NathanKell Posted May 3, 2016 Share Posted May 3, 2016 @nilof it's a simple modulemanager patch that gives stock (and lightly modded) parts realistic sizes, mass ratios, volumes, thrusts, etc. It's if you want RO performance parts without RO's complexity. Link to comment Share on other sites More sharing options...
NathanKell Posted May 3, 2016 Share Posted May 3, 2016 #HypeCaravel Or in this case, 4-engine-version-of-Energia. Link to comment Share on other sites More sharing options...
coco146 Posted May 3, 2016 Share Posted May 3, 2016 (edited) I wish my rockets looked as pretty as that. Edited May 3, 2016 by coco146 Link to comment Share on other sites More sharing options...
SpaceEnthusiast Posted May 3, 2016 Share Posted May 3, 2016 4 hours ago, NathanKell said: #HypeCaravel Or in this case, 4-engine-version-of-Energia. Is that from the next update? That looks awasome! Link to comment Share on other sites More sharing options...
Carraux Posted May 3, 2016 Share Posted May 3, 2016 6 hours ago, NathanKell said: #HypeCaravel Or in this case, 4-engine-version-of-Energia. That's absolutely unfair. Like eating tacos in front of hungry Jebediah. Link to comment Share on other sites More sharing options...
hypervelocity Posted May 3, 2016 Share Posted May 3, 2016 7 hours ago, NathanKell said: #HypeCaravel Or in this case, 4-engine-version-of-Energia. looking great Nathan!!! can't wait!!! Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted May 3, 2016 Share Posted May 3, 2016 7 hours ago, NathanKell said: #HypeCaravel Or in this case, 4-engine-version-of-Energia. Omygosh, come on, just say that it's a KSP rocket put on an image from the ISS! Link to comment Share on other sites More sharing options...
stratochief66 Posted May 3, 2016 Share Posted May 3, 2016 8 hours ago, NathanKell said: @nilof it's a simple modulemanager patch that gives stock (and lightly modded) parts realistic sizes, mass ratios, volumes, thrusts, etc. It's if you want RO performance parts without RO's complexity. and it is here: you need a working version of MM for it to work, of course: https://github.com/KSP-RO/RealismOverhaul/blob/master/ROMini.cfg Link to comment Share on other sites More sharing options...
Uace24 Posted May 3, 2016 Share Posted May 3, 2016 When is the 1.1 update coming out? Link to comment Share on other sites More sharing options...
SpaceEnthusiast Posted May 3, 2016 Share Posted May 3, 2016 Is it normal to have very long loading times when you click that "Launch" button? For larger ships, it takes up to 20 minutes. Very annoying to wait 20 minutes to launch and then discover a fundamental flaw in your design upon takeoff. Link to comment Share on other sites More sharing options...
Phineas Freak Posted May 3, 2016 Share Posted May 3, 2016 1 hour ago, Uace24 said: When is the 1.1 update coming out? "SoonTM" 14 minutes ago, SpaceEnthusiast said: Is it normal to have very long loading times when you click that "Launch" button? For larger ships, it takes up to 20 minutes. Do you also use Procedural Parts? There is a known problem where if a craft includes a lot of them it will take an exceptionally long time for it to load. Link to comment Share on other sites More sharing options...
SpaceEnthusiast Posted May 3, 2016 Share Posted May 3, 2016 (edited) 45 minutes ago, Phineas Freak said: Do you also use Procedural Parts? I do. Will delete this right away and see if it's resolved. Thanks for the suggestion! Edit: works perfectly. Thank you very much. Edited May 3, 2016 by SpaceEnthusiast Link to comment Share on other sites More sharing options...
Jacke Posted May 3, 2016 Share Posted May 3, 2016 12 hours ago, NathanKell said: @nilof [ ROMini is ] a simple modulemanager patch that gives stock (and lightly modded) parts realistic sizes, mass ratios, volumes, thrusts, etc. It's if you want RO performance parts without RO's complexity. 3 hours ago, stratochief66 said: and it is here: you need a working version of MM for it to work, of course: https://github.com/KSP-RO/RealismOverhaul/blob/master/ROMini.cfg How does ROMini compare with SMURFF's adjustments? Link to comment Share on other sites More sharing options...
