 1000km switch your destination planet to any other planet Expected result - your origin orbit altitude stays at 100km Actual result - your origin orbit altitude changes to 1000km Any chance you can look into this when you're updating? Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 31, 2018 Author Share Posted December 31, 2018 12 hours ago, Tyko said: Thanks! Quick note...there's a bug related to Orbital Parameters in the upper left of the window. If you switch destination planets it copies the destination orbit height to the origin orbit height window Steps to repro: Leave your origin (Kerbin) orbit at 100km Set your destination orbit to 1000km switch your destination planet to any other planet Expected result - your origin orbit altitude stays at 100km Actual result - your origin orbit altitude changes to 1000km Any chance you can look into this when you're updating? Can do Quote Link to comment Share on other sites More sharing options...
Tyko Posted January 16, 2019 Share Posted January 16, 2019 On 12/31/2018 at 3:14 PM, TriggerAu said: On 12/31/2018 at 3:03 AM, Tyko said: Thanks! Quick note...there's a bug related to Orbital Parameters in the upper left of the window. If you switch destination planets it copies the destination orbit height to the origin orbit height window Steps to repro: Leave your origin (Kerbin) orbit at 100km Set your destination orbit to 1000km switch your destination planet to any other planet Expected result - your origin orbit altitude stays at 100km Actual result - your origin orbit altitude changes to 1000km Any chance you can look into this when you're updating? Can do Thanks for fixing this Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 20, 2019 Share Posted January 20, 2019 @TriggerAu Just wanted to mention that I'm using your FrameworkExt directory from this in the KSPCalendar mod I've revived. I put the following at the top of each file: /* Part of KSPPluginFramework Version 1.2 Forum Thread:http://forum.kerbalspaceprogram.com/threads/66503-KSP-Plugin-Framework Author: TriggerAu, 2014 License: The MIT License (MIT) */ and will mention it in the OP and Changelog. Works great, although I had to create the Months list for the stock calendar (set month name = month number) Let me know if you would like me to do anything else Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 21, 2019 Share Posted February 21, 2019 On 12/31/2018 at 9:43 AM, TriggerAu said: Quick update from me. KAC is now up to date for 1.6. This one is next... any news for 1.6? Quote Link to comment Share on other sites More sharing options...
Cloakedwand72 Posted February 22, 2019 Share Posted February 22, 2019 On 9/6/2014 at 8:43 PM, TriggerAu said: Transfer Window Planner - v1.6.3.0 An ingame implementation of AluxMun's Launch Window Planner WebApp The Transfer Window Planner is a plugin to let you visualise planetary transfer efficiency in-game. Using it you can select your planet of Origin and planet of Destination and it will present you with details about the required Delta-V to travel from Origin to Destination. You access the tool by clicking on the Porkchop icon in either the AppLauncher or Common Toolbar - your choice - then follow the instructions in the main window. Once you have selected a transfer you can use the Copy buttons to copy that text to any other plugin or window. Documentation can be found in the manual below with a range of pics, but heres a pic of the main screen Thanks Much thanks to Alexmun for a C# version of his Lambert Solver that is in the WebApp. Without which I could not have brought this together Also thanks to NathanKell for allowing me to pester him about how RSS works Links and further Information Download from GitHub or Download from Curse or Download from SpaceDock Documentation/Manual - New and Shiny Source Code on GitHub Version History Network Connectivity Details This Mod contains a version checker which can be managed and triggered from the About tab of the settings. It is configured to check once a day by default, and this check also can be disabled. The technical details of it are as follows: It will once a day download this page http://triggerau.github.io/TransferWindowPlanner/versioncheck.txt to read the current up to date version number. It issues an HTTP GET - and sends no data It parses the response for the version tag and then notifies you if there is a more recent version is available This work is licensed under an MIT license as outlined at the OSI site Is the mod dead for the newer KSP Versions? I feel like its needed for interplanetary transfers & its good for telling when you need to go with Alarm clock & Delta V. Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted February 26, 2019 Share Posted February 26, 2019 (edited) On 2/22/2019 at 4:24 AM, Cloakedwand72 said: Is the mod dead for the newer KSP Versions? I feel like its needed for interplanetary transfers & its good for telling when you need to go with Alarm clock & Delta V. See TriggerAu's post on this thread from Dec. 30, 2018. Edited February 26, 2019 by FloppyRocket Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 26, 2019 Share Posted February 26, 2019 Just now, FloppyRocket said: Dec. 30, 2018. Saw it before you fixed it. I was now gonna call you out. Lol Quote Link to comment Share on other sites More sharing options...
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