NathanKell Posted May 3, 2016 Share Posted May 3, 2016 @Jacke SMURFF covers more mods, and to fix drag issues makes capsules really, really light. ROMini rescales parts uniformly so capsules etc are the size they should be for their mass. Link to comment Share on other sites More sharing options...
skbernard Posted May 3, 2016 Share Posted May 3, 2016 im at work at the moment, but i checked this out at the other day - i thought i remembered that the ROmini config required RO for most of the tweaks to work ":need[RealismOverhaul]" am i remembering that right - do i download the 1.0.5 version then drop this config in? - that confused me a bit when i saw it in the config Link to comment Share on other sites More sharing options...
Phineas Freak Posted May 3, 2016 Share Posted May 3, 2016 @skbernardno, ROMini refuses to work if RO is installed: https://github.com/KSP-RO/RealismOverhaul/blob/master/ROMini.cfg#L2.You just need to get the config file and drop it inside the GameData folder. Link to comment Share on other sites More sharing options...
skbernard Posted May 3, 2016 Share Posted May 3, 2016 (edited) @Phineas Freak thanks, yeah i'm very familiar with mm configs - was the ":need" line actually a not need line (github is blocked here so i cant look) - can you copy and paste one of the lines for me - this is going to now bother me until i can see it, and i'd rather not dwell on it for my 1:30min commute home... haha! Edited May 3, 2016 by skbernard Link to comment Share on other sites More sharing options...
Phineas Freak Posted May 3, 2016 Share Posted May 3, 2016 @skbernardyes and specifically: "NEEDS[!RealismOverhaul]" Link to comment Share on other sites More sharing options...
skbernard Posted May 3, 2016 Share Posted May 3, 2016 (edited) @Phineas Freak perfect, thanks - my sanity and i appreciate that Edited May 3, 2016 by skbernard Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 3, 2016 Share Posted May 3, 2016 So which one? https://github.com/KSP-RO/RealismOverhaul/blob/master/ROMini.cfg or which points tohttps://www.dropbox.com/s/id75g3a7sxli4ol/ROMiniFork_0.1.zip?dl=0 I got huge problems with RSB. When I comment out everything related to mass and scale, a Saturn V up to the control element (without payload) is still too big (~130m to ~80m) and too heavy (~30,000t to ~3000t). And btw, does it mean either SMURFF or ROMini or can they stitch together? Link to comment Share on other sites More sharing options...
Matuchkin Posted May 5, 2016 Share Posted May 5, 2016 On 03/05/2016 at 1:32 PM, SpaceEnthusiast said: I do. Will delete this right away and see if it's resolved. Thanks for the suggestion! Edit: works perfectly. Thank you very much. I will never be able to bring myself to uninstall procedural parts. Even if I'll have to wait overnight to launch a ship. Link to comment Share on other sites More sharing options...
rolls Posted May 5, 2016 Share Posted May 5, 2016 39 minutes ago, Matuchkin said: I will never be able to bring myself to uninstall procedural parts. Even if I'll have to wait overnight to launch a ship. Agreed. I also have shape resizer which lets me resize stock fins etc. It might also work with the stock tanks in which case you could use it instead of procedural parts, however the stock weights are unlikely to be correct once you resize them as I'm not sure what kind of multiplier they use. Link to comment Share on other sites More sharing options...
NathanKell Posted May 5, 2016 Share Posted May 5, 2016 I did fix the PP issue, guys, you don't have to worry... Link to comment Share on other sites More sharing options...
Temeter Posted May 5, 2016 Share Posted May 5, 2016 4 hours ago, NathanKell said: I did fix the PP issue, guys, you don't have to worry... Darn, that's awesome! Can you tell us what the issue was? I always wondered if it was just a side-effect with the way fuel was handled. Large hydrogen tanks (with fuel numbers in the millions or so) seemed to be especially slow. Link to comment Share on other sites More sharing options...
Phineas Freak Posted May 5, 2016 Share Posted May 5, 2016 (edited) @Temeterthere was a problem on how Procedural Parts handled the drag cubes (when the part size was changed) that caused multiple render calls for the same part. The bigger the part, the bigger the lag! Exact source by NathanKell Edited May 5, 2016 by Phineas Freak Link to comment Share on other sites More sharing options...
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